For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

Kazyan wrote:p21 wick, for which there is almost certainly a stabilization:

`took a while to spot the loose end`

Not sure a p7 solution will work:
`x = 19, y = 23, rule = LifeHistory8.2C\$7.B2CB\$7.3B\$8.B.B\$6.6B\$5.2B3A2B\$5.BA2BA2B\$6.B2A3B\$7.5B\$5.6B\$3.C.2A.4B\$.3CB2C3B2AB4.A\$C4.B3.B2A3.3A\$.3C.2C3.3A.A\$3.C.C5.A.B.A\$3.C.C4.AB2ABA2.A\$4.C4.2B2AB2.3A\$10.AB4A\$9.B3AB2.A\$9.A2.A.2A\$10.A.A.A\$11.2A2.A\$14.2A!`
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Location: Getting a snacker from R-Bee's

dvgrn posted this on January 27, 2014. He wrote:I wonder what the smallest clean *WSS -> 2*WSS converter is?

Perhaps this MWSS duplicator with repeat time 157:
`x = 169, y = 132, rule = B3/S236b2o\$ob2obobo\$2obobo\$4b2o\$166bo\$164bo3bo\$b2o3b5o74b2o76bo\$b2o3bo4bo72b2ob3o73bo4bo\$6bo78b5o73b5o\$7bo3bo74b3o\$9bo10\$28bo\$28b3o\$31bo\$30bobo\$30bobo\$31bo\$160b2o\$160b2o3\$46b2o118b2o\$46b2o118b2o\$162b2o\$162b2o\$123bo\$26b2o94bobo16b2o\$25bobo94bobo16b2o\$25bo97bo43b2o\$24b2o7b2o132b2o\$33b2o2\$41b2obo\$41b2ob3o\$47bo95b2o\$41b2ob3o95bo2bo2b2o\$40bo2b2o80bo17b2o2bobo\$39bobo82bobo18b2o\$38bobob2obo79b2o18bo\$39bo2bob2o96b2obo2bo\$42bo99bo2bobobo\$17b2o22b2o101b2ob2o\$18bo19bobo2b2o71bo\$18bobo17b2o2bo2bo51b2o17b3o\$16b2ob2o22b2o4bo48bo20bo\$15bobo31b3o5b2o38bo20b2o11b2o\$15bobo34bo4b2o38b2o32b2o\$13b3ob2o20b2o10b2o\$12bo26bo\$13b3ob2o18bobo\$15bob2o18b2o13b2o\$52b2o3b2o13b2o\$57b2o13b2o26b2o60b2o\$100b2o60b2o\$37b2o117b2o\$37bobo116b2o\$39bo\$39b3o\$42bo115b2o\$41b2o108b2o5b2o\$151b2o\$69b2o\$70bo24b2o34b2o\$67b3o25b2o34bo\$67bo5bo58b3o\$71b3o60bo\$31b2o37bo10b2o\$31b2o37b2o10bo\$79b3o\$22b2o55bo\$23bo67b2o7b2o\$20b3o68bo9bo\$20bo71b3o3b3o\$28b2o64bo3bo\$28bo8bo10b2o\$29bo7b3o7bobo\$28b2o10bo6bo\$39b2o5b2o2\$19b2o\$12b2o5b2o\$12b2o3\$14b2o48b2o\$14b2o48b2o3b2o\$8b2o59b2o\$8b2o2\$70b2o\$64b2o4bo\$64b2o5b3o\$73bo\$39b2o\$39b2o11b2o\$52bo\$53b3o\$55bo\$23b2ob2o\$22bobobo2bo\$23bo2bob2o\$26bo18b2o\$25b2o18bobo\$22bobo2b2o17bo\$22b2o2bo2bo\$27b2o5\$3b2o\$3b2o43bo\$29b2o16bobo\$29b2o16bobo\$48bo\$8b2o\$8b2o\$4b2o\$4b2o3\$10b2o\$10b2o!`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Extrementhusiast posted this on June 23, 2013. He wrote:Here is a remarkably simple p768 (3-engine) Cordership heisenburp:
`x = 390, y = 362, rule = B3/S23217b2o70b2o\$210b2o5b2o70b2o5b2o\$210b2o84b2o3\$212b2o17b2o8b2o22b2o8b2o11b3o3bo\$212b2o17bo9b2o22b2o9bo5b2o4b3o4bo\$206b2o21bobo44bobo3b2o3bob2o3b3o3b2o\$206b2o21b2o46b2o9b2o4b2o4b2o\$247b2o10b2o27b2o4bo\$215bo31b2o10b2o\$214bo28b2o18b2o\$215bo27b2o18b2o\$290b3o\$289b2ob2o\$289b2obobo\$248b2o8b2o30bo3bo\$206bo41b2o8b2o30bo2bo7bo\$206b3o65bo16b3o5b3o\$209bo3b2o58bo24bo\$208b2o63b3o22b2o\$213b2o\$237bo\$214bobo18bobo\$215bo20b2o\$215bo6\$201b2o102b2o\$201b2o102b2o4\$206b2o92b2o\$206b2o92b2o\$202b2o49b3o48b2o\$202b2o100b2o\$220b2o21b2o18b2o21b2o\$219bobo21b2o18b2o21bobo\$208b2o9bo17b2o30b2o17bo9b2o\$208b2o8b2o17b2o30b2o17b2o8b2o3\$239b2o26b2o\$232b2o5b2o26b2o5b2o\$232b2o40b2o30\$295b2o\