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apgsearch v2.2

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Re: apgsearch v2.2

Postby fluffykitty » March 5th, 2016, 2:54 pm

When will v3.0 be released?
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Re: apgsearch v2.2

Postby calcyman » March 5th, 2016, 2:56 pm

fluffykitty wrote:When will v3.0 be released?


It's currently in the alpha testing phase, because I don't know how well it supports arbitrary rules. It certainly runs incredibly quickly for B35/S23 and Day&Night, and abysmally slowly for HighLife (due to the natural replicator).

I haven't yet heard back from either Apple Bottom or biggiemac (having PM'd them a link to the new version).
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Re: apgsearch v2.2

Postby Apple Bottom » March 6th, 2016, 8:12 am

calcyman wrote:
fluffykitty wrote:When will v3.0 be released?


It's currently in the alpha testing phase, because I don't know how well it supports arbitrary rules. It certainly runs incredibly quickly for B35/S23 and Day&Night, and abysmally slowly for HighLife (due to the natural replicator).

I haven't yet heard back from either Apple Bottom or biggiemac (having PM'd them a link to the new version).


Ack, leave it to me to not realize I got a message! (Really, that "1 new message" link is trying pretty hard not to be noticed.) I'll read/reply right away.
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Re: apgsearch v2.2

Postby Alexey_Nigin » March 7th, 2016, 8:52 am

Something strange is going on here.
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Re: apgsearch v2.2

Postby calcyman » March 7th, 2016, 1:43 pm

Alexey_Nigin wrote:Something strange is going on here.


Yes, that's a problem in v3.0 noticed by Apple Bottom. I've now backed out those hauls.

[Apple Bottom: which other rules have you ran in v3.0?]
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Re: apgsearch v2.2

Postby Apple Bottom » March 7th, 2016, 1:44 pm

calcyman wrote:[Apple Bottom: which other rules have you ran in v3.0?]


I'm 99.4% sure it was only the ones mentioned in my PM, but let me double-check once I get home.
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Re: apgsearch v2.2

Postby calcyman » March 7th, 2016, 2:04 pm

Apple Bottom wrote:
calcyman wrote:[Apple Bottom: which other rules have you ran in v3.0?]


I'm 99.4% sure it was only the ones mentioned in my PM, but let me double-check once I get home.


I've now backed out all of the erroneous hauls.
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Re: apgsearch v2.2

Postby Apple Bottom » March 7th, 2016, 5:57 pm

calcyman wrote:I've now backed out all of the erroneous hauls.


OK, great! (And yes, I can confirm now B3/S01357, B56/S14568 and B3/S0358 were the only non-standard rule affected.)

The hauls themselves are still available from the lists of committed hauls, BTW. It might be advisable to remove them entirely, if that's possible, or at least mark them as tainted.
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Re: apgsearch v2.2

Postby fluffykitty » March 8th, 2016, 12:00 pm

Any info on the GPU Life algorithm?
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Re: apgsearch v2.2

Postby A for awesome » March 10th, 2016, 9:42 am

Uhh... What happened here?
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

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Re: apgsearch v2.2

Postby Apple Bottom » March 10th, 2016, 10:35 am

A for awesome wrote:Uhh... What happened here?


There was a bug that caused various objects -- gliders, boats, beehives, blocks, and blinkers -- to be spuriously reported. Calcyman fixed it in 3.01 and pulled the problematic hauls; but the categories still exist in the affected rules.
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Re: apgsearch v2.2

Postby rmmh » March 10th, 2016, 3:57 pm

Can you post the 3.0 branch?

I had some ideas for AVX2 optimizations and ways to add some automated testing, but doing it on an old version of the code is pointless.

edit: never mind, I found it.
Last edited by rmmh on March 10th, 2016, 10:12 pm, edited 1 time in total.
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Re: apgsearch v2.2

Postby drc » March 10th, 2016, 6:38 pm

Can a rule be named? I think that the link should stay the same, but on the page it has a title, where it displays something like:

"B36/S125 (2x2)"
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Re: apgsearch v2.2

Postby gameoflifeboy » March 11th, 2016, 1:45 pm

Catagolue has found its way on to Hacker News, by a person who came here from the thread on the c/10 spaceship.

https://news.ycombinator.com/item?id=11257331
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Re: apgsearch v2.2

Postby Apple Bottom » March 11th, 2016, 5:30 pm

This is unrelated to apgsearch as such, but -- couldn't help but notice that on the contributors pie chart for B357/S238/C1, Josh Ball isn't mentioned despite having submitted most of the objects for this rule. For that matter, neither is Dannyu NDos [David].

