For general discussion about Conway's Game of Life.

### Re: Thread for basic questions

77topaz wrote:How does the attribute function determine when to show hauls for rules other than b3s23, then? Because, I've only seen a blue haul once in another rule, in B2e3ceik4e/S1c2-ai3-ai45ay.

The very act of asking who found an object is sufficient to make the first few hauls, if they haven't already been deleted, permanent. You're correct that there is no automatic process for attributing non-b3s23 hauls.
What do you do with ill crystallographers? Take them to the mono-clinic!

calcyman

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### Re: Thread for basic questions

wwei23 wrote:Hat:
x = 5, y = 4, rule = B3/S232bo$bobo$bobo$2ob2o! Sesquihat: x = 7, y = 5, rule = B3/S232bo$bobob2o$bobobo$2obobo$4bo! Twin hat: x = 9, y = 5, rule = B3/S232bo3bo$bobobobo$bobobobo$2obobob2o$4bo! ??? x = 11, y = 5, rule = B3/S232bo3bo$bobobobob2o$bobobobobo$2obobobobo$4bo3bo! "Sesterhat", maybe? x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1600 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Thread for basic questions calcyman wrote:The very act of asking who found an object is sufficient to make the first few hauls, if they haven't already been deleted, permanent. You're correct that there is no automatic process for attributing non-b3s23 hauls. I see. So, how did that blue haul appear in that non-b3s23 rule, then? And, if I understand it correctly, is a discovery in b3s23 only credited if someone calls the attribute function on the object before its hauls are deleted? 77topaz Posts: 450 Joined: January 12th, 2018, 9:19 pm ### Re: Thread for basic questions 77topaz wrote: calcyman wrote:The very act of asking who found an object is sufficient to make the first few hauls, if they haven't already been deleted, permanent. You're correct that there is no automatic process for attributing non-b3s23 hauls. I see. So, how did that blue haul appear in that non-b3s23 rule, then? And, if I understand it correctly, is a discovery in b3s23 only credited if someone calls the attribute function on the object before its hauls are deleted? Let me clarify: • Calling /attribute causes relevant hauls to become blue if they haven't yet been deleted. • Anyone can call /attribute on any object in any rule. • For b3s23, there are also two automatic processes which call /attribute, namely Catagolue itself and Ivan's twitterbot. What do you do with ill crystallographers? Take them to the mono-clinic! calcyman Posts: 1498 Joined: June 1st, 2009, 4:32 pm ### Re: Thread for basic questions Has anyone done an in-depth analysis of W110, its common particles, and their interactions, etc? If not, I will do it. KittyTac Posts: 207 Joined: December 21st, 2017, 9:58 am ### Re: Thread for basic questions KittyTac wrote:Has anyone done an in-depth analysis of W110, its common particles, and their interactions, etc? If not, I will do it. Yeah, it has even been proven universal: http://en.wikipedia.org/wiki/Rule_110 77topaz Posts: 450 Joined: January 12th, 2018, 9:19 pm ### Re: Thread for basic questions And owing to this, W110 is really the most likely rule to have already been explored in depth. Last edited by M. I. Wright on April 20th, 2018, 10:07 am, edited 1 time in total. M. I. Wright Posts: 342 Joined: June 13th, 2015, 12:04 pm ### Re: Thread for basic questions I meant descriptions of common spaceships, their speeds, etc. May make that one. KittyTac Posts: 207 Joined: December 21st, 2017, 9:58 am ### Re: Thread for basic questions KittyTac wrote:I meant descriptions of common spaceships, their speeds, etc. May make that one. Those are done too http://delta.cs.cinvestav.mx/~mcintosh/comun/RULE110W/RULE110.html http://uncomp.uwe.ac.uk/genaro/rule110/glidersRule110.html Proud owner and founder of Sakagolue x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)

Saka

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