$288b2o5b2o\$288b2o3\$290b2o17b2o8b2o\$290b2o17bo8bo2bo\$284b2o21bobo\$284b2o21b2o\$319bo2bo2b2o\$245b2o72bo2bo2b2o\$183b2o59b2o72bo3bo\$182bobo61bo60b2o3bo5bo2bo\$184bo121bob2obo3bo3b2o\$305b2o4bobo2bo7b2o\$306b2o2b3o2b2o6b4o\$310b2o11bobobo\$284bo38b2ob2o\$284b3o36b2o\$287bo34b3o\$286b2o34b2o\$318b6o\$318b6o\$319bo2bo\$320b2o3\$171b3o\$172bo146b2o\$172bo2bo143bo\$172bo2bo144b3o\$173bobo103b2o41bo\$188b2o89b2o\$188b2o115bobo\$305b2o\$306bo\$172bo111b2o\$171bobo110b2o\$172bo107b2o\$189bo90b2o\$188bo7b2o123b2o\$170b4o22b2o123b2o\$170b2o3bo10bo99b2o27b2o\$171bo4bo9bobo97b2o27b2o\$173bob2o10bo\$174bo\$317b2o\$310b2o5b2o\$182bobob2o122b2o\$165bo16bobo\$164b3o17bo2bo\$183bo3bo\$164b3o16b4o2b2o\$165b2ob2o14bo5b2o\$167bo21bo3\$141b3o166b2o\$142bo167b2o5b2o\$142bo2bo171b2o\$142bo2bo\$143bobo\$158b2o126b2o27b2o\$158b2o126b2o27b2o\$164bo156b2o\$163b3o155b2o\$142bo19b2ob2o113b2o\$141bobo18bobo115b2o\$142bo19bo121b2o\$284b2o2\$140b4o\$140b2o3bo13bo\$131b2o8bo4bo11bobo118b2o\$130bo2bo9bob2o11bo120b2o28b2o11bo\$130bobo11bo15b2o146b2o10b3o\$131bo29bo148bo8bo\$158b3o158b2o\$159b2o\$156bo\$156b2o\$156b2o162b2o\$146b2o6b2o164b2o\$146b2o4b2o\$152b2obo\$154b2o130b2o\$287bo30b3o\$284b3o30bo\$284bo41b2o\$319b2o5b2o\$154b2o157b2o3b2o\$154b2o79b3o74b2o4b2o\$236bo76b5o2bo\$236bo2bo74b7o\$236bo2bo79bo\$237bobo78bo6b2o\$252b2o71b2o\$252b2o30b2o21b2o\$284b2o21bobo\$290b2o17bo9b2o\$236bo53b2o17b2o8b2o\$235bobo\$236bo\$31b2o220bo34b2o\$31b2o5b2o212bo7b2o26b2o5b2o\$38b2o194b4o22b2o33b2o\$234b2o3bo10bo\$235bo4bo9bobo\$7b2o8b2o17b2o199bob2o10bo\$7b2o9bo17b2o200bo\$18bobo21b2o\$19b2o21b2o59b2o\$b2o99bobo141bobob2o\$b2o99bo126bo16bobo\$5b2o94b2o125b3o17bo2bo\$5b2o240bo3bo\$228b3o16b4o2b2o\$229b2ob2o14bo5b2o\$231bo21bo\$2o\$2o41bo\$41b3o161b3o\$40bo165bo\$40b2o164bo2bo\$206bo2bo\$207bobo\$222b2o\$222b2o\$228bo\$227b3o\$206bo19b2ob2o\$7b2o196bobo18bobo\$8bo197bo19bo\$5b3o\$5bo41b2o\$47b2o155b4o\$27b2o175b2o3bo13bo\$205bo4bo11bobo\$26bobo178bob2o11bo\$24bo17b2o164bo15b2o\$20b2obob2o15b2o181bo\$21bob2o21b2o174b3o\$22bo23b2o175b2o\$5b2o213bo\$5b2o213b2o\$11b2o27b2o178b2o\$11b2o27b2o168b2o6b2o\$210b2o4b2o\$216b2obo\$9b2o207b2o\$9b2o5b2o\$16b2o3\$218b2o\$38bo179b2o\$38bo\$38bo3\$16b2o\$9b2o5b2o\$9b2o3\$11b2o27b2o\$11b2o27b2o\$5b2o\$5b2o\$46b2o\$46b2o\$42b2o\$25bo16b2o\$24bob2o\$23b2obo\$24bo\$47b2o\$5bo41b2o\$5b3o\$8bo\$7b2o8\$40b2o\$40bo\$41b3o\$2o41bo\$2o3\$24bo\$5b2o17bobo\$5b2o17b2o\$b2o\$b2o\$19b2o21b2o\$18bobo21b2o\$7b2o9bo17b2o\$7b2o8b2o17b2o3\$38b2o\$31b2o5b2o\$31b2o11\$363b3o\$364bo\$364bo2bo\$364bo2bo\$365bobo\$380b2o\$380b2o3\$364bo\$363bobo\$364bo\$381bo\$380bo7b2o\$362b4o22b2o\$362b2o3bo10bo\$363bo4bo9bobo\$365bob2o10bo\$366bo3\$374bobob2o\$357bo16bobo\$356b3o17bo2bo\$375bo3bo\$356b3o16b4o2b2o\$357b2ob2o14bo5b2o\$359bo21bo3\$333b3o\$334bo\$334bo2bo\$334bo2bo\$335bobo\$350b2o\$350b2o\$356bo\$355b3o\$334bo19b2ob2o\$333bobo18bobo\$334bo19bo3\$332b4o\$332b2o3bo13bo\$333bo4bo11bobo\$335bob2o11bo\$336bo15b2o\$353bo\$350b3o\$351b2o\$348bo\$348b2o\$348b2o\$338b2o6b2o\$338b2o4b2o\$344b2obo\$346b2o5\$346b2o\$346b2o!`

