For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

`x = 77, y = 56, rule = B3/S233o5bo4bo5b2o6b2o8bo4bo5b2o6b2o\$2bo5bo4bo4bo2bo4bo2bo7bo4bo4bo2bo4bo2bo\$3o5bo4bo5b2o6b2o8bo4bo5b2o6b2o51\$3o14bo4bo5b2o6b2o17bo4bo5b2o6b2o\$2bo14bo4bo4bo2bo4bo2bo16bo4bo4bo2bo4bo2bo\$3o14bo4bo5b2o6b2o17bo4bo5b2o6b2o!`

I found a way to transport a Pi heptomino with pulsar debris.
There is also a farther version I found, taking advantage of the mini-pi at the front.

(Not sure if anyone found it yet)
`x = 3, y = 3, rule = B26/S2|B358/S32o\$2bo\$obo!`
PkmnQ

Posts: 400
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

PkmnQ wrote:
`x = 77, y = 56, rule = B3/S233o5bo4bo5b2o6b2o8bo4bo5b2o6b2o\$2bo5bo4bo4bo2bo4bo2bo7bo4bo4bo2bo4bo2bo\$3o5bo4bo5b2o6b2o8bo4bo5b2o6b2o51\$3o14bo4bo5b2o6b2o17bo4bo5b2o6b2o\$2bo14bo4bo4bo2bo4bo2bo16bo4bo4bo2bo4bo2bo\$3o14bo4bo5b2o6b2o17bo4bo5b2o6b2o!`

I found a way to transport a Pi heptomino with pulsar debris.
There is also a farther version I found, taking advantage of the mini-pi at the front.

(Not sure if anyone found it yet)

More reactions:

(Right one is known)

`x = 33, y = 56, rule = B3/S232bo\$bobo\$2bo3\$30bo\$30bo\$2bo27bo\$bobo\$2bo5\$2bo\$bobo\$2bo5\$2bo\$bobo\$2bo26b3o5\$2bo\$bobo\$2bo5\$2bo\$bobo\$2bo2\$30bo\$30bo\$30bo\$2bo\$bobo\$2bo5\$2bo\$bobo\$2bo2\$b3o25b3o\$o3bo23bo3bo\$2ob2o23b2ob2o!`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

I'm Sure somebody has already discovered this before, but I found this pattern of four beehives with tails added on to them. This turns into a two-step(is that what they're called?) pulsar. It creates a very interesting pattern while doing so.
The code is listed below.

Regards,
Bamboonium
`x = 13, y = 13, rule = B3/S236bo\$6bo\$5bobo\$5bobo\$6bo\$2b2o5b2o\$2o2bo3bo2b2o\$2b2o5b2o\$6bo\$5bobo\$5bobo\$6bo\$6bo!`
I'm not good at Conway's Game of Life. I just like scribbling and seeing what happens.
Bamboonium

Posts: 11
Joined: September 24th, 2018, 8:05 pm
Location: Hell, Michigan

Bamboonium wrote:I'm Sure somebody has already discovered this before, but I found this pattern of four beehives with tails added on to them. This turns into a two-step(is that what they're called?) pulsar. It creates a very interesting pattern while doing so.
The code is listed below.

Regards,
Bamboonium
`x = 13, y = 13, rule = B3/S236bo\$6bo\$5bobo\$5bobo\$6bo\$2b2o5b2o\$2o2bo3bo2b2o\$2b2o5b2o\$6bo\$5bobo\$5bobo\$6bo\$6bo!`

That's 4 honey farm predecessors interacting to produce 4 traffic lights.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

Thanks!
I'm not good at Conway's Game of Life. I just like scribbling and seeing what happens.
Bamboonium

Posts: 11
Joined: September 24th, 2018, 8:05 pm
Location: Hell, Michigan

Entity Valkyrie wrote:
PkmnQ wrote:
`x = 77, y = 56, rule = B3/S233o5bo4bo5b2o6b2o8bo4bo5b2o6b2o\$2bo5bo4bo4bo2bo4bo2bo7bo4bo4bo2bo4bo2bo\$3o5bo4bo5b2o6b2o8bo4bo5b2o6b2o51\$3o14bo4bo5b2o6b2o17bo4bo5b2o6b2o\$2bo14bo4bo4bo2bo4bo2bo16bo4bo4bo2bo4bo2bo\$3o14bo4bo5b2o6b2o17bo4bo5b2o6b2o!`

I found a way to transport a Pi heptomino with pulsar debris.
There is also a farther version I found, taking advantage of the mini-pi at the front.

