LifeViewer bug

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fluffykitty
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LifeViewer bug

Post by fluffykitty » May 1st, 2019, 9:13 pm

viewtopic.php?f=12&t=3316&view=unread#p75674 and run the third pattern until the stator cells turn white. A strange gradient appears on part of the rightmost oscillator.

AforAmpere
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Re: LifeViewer bug

Post by AforAmpere » May 1st, 2019, 9:24 pm

I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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rowett
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Re: LifeViewer bug

Post by rowett » May 1st, 2019, 11:29 pm

fluffykitty wrote:viewtopic.php?f=12&t=3316&view=unread#p75674 and run the third pattern until the stator cells turn white. A strange gradient appears on part of the rightmost oscillator.
There was a bug with Triangular B0 rules which should be fixed in build 323 which was just released. Thanks for reporting!

fluffykitty
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Re: LifeViewer bug

Post by fluffykitty » May 11th, 2019, 9:47 pm

http://www.conwaylife.com/forums/viewto ... tile#p6666 also has this bug (and displays on a triangular grid even though it's a RuleLoader rule, but that's not really related)

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rowett
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Re: LifeViewer bug

Post by rowett » May 12th, 2019, 2:25 am

fluffykitty wrote:http://www.conwaylife.com/forums/viewto ... tile#p6666 also has this bug (and displays on a triangular grid even though it's a RuleLoader rule, but that's not really related)
I've released Build 329 which removes the triangular grid. Are there any other issues with that post?

fluffykitty
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Re: LifeViewer bug

Post by fluffykitty » May 12th, 2019, 1:46 pm

In previous builds, it also had the strangely shaded triangles.

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