x = 13, y = 8, rule = B3/S23
2o$bo9b2o$o6bo3bo$2o5b3obo$2bo7bo$2obo3b3o$o2bo3bo$b2o!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Saka wrote:Where can I find full/partial lists of still lives by cell count? Perhaps a more complete one than on the wiki?Code: Select allx = 13, y = 8, rule = B3/S23
2o$bo9b2o$o6bo3bo$2o5b3obo$2bo7bo$2obo3b3o$o2bo3bo$b2o!
Saka wrote:Where can I find full/partial lists of still lives by cell count? Perhaps a more complete one than on the wiki?
Macbi wrote:Has anyone tried looking at B3/S23 in the 4D vN neighbourhood?
A for awesome wrote:Macbi wrote:Has anyone tried looking at B3/S23 in the 4D vN neighbourhood?
I'm not sure, but it's probably not that interesting: no pattern can escape its initial bounding box without B0 or B1. It might be approximately equivalent in dynamics to B5/S12 or something similar in the 2D Moore neighborhood, which is to say, not very interesting.
Macbi wrote:A for awesome wrote:Macbi wrote:Has anyone tried looking at B3/S23 in the 4D vN neighbourhood?
I'm not sure, but it's probably not that interesting: no pattern can escape its initial bounding box without B0 or B1. It might be approximately equivalent in dynamics to B5/S12 or something similar in the 2D Moore neighborhood, which is to say, not very interesting.
Good point. So in vN every rule is either explosive or bounded? That's kind of boring.
x = 0, y = 0, rule = B02/S1V
o$b2o$bobo$3bo16$2o2$bobo$2b2o16$2o$2bo$b2o$3bo16$2o$obo2$2b2o16$4o$o2bo$o2bo$4o!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Saka wrote:can someone send me a link to bellman-win and the instructions? I can't seem to find it.
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Saka wrote:Hello?
drc wrote:What would it take to run a search where a glider hits 2-5 still lifes (with honey farms and fleets and bakeries, and 3/4 honey farms and 1/2 honey farms as well. No oscillators) and releases a glider and makes the debris reform but moved a bit? Kind of like HBK. Then they could be rubbed together to produce more gliders or xwsses
drc wrote:What would it take to run a search where a glider hits 2-5 still lifes (with honey farms and fleets and bakeries, and 3/4 honey farms and 1/2 honey farms as well. No oscillators) and releases a glider and makes the debris reform but moved a bit? Kind of like HBK. Then they could be rubbed together to produce more gliders or xwsses
#C Gabriel Nivasch, 17 Mar 2000
x = 75, y = 76, rule = B3/S23
o$b2o$2o20$23bo$24b2o$23b2o20$46bo$47b2o$46b2o20$69bo3b2o$70b2ob2o$69b
2o5$68b2o$67bo2bo$68b2o!
Macbi wrote:Is it known what the smallest still life is that can't be deleted by a single glider?
x = 421, y = 57, rule = B3/S23
132bo31bo30bo34bo30bo16bo28bo42bo30bo$133bo31bo30bo34bo30bo16bo28bo42b
o30bo$131b3o29b3o28b3o32b3o28b3o14b3o26b3o40b3o28b3o9$144b2o29b2o28b2o
32b2o28b2o14b2o26b2o40b2o28b2o$144bobo28bobo27bobo31bobo27bobo13bobo
25bobo39bobo27bobo$145bobo28bobo27bobo31bobo27bobo13bobo25bobo39bobo
27bobo$146b2o29b2o28b2o32b2o28b2o14b2o26b2o40b2o28b2o15$385bo24bo$bo
21bo42bo22bo18bo23bo23bo47bo44bo56bo79bo24bo$2bo21bo42bo22bo18bo23bo
23bo47bo44bo56bo76b3o22b3o$3o19b3o40b3o20b3o16b3o21b3o21b3o45b3o42b3o
54b3o8$395b2o22b2o$20b2o19b2o40b2o20b2o16b2o21b2o21b2o45b2o44b2o54b2o
74bobo21bobo$19bobo18bobo39bobo19bobo15bobo20bobo20bobo44bobo43bobo53b
obo30bo42bobo21bobo$18bobo18bobo39bobo19bobo15bobo20bobo20bobo44bobo
43bobo53bobo32bo41b2o22b2o$18b2o19b2o40b2o20b2o16b2o21b2o21b2o45b2o44b
2o54b2o31b3o9$361b2o$360bobo$359bobo$359b2o!
toroidalet wrote:Macbi wrote:Is it known what the smallest still life is that can't be deleted by a single glider?
I think that it's long ship:Code: Select allx = 421, y = 57, rule = B3/S23
132bo31bo30bo34bo30bo16bo28bo42bo30bo$133bo31bo30bo34bo30bo16bo28bo42b
o30bo$131b3o29b3o28b3o32b3o28b3o14b3o26b3o40b3o28b3o9$144b2o29b2o28b2o
32b2o28b2o14b2o26b2o40b2o28b2o$144bobo28bobo27bobo31bobo27bobo13bobo
25bobo39bobo27bobo$145bobo28bobo27bobo31bobo27bobo13bobo25bobo39bobo
27bobo$146b2o29b2o28b2o32b2o28b2o14b2o26b2o40b2o28b2o15$385bo24bo$bo
21bo42bo22bo18bo23bo23bo47bo44bo56bo79bo24bo$2bo21bo42bo22bo18bo23bo
23bo47bo44bo56bo76b3o22b3o$3o19b3o40b3o20b3o16b3o21b3o21b3o45b3o42b3o
54b3o8$395b2o22b2o$20b2o19b2o40b2o20b2o16b2o21b2o21b2o45b2o44b2o54b2o
74bobo21bobo$19bobo18bobo39bobo19bobo15bobo20bobo20bobo44bobo43bobo53b
obo30bo42bobo21bobo$18bobo18bobo39bobo19bobo15bobo20bobo20bobo44bobo
43bobo53bobo32bo41b2o22b2o$18b2o19b2o40b2o20b2o16b2o21b2o21b2o45b2o44b
2o54b2o31b3o9$361b2o$360bobo$359bobo$359b2o!
Some collisions aren't shown due to the symmetry of the long ship.
Macbi wrote:toroidalet wrote:Macbi wrote:Is it known what the smallest still life is that can't be deleted by a single glider?
I think that it's long ship...
Thanks! Maybe I could have guessed that: its large amount of symmetries means that it has fewer possible collisions that might delete it.
x = 31, y = 9, rule = LifeHistory
.C18.C$2.C18.C$3C16.3C2$29.2C$10.2C16.C.C$9.C.C15.C.C$8.C.C17.C$8.2C!
#C [[ AUTOSTART PAUSE 2 GPS 10 THUMBNAIL THUMBSIZE 2 STOP 59 ]]
gameoflifemaniac wrote:Is there any one-time reflector synthesizable by 2 gliders that reflects by 180 degrees?
x = 8, y = 12, rule = B3/S23
o$o$o$5b2o$4bo2bo$4bobo$5bo3$5b3o$7bo$6bo!
x = 10, y = 12, rule = B3/S23
2bo$2bo$2bo$7b2o$6bo2bo$6bobo$7bo3$3o$2bo$bo!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Saka wrote:What is the highest possible density change in 1 generation of a pattern in Life? And are there any examples of it?
gameoflifemaniac wrote:How does the apgcode syntax code work?
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