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Has something gone haywire? Let us know about it!

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Postby Gustone » March 6th, 2019, 2:33 am

Not relevant anymore, i think it's impossible to draw at 60 fps.
Last edited by Gustone on March 6th, 2019, 11:35 am, edited 1 time in total.
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Re: LifeVewer bug

Postby rowett » March 6th, 2019, 3:04 am

Gustone wrote:The same pattern can evolve either into a honey farm or a traffic light in diffirent gps. I forgot what it was, a beehive? Try drawing a single live cell inside it at 1 generation per second and at 60 generations per second. The rule was standart Life.

Sorry I can't reproduce this. If you see it again please let me know with specific steps to reproduce.
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Re: LifeVewer bug

Postby Gamedziner » March 6th, 2019, 7:59 am

Gustone wrote:The same pattern can evolve either into a honey farm or a traffic light in diffirent gps. I forgot what it was, a beehive? Try drawing a single live cell inside it at 1 generation per second and at 60 generations per second. The rule was standart Life.

The cell is only drawn (when you keep the left click button held) if you move the cursor at least one pixel.
You probably did this fast enough to make a live cell each generation at 1 gps but not fast enough to make a live cell each generation at 60 gps. To make a live cell each generation at 60 gps, you would have to move the cursor every single frame.
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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