Home  •  LifeWiki  •  Forums  •  Download Golly

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

### Re: Thread for your unsure discoveries

HWSS eats a somewhat complex still life; disappears entirely within 12x10 in 48 generations:

`x = 17, y = 14, rule = B3/S2313b2o\$11bo4bo\$10bo\$10bo5bo\$10b6o4\$4b2o\$4b2o2\$2o2b4o\$o2bo2bo2bo\$2b2o4b2o!`

EDIT! MWSS also eats it from the same position, albeit it happens in a larger bounding box and takes longer:

`x = 16, y = 14, rule = B3/S2313bo\$11bo3bo\$10bo\$10bo4bo\$10b5o4\$4b2o\$4b2o2\$2o2b4o\$o2bo2bo2bo\$2b2o4b2o!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for your unsure discoveries

Glider plus Herschel, gives two herschels:

`x = 25, y = 36, rule = LifeHistory22.A\$22.A.A\$22.2A11\$15.3A\$16.A\$14.3A3\$10.D\$10.D.D\$10.3D\$12.D12\$3D\$2.D\$.3D!`

Potentially spaceship driving reaction?

`x = 15, y = 24, rule = LifeHistory12.A\$12.A.A\$12.2A10\$5.3A\$6.A\$4.3A7\$3D\$2.D\$.3D!`

`x = 19, y = 23, rule = B3/S2314bo\$14bo\$14bo2\$10b3o3b3o2\$14bo\$14bo\$5b2o7bo\$5b2o\$16b2o\$16b2o\$12b2o\$11bo2bo\$12b2o6\$b2o\$obo\$2bo!`

`x = 17, y = 24, rule = B3/S2312bo\$12bo\$12bo2\$8b3o3b3o2\$12bo\$12bo\$3b2o7bo\$3b2o\$14b2o\$14b2o\$10b2o\$9bo2bo\$10b2o7\$b2o\$obo\$2bo!`
Last edited by muzik on June 27th, 2016, 8:10 am, edited 3 times in total.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

This wick of length=1043 cells reaches the end of the wick after collision with a glider in 1043 generations, effectively carrying the information at c (a complex system to intercept the signal would have to be attached at the end though):
`x = 1047, y = 6, rule = B3/S234b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o\$4b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o2\$2o2b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o\$b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o\$o!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for your unsure discoveries

c/26? Doesn't seem to be very repeatable though

`x = 24, y = 49, rule = B3/S2320bo\$20bobo\$20b2o11\$9bo\$9bobo\$9b2o10bobo\$21b2o\$22bo6\$ob2o\$3o\$bo3\$10bobo\$10b2o\$11bo\$16b2o\$15b2o\$17bo13\$14b3o\$14bo\$15bo!`

Also, could a p8 oscillator be made from this reaction?

`x = 5, y = 11, rule = B3/S232bo\$2bo\$2bo3\$o3bo\$b3o2\$2bo\$2bo\$2bo!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

A period-1200 GGG construct; probably, either it already exists or it is totally useless.

`x = 409, y = 114, rule = B3/S23264b2o\$182b2o80b2o\$182b2o\$168bo10b2o\$168bobo7b3o10b2o\$157b2o12b2o6b2o10b2o\$157b2o12b2o9b2o\$171b2o9b2o\$168bobo\$168bo\$261b2o3b2o\$262b5o136b2o\$262b2ob2o54b2o80b2o\$262b2ob2o54b2o\$263b3o41bo10b2o\$307bobo7b3o10b2o\$296b2o12b2o6b2o10b2o\$296b2o12b2o9b2o\$310b2o9b2o\$307bobo\$307bo\$400b2o3b2o\$266bo134b5o\$265b3o133b2ob2o\$264b5o132b2ob2o\$263bobobobo132b3o\$263b2o3b2o7\$405bo\$265b2o137b3o\$265b2o136b5o\$402bobobobo\$402b2o3b2o2\$107b2o\$25b2o80b2o\$25b2o\$11bo10b2o\$11bobo7b3o10b2o\$2o12b2o6b2o10b2o\$2o12b2o9b2o377b2o\$14b2o9b2o377b2o\$11bobo\$11bo\$104b2o3b2o\$105b5o\$105b2ob2o\$105b2ob2o\$106b3o8\$109bo\$108b3o\$107b5o\$106bobobobo\$106b2o3b2o6\$210b2o\$209bobo\$108b2o99bo\$108b2o98b2o4\$372b2o\$372bobo\$374bo\$374b2o29\$53b2o\$52bobo\$52bo\$51b2o!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for your unsure discoveries

