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Re: Thread For Your Accidental Discoveries

PostPosted: July 3rd, 2017, 1:02 am
by gmc_nxtman
Kazyan wrote:Component found in a CatForce result:

x = 42, y = 67, rule = LifeHistory
A$.2A$2A5$7.A$8.2A$7.2A19$24.2A$24.2A2$39.A$37.A3.A$36.A$36.A4.A$36.
5A$14.2A.2D$13.A.AD.D$13.A$12.2A25$5.3A$7.A$6.A!


That can be done with 4 gliders, although it's still interesting that it was found accidentally:

x = 21, y = 30, rule = B3/S23
10b2o$11bo$11bobo$12b2o14$10bo4bo$10b2ob2o$9bobo2b2o8$2o17bo$b2o15b2o$
o17bobo!


What were you looking for, exactly? A MWSS-to-herschel converter?

Re: Thread For Your Accidental Discoveries

PostPosted: July 3rd, 2017, 2:27 am
by Kazyan
gmc_nxtman wrote:What were you looking for, exactly? A MWSS-to-herschel converter?


I'd settle for any signal, but yes. The current Orthogonoids have geometry challenges that pad their size, and the limiting factor in their repeat time is the syringe. Repeat time is more important for single-channel operations than probably any other constructor design, so I'm trying to give that fire some better fuel.

Re: Thread For Your Accidental Discoveries

PostPosted: July 7th, 2017, 2:18 pm
by mniemiec
gmc_nxtman wrote:4-glider trans-boat with tail edgeshoot: ...

Even though was already buildable from 4 gliders, this method improves syntheses of one still-life and 18 pseudo-objects.

Re: Thread For Your Accidental Discoveries

PostPosted: July 10th, 2017, 6:58 pm
by Kazyan
Potential component spotted in a failed eating reaction:

x = 21, y = 17, rule = B3/S23
o$3o$3bo$2b2o2$6bo$5bobo2$5b3o$19bo$8bo9bo$18b3o3$15bo$14b2o$14bobo!

Re: Thread For Your Accidental Discoveries

PostPosted: July 19th, 2017, 4:02 pm
by gmc_nxtman
Unusual still life in 8 gliders:

x = 18, y = 26, rule = B3/S23
11bo$10bobo$10b2o2$10bo$9b2o$9bobo5$obo$b2o$bo2$3b2o$4b2o$3bo$9bo$9b2o
$8bobo2$15b3o$7b2o6bo$6bobo7bo$8bo!


EDIT: This also gives 21.41458 in 9 gliders.

Re: Thread For Your Accidental Discoveries

PostPosted: July 30th, 2017, 3:11 pm
by Kazyan
Potentially grow out a BTS into a structure like a snorkel loop:

x = 15, y = 25, rule = B3/S23
2b2obo$3bob3o$bobo4bo$ob2ob2obo$o4bobo$b3obo$3bob2o3$10b3o2$8bo5bo$8bo
5bo$8bo5bo2$10b3o6$11b2o$10bo2bo$11b2o$11bo!


I suspect that the drifter catalyst and its variants also have odd transformations, since both objects are robust.

Re: Thread For Your Accidental Discoveries

PostPosted: August 19th, 2017, 1:28 pm
by gmc_nxtman
Haven't seen a component quite like this before:

x = 27, y = 18, rule = B3/S23
20bobo$20b2o$21bo7$15bo$15bobo$15b2o2$3o9bobo$b3o9b2o$13bo10b3o$24bo$
25bo!


EDIT: Better version:

x = 15, y = 11, rule = B3/S23
13bo$12bo$12b3o3$7bo$6bobo$6bobo2b2o$7bo2b2o$3o9bo$b3o!

Re: Thread For Your Accidental Discoveries

PostPosted: August 28th, 2017, 8:00 pm
by Gamedziner
p8 c/2 derived from blinker puffer 1:
2bo$o3bo$5bo$o4bo$b5o5$b2o2b2o$bob2ob2o$2b5o$3b3o$4bo$2bo3bo$7bo$2bo4bo$3b5o!

Re: Thread For Your Accidental Discoveries

PostPosted: August 29th, 2017, 12:35 am
by mniemiec
Gamedziner wrote:p8 c/2 derived from blinker puffer 1: ...

