Code: Select all
x = 13, y = 12, rule = B3/S23
3bo$3bobo$bo$6b2o$2o$6bo$2bobo$4bo2$10b3o$10bo$11bo!
Code: Select all
x = 13, y = 12, rule = B3/S23
3bo$3bobo$bo$6b2o$2o$6bo$2bobo$4bo2$10b3o$10bo$11bo!
Code: Select all
x = 107, y = 26, rule = LifeHistory
56.A$54.3A$53.A$53.2A35.A$90.3A$93.A$9.A71.A10.2A$9.3A25.A43.3A$12.A
24.3A44.A$A10.2A27.A42.2A$3A36.2A$3.A$2.2A53.2A$57.2A2$103.2A$82.A20.
A.A$38.A43.A.A20.A$26.2A10.A.A41.3A20.2A$.A24.A.A9.3A43.A11.2A$.A.A
24.A11.A55.A$.3A24.2A67.3A$3.A11.2A35.2A45.A$15.A36.A$16.3A34.3A$18.A
36.A!
Code: Select all
x = 22, y = 21, rule = LifeHistory
19.A$17.3A$A15.A$3A13.2A$3.A$2.2A16.2A$20.2A6$.A$.A.A$.3A$3.A2$15.2A$
15.A$16.3A$18.A!
Code: Select all
x = 24, y = 17, rule = LifeHistory
A$3A$3.A$2.2A6$20.2A$.A18.A.A$.A.A18.A$.3A18.2A$3.A11.2A$15.A$16.3A$
18.A!
Code: Select all
x = 26, y = 11, rule = LifeHistory
24.2A$17.A.A4.2A$18.2A$2.2A14.A$3.A$3A15.2C$A17.2C3$6.2A$6.2A!
Code: Select all
x = 19, y = 19, rule = LifeHistory
.2A$B2AB$5B$.5B$.6B7.2B$2.6B5.3B$3.15B$3.16B$3.16B$3.16B$3.16B$2.5B3C
8B$2.5BCBC7B$3.3BC2BC6B$3.3B2C8B$2.14B$3.13B$4.5B.5B$7.B3.B!
Code: Select all
x = 8, y = 9, rule = LifeHistory
5.2A$4.A2.A$5.2A$.A.A$A2.A$A2.2A$.A$2A$A!
Code: Select all
x = 12, y = 5, rule = Life
2b2o2b2obo$2bo2b2o2b2o$ob2o2b2obo$3ob2ob2o2bo$2ob2ob6o!
Code: Select all
x = 5, y = 5, rule = b3/s23
2obo$o$2o$ob3o$b4o!
Leads to a one-glider reduction (and increase in clearance!) of the eater-head to eater-head-siamese-snake component in Niemiec's database:gmc_nxtman wrote:Whatever this is:
Code: Select all
x = 26, y = 11, rule = LifeHistory 24.2A$17.A.A4.2A$18.2A$2.2A14.A$3.A$3A15.2C$A17.2C3$6.2A$6.2A!
Code: Select all
x = 73, y = 34, rule = B3/S23
14b2o$15bo22bo$15bobo19bo$16b2o19b3o4$67bo$68b2o$67b2o$71bo$70bo$61b2o
7b3o$62bo$62bobo$63b2o3bo$68bobo$14bo4bo48b2o$14b2ob2o$13bobo2b2o48b2o
$67bobo$69bo$63b2o$64b2o$63bo$69b2o$68b2o$23bo46bo$22b2o$22bobo2$2o$b
2o$o!
Reduced:BlinkerSpawn wrote:Leads to a one-glider reduction (and increase in clearance!) of the eater-head to eater-head-siamese-snake component in Niemiec's database:gmc_nxtman wrote:Whatever this is:
Code: Select all
x = 26, y = 11, rule = LifeHistory 24.2A$17.A.A4.2A$18.2A$2.2A14.A$3.A$3A15.2C$A17.2C3$6.2A$6.2A!
For example, the old method couldn't work on moose antlers.Code: Select all
x = 73, y = 34, rule = B3/S23 14b2o$15bo22bo$15bobo19bo$16b2o19b3o4$67bo$68b2o$67b2o$71bo$70bo$61b2o 7b3o$62bo$62bobo$63b2o3bo$68bobo$14bo4bo48b2o$14b2ob2o$13bobo2b2o48b2o $67bobo$69bo$63b2o$64b2o$63bo$69b2o$68b2o$23bo46bo$22b2o$22bobo2$2o$b 2o$o!