Tablespark can evolve into two different blinker fuses

`x = 13, y = 23, rule = B3/S23o\$o\$o\$o\$o\$o\$6bo5bo\$6bo5bo\$o5bo5bo\$o\$o2\$o\$o\$o2\$o\$o\$o2\$o\$o\$o!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

muzik wrote:Tablespark can evolve into two different blinker fuses

`x = 13, y = 23, rule = B3/S23o\$o\$o\$o\$o\$o\$6bo5bo\$6bo5bo\$o5bo5bo\$o\$o2\$o\$o\$o2\$o\$o\$o2\$o\$o\$o!`

How many fuses would you like?
`x = 63, y = 60, rule = B3/S2362bo\$57bo4bo\$57bo4bo\$57bo5\$20bo\$19bobo11bo3bo3bo3bo3bo3bo3bo3bo\$19bobo6b3o2bo3bo3bo3bo3bo3bo3bo3bo\$20b2o11bo3bo3bo3bo3bo3bo3bo3bo6\$21bo\$21bo\$21bo37b3o3\$20b3o\$59b3o3\$20b3o\$59b3o3\$20b3o\$59b3o3\$20b3o\$59b3o3\$20b3o\$14b2o43b3o\$14b2o2\$14b2o4b3o\$14b2o43b3o3\$20b3o\$59b3o\$o3bo3bo3bo17bo3bo3bo3bo\$o3bo3bo3bo17bo3bo3bo3bo\$o3bo3bo3bo7b3o7bo3bo3bo3bo\$59b3o4\$59b3o4\$59b3o!`
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1883
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Thread for your unsure discoveries

BlinkerSpawn wrote:How many fuses would you like?
[/code]

Are blinkers like dominoes then?
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Thread for your unsure discoveries

drc wrote:
BlinkerSpawn wrote:How many fuses would you like?
[/code]

Are blinkers like dominoes then?

Triominoes perhaps?

This gave me an idea for another forum game though: build onto and extend a structure that completely destroys itself.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

muzik wrote:This gave me an idea for another forum game though: build onto and extend a structure that completely destroys itself.

That does sound like fun. Here's a possible place to start -- something I put together for no good reason at all, on 12 April 2003:

`#C pseudorandom Herschel soupx = 146, y = 71, rule = LifeHistory35.2A\$35.A.A10.A\$36.A.A8.A.A\$37.A9.2A30.2A37.A\$79.2A36.A.A\$118.2A2\$69.2A25.2A\$69.2A25.A.A\$97.A.A\$98.A27.A\$83.2A40.A.A\$83.A.A39.2A\$52.2A30.A\$52.A.A\$53.A68.2A\$122.2A2\$39.2A\$40.A\$40.A.A87.2A\$41.2A45.2A40.2A\$60.2A26.2A\$49.2A9.2A\$12.A36.2A\$10..A.A\$11.A.A8.2A\$12.A9.2A7.2A109.2A\$5.A25.2A52.2A55.A\$4.A.A78.2A18.2A36.3A\$5.A99.2A38.A4\$17.2A.A88.2A\$17.A.2A39.A48.2A\$41.2A16.A.A\$2.2A37.2A17.A.A\$2.2A57.2A2\$9.2A\$9.2A\$43.2A\$43.2A13\$2A\$2A\$38.A49.2A\$37.A.A48.2A\$36.A.A54.A\$36.2A54.A.A\$92.A.A\$93.A\$103.2A\$103.2A\$11.2A\$11.2A86.2A\$99.2A\$5.2A\$5.2A!35.2A\$35.A.A10.A\$36.A.A8.A.A\$37.A9.2A30.2A37.A\$79.2A36.A.A\$118.2A2\$69.2A25.2A\$69.2A25.A.A\$97.A.A\$98.A27.A\$83.2A40.A.A\$83.A.A39.2A\$52.2A30.A\$52.A.A\$53.A68.2A\$122.2A2\$39.2A\$40.A\$40.A.A87.2A\$41.2A45.2A40.2A\$60.2A26.2A\$49.2A9.2A\$12.A36.2A\$10.CA.A\$11.A.A8.2A\$12.A9.2A7.2A109.2A\$5.A25.2A52.2A55.A\$4.A.A78.2A18.2A36.3A\$5.A99.2A38.A4\$17.2A.A88.2A\$17.A.2A39.A48.2A\$41.2A16.A.A\$2.2A37.2A17.A.A\$2.2A57.2A2\$9.2A\$9.2A\$43.2A\$43.2A13\$2A\$2A\$38.A49.2A\$37.A.A48.2A\$36.A.A54.A\$36.2A54.A.A\$92.A.A\$93.A\$103.2A\$103.2A\$11.2A\$11.2A86.2A\$99.2A\$5.2A\$5.2A!`

As it stands, it's a stable constellation, but if you pick the right place to add a single cell, it will completely self-destruct in 904 ticks.

If anyone needs it, the location of the cell is hidden in the RLE in a fairly obvious way, that LifeViewer and Golly can't see (pun intended) without a little help from a human editor. Here's the original description:

A long time ago, dvgrn wrote:I was reminded that I wanted to check to see how easy it was to convert the average Herschel conduit into a clean-burning fuse. One horrible thought I had was a Game-of-Life equivalent of those mate-in-four chess problems that I always hated [just because the board positions generally seem so contrived, and it's usually easy to mate in five or six...] In this case it would be:

"Add one ON cell to the following pattern to produce an empty universe in less than 1000 generations."

Along those lines, here's some pseudorandom soup I just cooked up -- modified pieces of the first four conduits I tried.* It fails a number of randomness tests -- too many boats and long boats; I was using them to reflect gliders, but I should really have used larger random-looking constellations like the one on the lower right.

But I don't want to make this into an attractive-looking puzzle, for fear someone might like it and produce more of the darn things. Life is hard enough already.

It's obviously very easy to throw together miscellaneous debris that
can catalyze Herschel reactions. When I find an actual use for this
idea, you can be sure I'll post it --
...
* For the record, in order of use, the conduits are:
1. An R-to-Herschel converter
2. A Herschel transceiver
3. A 166-step conduit
4. A Herschel-to-4-glider converter [posted by Paul Callahan on 11 Nov 1996].

Luckily nobody encouraged me at the time, so no more similar puzzles were forthcoming. Eventually the idea evolved into Demonoid self-destruct circuitry... but now it looks like simeks' search program can do a much more efficient job of this kind of Seeding for Destruction, than I could ever manage.

dvgrn
Moderator

Posts: 5815
Joined: May 17th, 2009, 11:00 pm

### Re: Thread for your unsure discoveries

`x = 14, y = 9, rule = LifeHistory.A\$A2.2A\$A2.2A\$.A\$13.D\$11.3D\$11.D.D\$2A.A.2A4.D\$A.2A.2A!`

Phi-spark to Herschel in 65 generations, BUT the still life part itself is destroyed in the process.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for your unsure discoveries

Here is a reaction that rotates a B-heptomino with a glider and reflects the glider:

`x = 8, y = 4, rule = B3/S23o5bo\$2o3bo\$b2o2b3o\$2o!`

and you can indeed do this with it:

`x = 22, y = 28, rule = B3/S2321bo\$19b2o\$20b2o22\$o5bo\$2o3bo\$b2o2b3o\$2o!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

muzik wrote:Here is a reaction that rotates a B-heptomino with a glider and reflects the glider:

`x = 8, y = 4, rule = B3/S23o5bo\$2o3bo\$b2o2b3o\$2o!`

and you can indeed do this with it:

`x = 22, y = 28, rule = B3/S2321bo\$19b2o\$20b2o22\$o5bo\$2o3bo\$b2o2b3o\$2o!`

Are you thinking what I'm thinking? Four/eight gliders, with reflectors at a particular distance, creating a brilliant oscillator that is basically a B-heptomino going round and round!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Thread for your unsure discoveries

Almost certainly already known reaction, but just in case, Pi pushes beehive one cell forward:
`bo\$obo\$obo\$bo3\$3o\$obo\$obo!`
`x = 81, y = 96, rule = LifeHistory58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!`
Gamedziner

Posts: 784
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Re: Thread for your unsure discoveries

Rhombic wrote:
muzik wrote:Here is a reaction that rotates a B-heptomino with a glider and reflects the glider:

`x = 8, y = 4, rule = B3/S23o5bo\$2o3bo\$b2o2b3o\$2o!`

and you can indeed do this with it:

`x = 22, y = 28, rule = B3/S2321bo\$19b2o\$20b2o22\$o5bo\$2o3bo\$b2o2b3o\$2o!`

Are you thinking what I'm thinking? Four/eight gliders, with reflectors at a particular distance, creating a brilliant oscillator that is basically a B-heptomino going round and round!

Well, I was thinking that, but it doesn't rotate, it actually moves, so...

New engineered ship anyone?

`x = 330, y = 336, rule = B3/S23329bo\$327b2o\$328b2o22\$314bo\$313bo\$313b3o13\$289bobo\$289b2o\$290bo22\$275bo\$275bobo\$275b2o12\$252bo\$250b2o\$251b2o22\$237bo\$236bo\$236b3o13\$212bobo\$212b2o\$213bo22\$198bo\$198bobo\$198b2o12\$175bo\$173b2o\$174b2o22\$160bo\$159bo\$159b3o13\$135bobo\$135b2o\$136bo22\$121bo\$121bobo\$121b2o12\$98bo\$96b2o\$97b2o22\$83bo\$82bo\$82b3o13\$58bobo\$58b2o\$59bo22\$44bo\$44bobo\$44b2o12\$21bo\$19b2o\$20b2o22\$o5bo\$2o3bo\$b2o2b3o\$2o!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

muzik wrote:New engineered ship anyone?

I think I'll pass for now. That reaction moves the B-heptomino 13 spaces diagonally every 102 ticks, using up two synchronized gliders and spitting out two random gliders to the side.

Here's what I did to find out the period and offset, by the way -- color the original B white in LifeHistory, and then wait for it to reappear. It's pretty straightforward once you get used to it:

`x = 79, y = 55, rule = LifeHistory21.A48.2B\$19.2A48.3B\$20.2A46.4B\$67.4B\$43.A22.4B\$42.2AB20.4B\$42.ABAB18.4B\$43.4B16.4B\$44.4B14.4B\$45.4B12.4B\$46.4B9.5B\$47.4B5.2B.4BA\$48.4B3.2A6B2A\$49.4B.2AB2A5B2A\$50.4BAB2A5B2A3B\$49.5BABA11B\$48.7BA4B2A5B\$48.11BA6B\$48.20B\$48.17BA3B\$47.17BA2BAB\$46.19B2A2B\$46.22B\$47.17B\$C5.A38.5BD12B\$2C3.A39.5B2D8B\$.2C2.3A37.6B2D7B\$2C46.2B2D8B\$50.10B\$51.9B\$51.9B\$52.6B\$52.7B\$53.2B.4B\$57.4B\$58.4B\$59.4B\$60.4B\$61.4B\$62.4B\$63.4B\$64.4B\$65.4B\$66.4B\$67.4B\$68.4B\$69.4B\$70.4B\$71.4B\$72.4B\$73.4B\$74.4B\$75.3BA\$76.ABA\$77.2A!`

