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Using cellular automata to model erosion

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Using cellular automata to model erosion

Postby A for awesome » December 24th, 2016, 1:30 pm

I found this on Worldbuilding.SE:

https://medium.com/universe-factory/this-post-is-about-a-world-building-tool-ive-been-working-on-5d9560844ff5#.x7vjxa6md

It looks like a very interesting model. I doubt it's compatible with Golly, unfortunately.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

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Re: Using cellular automata to model erosion

Postby wwei23 » July 13th, 2017, 2:32 pm

No, you need random numbers, which cellular automata don't have.
Replicator!
x = 3, y = 3, rule = B3/S234y
2bo$3o$bo!
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Re: Using cellular automata to model erosion

Postby fluffykitty » August 20th, 2017, 1:08 pm

Well, there's the XOR automaton pseudorandomizer (embed XOR automata within live cells)
I like making rules
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