(Not sure if anyone found it yet)

More reactions:

(Right one is known)

`x = 33, y = 56, rule = B3/S232bo\$bobo\$2bo3\$30bo\$30bo\$2bo27bo\$bobo\$2bo5\$2bo\$bobo\$2bo5\$2bo\$bobo\$2bo26b3o5\$2bo\$bobo\$2bo5\$2bo\$bobo\$2bo2\$30bo\$30bo\$30bo\$2bo\$bobo\$2bo5\$2bo\$bobo\$2bo2\$b3o25b3o\$o3bo23bo3bo\$2ob2o23b2ob2o!`

I think the right one also takes advantage of the mini-pi, allowing it to escape, unlike if you just put it nearer with a 2 cell gap, which still transports it, but destroys it at the end.

Unfortunately, the left one destroys itself with its debris.
`x = 3, y = 3, rule = B26/S2|B358/S32o\$2bo\$obo!`
PkmnQ

Posts: 400
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

So I was messing around with R-Heptomino variations and found this strange heptomino(I'm calling it that because it fits Martian gardeners definition of it) . Can anybody tell me what it is called?

Regards,
Bamboonium
`x = 3, y = 4, rule = B3/S23bo\$2bo\$2bo\$3o!`
Last edited by Bamboonium on September 25th, 2018, 8:55 pm, edited 1 time in total.
I'm not good at Conway's Game of Life. I just like scribbling and seeing what happens.
Bamboonium

Posts: 11
Joined: September 24th, 2018, 8:05 pm
Location: Hell, Michigan

Bamboonium wrote:So I was messing around with R-Heptomino variations and found this strange heptomino(I'm calling it that because it fits Martian gardeners definition of it) . Can anybody tell me what it is called?
`x = 3, y = 4, rule = B3/S23bo\$2bo\$2bo\$3o!`

That's technically a polyplet but not a polyomino. However, it's a parent of the standard polyomino form of the B-heptomino.

I don't think there's any such thing as an R-heptomino, but you were probably looking at the R-pentomino (?).

dvgrn
Moderator

Posts: 5564
Joined: May 17th, 2009, 11:00 pm

Sorry, I'm Kind of new around here. Ill make sure to use the proper terms next time. by Heptomino I meant to say Methuselah, But that is incorrect as well.

Regards,
Bamboonium
I'm not good at Conway's Game of Life. I just like scribbling and seeing what happens.
Bamboonium

Posts: 11
Joined: September 24th, 2018, 8:05 pm
Location: Hell, Michigan

Bamboonium wrote:Sorry, I'm Kind of new around here. Ill make sure to use the proper terms next time. by Heptomino I meant to say Methuselah, But that is incorrect as well.

Regards,
Bamboonium

`x = 3, y = 4, rule = B3/S23bo\$2bo\$2bo\$3o!#C [[ STOP 1 ]]`

Here's the pattern you've rediscovered. The B methuselah.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
`#C Favorite Gun. Found by me.x = 4, y = 6, rule = B2e3i4at/S1c23cijn4ao2bo\$4o3\$4o\$o2bo!`
Hunting

Posts: 910
Joined: September 11th, 2017, 2:54 am
Location: Universe

Becomes a pentadecathlon and 2 pulsars:

`x = 70, y = 7, rule = B3/S232o66b2o\$3ob3o16bobo18bobo16b3ob3o\$2b3o3bo13bobobo16bobobo13bo3b3o\$2b2o2bobo12bo2bo2bo4bo4bo4bo2bo2bo12bobo2b2o\$3bo5bo12b2ob2o4b3o2b3o4b2ob2o12bo5bo\$4b2o2bo22b3o2b3o22bo2b2o\$8bo22bo6bo22bo!`