To get started on an engineered spaceship, you generally need to have some hope of getting something for free -- more signals coming out than you have to put in. If you're just barely breaking even, you don't have any extra pieces to use to build your helices or whatever... there might be some sparks there that you could rub together by putting multiple B's next to each other, and get extra signals out, but it doesn't look too likely offhand.

dvgrn
Moderator

Posts: 5815
Joined: May 17th, 2009, 11:00 pm

### Re: Thread for your unsure discoveries

Lone dot agar

`x = 53, y = 131, rule = B3/S2326bo2\$25bobo2\$26bo\$24bo3bo\$26bo\$23bo5bo\$21bo3bobo3bo\$23bo5bo\$26bo\$22bobo3bobo\$26bo\$23bo5bo\$21bo3bobo3bo\$23bo5bo\$20bo5bo5bo\$18bo3bobo3bobo3bo\$20bo5bo5bo\$23bo5bo\$19bobo3bobo3bobo\$23bo5bo\$20bo5bo5bo\$18bo3bobo3bobo3bo\$20bo5bo5bo\$17bo5bo5bo5bo\$15bo3bobo3bobo3bobo3bo\$17bo5bo5bo5bo\$20bo5bo5bo\$16bobo3bobo3bobo3bobo\$14bo5bo5bo5bo5bo\$17bo5bo5bo5bo\$13bobo3bobo3bobo3bobo3bobo\$17bo5bo5bo5bo\$14bo5bo5bo5bo5bo\$12bo3bobo3bobo3bobo3bobo3bo\$14bo5bo5bo5bo5bo\$11bo5bo5bo5bo5bo5bo\$9bo3bobo3bobo3bobo3bobo3bobo3bo\$11bo5bo5bo5bo5bo5bo\$14bo5bo5bo5bo5bo\$10bobo3bobo3bobo3bobo3bobo3bobo\$14bo5bo5bo5bo5bo\$11bo5bo5bo5bo5bo5bo\$9bo3bobo3bobo3bobo3bobo3bobo3bo\$11bo5bo5bo5bo5bo5bo\$8bo5bo5bo5bo5bo5bo5bo\$6bo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$8bo5bo5bo5bo5bo5bo5bo\$11bo5bo5bo5bo5bo5bo\$7bobo3bobo3bobo3bobo3bobo3bobo3bobo\$11bo5bo5bo5bo5bo5bo\$8bo5bo5bo5bo5bo5bo5bo\$6bo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$8bo5bo5bo5bo5bo5bo5bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$3bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$8bo5bo5bo5bo5bo5bo5bo\$4bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo\$8bo5bo5bo5bo5bo5bo5bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$3bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$2bo5bo5bo5bo5bo5bo5bo5bo5bo\$o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$2bo5bo5bo5bo5bo5bo5bo5bo5bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$3bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$8bo5bo5bo5bo5bo5bo5bo\$4bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo\$8bo5bo5bo5bo5bo5bo5bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$3bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$5bo5bo5bo5bo5bo5bo5bo5bo\$8bo5bo5bo5bo5bo5bo5bo\$6bo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$8bo5bo5bo5bo5bo5bo5bo\$11bo5bo5bo5bo5bo5bo\$7bobo3bobo3bobo3bobo3bobo3bobo3bobo\$11bo5bo5bo5bo5bo5bo\$8bo5bo5bo5bo5bo5bo5bo\$6bo3bobo3bobo3bobo3bobo3bobo3bobo3bo\$8bo5bo5bo5bo5bo5bo5bo\$11bo5bo5bo5bo5bo5bo\$9bo3bobo3bobo3bobo3bobo3bobo3bo\$11bo5bo5bo5bo5bo5bo\$14bo5bo5bo5bo5bo\$10bobo3bobo3bobo3bobo3bobo3bobo\$14bo5bo5bo5bo5bo\$11bo5bo5bo5bo5bo5bo\$9bo3bobo3bobo3bobo3bobo3bobo3bo\$11bo5bo5bo5bo5bo5bo\$14bo5bo5bo5bo5bo\$12bo3bobo3bobo3bobo3bobo3bo\$14bo5bo5bo5bo5bo\$17bo5bo5bo5bo\$13bobo3bobo3bobo3bobo3bobo\$17bo5bo5bo5bo\$14bo5bo5bo5bo5bo\$16bobo3bobo3bobo3bobo\$20bo5bo5bo\$17bo5bo5bo5bo\$15bo3bobo3bobo3bobo3bo\$17bo5bo5bo5bo\$20bo5bo5bo\$18bo3bobo3bobo3bo\$20bo5bo5bo\$23bo5bo\$19bobo3bobo3bobo\$23bo5bo\$20bo5bo5bo\$18bo3bobo3bobo3bo\$20bo5bo5bo\$23bo5bo\$21bo3bobo3bo\$23bo5bo\$26bo\$22bobo3bobo\$26bo\$23bo5bo\$21bo3bobo3bo\$23bo5bo\$26bo\$24bo3bo\$26bo2\$25bobo2\$26bo!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

