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## Thread for basic questions

For general discussion about Conway's Game of Life.

### Re: Thread for basic questions

I would like to try and build a half-baked knightship-like thing in another rule, but I don't know how to go about doing it. The core reaction would be this:
x = 294, y = 27, rule = B2ce4-cint67e8/S1456710bo4bo$10bo4bo$7bo3bo2bo3bo$9bo6bo5bo$o2bo2bob3ob2ob3obo3bo28bo$9bo6bo5bo$7bo3bo2bo3bo31bo6bo4bo$10bo4bo31b2o7bo6bo28bo4bo$10bo4bo34bo6bo4bo28bobo2bobo$87bo2bo3b2o3bo2bo$52bo29b2o2bo16bo$87bo2bo3b2o3bo2bo30bo$91bobo2bobo35bo$92bo4bo24bo2bo3b2o2bobo3bob2obo$134bo$133bo$164b2o3bob2obob2obob2obo5$194b3o21b3o21b3o21b3o21b3o$193b5o19b5o19b5o19b5o19b5o$192b3ob2o18b3ob2o18b3ob2o18b3ob2o18b3ob2o$192b2ob2o19b2ob2o19b2ob2o19b2ob2o19b2ob2o$192b4o20b4o20b4o20b4o20b4o$193b2o22b2o22b2o22b2o22b2o!

As you can see, the orthogonal spaceship interacts with a still life to displace it by (1,3), and survives unscathed while producing a diagonal spaceship backwards.

Is there anything missing? Should I rub the sparks together to produce an extra glider?
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.

danny

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### Re: Thread for basic questions

danny wrote:I would like to try and build a half-baked knightship-like thing in another rule, but I don't know how to go about doing it.

Is there anything missing? Should I rub the sparks together to produce an extra glider?

But you abandoned B37/S2-i34qy which had a similar potential with the T+block reaction.
[ignore-see below]Anyway, you should find a way to reflect the glider with another of the sparky ships to create a slow salvo. Also research slow salvo technology in that rule.[/ignore-see below] Also it's probably going to be hard because it's a heisenburp. It's going to be challenging at the least to hit one of those ships with a glider (They move at about 10c/22, faster than the c/4. (A (10,1)c/22 ship may be able to do it. You probably won't find one if you boot up ntzfind, though!)). (I found some of this out when I runned the HBK('s gun))
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toroidalet

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### Re: Thread for basic questions

danny wrote:As you can see, the orthogonal spaceship interacts with a still life to displace it by (1,3), and survives unscathed while producing a diagonal spaceship backwards.

Is there anything missing? Should I rub the sparks together to produce an extra glider?

Nice potential camelship engine! But, yeah, there's still quite a lot missing.

1) If you look at the two sides of an HBK, you'll see that they're firing gliders in opposite directions. All the NW-traveling gliders in the world won't do you any good, unless they have something to bounce off of. And whatever that something is, it also has to move northeast at (1,-3) [Golly coordinate system].

So, yes, above your current line you might want to have a couple more rows of Weird Loaf Things With Eyes (WELOTHWEYs) being passed by Weird Sparky Line Things, and the sparks from those would have to be able to produce SE gliders.

2) You probably have to be able to produce NW and SE gliders with different timings to achieve Universal Construction Power. Unfortunately your Weird Sparky Line Things are 12c/28, so you can only place or not place a WELOTHWEY every 12 cells along -- there's no fine adjustability, like (1,1) with a half-bakery.

3) Once you have your NW and SE gliders, you have to collide them and produce... something. By rough analogy with the HBK, you'd probably want to make west-traveling Weird Sparky Line Things, which would head back to where the east-traveling WESPLITs are coming from.

4) The west-traveling WESPLITs will have to, maybe, crash into Unknown Something so as to slow-WESPLIT-contruct the right number of synchronized east-traveling WESPLITs at a (1, -3) offset, plus Unknown Something at the same (1,-3) offset, to start the whole cycle over again.

