Code: Select all
xxxx.
x..x.
x..x.
xxxx.
.....
It's infinitely tilable in 2D, or can be made finite and you can put several configurations of tables around it to keep it stable.
E.g. a 1x1 and a 6x6 grid of such squares:
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x = 69, y = 44, rule = B3/S23
7$33b2obo2bobo2bobo2bobo2bobo2bob2o$33b2ob4ob4ob4ob4ob4ob2o2$33b2ob4ob
4ob4ob4ob4ob2o$34bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo2b
obo2bobo$33b2ob4ob4ob4ob4ob4ob2o2$9bo2bo2bo2bo14b2ob4ob4ob4ob4ob4ob2o$
9b4o2b4o15bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo2bobo2bob
o$9b2ob4ob2o14b2ob4ob4ob4ob4ob4ob2o$10bobo2bobo$10bobo2bobo15b2ob4ob4o
b4ob4ob4ob2o$9b2ob4ob2o15bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bob
o2bobo2bobo2bobo$9b4o2b4o14b2ob4ob4ob4ob4ob4ob2o$9bo2bo2bo2bo$33b2ob4o
b4ob4ob4ob4ob2o$34bobo2bobo2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo
2bobo2bobo$33b2ob4ob4ob4ob4ob4ob2o2$33b2ob4ob4ob4ob4ob4ob2o$34bobo2bob
o2bobo2bobo2bobo2bobo$34bobo2bobo2bobo2bobo2bobo2bobo$33b2ob4ob4ob4ob
4ob4ob2o2$33b2ob4ob4ob4ob4ob4ob2o$33b2obo2bobo2bobo2bobo2bobo2bob2o!