muzik wrote:Lone dot agar
`rle`

DRH-oscillators.rle has some cool things in it, as you should recall from other times I've had you check it out:
`x = 24, y = 24, rule = B3/S239b2o2b2o\$9bobo2bo\$13bo\$6b2o2bo5b2o\$6bobo3bobo2bo\$10bo5bo\$3b2o2bo5bo5b2o\$3bobo3bobo3bobo2bo\$7bo5bo5bo\$2o2bo5bo5bo5b2o\$obo3bobo3bobo3bobo2bo\$4bo5bo5bo5bo\$bo5bo5bo5bo\$o2bobo3bobo3bobo3bobo\$2o5bo5bo5bo2b2o\$4bo5bo5bo\$3bo2bobo3bobo3bobo\$3b2o5bo5bo2b2o\$7bo5bo\$6bo2bobo3bobo\$6b2o5bo2b2o\$10bo\$9bo2bobo\$9b2o2b2o!`
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1883
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Thread for your unsure discoveries

Stabilizer for even length-n hollow square polyominoes.
`14b2ob2o20b2ob2o\$10b2obobobobob2o12b2obobobobob2o\$6b2obobobobobobobobob2o4b2obobobobobobobobob2o\$5bobobobobobobobobobobobo2bobobobobobobobobobobobo\$5bobobobobobobobobobobobo2bobobobobobobobobobobobo\$3b3obobobobobobobobobobob4obobobobobobobobobobob3o\$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo\$2b6obobobobobobobobob8obobobobobobobobob6o\$9bobobobobobobobo10bobobobobobobobo\$2b8obobobobobobob12obobobobobobob8o\$bo9bobobobobobo14bobobobobobo9bo\$b11obobobobob16obobobobob11o\$13bobobobo18bobobobo\$b13obobob20obobob13o\$o14bobo22bobo14bo\$16ob24ob16o2\$16ob24ob16o\$o14bobo22bobo14bo\$b13obobob20obobob13o\$13bobobobo18bobobobo\$b11obobobobob16obobobobob11o\$bo9bobobobobobo14bobobobobobo9bo\$2b8obobobobobobob12obobobobobobob8o\$9bobobobobobobobo10bobobobobobobobo\$2b6obobobobobobobobob8obobobobobobobobob6o\$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo\$3b3obobobobobobobobobobob4obobobobobobobobobobob3o\$5bobobobobobobobobobobobo2bobobobobobobobobobobobo\$5bobobobobobobobobobobobo2bobobobobobobobobobobobo\$3b3obobobobobobobobobobob4obobobobobobobobobobob3o\$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo\$2b6obobobobobobobobob8obobobobobobobobob6o\$9bobobobobobobobo10bobobobobobobobo\$2b8obobobobobobob12obobobobobobob8o\$bo9bobobobobobo14bobobobobobo9bo\$b11obobobobob16obobobobob11o\$13bobobobo18bobobobo\$b13obobob20obobob13o\$o14bobo22bobo14bo\$16ob24ob16o2\$16ob24ob16o\$o14bobo22bobo14bo\$b13obobob20obobob13o\$13bobobobo18bobobobo\$b11obobobobob16obobobobob11o\$bo9bobobobobobo14bobobobobobo9bo\$2b8obobobobobobob12obobobobobobob8o\$9bobobobobobobobo10bobobobobobobobo\$2b6obobobobobobobobob8obobobobobobobobob6o\$2bo4bobobobobobobobobobo6bobobobobobobobobobo4bo\$3b3obobobobobobobobobobob4obobobobobobobobobobob3o\$5bobobobobobobobobobobobo2bobobobobobobobobobobobo\$5bobobobobobobobobobobobo2bobobobobobobobobobobobo\$6b2obobobobobobobobob2o4b2obobobobobobobobob2o\$10b2obobobobob2o12b2obobobobob2o\$14b2ob2o20b2ob2o!`