5) Way off in the east, the east-traveling WESPLITs probably have to crash into a Completely Different Unknown Something and get stopped cleanly.... except leaving the same Completely Different Unknown Something at a (1,-3) offset. Maybe some gliders generated down at the east end can take care of that, but it's not trivial.

--------------------------------

It doesn't seem to me as if all of the above problems are solvable in any reasonable amount of time. Which just means that you probably shouldn't try to work by analogy to a half-baked knightship as much as I just did.

You'd have to find the strengths of this new rule and come up with an "over-unity" mechanism unique to WESPLITs and WELOTHWEYs -- figure out where and how you can send arbitrary numbers of gliders to crash into a target, with enough variation in lane and/or timing that you can get universal construction going.

It might well end up looking a lot more like a Caterloopillar than like an HBK -- but with an oblique direction of travel, it would be a Cameloopillar. That's likely to be a good bit trickier to work with than the orthogonal version, for some of the same reasons that the waterbear is so much more of a headache (and more impressive) than the shield bug and centipede.

dvgrn
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### Re: Thread for basic questions

dvgrn wrote:Weird Loaf Things With Eyes (WELOTHWEYs)

dvgrn wrote:Weird Sparky Line Things [...] WESPLITs

I take it these are going straight into the next iteration of the Life Lexicon?
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Apple Bottom

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### Re: Thread for basic questions

Apple Bottom wrote:
dvgrn wrote:Weird Loaf Things With Eyes (WELOTHWEYs)

dvgrn wrote:Weird Sparky Line Things [...] WESPLITs

I take it these are going straight into the next iteration of the Life Lexicon?

Don't forget
dvgrn wrote:Cameloopillar

Sorry
wildmyron

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### Re: Thread for basic questions

Apple Bottom wrote:
dvgrn wrote:Weird Loaf Things With Eyes (WELOTHWEYs)

dvgrn wrote:Weird Sparky Line Things [...] WESPLITs

I take it these are going straight into the next iteration of the Life Lexicon?

Yup -- the Alien Life Lexicon, which somebody else is going to have to put together. The B3/S23 Lexicon is already huge enough that there's no way I'm going to let any foreign-rule terminology sneak in there...!

dvgrn
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### Re: Thread for basic questions

What's the name of this period 2 oscillator?
x = 7, y = 7, rule = B3/S23
b2ob2o$ob2o2bo$2o4bo$bo3bo$o4b2o$o2b2obo$b2ob2o!
eeu

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### Re: Thread for basic questions

eeu wrote:What's the name of this period 2 oscillator?
x = 7, y = 7, rule = B3/S23
b2ob2o$ob2o2bo$2o4bo$bo3bo$o4b2o$o2b2obo$b2ob2o!

Sorry for lateness, but it's Washing machine
Also, please put patterns in code tags, like this:
x = 7, y = 7, rule = B3/S23b2ob2o$ob2o2bo$2o4bo$bo3bo$o4b2o$o2b2obo$b2ob2o!

That way, by the magic of site programming, it'll appear with a link you can click to play it in the viewer! ^.^
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.

danny

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### Re: Thread for basic questions

toroidalet wrote:Also it's probably going to be hard because it's a heisenburp. It's going to be challenging at the least to hit one of those ships with a glider

I am late, and I've pretty much lost all hope in doing this, but there are several small c/2 (faster than 10c/22) photons that occasionally appear out of soup, for example, the most common one:
x = 6, y = 5, rule = B2ce4-cint67e8/S14567bo$3obo$ob2obo$3obo$bo!
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.