It uses the (engine) Cordership input, the reactive loaf, an eater, three glider guns, and nothing else.

Unbelievably small 2-engine Cordership stable heisenburp:

`x = 171, y = 222, rule = B3/S2391b2o\$91bobo\$93bo4b2o\$89b4ob2o2bo2bo\$89bo2bobobobob2o\$92bobobobo\$93b2obobo\$97bo2\$83b2o\$84bo7b2o\$84bobo5b2o17bo\$85b2o22b3o\$108bo\$108b2o3\$116b2o\$117bo\$95b2o20bob2o\$95bo13b2o4b3o2bo\$96b3o10b2o3bo3b2o\$98bo15b4o\$98bob2o15bo\$96b2obobo12b3o\$96bo2bo13bo\$98b2o14b5o\$118bo\$116bo\$116b2o34\$65b2o\$55b2o7bo2bo\$55b2o7bobo\$65bo5\$23b2o\$24bo42b2o\$22bo44b2o\$22b5o14b2o\$27bo13bo\$24b3o12bobo\$23bo15b2o\$23b4o\$21b2o3bo3b2o\$20bo2b3o4b2o\$20b2obo\$23bo\$23b2o2\$82b2o\$31b2o48bobo\$32bo49bo\$29b3o\$29bo120bo\$136bobo6bo2b4o\$61b2o72bo9bob4o\$61b2o73bo2bo6b3o3b2o\$138b3o9bo2b2o\$151bob2o\$152bo8b2o\$93b2o66b2o\$93b2o3\$123b3o\$123bobo\$123b3o\$139b2o\$138bo2b2o\$125b2o11b2ob2o\$123b2ob2o14bo\$123b2o2b2o10b2o27b2o\$75b2o13b2o5b2o23b2o3b2o11bo22b2o2bo\$75bo14bo6bo25b2o2b2o37b2o\$76b3o12b3o4b3o23bobo37bobobobo\$78bo14bo6bo68bo2\$9bo\$9b3o128b3o\$12bo124b3obo\$11b2o125b2ob2o\$138b2ob2o\$140bo\$3b2o\$3bo124b2o\$2obo124b2o\$o2b3o4b2o\$b2o3bo3b2o\$3b4o\$3bo15b2o46b2o\$4b3o12bobo45b2o\$7bo13bo\$2b5o14b2o51bob2o58b2o\$2bo71b2obo58b2o\$4bo\$3b2o\$58bob2o\$58b2obo5\$37b2o\$38bo\$35b3o\$34bo47bo\$34b2o46b3o\$19b2o64bo\$20bo63bobo\$20bob2o60bobo\$21bo2bo60bo\$22b2o\$37b2o13b2o\$37b2o13b2o2\$100b2o\$100b2o2\$76b2o\$76b2o\$40b2obo6b2o28b2o\$40b2ob3o3bobo27bobo\$46bo2bo29bo\$40b2ob3o2b2o26b2obo7b2o\$41bobo32b2ob2o6b2o\$29b2o10bobo18b2o\$29b2o11bo18bobo31b2obo\$61bo33b2ob3o\$60b2o8b2o29bo\$70bo24b2ob3o\$71b3ob2o17bo2b2o\$73bobo17bobo\$75bo16bobob2obo\$75b3o15bo2bob2o\$78bo17bo\$77b2o16b2o\$92bobo2b2o\$92b2o2bo2bo\$97b2o3\$92b2o\$24b2o35b2o29bo\$17b2o5b2o36bo30bo\$17b2o43bobo27b2o\$53b2o8b2o24b2o\$53bo36bob2o\$19b2o33bo33bobobo\$19b2o32b2o33b2o2bo\$13b2o77b2o\$13b2o2\$88bo\$88b3o\$50b2o39bo\$50b2o38b2o2\$86b2o\$86bobo\$88bo\$88b2o\$28b2ob2o\$27bobobo2bo\$28bo2bob2o\$31bo18b2o\$30b2o18bobo\$27bobo2b2o17bo\$27b2o2bo2bo34bo\$32b2o23b2o9bobo\$58bo2b2o6bo\$58bobobo\$59b2obobo\$63b2o\$8b2o\$8b2o43bo\$34b2o16bobo\$34b2o16bobo\$53bo\$13b2o\$13b2o\$9b2o\$9b2o3\$15b2o\$15b2o!`

