Knight Ships

For general discussion about Conway's Game of Life.
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bprentice
Posts: 920
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

Knight Ships

Post by bprentice » November 10th, 2013, 7:49 am

Here are three patterns that can be run on Square Cell which is here:

http://bprentice.webenet.net/Square%20C ... 20Cell.zip

Code: Select all

#Rule = Knight Ships
#Rows = 28
#Columns = 1
#L U$A12$U$V12$B$V

Code: Select all

#Rule = Knight Ships
#Rows = 84
#Columns = 1
#L U$A37$U7$V37$B$V

Code: Select all

#Rule = Knight Ships
#Rows = 20
#Columns = 21
#L 4.T3.CT.ND2.N2$9.K.I$9.A.A2$11.I3$9.K2$9.G.E$11.B$11.E4$9.B$9.G2$R7.
#L CR.PD7.P
The first two patterns are Knight Ship guns and the last one is a small collection of Knight Ships with different periods.

Each of these patterns use a custom built rule which is coded in the Java file KnightShipsRule.java. This file is included in the Square Cell archive referenced above which contains the complete Java source code for Square Cell.

Can a Knight Ship gun be constructed in the Game of Life using this general design?

Brian Prentice

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