This is known. It can be easily synthesized from 10 gliders:
x = 88, y = 26, rule = B3/S23
34bobo$35boo$35bo3$45bo$bo44boo$bbo42boo$3o$20boo18boo6bo$bbo17bobo17b
obo4bo$boo18bo19bo5b3o$bobo$$43boo$44boo7b3o22bo4b3o$31b3o9bo9bobbo20b
3o3bobbo$33bo19bo16b3o3boobo3bo$32bo20bo3bo12bobbobb3o4bo3bo$53bo16bo
6boo4bo$54bobo13bo3bo3bo5bobo$70bo$71bobo$77bo$78bo$77bo!

Re: Thread For Your Accidental Discoveries

PostPosted: August 29th, 2017, 4:23 pm
by gameoflifemaniac
x = 17, y = 17, rule = B3/S23
8bo$7bobo$4bo2bobo2bo$3bobobobobobo$2bo2bobobobo2bo$3b2o2bobo2b2o$7bob
o$b6o3b6o$o15bo$b6o3b6o$7bobo$3b2o2bobo2b2o$2bo2bobobobo2bo$3bobobobob
obo$4bo2bobo2bo$7bobo$8bo!

x = 17, y = 17, rule = B3/S23
8bo$7bobo$4bo2bobo2bo$3bobobobobobo$2bo2bobobobo2bo$3b2o2bobo2b2o$7bob
o$b6o3b6o$o7bo7bo$b6o3b6o$7bobo$3b2o2bobo2b2o$2bo2bobobobo2bo$3bobobob
obobo$4bo2bobo2bo$7bobo$8bo!

Re: Thread For Your Accidental Discoveries

PostPosted: September 8th, 2017, 5:26 pm
by dvgrn
While incompetently welding a tremi-Snark this evening...

x = 23, y = 31, rule = LifeHistory
$3.4B$4.4B$5.4B5.2A$6.4B4.2A$7.9B$8.6B$8.4BA3B$6.7BA2B$6.5B3A2B$6.11B
$4.2AB.10B$4.2AB3.B2A4B$9.2B2A5B$10.8B$10.6B$11.5B$5.2A5.3B$5.A.A3.5B
$7.A2.B2AB2A$7.2A2.2A.AB2.2A$10.B3.A.A2.A$5.10A.2A$5.A$6.12A$17.A$8.
7A$8.A5.A$11.A$10.A.A$11.A!

... I ended up with a p3 that I didn't really want.

Doesn't seem worth keeping it around until people are synthesizing all the 58-bit p3's, but it seemed mildly entertaining anyway.

Re: Thread For Your Accidental Discoveries

PostPosted: September 8th, 2017, 5:29 pm
by A for awesome
dvgrn wrote:
x = 23, y = 31, rule = LifeHistory
$3.4B$4.4B$5.4B5.2A$6.4B4.2A$7.9B$8.6B$8.4BA3B$6.7BA2B$6.5B3A2B$6.11B
$4.2AB.10B$4.2AB3.B2A4B$9.2B2A5B$10.8B$10.6B$11.5B$5.2A5.3B$5.A.A3.5B
$7.A2.B2AB2A$7.2A2.2A.AB2.2A$10.B3.A.A2.A$5.10A.2A$5.A$6.12A$17.A$8.
7A$8.A5.A$11.A$10.A.A$11.A!

Pointless reduction:
x = 17, y = 25, rule = LifeHistory
4B$.4B$2.4B5.2A$3.4B4.2A$4.9B$5.6B$5.4BA3B$3.7BA2B$3.5B3A2B$3.11B$.2A
B.10B$.2AB3.B2A4B$6.2B2A5B$7.8B$7.6B$8.5B$9.3B$8.5B$7.B2AB2A$4.2A2.2A
.AB2.2A$4.A2.B3.A.A2.A$5.7A.3A2$7.2A.4A$7.2A.A2.A!