It contains a block-to-glider converter, one herschel to restore the block, one glider to delete the beehive, and one MWSS output for each passing 2-engine Cordership.

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Entity Valkyrie wrote:
Extrementhusiast posted this on June 23, 2013. He wrote:Here is a remarkably simple p768 (3-engine) Cordership heisenburp...

Unbelievably small 2-engine Cordership stable heisenburp...

It contains a block-to-glider converter, one herschel to restore the block, one glider to delete the beehive, and one MWSS output for each passing 2-engine Cordership.

The last time this came up another fairly small 2EC heisenburp showed up:

`x = 174, y = 136, rule = LifeHistory107.2A\$107.2A3\$105.2A\$105.2A\$92.2A64.A\$93.A64.3AB\$93.A.A65.A\$94.2A64.2A\$90.2A\$90.2A7\$103.2A\$103.2A29.2A\$96.2A36.2A\$95.A2.A\$96.2A74.2A\$123.A48.2A\$122.A.A\$122.2A\$131.2A\$131.A19.2A\$132.A17.A.A\$131.2A17.A\$96.2A51.2A\$96.2A14\$164.A.2A\$164.2A.A2\$162.5A\$140.2A20.A4.A2.2A\$141.A23.A2.A2.A\$141.A.A21.2A.A.A\$142.2A18.A5.A.2A\$161.A.A4.A\$161.A2.A2.2A\$162.2A\$131.2A\$132.A\$132.A.A\$133.2A2\$151.2A\$151.2A12\$142.A\$141.A.A\$141.A.A\$142.A9\$48.A\$48.3A\$51.A\$50.2A\$46.2A19.2A63.A.A\$46.2A19.A17.2A44.A2.A\$65.A.A17.A46.A.A\$65.2A19.A61.2A\$45.A39.2A61.A.A\$44.A.A87.A13.3A\$45.A87.A.2A11.A2.A\$42.3A88.A.2A12.A\$42.A76.3A10.A3.A12.A7.2A\$120.A12.4A20.2A\$82.2A36.A2.A9.3A15.A\$82.2A36.A2.A24.A\$97.2A22.A.A24.A2.A\$44.2A50.A2.A36.2A9.3A\$44.2A51.2A37.2A9.3A\$147.A2.A\$28.2A118.A.A\$29.A90.A27.3A\$29.A.A87.A.A\$.2A27.2A88.A\$.2A134.A\$137.A\$22.2A65.A28.4A\$22.A64.3A28.2A3.A13.A\$20.A.A63.A32.A4.A11.A.A\$20.2A34.2A28.2A33.A.2A11.A\$56.2A3.2A59.A15.2A\$61.2A76.A\$136.3A\$137.2A\$.2A59.2A70.A\$.2A53.2A4.A71.2A\$56.2A5.3A10.2A56.2A\$65.A9.A.A5.2A39.2A6.2A\$31.2A42.A7.2A39.2A4.2A\$31.2A11.2A28.2A54.2A.A\$44.A87.2A\$45.3A40.A\$2.2A43.A36.2A.A.A\$.A.A79.A.A.A.A\$.A9.2A.A65.A2.A.A.A.A.2A\$2A9.2A.3A63.4A.2A2.A2.A39.2A\$17.A66.A4.2A41.2A\$11.2A.3A65.A.A\$10.A2.2A67.2A\$10.2A!`

This new one seems to be a little bit faster to recover, and also a good bit simpler if you remove the unnecessary G-to-MWSS in the southeast. Nice work!

dvgrn
Moderator

Posts: 5634
Joined: May 17th, 2009, 11:00 pm

Can you reduce mine without using beehives (other than the one in the H-to-MWSS)?