Code: Select all
x = 21, y = 30, rule = B3/S23
10b2o$11bo$11bobo$12b2o14$10bo4bo$10b2ob2o$9bobo2b2o8$2o17bo$b2o15b2o$
o17bobo!
Very nice! Thanks guys. (Unfortunately, whenever new converts like this show up, it takes me a long time to update the database, because they can have repercussions on many syntheses, sometimes even hundreds.)AbhpzTa wrote:Reduced: ...BlinkerSpawn wrote:Leads to a one-glider reduction (and increase in clearance!) of the eater-head to eater-head-siamese-snake component in Niemiec's database: ... For example, the old method couldn't work on moose antlers.gmc_nxtman wrote:Whatever this is: ...
11G:gmc_nxtman wrote:Almost a synthesis of boats siamese fumarole:
Code: Select all
x = 11, y = 26, rule = LifeHistory .A$2.A$3A$4.A$4.A.A$4.2A4$9.2A$8.2A$2.2A6.A$.A2.A$.A2.A$2.2A6.A$8.2A$ 9.2A4$4.2A$4.A.A$4.A$3A$2.A$.A!
Code: Select all
x = 18, y = 26, rule = B3/S23
bo$2bo$3o$4bo$4bobo$4b2o4$9b2o$8b2o$2b2o6bo4bo$bo2bo10bobo$bo2bo10b2o$
2b2o8b2o$8bo3bobo$7bobo2bo$7b2o3$4b2o$4bobo$4bo$3o$2bo$bo!
Code: Select all
x = 29, y = 12, rule = LifeHistory
24.2A$24.2A$.A$2.2A$3.2A$5.A2.2C$5A3.2C$3.A$25.2A$25.A.A$27.A$27.2A!
9G:BlinkerSpawn wrote:11G:gmc_nxtman wrote:Almost a synthesis of boats siamese fumarole:
Code: Select all
x = 11, y = 26, rule = LifeHistory .A$2.A$3A$4.A$4.A.A$4.2A4$9.2A$8.2A$2.2A6.A$.A2.A$.A2.A$2.2A6.A$8.2A$ 9.2A4$4.2A$4.A.A$4.A$3A$2.A$.A!
Code: Select all
x = 18, y = 26, rule = B3/S23 bo$2bo$3o$4bo$4bobo$4b2o4$9b2o$8b2o$2b2o6bo4bo$bo2bo10bobo$bo2bo10b2o$ 2b2o8b2o$8bo3bobo$7bobo2bo$7b2o3$4b2o$4bobo$4bo$3o$2bo$bo!
Code: Select all
x = 48, y = 49, rule = B3/S23
40bobo$40b2o$41bo3$29bobo$29b2o$30bo6bo$35b2o$4bo31b2o$5bo$3b3o20$40b
2o$40bobo$b2o37bo$obo$2bo4$39b3o$39bo$40bo4b3o$45bo$46bo3$8bo$8b2o$7bo
bo!
Code: Select all
x = 16, y = 39, rule = LifeHistory
14.2A$14.2A13$4.2A$5.A$5.A.A$6.2A3$A$3A$3.A$2.2A7$.A$.A.A$.3A$3.A2$
10.2A$11.A$8.3A$8.A!
Code: Select all
x = 32, y = 22, rule = LifeHistory
2A18.A$.A16.3A$.A.A13.A$2.2A13.2A5$20.2A$20.2A$2.A$2.A.A$2.3A$4.A$30.
2A$30.A$28.A.A$28.2A3$5.2A$5.2A!
Code: Select all
x = 30, y = 39, rule = LifeHistory
14.2A$14.A.A$15.A12.2A$28.A$26.A.A$26.2A6$2A$.A$.A.A$2.2A$26.2A$26.A$
27.3A$29.A3$2.E$2.E.E$2.3E$4.E5$6.A$5.A.A$6.A$19.2A$19.2A2$8.2A$7.A.A
$7.A$6.2A!
Code: Select all
x = 11, y = 11, rule = B3/S23
4bobo$bobobobobo$2b7o$b4ob4o$ob3ob3obo$b2o2bo2b2o$ob3ob3obo$b4ob4o$2b
7o$bobobobobo$4bobo!
Code: Select all
????X.X????
?X.X.X.X.X?
?.XXXXXXX.?
?XXXX.XXXX?
X.XXX.XXX.X
.XX..X..XX.
X.XXX.XXX.X
?XXXX.XXXX?
?.XXXXXXX.?
?X.X.X.X.X?
????X.X????