Re: Thread For Your Accidental Discoveries

PostPosted: September 9th, 2017, 5:03 pm
by gmc_nxtman
Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23
bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

Re: Thread For Your Accidental Discoveries

PostPosted: September 9th, 2017, 7:16 pm
by BlinkerSpawn
gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23
bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

The red pattern inserted at gen 16 would do it:
x = 17, y = 14, rule = LifeHistory
13.D$11.2D$.A14.D$2.A8.5D$3A7$3.2A5.2A2.2A$4.2A3.A.A.2A$3.A7.A3.A!

Re: Thread For Your Accidental Discoveries

PostPosted: September 10th, 2017, 11:34 am
by AbhpzTa
gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23
bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

x = 27, y = 19, rule = B3/S23
16bo$4bo9b2o$5bo9b2o$3b3o$22bo$20b2o$21b2o$bo$2bo$3o2$25b2o$24b2o$26bo
3$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

Re: Thread For Your Accidental Discoveries

PostPosted: September 13th, 2017, 7:32 pm
by gmc_nxtman
Reduced an old synthesis from eleven (I think) down to eight gliders:

x = 34, y = 34, rule = B3/S23
10bo$bobo7bo19bobo$2b2o5b3o19b2o$2bo29bo3$32bo$30b2o$31b2o3$12bo$12bob
o$12b2o11$14b2o$14bobo$14bo12b2o$27bobo$27bo3$b2o$obo$2bo!

Re: Thread For Your Accidental Discoveries

PostPosted: November 29th, 2017, 5:22 pm
by Extrementhusiast
Glider + two-glider loaf/tub/block/blinker constellation lasts for over 10K gens:
x = 16, y = 13, rule = B3/S23
3bobo$3b2o$4bo9bo$13bobo$4b2o8bo$4b2o3$6bo$5bobo$4bo2bo$5b2o$3o!

Re: Thread For Your Accidental Discoveries

PostPosted: December 1st, 2017, 5:02 am
by Entity Valkyrie
A glider synthesis of Sawtooth 311

x = 193, y = 140, rule = B3/S23
40bo$41bo$39b3o$72bo$70b2o$71b2o19$32bobo$33b2o$33bo30bo$63bo$63b3o2$
75bo$74b2o$24bo49bobo$25b2o$24b2o$49bo$47b2o$48b2o2$2bo$obo$b2o7$34b2o
$35b2o$34bo3$67b2o$67bobo$53b2o12bo$53bobo$53bo6$27b2o93b2o$26bobo93bo
bo$28bo93bo2$53b3o$53bo74bobo$54bo73b2o$4bo124bo$4b2o172b2o$3bobo171b
2o$174b2o3bo$31b2o140bobo$30b2o98b2o43bo$32bo97bobo36bobo$130bo3bobo
10bo22b2o$135b2o11b2o20bo$135bo4bobo4b2o34bobo$115b2o21bobobobo6b2o20b
o9b2o$116b2o21b2ob2o6b2o22bo9bo$115bo36bo19b3o2$120bo23b2ob2o23b3o5bo$
120b2o21bobobobo24bo4bo$119bobo13b2ob2o5bobo25bo5b3o$134bobobobo$115bo
20bobo13b2o25b3o$116b2o12b2o19b2o22bo3bo$115b2o14b2o20bo22bo3bo$130bo
35bo4bo2b3o$164bobo2b2o$113b3o49b2o3b2o2b3o4bobo$115bo60bo4b2o$114bo
60bo6bo$179bo$126bo25bo18bo7b2o$125b2o23b2o19b2o5bobo$125bobo23b2o17bo
bo$146b2o$147b2o$121b2o23bo$120b2o$122bo2$156b2o$142bobo10bobo$134bobo
5b2o13bo$134b2o7bo$135bo$132bo6bo$132b2o4bo$131bobo4b3o2$138b3o43bo$
134bo3bo22bo20b2o$135bo3bo22b2o19b2o$133b3o25b2o13bobo$174bobobobo7bo$
133b3o5bo25bobo5b2ob2o6bobo$135bo4bo24bobobobo15b2o3bo$63b3o68bo5b3o
23b2ob2o19b2o$63bo127b2o$64bo75b3o19bo$130bo9bo22b2o6b2ob2o$130b2o9bo
20b2o6bobobobo$129bobo34b2o4bobo$144bo20b2o$143b2o22bo12b2o$143bobo33b
2o$181bo2$139bo$138bo$138b3o2$137bo$136b2o$136bobo!