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

calcyman said this on Jan 10, 2012. He wrote:
I beg to differ; the standard 'H --> G5 --> R --> R --> B' is capable of providing a B compatible with Guam's 'B --> 2B --> 2H', resulting in a six-stage duplicator:

Bx106

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Guam said this on Dec 21, 2011. He wrote:Several new converters:
4 J to Pi converters:

2 new B to J converters in the form of R to J converters:

What's a J?

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Entity Valkyrie wrote:Can you reduce mine without using beehives (other than the one in the H-to-MWSS)?

Yes, just slightly -- 1665-tick recovery time instead of 1684 ticks for your original version, with a glider output in a reasonable direction, and down to a 112x172 bounding box:

`x = 314, y = 282, rule = B3/S2382b2o\$82bobo\$84bo4b2o\$80b4ob2o2bo2bo\$80bo2bobobobob2o\$83bobobobo\$84b2obobo\$88bo2\$74b2o\$75bo7b2o\$75bobo5b2o17bo\$76b2o22b3o\$99bo\$99b2o3\$107b2o\$108bo\$86b2o20bob2o\$86bo13b2o4b3o2bo\$87b3o10b2o3bo3b2o\$89bo15b4o\$89bob2o15bo\$87b2obobo12b3o\$87bo2bo13bo\$89b2o14b5o\$109bo\$107bo\$107b2o34\$56b2o\$46b2o7bo2bo\$46b2o7bobo\$56bo5\$14b2o\$15bo42b2o\$13bo44b2o\$13b5o14b2o\$18bo13bo\$15b3o12bobo\$14bo15b2o\$14b4o\$12b2o3bo3b2o\$11bo2b3o4b2o\$11b2obo\$14bo\$14b2o2\$73b2o\$22b2o48bobo\$23bo49bo\$20b3o\$20bo2\$52b2o\$52b2o4\$84b2o\$84b2o5\$82b2o\$76b2o4bo58b2o2bo\$9bo66bo6b3o58bobo\$9b3o65b3o5bo57bo16bo\$12bo66bo80bo\$11b2o132b2o13bo\$66b2o\$66bo79b2o12b2o\$3b2o62b3o75bo13bo2bo\$3bo65bo60b3o10b2ob2o11bobo6b2o\$2obo126b3o13b2o10b2o8b2o\$o2b3o4b2o119bo12bo13bo\$b2o3bo3b2o120b2o27b2o\$3b4o126bo27b2o\$3bo15b2o111bo14b2o12b2o\$4b3o12bobo53b2o70b2o9b2obo\$7bo13bo53bo83b3o\$2b5o14b2o33b2o15bobo84bo\$2bo53b2o15b2o55b2o\$4bo125b2o\$3b2o126bo\$131bo15bo\$130bobo15b2o\$129bo16bobo\$130bo2b2o11bo\$131bo3bo11b2o\$133b2o14bo\$133bo13b3o\$75b2o69bob2o\$70b2o2bo2bo70b2o\$55b2o13bobo2b2o68bo\$54bobo16b2o70bo\$54bo19bo68b2o\$53b2o16bo2bob2o65bobo\$70bobob2obo57b2o5b3o\$71bobo61b2o5bo\$72bo2b2o66b2o\$73b2ob3o64b2o\$79bo\$73b2ob3o\$73b2obo2\$65b2o76b2o\$56b2o7b2o76b2o\$54bo2bo\$54b2obobo\$56bob2o\$56bo\$54b3o\$53bo\$53b2o23b2o\$78b2o5\$63bo\$43b2o17bobo\$42bobo5b2o10bobo\$42bo7b2o11bo\$41b2o17b3o\$60bo\$55bo\$51b2obobo\$50bobobobo\$47bo2bobobobob2o\$47b4ob2o2bo2bo\$51bo4b2o\$49bobo\$49b2o68\$284bo2\$280bo7bo\$280bo8bo2b3o\$279bo4b2o3bo2b3o\$280bobo6bo2b2o2bo\$280bob2o10bobo\$294b3o\$285bo18b2o\$304b2o4\$266bobo\$265bo2bo\$266bobo\$282b2o\$282bobo\$268bo13b3o\$267bob2o11bo2bo27bo\$267bob2o12bo23bo\$266bo3bo12bo23bo2b3o\$267b4o36b2o3bo\$267b3o15bo22bo3bo\$282bo29bo\$282bo2bo\$281b3o\$281b3o\$281bo2bo\$282bobo\$282b3o3\$271b2o\$271b2o7\$279b2o\$279b2o!`

Turns out neither of these beats the modified version of Extrementhusiast's Corder-Heisenburp, though -- it recovers in 1616 ticks, even though the bounding box is a bit bigger at 173x137. It makes sense that none of these can compete with the 768-tick recovery non-stable version, I guess.

