Wouldn't that be OK for your purpose?
Code: Select all
x = 32, y = 13, rule = B3/S23
3$9b2o$8b2o$2b2o5bo$b2o5b2o$3bo4bobo2b2o$5b2o3b2ob4o$5b2o10bo$17bo$11b
o$13b2o!
There is also my blinker puffer as a start:
Code: Select all
x = 40, y = 39, rule = B3/S23
7$19b3o$19bo$20bo$22b2o$23bo2$20bo$17b4obo$17bo4bo$18bo4b2o$20bo2b3o$
6b2o16b2o$6bobo12b2ob2o$6bo14b2ob2o$9bo9b2o3b2obobo$9b2o7b2o4bo3bo$9b
2o8b2ob3o6bo$8b2o6b5ob2o6bobo$4b2ob2o6b2o3bob2o7bo$4bo4bo7bob2o$4bob4o
10bo$8b2o$8b2o5b2o3bo12bo$8b2o5bo3b2obo9bobo$10bo4bobo3bo10bobo$9b2o3b
2obo15bo$9bo$10bo!
Nicolay found several variants. I propose that you check the archives of the life list.
In general: When searching a ship with a specific spark using WLS you need to restrict the searcg space to find a result in resonable time. Usually the best idea is to first concentrate on the core area and afterwards search for supporting arms until you find something familiar. Or try to combine something familiar that does half of the job and combing that with something to search. You need normally a lot of patience and/or experience to recognize familiar parts.
It helps to search for a combination of short wide supporting parts and long narrow parts.
There is an article by David Bell (Archives of the lifelist) explaining how to complete c/3 puffer engines. This might help as well.
Simply setting up a general search and just waiting won't give you a result in reasonable time. This is just a valid option when searching for very general things, e.g. a c/7 space ship.