danny

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### Re: Thread for basic questions

is there a g->2g that spits out the gliders in the same phase?
x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo! No football of any dui mauris said that. 83bismuth38 Posts: 451 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... ### Re: Thread for basic questions 83bismuth38 wrote:is there a g->2g that spits out the gliders in the same phase? Sure, lots of them. Any G->2G with a rating of Ee0, Eo0, Oe0, or Oo0 will have both output gliders in the same phase. Take your pick, and if you don't like the output direction or spacing, just add Snarks. Actually I suppose by some definitions of "phase", you'll have to add Snarks to get the outputs to be in the same phase -- turn them so they're traveling the same direction, or opposite directions. Or do you mean "in the same phase as the input glider"? That's also pretty easy to construct, but quite a bit less common. Here's a reasonably small example: x = 176, y = 91, rule = B3/S23bo$2bo$3o27$139bo$137b3o$136bo$136b2o$96bo22b2o19b2o$97bo22bo19b2o$95b3o22bobo$110bo10b2o$108b3o31bo$107bo33bobo$107b2o33bo$92b2o49b3o$93bo51bo$93bob2o$94bo2bo$95b2o$110b2o$110b2o30b2o$142b2o4$118bo3b2o$117bobo3bo35b2o$113b2obobo3bo36bo$113b2obo4bo35bobo$117b5obo29b2o2b2o$109b2obob2obo4b2o29b2o$109bob2obo2bob2o$102b2o12b2obo10b2o$102b2o17bo3b2o3b2o$120b2o3b2o38b2o$165b2o7b2o$174bo$124b2o46bobo$125bo4b2o40b2o$122b3o5b2o$122bo2$141b2o$140bobo$140bo$139b2o23bo$133bo29bobob2o$133b3o25b3obobo$136bo23bo3bo4bo$135b2o24bo2bob4o$153b2o7bobobo$153b2o8bo3b3o$127b2o40bo$127bo$124b2obo$124bo2b3o4b2o$125b2o3bo3b2o$127b4o$127bo15b2o$128b3o12bobo$131bo13bo$126b5o14b2o$126bo$128bo$127b2o! dvgrn Moderator Posts: 4980 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Thread for basic questions Where to find the smallest LWSS/MWSS/HWSS reflectors and guns in Life that supports the 3 more B3[8]/S23[8] or even other outer-totalistic rules? Also interested in listing 2 LWSS/MWSS/HWSS collisions. Thanks in advance! [EDIT#1] It does not worth a new post to answer. See more for details (p46 tech.): Twin-bees_shuttle#Image_gallery Cherry-picked some: ../forums/viewtopic.php?f=2&t=1437&start=425#p52258 Last edited by Naszvadi on November 12th, 2017, 1:48 pm, edited 1 time in total. Naszvadi Posts: 278 Joined: May 7th, 2016, 8:53 am ### Re: Thread for basic questions Does this induction coil have a name? x = 4, y = 4, rule = B3/S23b3o$o2bo$bobo$2bo!
waiting for apgsearch to support one-dimensional rules
muzik

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### Re: Thread for basic questions

muzik wrote:Does this induction coil have a name?

Yes. It's a "loaf with bit", as in Loaf w/bit tie loaf in Mark Niemiec's database. There may be some other label, but that's the only name in current use that I can find offhand.

That 15-bit object seems to be the smallest still life that includes the loaf-with-bit as a component.
It's not named on Catagolue at the moment.

dvgrn
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### Re: Thread for basic questions

What are some small interesting life patterns that I am going to 3-D print on my schools printer
I already have a glider
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^
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Cclee

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### Re: Thread for basic questions

Are there any more oscillators of this type? It's a type of a billard table but with the rotor bounded by a rectangle or square.
x = 77, y = 12, rule = B3/S2328b2obo9b2obo12b2o12b2o$15b2obo9bob2o9bob2o12b2o12b2o$15bob2o$29b3o10b3o10b4o10b4o$4b2o2b2o6b3o2b2o5bobobob2o5bobobob2o2b2obobo2bo5b2obobo2bo$2obo2bo2bo2b2obo3bo2bo5bo3bob2o5b2o2bob2o2b2obo3b2o5b2obo2bobo$bobo2bobo4bobo3bobo3b2obo3bo5b2obo3bo8bo2bobob2o5bo2bobob2o$o2bo2bob2o2bo2bo3bob2o2b2obo3bo5b2obo3bo8bo4bob2o5bo4bob2o$2o2b2o6b2o2b3o10b3o10b3o10b4o10b4o2$16b2obo9b2obo9b2obo9b2o12b2o$16bob2o9bob2o9bob2o9b2o12b2o!