Entity Valkyrie wrote:
Guam said this on Dec 21, 2011. He wrote:Several new converters:
4 J to Pi converters:

2 new B to J converters in the form of R to J converters:

What's a J?

After a seven-year gap, you can figure that out as well as anyone else can -- just look at the patterns. Guam wasn't familiar with all the most common names for things at first. J-heptomino is an old rare synonym for a Herschel, but five syllables was too many once Herschels turned out to be so amazingly useful in signal circuitry.

Entity Valkyrie wrote:
calcyman said this on Jan 10, 2012. He wrote:
I beg to differ; the standard 'H --> G5 --> R --> R --> B' is capable of providing a B compatible with Guam's 'B --> 2B --> 2H', resulting in a six-stage duplicator:

Bx106

Please edit previous postings instead of triple-posting, if possible. And if you're going to re-post ancient stuff, please at least add a few words to explain what you're thinking. What does the Bx106 really have to do with the unrelated BRx161B_Lx303H -- just that that they're both stable duplicators? Why exactly does this need to be brought up again after six years?

dvgrn
Moderator

Posts: 5634
Joined: May 17th, 2009, 11:00 pm

Accidental component:
`x = 12, y = 7, rule = B3/S236bobo\$6bobo\$6b3o\$2b2o6b2o\$bobo6b2o\$bo\$2o!`

Synthesis:
`x = 17, y = 18, rule = B3/S2311bo\$10bo\$10b3o2\$2bo\$3bo\$b3o4\$4bo\$4bobo\$o3b2o5bo\$b2o8bobo\$2o9b2o\$14b2o\$14bobo\$14bo!`

EDIT: Can anyone synthesis this?

`x = 6, y = 10, rule = B3/S235bo\$3b3o\$2bo\$o2bo\$4o2\$2o\$bo\$bobo\$2b2o!`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Entity Valkyrie wrote:Accidental component: ... Synthesis: ...
EDIT: Can anyone synthesis this? ...

The first can be done much more easily with just 2 gliders.
The last is easy to do with standard converters.
`x = 190, y = 33, rule = B3/S23oo18boo\$bo19bo\$bobo17boboo\$bboo18bobbo\$23bobbo\$5boo17boo\$6boobbo\$5bo3boo\$9bobo6\$166bo\$167bo\$165b3o\$\$171bo\$169boo\$20boo18boo18boo18boo18boo18boo18boo18boo8boo8boo\$21bo19bo19bo19bo8bobo8bo19bo19bo19bo19bo\$oo19bobo17bobo17boboo16boboo5boo9boboo16boboo16boboo16boboo16boboo3boo\$boo19boo18boo18bobo17bobo6bo10bobo17bobo5bobo9bobo17bobo17bobo4bo\$o3boo41bo15bo19bo4bo15boboo16boboobboobb3o7boboo16boboo16bob3o\$4bobo40bobo37boo14booboo15booboo3bobbo8boobobo14boobobo14boobo\$4bo39booboo33bo4bobo45bo11bo19bo\$43bobo36boo46boo38boo\$45bo35bobo45boo40boobbo\$85boo44bo38bo3boo\$85bobo79bo6bobo\$85bo81boo\$166bobo!`
mniemiec

Posts: 1022
Joined: June 1st, 2013, 12:00 am

I'm getting less and less active because of school and parent constraints. I'm still active, but in 2019 I may temporarily stop.

Full synthesis:
`x = 46, y = 54, rule = B3/S23o\$b2o\$2o2\$39bo\$39bobo\$39b2o6\$36bo\$35bo\$35b3o\$31bo\$31bobo\$31b2o6\$23bo\$22bo\$12b2o8b3o\$13b2o\$12bo3b2o\$16bobo\$16bo4\$12b3o\$14bo\$13bo\$28b2o\$28bobo\$5b2o21bo\$4bobo\$6bo33b2o\$26b2o11b2o\$25b2o14bo\$27bo7b2o\$35bobo\$35bo2\$5b2o\$4bobo\$6bo36b3o\$43bo\$b3o40bo\$3bo\$2bo!`

Next time when anyone sends me a synthesis, can you also send me a full synthesis?

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Entity Valkyrie wrote:Next time when anyone sends me a synthesis, can you also send me a full synthesis?

The big question is, why is a synthesis of an object actually needed? I personally find one huge synthesis from a bunch of gliders to be of little use. In most cases, synthesis of a particular object is just a means to an end, e.g. it may be a partial step in the synthesis of something larger, or a larger synthesis may require several different objects to be placed in a particular orientation to each other.