Very strange G-H (cannot be made into a syringe)

`x = 6, y = 5, rule = B3/S232o2\$o2bo\$3bobo\$3b2o!#C [[ STOP 2 ]]`

EDIT: Unknown if known:

`x = 79, y = 24, rule = B3/S2357bo\$55b2o\$56b2o3\$67bo\$68b2o\$67b2o2\$69bo\$68b2o\$68bobo\$5bo8bo\$5bo8bo\$5bo8bo30bo\$45b2o\$b2o14b2o25bobo\$obo14bobo\$2bo14bo3\$42b2o32b2o\$41bobo32bobo\$43bo32bo!`

EDIT: Herschel at gen 248:

`x = 63, y = 82, rule = B3/S2352bobo\$52b2o\$53bo\$3bobo\$4b2o\$4bo6\$2bo\$3b2o\$2b2o10\$38bobo\$39b2o\$39bo4\$36b3o\$38bo\$17bobo17bo\$18b2o\$18bo4bobo\$obo21b2o14bo\$b2o21bo13b2o\$bo15b2o8bo11b2o\$4bo11b2o8b2o\$3b2o13bo7bobo11bo\$3bobo33b2o\$39bobo14\$10b2o\$9bobo43b2o\$11bo43bobo\$55bo22\$61bo\$60b2o\$60bobo!#C [[ STOP 248 ]]`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Entity Valkyrie wrote:EDIT: Unknown if known: ...

Making a pentadecathlon out of two phi-sparks has been known since the beginning, as one of the phases of the pentadecathlon is literally two phi-sparks. Also, the fact that one glider-blinker collision makes a phi-spark has been known since the beginning, as all collisions of gliders into common objects had been explored very early on. Two blinkers plus two gliders to pentadecathlon is frequently the cheapest known way to edge-shoot a pentadecathlon, useful for adding a pentadecathlon to something else.
Entity Valkyrie wrote:EDIT: Herschel at gen 248: ...

This seems like quite a lot of overkill - 16 gliders to produce a herschel plus a lot of junk, since you can get a clean herschel from only 3 gliders in many ways, or a herschel plus a block from 2 gliders in 3 ways.
mniemiec

Posts: 1018
Joined: June 1st, 2013, 12:00 am

mniemiec wrote:
Entity Valkyrie wrote:EDIT: Herschel at gen 248: ...

This seems like quite a lot of overkill - 16 gliders to produce a herschel plus a lot of junk, since you can get a clean herschel from only 3 gliders in many ways, or a herschel plus a block from 2 gliders in 3 ways.

`x = 33, y = 38, rule = B3/S233b2o\$4bo\$4b3o6\$22bo\$20b3o\$19bo\$19b2o6\$2o\$b2o\$2o2b2o\$o3b2o4\$17b3o2\$b2o\$bo\$2bo\$b2o6\$30b2o\$30bobo\$30bo!#C [[ STOP 149 ]]`

Even more detailed (Take a look at gens 53 and 59):

`x = 33, y = 48, rule = B3/S232o\$b2o18bo\$2o2b2o15bo\$o3b2o13b3o\$19bo3\$17b3o2\$b2o\$bo\$2bo\$b2o6\$30b2o\$30bobo\$30bo15\$2o21bo\$b2o18b3o\$2o2b2o15bo\$o3b2o15bo6\$b2o\$bo\$2bo\$b2o!`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Interestingly, your resultant reaction produces a ton of Herschels:
`x = 15, y = 31, rule = B3/S234bo\$5bo\$3b3o10\$14bo\$12b3o\$11bo\$11b2o15\$3o!`

EDIT: It looks surprisingly close to a switch engine of sorts.
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1061
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

This eater can eat another block while not yet being fully recovered.
`x = 9, y = 11, rule = B3/S23b2o\$bobo3b2o\$3bo3b2o\$3b3o\$b2o3bo\$o2bob2o\$2obobo\$3bob2o\$3bobo\$2b2obobo\$6b2o!`