Re: Thread For Your Accidental Discoveries

PostPosted: December 1st, 2017, 6:19 am
by Entity Valkyrie
This Simkin-Glider=Gun=like object actually produces two MWSS:

x = 53, y = 17, rule = B3/S23
44b2o5b2o$44b2o5b2o2$47b2o$47b2o$12bo$12b3o$12bobo$14bo4$4b2o$4b2o2$2o
5b2o$2o5b2o!

Re: Thread For Your Accidental Discoveries

PostPosted: December 1st, 2017, 8:01 am
by mniemiec
Entity Valkyrie wrote:A glider synthesis of Sawtooth 311 ...

It's nice to have syntheses like this. Unfortunately, in this case, there are several pairs of gliders that would have had to pass through each other earlier (i.e. they would have already collided before this phase). To make sure this doesn't happen, it is usually a good idea to backtrack all the gilders a certain amount (e.g. far enough away that they are in four distinct clouds, one coming from each direction) and then run them to see if any unwanted interactions occur first.

Re: Thread For Your Accidental Discoveries

PostPosted: January 5th, 2018, 5:50 am
by Rhombic
This component (the reverse component would have been more useful). Found accidentally though.
x = 12, y = 14, rule = B3/S23
11bo$9b3o$8bo$9bo$6b4o$6bo$2b2o3b3o$2b2o5bo$9bobo$2bo7b2o$bobo$bob2o$o
$2bo!
x = 13, y = 15, rule = B3/S23
7bo$7b3o$10bo$2b2ob3o2bo$o2bobo2bob2o$2o4b3o3bo$9bobo$3b2o3b2ob2o$3b2o
2$3bo$2bobo$2bob2o$bo$3bo!

Re: Thread For Your Accidental Discoveries

PostPosted: January 6th, 2018, 6:56 pm
by Extrementhusiast
Switch engine turns two rows of beehives into two rows of table on tables:
x = 88, y = 96, rule = B3/S23
13b2o$12bo2bo$13b2o6$21b2o$8b3o9bo2bo$9bo2bo8b2o$13bo$10bobo4$29b2o$
28bo2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$
45b2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo
$24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o
$68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bo
bo$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bo
bo$64bobo$65bo5$73bo$72bobo$72bobo$73bo!

Re: Thread For Your Accidental Discoveries

PostPosted: January 7th, 2018, 12:25 pm
by KittyTac
Extrementhusiast wrote:Switch engine turns two rows of beehives into two rows of table on tables:
x = 88, y = 96, rule = B3/S23
13b2o$12bo2bo$13b2o6$21b2o$8b3o9bo2bo$9bo2bo8b2o$13bo$10bobo4$29b2o$
28bo2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$
45b2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo
$24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o
$68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bo
bo$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bo
bo$64bobo$65bo5$73bo$72bobo$72bobo$73bo!


And then explodes. I wonder if there's a way to eat it at the end.

Re: Thread For Your Accidental Discoveries

PostPosted: January 7th, 2018, 1:08 pm
by dvgrn
KittyTac wrote:
Extrementhusiast wrote:Switch engine turns two rows of beehives into two rows of table on tables...

And then explodes. I wonder if there's a way to eat it at the end.

Yeah, switch engine/swimmer eaters definitely aren't a problem:

x = 96, y = 98, rule = B3/S23
13b2o$12bo2bo$13b2o6$8b3o10b2o$20bo2bo$8bo3bo8b2o$9b4o$12bo4$29b2o$28b
o2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$45b
2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo$
24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o$
68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bob
o$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bob
o$64bobo$65bo5$73bo$72bobo$72bobo17b2o$73bo18bo$93b3o$95bo!
#C [[ AUTOSTART STEP 9 THEME 2 ]]

Re: Thread For Your Accidental Discoveries

PostPosted: March 2nd, 2018, 12:59 am
by kiho park
I found this c/3 diagonal fuse while searching c/3 long barge crawler.
x = 10, y = 11, rule = B3/S23:T40,27
8b2o$7bo2$6bobo$5bo2bo$4bobo$3bobo$2bobo$bobo$obo$bo!