Specifying a synthesis in separate steps has several advantages. First, any amount of time bay occur between steps, which allows incoming groups of gliders to be placed as far apart as convenient, while a single synthesis may require gliders to be placed uncomfortably close together, which may require many more gliders to actually synthesize (e.g. from a puffer). Second, many steps can be done in several different ways (e.g. if a step adds a boat, there are many ways to make a boat, with gliders coming from different combinations of directions). These allows a synthesis to be customized according to various constraints, e.g. if a glider needs to come from a direction where another object has already been constructed, an alternate step may be needed.

None of this flexibility exists if all the steps are combined into a single synthesis. Rather, such a synthesis must be retroactively deconstructed into its individual steps, which can then be altered, and then reconstructed again. Modifying such a single synthesis is about as easy as editing the text in a ZIP file with a text editor. Also, a complicated synthesis made of a large number of steps usually generates an extremely large pattern that is very difficult to examine with the naked eye.

If someone REALLY needs a single synthesis, making one from the separate steps is a trivial exercise for the reader.
mniemiec

Posts: 1022
Joined: June 1st, 2013, 12:00 am

mniemiec wrote:
Entity Valkyrie wrote:Next time when anyone sends me a synthesis, can you also send me a full synthesis?

The big question is, why is a synthesis of an object actually needed? I personally find one huge synthesis from a bunch of gliders to be of little use. In most cases, synthesis of a particular object is just a means to an end, e.g. it may be a partial step in the synthesis of something larger, or a larger synthesis may require several different objects to be placed in a particular orientation to each other.

Specifying a synthesis in separate steps has several advantages. First, any amount of time bay occur between steps, which allows incoming groups of gliders to be placed as far apart as convenient, while a single synthesis may require gliders to be placed uncomfortably close together, which may require many more gliders to actually synthesize (e.g. from a puffer). Second, many steps can be done in several different ways (e.g. if a step adds a boat, there are many ways to make a boat, with gliders coming from different combinations of directions). These allows a synthesis to be customized according to various constraints, e.g. if a glider needs to come from a direction where another object has already been constructed, an alternate step may be needed.

None of this flexibility exists if all the steps are combined into a single synthesis. Rather, such a synthesis must be retroactively deconstructed into its individual steps, which can then be altered, and then reconstructed again. Modifying such a single synthesis is about as easy as editing the text in a ZIP file with a text editor. Also, a complicated synthesis made of a large number of steps usually generates an extremely large pattern that is very difficult to examine with the naked eye.

If someone REALLY needs a single synthesis, making one from the separate steps is a trivial exercise for the reader.

Good point. Any synthesis you give me, I will make a full version.

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Unexpected HWSS output when looking for a puffer
`x = 14, y = 18, rule = B3/S23b2o7b2o\$2ob2o4b2ob2o\$b4o5b4o\$2b2o7b2o3\$4bo\$3b2o\$2b2o\$3b2o5\$b2o\$2ob2o\$b4o\$2b2o!`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Known H -> G? (Most likely known)
`x = 13, y = 21, rule = LifeHistory8.A.2A\$8.3A\$9.A3\$10.3D\$12.D\$11.D\$7.3D\$9.D\$8.3D\$2A\$2A4.D\$5.D.D\$4.D2.D\$5.2D2\$7.2A\$7.A\$8.3A\$10.A!`

EDIT: A larger variant of the conduit, but a faster recovery time:
`x = 37, y = 26, rule = LifeHistory10.3D17.D\$12.D17.2D\$11.D17.D.D\$7.3A17.3A\$9.A19.A\$8.3A17.3A\$2A18.2A\$2A18.2A5\$7.2A\$7.A\$8.3A\$10.A14.2A.2A\$23.3A.A.3A\$22.A4.A4.A\$22.A.2A2.2A.A.A\$23.A2.2A3.A.A\$24.2A2.2A.A.A.2A\$26.A4.A.A.2A\$26.4A.2A\$30.A\$28.A.A\$28.2A!`
Last edited by cvojan on December 8th, 2018, 10:29 am, edited 1 time in total.
'sup.

cvojan

Posts: 130
Joined: October 7th, 2018, 7:07 pm

cvojan wrote:Known H -> G? (Most likely known)
`x = 13, y = 21, rule = LifeHistory8.A.2A\$8.3A\$9.A3\$10.3D\$12.D\$11.D\$7.3D\$9.D\$8.3D\$2A\$2A4.D\$5.D.D\$4.D2.D\$5.2D2\$7.2A\$7.A\$8.3A\$10.A!`

This is just another variant of SW-2. It's just that telling the FNG, rest of the Herschel and catalysts apart at the moment the FNG splits is a bit harder in this case.