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

This cordership, utilizing a new reaction:
`x = 77, y = 114, rule = B3/S2350b3o\$50b3o2\$50bob2o\$50bo3bo\$52b3o\$67b2o\$67b2o3\$51bo\$50bobo\$51bo\$50b2o\$50b2o23b2o\$51bo23b2o\$49bob2o\$50bob2obo9b2o\$50bo4bo\$53bobo3\$44bo19b2o\$43bobo17bobo\$43bobo16b4obo\$43bo2bo15bob6o\$44bobo14b2ob7o\$47bo14b3o3bobo\$46b2o\$46bo4\$44bo\$43bobo\$45bo\$45bo\$45bo2\$46bo\$42b2ob3o\$44b3ob2o\$36bo9bobo\$45b2o\$32bo7bo4b3o\$32bo8bo2b3o\$31bo4b2o3bo2b3o8b2o\$32bobo6bo2b2o2bo6b2o\$32bob2o10bobo\$46b3o\$37bo4\$63b2o\$63b2o2\$4b2o51bo\$55b2obo\$3bo3bo45b2obob2o\$8bo46bo\$bo7bo41bobo\$o4bo\$bobobo4bo40b2o\$bo8bo\$2bo4b2obo14bo\$3bob2ob3o13b3o\$4b3ob2o13b3obo\$22b2o3b2o\$21b2obo2b2o\$22b2obob2o\$23b3ob2o\$25bo4bo\$26b4o\$28bo4\$11b2o\$4bo5bo2b2o\$4bo4b3o2bo\$4bo4bo4bo\$9b5o\$10b2o4\$10bo\$9bobo\$9bobo\$10bo28bo\$39bobo\$39b2o3\$18bo\$17bobo\$17bobo\$18bo5\$26bo\$25bobo\$25bobo\$26bo9bo\$35bobo\$35bobo\$36bo2\$31b2o\$30bo2bo\$31b2o!`

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

KittyTac wrote:This cordership, utilizing a new reaction:
`x = 77, y = 114, rule = B3/S2350b3o\$50b3o2\$50bob2o\$50bo3bo\$52b3o\$67b2o\$67b2o3\$51bo\$50bobo\$51bo\$50b2o\$50b2o23b2o\$51bo23b2o\$49bob2o\$50bob2obo9b2o\$50bo4bo\$53bobo3\$44bo19b2o\$43bobo17bobo\$43bobo16b4obo\$43bo2bo15bob6o\$44bobo14b2ob7o\$47bo14b3o3bobo\$46b2o\$46bo4\$44bo\$43bobo\$45bo\$45bo\$45bo2\$46bo\$42b2ob3o\$44b3ob2o\$36bo9bobo\$45b2o\$32bo7bo4b3o\$32bo8bo2b3o\$31bo4b2o3bo2b3o8b2o\$32bobo6bo2b2o2bo6b2o\$32bob2o10bobo\$46b3o\$37bo4\$63b2o\$63b2o2\$4b2o51bo\$55b2obo\$3bo3bo45b2obob2o\$8bo46bo\$bo7bo41bobo\$o4bo\$bobobo4bo40b2o\$bo8bo\$2bo4b2obo14bo\$3bob2ob3o13b3o\$4b3ob2o13b3obo\$22b2o3b2o\$21b2obo2b2o\$22b2obob2o\$23b3ob2o\$25bo4bo\$26b4o\$28bo4\$11b2o\$4bo5bo2b2o\$4bo4b3o2bo\$4bo4bo4bo\$9b5o\$10b2o4\$10bo\$9bobo\$9bobo\$10bo28bo\$39bobo\$39b2o3\$18bo\$17bobo\$17bobo\$18bo5\$26bo\$25bobo\$25bobo\$26bo9bo\$35bobo\$35bobo\$36bo2\$31b2o\$30bo2bo\$31b2o!`

It has 7 engines, right?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 722
Joined: January 22nd, 2017, 11:17 am
Location: There too

gameoflifemaniac wrote:It has 7 engines, right?