These are the only I have found.
https://www.youtube.com/watch?v=q6EoRBvdVPQ
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gameoflifemaniac

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### Re: Thread for basic questions

gameoflifemaniac wrote:Are there any more oscillators of this type? It's a type of a billard table but with the rotor bounded by a rectangle or square.

I've never paid a whole lot of attention to these, so all I know is there isn't any such billiard table with a 5x3 interior, but there is a series of larger 2xNs based on your first example:

x = 15, y = 10, rule = B3/S23b2o2b2ob2o2b2o$b2o2b2ob2o2b2o2$b13o$obo3bo3bo3bo$obo3bo3bo3bo$b13o2$b2o2b2ob2o2b2o$b2o2b2ob2o2b2o! Your definition is based on the bounds of the rotor, so I don't think you'd count nested onion-ring type structures: x = 25, y = 14, rule = B3/S234b2ob2ob2ob2ob2ob2o$4b2ob2ob2ob2ob2ob2o2$4b17o$2obo17bob2o$2obo2b13o2bob2o$3bobobo3bo3bo3bobo$3bobobo3bo3bo3bobo$2obo2b13o2bob2o$2obo17bob2o$4b17o2$4b2ob2ob2ob2ob2ob2o$4b2ob2ob2ob2ob2ob2o!

dvgrn
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### Re: Thread for basic questions

How to do loops in Lua?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
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gameoflifemaniac

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### Re: Thread for basic questions

gameoflifemaniac wrote:How to do loops in Lua?

Here's a nice tutorial
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) Saka Posts: 2577 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Thread for basic questions What is the most common predecessor of bakery? I can't find it on the wiki. Code: Select all x = 10, y = 10, rule = B3/S234b2o$3bo2bo$3bobo$b2obo3bo$o2bo3bobo$obo3bo2bo$bo3bob2o$4bobo$3bo2bo$4b2o!
Electro_blob

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### Re: Thread for basic questions

Electro_blob wrote:What is the most common predecessor of bakery? I can't find it on the wiki.

This would be it (I think):
x = 4, y = 4, rule = B3/S23o$obo$ob2o$2bo! I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts. danny Posts: 768 Joined: October 27th, 2017, 3:43 pm Location: i love to eat bees ### Re: Thread for basic questions Thanks! Electro_blob Posts: 18 Joined: October 13th, 2017, 8:46 pm ### Re: Thread for basic questions danny wrote: Electro_blob wrote:What is the most common predecessor of bakery? I can't find it on the wiki. This would be it (I think): x = 4, y = 4, rule = B3/S23o$obo$ob2o$2bo!

Also, these two (and variations thereon):
x = 15, y = 5, rule = B3/S232b2o8bo$b2obo6b3o$o3bo5bo3bo$2o8bo$11bo!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

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### Re: Thread for basic questions

My keyboard shortcuts are completely messed up. How to reset all shortcuts?
If I delete Golly, the keyboard shortcuts won't reset?
https://www.youtube.com/watch?v=q6EoRBvdVPQ
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gameoflifemaniac

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### Re: Thread for basic questions

gameoflifemaniac wrote:My keyboard shortcuts are completely messed up. How to reset all shortcuts?
If I delete Golly, the keyboard shortcuts won't reset?

You might not have to delete Golly, but you do have to search for your "GollyPrefs" file, and not just in the Golly folder -- there is probably one in your user directory that's storing keyboard shortcuts.

If you remove all GollyPrefs files that the Golly executable might be able to locate, it will write out a new GollyPrefs file for you with default settings.

dvgrn
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