But hey, this variant recovers really, really fast.
`x = 13, y = 11, rule = LifeHistory3.2A\$3.2A6\$C8.2A\$C.C6.A.A\$3C8.A\$2.C8.2A!`
Princess of Science, Parcly Taxel

Freywa

Posts: 543
Joined: June 23rd, 2011, 3:20 am
Location: Singapore

Suicidal gun:
`x = 24, y = 24, rule = B3/S238bo\$6b3o\$5bo\$5b2o4\$2b3o\$b2ob2o\$b2ob2o\$b5o\$2o3b2o2\$22b2o\$22bo\$14bo5bobo\$14bobo3b2o\$15bobo\$15bo2bo\$15bobo\$2bo11bobo\$2o12bo\$2b2o\$bo!`

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Queen bee impersonator:
`x = 5, y = 5, rule = B3/S23b2o\$o2bo\$2ob2o\$o2bo\$b2o!`

77topaz

Posts: 1345
Joined: January 12th, 2018, 9:19 pm

77topaz wrote:Queen bee impersonator:
`x = 5, y = 5, rule = B3/S23b2o\$o2bo\$2ob2o\$o2bo\$b2o!`

The resulting formation I call a Beethoven... it came from an interesting typo by user KittyTac.
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1093
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

I call it Beethoven too. I guess it is at a level where it could be considered official terminology
Sarp

Posts: 194
Joined: March 1st, 2015, 1:28 pm

A glider Heisenburps a pi and produces an eater on an open lane:
`x = 35, y = 64, rule = LifeHistory5.C.C\$6.2C\$6.C16\$23.B\$22.3B\$4.A16.5B\$3.A.A15.5B\$3.A.A13.7B\$.3A.2A10.B.9B\$A4.B8.15B\$.3AB2A5.17B\$3.A.2A3.22B\$5.28B\$7.26B\$6.2A14B3D5B2D.D\$6.2A14BDBD5BD2B\$7.15BDBD6B3D\$7.3B.22BD\$13.19B\$14.15B.B\$9.A5.B2.10B\$9.3A8.9B\$12.A7.9B\$11.2A6.10B\$11.5B2.13B\$13.18B.2B\$12.2A19B2A\$12.2A17B.B2A\$13.B.17B.B\$15.16B\$16.14B\$17.8B2.4B\$18.7B3.4B\$15.11B3.4B\$14.12B4.4B\$14.12B5.4B\$14.11B7.3B\$14.B3C4B.4B6.2B\$14.2BC4B4.2A7.B\$14.2B3C2B4.A\$14.6B6.3A\$13.7B8.A\$12.4B.B\$11.4B\$11.3B\$9.2AB\$8.A.AB\$8.A\$7.2A!`

The triggering mechanism needn't be a glider; a well-placed onetime spark, possibly from another conduit, would do the trick as well. (The spark is too close to the final eater position for it to come from a reasonably-sized oscillator.)
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1758
Joined: June 16th, 2009, 11:24 pm
Location: USA

How awfully convenient:
`x = 58, y = 56, rule = LifeHistory44.2D4.2D\$44.2D4.2D4.A\$55.A\$55.3A4\$44.2D4.2D\$44.2D2.2A2D\$48.2A2.2A\$52.2A43\$3A\$2.A\$.A!`

I suppose there are better ways to synthesize it that hitting a halfblockade with a glider.

`x = 64, y = 47, rule = LifeHistory62.A\$61.A\$61.3A34\$2D4.2D\$2D4.2D4.A\$11.A\$11.3A4\$6.2D\$4.2A2D\$4.2A2.2A\$8.2A!`

There! 5G!
`x = 86, y = 71, rule = LifeHistory84.A\$83.A\$83.3A25\$20.A\$20.A.A\$20.2A4\$42.A\$41.A\$41.3A24\$2.A\$3.A\$.3A\$2D3.ADC\$2D3.ACD\$6.A5\$6.2D\$6.2D!`

It could POSSIBLY be reduced to 4G IF there is a way to turn a halfblockade into something in the path of the excess glider with 1G, but that’s unlikely.
My rules:
They can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1546
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

Moosey wrote:It could POSSIBLY be reduced to 4G IF there is a way to turn a halfblockade into something in the path of the excess glider with 1G, but that’s unlikely.

Given that a half blockade can already be made from just 2 gliders, this is already 4 gliders, unless I'm missing something terribly obvious?
mniemiec

Posts: 1022
Joined: June 1st, 2013, 12:00 am

F/I of 219:

`x = 9, y = 4, rule = B3/S232bo5bo\$ob2o3b2o\$3o\$o!`

testitemqlstudop

Posts: 769
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

mniemiec wrote:
Moosey wrote:It could POSSIBLY be reduced to 4G IF there is a way to turn a halfblockade into something in the path of the excess glider with 1G, but that’s unlikely.

Given that a half blockade can already be made from just 2 gliders, this is already 4 gliders, unless I'm missing something terribly obvious?

You’re not; I just don’t remember what can be produced by a 2G collision.
My rules:
They can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1546
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

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