P1(Block, both categories)

Code: Select all

`x = 2, y = 2, rule = B3/S23`

2o$2o!

P2(Blinker, both categories)

Code: Select all

`x = 1, y = 3, rule = B3/S23`

o$o$o!

P3(Caterer, cell count)

Code: Select all

`x = 8, y = 6, rule = B3/S23`

2bo$o3b4o$o3bo$o$3bo$b2o!

P4(Mold, cell count)

Code: Select all

`x = 6, y = 6, rule = B3/S23`

b2o$o2bo$obo2bo$bo$2b2obo$4bo!

P5(Psuedo-barberpole, cell count)

Code: Select all

`x = 12, y = 12, rule = B3/S23`

2o$o$2bo$2bobo2$4bobo2$6bobo2$8b2o$11bo$10b2o!

P5(Octagon 2, bounding box)

Code: Select all

`x = 6, y = 6, rule = B3/S23`

bo2bo$ob2obo$bo2bo$bo2bo$ob2obo$bo2bo!

P6(Unix, cell count and bounding box?)

Code: Select all

`x = 8, y = 8, rule = B3/S23`

2b2o$4bob2o$o2bo2b2o$obo$bo2$b2o$b2o!

P7(Burloaferimeter, cell count and bounding box, two phases)

Code: Select all

`x = 22, y = 11, rule = B3/S23`

4b2o10b2o$4b2o10b2o2$4b4o8b4o$2obo4bo3b2obo4bo$2obo3bobo2b2obo2b2obo$

3bobo2bo6bo4bo$3bob3o7bob3o$4bo11bo$5bo11bo$4b2o10b2o!

P8(Figure 8, cell count and bounding box)

Code: Select all

`x = 6, y = 6, rule = B3/S23`

2o$2obo$4bo$bo$2bob2o$4b2o!

P17(Honey thieves, cell count)

Code: Select all

`x = 15, y = 15, rule = B3/S23`

2o$bo$bobo9b2o$2bobo8bo$11bobo$11b2o$5b2o$5b2ob2o$8b2o$2b2o$bobo$bo8bo bo$2o9bobo$13bo$13b2o!

P17(54P17.1, bounding box)

Code: Select all

`x = 15, y = 13, rule = B3/S23`

5bo9b$4bobo8b$4bobo3b2o3b$b2obob2o3bo3b$2bobo6bob2o$o2bobob3obo2bo$2ob obo4bobo2b$3bobo2b2o2b2ob$3bobo3bobo3b$4b2obobobo3b$6bobobo4b$6bobo6b$ 7b2o!

P24(Caterer on figure 8, cell count)

Code: Select all

`x = 18, y = 6, rule = B3/S23`

4b2o6bo$2bob2o4bo3b4o$bo8bo3bo$4bo5bo$2obo9bo$2o9b2o!

By the way, I have a search program for Life and other totalistic cellular automata here:

https://www.khanacademy.org/computer-pr ... 0702893056