I’m pretty sure there are 5.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 986
Joined: July 1st, 2016, 3:58 pm

AforAmpere wrote:
gameoflifemaniac wrote:It has 7 engines, right?

I’m pretty sure there are 5.

Maybe 6?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 722
Joined: January 22nd, 2017, 11:17 am
Location: There too

There are 5 engines, the other two reactions are just debris plumes.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1858
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

KittyTac wrote:This cordership, utilizing a new reaction...

How did you find it? It's pretty far from new. Generation 57 is identical to this beehive-puller Cordership from June 2005, by David Bell.

There's another variant where a block (instead of a beehive) is converted to a honeyfarm. It's used in Corder-lineship.rle in Golly's Spaceships collection, for example. The sparks allow a sideways glider stream to be turned into a forward one, which allows for high-period rakes and traveling data-storage loops or feedback loops. See here for a bigger list that includes these two patterns.

dvgrn
Moderator

Posts: 5564
Joined: May 17th, 2009, 11:00 pm

dvgrn wrote:
KittyTac wrote:This cordership, utilizing a new reaction...

How did you find it? It's pretty far from new. Generation 57 is identical to this beehive-puller Cordership from June 2005, by David Bell.

There's another variant where a block (instead of a beehive) is converted to a honeyfarm. It's used in Corder-lineship.rle in Golly's Spaceships collection, for example. The sparks allow a sideways glider stream to be turned into a forward one, which allows for high-period rakes and traveling data-storage loops or feedback loops. See here for a bigger list that includes these two patterns.

I added random junk into the 7-in-a-row cordership. It didn't disintegrate or turn into a puffer as it would do normally, so I thought it was interesting.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

KittyTac wrote:I added random junk into the 7-in-a-row cordership. It didn't disintegrate or turn into a puffer as it would do normally, so I thought it was interesting.

Wow, yeah, that doesn't happen too often -- a trailing component might fall off if it's damaged, but this seems like a more unlikely transformation. Makes it an extra-lucky Accidental (Re-)Discovery.

Do you still have the original pattern with the random junk? Maybe this would make another of those not really useful but maybe entertaining converters possible, where a Heisenburp reaction checks for the presence of a 7-in-a-row Cordership and converts it to a beehive-puller Cordership.

dvgrn
Moderator

Posts: 5564
Joined: May 17th, 2009, 11:00 pm

dvgrn wrote:
KittyTac wrote:I added random junk into the 7-in-a-row cordership. It didn't disintegrate or turn into a puffer as it would do normally, so I thought it was interesting.

Wow, yeah, that doesn't happen too often -- a trailing component might fall off if it's damaged, but this seems like a more unlikely transformation. Makes it an extra-lucky Accidental (Re-)Discovery.

Do you still have the original pattern with the random junk? Maybe this would make another of those not really useful but maybe entertaining converters possible, where a Heisenburp reaction checks for the presence of a 7-in-a-row Cordership and converters it to a beehive-puller Cordership.

Nope, I used a rule called Energetic where there are photons that turn into live cells upon hitting a live cell. I was bombarding the ship with them, creating random junk inside of the ship.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

Gliders (from the Period 156-glider gun) pull beacons:
`x = 50, y = 50, rule = B3/S233bobo\$4b2o\$4bo\$o\$b2o\$2o2\$10bobo\$11b2o\$11bo\$7bo6bo\$8b2o5b2o\$7b2o5b2o2\$10bobo\$11b2o\$11bo\$21bo\$22b2o\$21b2o2\$17bobo4bobo\$18b2o5b2o\$18bo6bo\$21bo6bo\$22b2o5b2o\$21b2o5b2o2\$24bobo\$25b2o\$25bo\$33b2o\$33b2o\$31b2o\$31b2o2\$41bo\$40b2o\$40bobo2\$37b2o\$36b2o\$38bo2\$48b2o\$47b2o\$49bo\$45bo\$44b2o\$44bobo!`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

PreviousNext