Using more squares and the same stabilization method, you can make infinitely many different (albeit very dirty) fuses.
(If I could name this, I would call it Squareflower.)
`x = 81, y = 96, rule = LifeHistory58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!`
Gamedziner

Posts: 784
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Re: Thread for your unsure discoveries

Some possible reactions that could lead to eater-3 syntheses:
`x = 13, y = 13, rule = B3/S238b2o\$8b3o\$11bo\$11b2o\$11b2o\$6b3o\$5bo2bo2bo\$5bobo\$2o3b2o\$2o\$bo\$2b3obo\$3b2o!`

`x = 18, y = 18, rule = B3/S2312bo\$11b2o3bo\$10b2o4bo\$11b2o3bo\$6b2o\$5b2o\$4b2o10b2o\$4bo11b2o3\$2bo\$b3o\$2obo4\$b3o2b2o\$6b2o!`

`x = 20, y = 20, rule = B3/S239b2o\$9bobo\$10bo4b3o\$14bo3bo\$13bo5bo\$13bo5bo\$13bo5bo\$14bo3bo\$15b3o\$2o\$obo\$bo15b2o\$17b2o\$4b3o6b2o\$3bo3bo5b2o\$2bo5bo\$2bo5bo\$2bo5bo2b2o\$3bo3bo3b2o\$4b3o!`

`x = 13, y = 13, rule = B3/S232bo\$3b2o\$2b2o2\$bo\$2o2b3o\$4bo2bo\$5bobo\$6b2o3bo\$10b2o\$10bobo\$7b2o\$7bo!`

It seems there is a solution with less than 20 gliders.

EDIT: The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).
Still drifting.
Bullet51

Posts: 532
Joined: July 21st, 2014, 4:35 am

### Re: Thread for your unsure discoveries

Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses: ... The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).

Nice! Much better than the previous 72-glider synthesis. Actually, it's 16 and 18, as the loaf only costs 2 extra gliders:
`x = 158, y = 50, rule = B3/S23100bo\$98boo\$99boo7\$78bo\$77bo\$77b3o\$71bo\$72bo\$70b3o\$4bo73bo35boo18boo18boo\$3bo75boo32bobbo16bobbo16bobbo\$3b3o72boobbobo29b3o17b3o17b3o\$bo80boo\$bbo62bo17bo28b5o15b5o15b5o\$3o28boo30bobo5boo38bo4bo14bo4bo14bo4bo\$31boo31boo5boo37bobbo16bobbo16bobbo\$12bobo92bobboboo13bobboboo13bobboboo\$13boo29bo39bo21bobobo15bobobo6bo8bobobo5bo\$13bo29bobo37bobo20bobobo15bobobo5bo9bobobo4bobo\$44boo38boo21booboo15booboo4b3o8booboobbobbo\$13b3o45boo92boo\$13bo46bobo3bobo66boo\$14bo47bo4boo65bobo\$67bo68bo\$\$3bo64boo\$4booboo26bo33boo4bo\$3boobbobo24bobo31bo5bobo\$7bo27boo38boo13\$52bo\$52boo\$51bobo!`
mniemiec

