- A community for Conway's Game of Life and related cellular automata
Home  •  LifeWiki  •  Forums  •  Download Golly

[recur] Seacrh for gliders in 1D ECA

For scripts to aid with computation or simulation in cellular automata.

[recur] Seacrh for gliders in 1D ECA

Postby shouldsee » April 1st, 2018, 9:06 am

The algorithm is based on De Bruijn graph, supposedly similar to gfind approach but much more brutal. The advantage is it considers non-vaccum media. The disadvantage is it will be slow.

The script is not user-friendly at all and mainly serves as a basis for search algorithm based in Python in the future (if any at all).

example usage: recur_example.ipynb
CA_1dG_test.png (5.01 KiB) Viewed 3025 times
Posts: 406
Joined: April 8th, 2016, 8:29 am

Return to Scripts

Who is online

Users browsing this forum: No registered users and 1 guest