Both submitted their hauls in Catagolue's earliest days, perhaps before those pie charts existed. Would perhaps be nice to regenerate the charts (for all rules) to make sure everyone's properly credited for their contributions.

(Another item for Calcyman's ever-growing TODO list. ;))
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Re: apgsearch v2.2

Postby fluffykitty » March 11th, 2016, 7:41 pm

No! Stop! Soon the TODO list will become a black hole! Oh no! It's happeennniiiiiiinng.................. And the Earth got destroyed, as well as everything else. GAME OVER RESTART? (y/n)
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Re: apgsearch v2.2

Postby drc » March 11th, 2016, 8:30 pm

Shouldn't this be in scripts?
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Re: apgsearch v2.2

Postby gameoflifeboy » March 11th, 2016, 10:43 pm

I've been wondering why the apgsearch threads weren't placed in scripts ever since I saw the first one.

Is there a way to make apgsearch v3 search a different rule than the one you first set it to besides recompiling it under that rule?
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Re: apgsearch v2.2

Postby Apple Bottom » March 12th, 2016, 7:07 am

gameoflifeboy wrote:Is there a way to make apgsearch v3 search a different rule than the one you first set it to besides recompiling it under that rule?


No (not yet?), but you can keep compiled binaries for all the rules you're interested in.
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Re: apgsearch v2.2

Postby muzik » March 13th, 2016, 7:09 pm

Kind of unrelated, but this page is spammed.

https://catagolue.appspot.com/object/zz ... 3678s34678
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Re: apgsearch v2.2

Postby M. I. Wright » March 13th, 2016, 7:22 pm

catagolue wrote:This pattern is a pattern.

spambot wrote:I'm really impressed with your writing skills

spambot wrote:This info is invaluable. When can I find out more? ????? ??????

gamer54657 wrote:God save us all.
God save humanity.

hgkhjfgh

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Re: apgsearch v2.2

Postby gameoflifeboy » March 13th, 2016, 10:20 pm

Aaaugh! apgsearch v3.03 is unable to separate pairs of adjacent gliders in b3s238!

The link is here, but only open it if you are prepared for SVGs of 50 "spaceships", including 46 sets of multiple gliders.

My haul, which seems to be the source of all of the pairs, is here: http://catagolue.appspot.com/haul/b3s23 ... 15e18f7da1

EDIT: b38s238 is another rule that this happened to.
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Re: apgsearch v2.2

Postby calcyman » March 14th, 2016, 3:30 pm

gameoflifeboy wrote:Aaaugh! apgsearch v3.03 is unable to separate pairs of adjacent gliders in b3s238!

The link is here, but only open it if you are prepared for SVGs of 50 "spaceships", including 46 sets of multiple gliders.

My haul, which seems to be the source of all of the pairs, is here: http://catagolue.appspot.com/haul/b3s23 ... 15e18f7da1

EDIT: b38s238 is another rule that this happened to.


I never actually released v3.x...

EDIT: Fixed in version 3.07. I've backed out the offending hauls from b3s238 and b38s238.
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Re: apgsearch v2.2

Postby Apple Bottom » March 14th, 2016, 8:52 pm

muzik wrote:Kind of unrelated, but this page is spammed.

https://catagolue.appspot.com/object/zz ... 3678s34678


Looks like there's new spam there already even after the previous comments were deleted.

BTW, is there a way to keep up with new comments that are getting posted (anywhere, not just on a specific page)? An RSS/Atom feed, perhaps? For that matter, are there any other feeds, e.g. for users' new discoveries, interesting new discoveries in general, and so on?
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Re: apgsearch v2.2

Postby muzik » March 17th, 2016, 1:50 pm

what is going on here? server error much?

https://catagolue.appspot.com/census/b36s23/C1


calcyman pls
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