Posts: 1043
Joined: June 1st, 2013, 12:00 am

### Re: Thread for your unsure discoveries

p2 billard table

`x = 15, y = 15, rule = B3/S237bo\$6bobo\$7bo2\$5b5o\$4bobo3bo\$bo2b2o4bo2bo\$obobo5bobobo\$bo2bo4b2o2bo\$4bo3bobo\$5b5o2\$7bo\$6bobo\$7bo!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3461
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for your unsure discoveries

Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses:
`x = 20, y = 20, rule = B3/S239b2o\$9bobo\$10bo4b3o\$14bo3bo\$13bo5bo\$13bo5bo\$13bo5bo\$14bo3bo\$15b3o\$2o\$obo\$bo15b2o\$17b2o\$4b3o6b2o\$3bo3bo5b2o\$2bo5bo\$2bo5bo\$2bo5bo2b2o\$3bo3bo3b2o\$4b3o!`

It seems there is a solution with less than 20 gliders.

EDIT: The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).

Here it is (the loaf takes 2, not 3):
`x = 282, y = 47, rule = B3/S23207bo\$207bobo\$207b2o5\$13bo\$14bo\$12b3o175bo\$32b2o18b2o28b2o28b2o28b2o38b2o4b2o\$14bo17bobo17bobo27bobo27bobo27bobo37bobo4b2o\$13b2o18bo19bo29bo29bo29bo39bo\$13bobo173bo\$188b2o\$188bobo50bo\$241bobo\$241b2o\$271b2o\$2bo20b2o18b2o28b2o28b2o28b2o38b2o42b2ob2o17b3o4b2ob2o19bo2bo2b2ob2o\$obo2b2o16bobo17bobo27bobo27bobo15bo11bobo37bobo42bobobo18bo5bobobo18bobo4bobobo\$b2ob2o18bo19bo12bobo14bo29bo16bobo10bo15b2o22bo15b2o26bobobo17bo6bobobo19bo5bobobo\$6bo50b2o62b2o27b2o38b2o23b2obo2bo22b2obo2bo23b2obo2bo\$58bo27b2o28b2o6b2o20b2o38b2o27bo2bo25bo2bo26bo2bo\$55bo30b2o28b2o6bobo19b2o38b2o24bo4bo23bo4bo24bo4bo\$55b2o67bo48bo3b2o33b5o24b5o25b5o\$54bobo116b2ob2o\$144b2o26bobo3bo5b2o26b3o26b3o27b3o\$113b3o28b2o38b2o26bo2bo25bo2bo26bo2bo\$115bo97b2o27b2o28b2o\$114bo\$116b3o\$116bo\$117bo11\$163b3o\$165bo\$164bo!`

Coincidentally, this is exactly one-fourth the cost currently posted in Mark Niemiec's database. (72)
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1883
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Thread for your unsure discoveries

Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses: ... The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).
BlinkerSpawn wrote:Here it is (the loaf takes 2, not 3): ...

We must have been working in parallel (see above). Our solutions are slightly different, but equivalent. Yours does have one error (which I also had originally, but fixed before posting). One of the gliders that makes the honeyfarm would interfere with one of the blocks, so the block must be brought in behind it.
mniemiec

Posts: 1043
Joined: June 1st, 2013, 12:00 am

### Re: Thread for your unsure discoveries

mniemiec wrote:
Bullet51 wrote:Some possible reactions that could lead to eater-3 syntheses: ... The 3rd pattern demonstrates a solution with 19 gliders (16 for the base still life, 3 for the loaf).
BlinkerSpawn wrote:Here it is (the loaf takes 2, not 3): ...

We must have been working in parallel (see above).

I actually hadn't seen your post (Whoops.)
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]