Code: Select all
x = 8, y = 12, rule = LifeHistory
.6A$A5.A$6.A$A4.A$2.2A2$6.A$4.3A$3.A$2.A.A$2.A2.A.A$.2A3.2A!
Code: Select all
x = 32, y = 8, rule = LifeHistory
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.A$2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A5$4.
2A7.2A7.2A$4.2A7.2A7.2A!
What is the program you used to verify this orphan, and others like it? I'm interested in knowing.mtve wrote:D8-symmetric Garden-of-Eden, bounding box is 11x11, orphan size is 93, number of on-cells is 65.orphan is with corners cut off:Code: Select all
x = 11, y = 11, rule = B3/S23 4bobo$bobobobobo$2b7o$b4ob4o$ob3ob3obo$b2o2bo2b2o$ob3ob3obo$b4ob4o$2b 7o$bobobobobo$4bobo!
it's worse then current record of orphan size by one (Garden_of_Eden_6 is 92).Code: Select all
????X.X???? ?X.X.X.X.X? ?.XXXXXXX.? ?XXXX.XXXX? X.XXX.XXX.X .XX..X..XX. X.XXX.XXX.X ?XXXX.XXXX? ?.XXXXXXX.? ?X.X.X.X.X? ????X.X????
it's some custom made bruteforcer with backtracking and some optimizations, a bit too dirty to publish it as is.FractalFusion wrote:What is the program you used to verify this orphan, and others like it? I'm interested in knowing.
yep, seen it, thought it's too old.FractalFusion wrote:By the way, I think either of these two threads is more suitable for posting things about Gardens of Eden or orphans
Code: Select all
x = 21, y = 29, rule = B3/S23
$8bo$7bobo$7bobo9bo$8bo3b2o4bobo$12b2o4bobo$19bo4$11b2o$11b2o2$4b2o$3b
obo$5bo6$6b2o$6b2o!
Code: Select all
x = 25, y = 9, rule = B3/S23
6b2o$ob2obobo$2obobo$4b2o$22bo$20bo3bo$b2o16bo$b2o16bo4bo$19b5o!
If you go to the paper linked to from the Garden of Eden 6 wiki page, this orphan appears as one of their almost-record results. The paper was wrotten three years ago, so this GoE is around that old,mtve wrote:D8-symmetric Garden-of-Eden, bounding box is 11x11, orphan size is 93, number of on-cells is 65.orphan is with corners cut off:Code: Select all
x = 11, y = 11, rule = B3/S23 4bobo$bobobobobo$2b7o$b4ob4o$ob3ob3obo$b2o2bo2b2o$ob3ob3obo$b4ob4o$2b 7o$bobobobobo$4bobo!
it's worse then current record of orphan size by one (Garden_of_Eden_6 is 92).Code: Select all
????X.X???? ?X.X.X.X.X? ?.XXXXXXX.? ?XXXX.XXXX? X.XXX.XXX.X .XX..X..XX. X.XXX.XXX.X ?XXXX.XXXX? ?.XXXXXXX.? ?X.X.X.X.X? ????X.X????
Code: Select all
x = 19, y = 19, rule = B3/S23
5b2o3b2o$5b2o3b2o$2o$bo$bobo13b2o$2b2o13bo$15bobo$15b2o$9bobo$10b2o$
10bo$15b2o$9b2o4bobo$9b2o6bo$17b2o3$10b2o$10b2o!
Code: Select all
x = 7, y = 5, rule = B3/S23
bo5b$o6b$3ob3o$4bo2b$5bob!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Hdjensofjfnen wrote:R-pentomino synthesis:
Code: Select all
x = 7, y = 5, rule = B3/S23 bo5b$o6b$3ob3o$4bo2b$5bob!
argh, "what an impact from the classics", i totally miss this although i was in fact inspired by that paper. thank you very much for pointing this out, useless discovery indeed!BlinkerSpawn wrote:If you go to the paper linked to from the Garden of Eden 6 wiki page, this orphan appears as one of their almost-record results. The paper was wrotten three years ago, so this GoE is around that old,
Code: Select all
#C Converts a table to a 15-cell component.
x = 26, y = 16, rule = B3/S23
6bo$2b3o$o3bo2bo3b2o$bo3bo8bo$4bo7bo2bo$7bo2b3obo$bo2bob2o$obo4bo4bo$
6bob3obo$2o2bobo2bo3bo$o5bobo$8bo3bob2o5b2ob2o$bobo5bob2obo7bobo$bo3bo
bo14bobo$o8b2o2bo7b2ob2o$ob2o7bo!
Code: Select all
x = 26, y = 16, rule = B3/S23
3bo6bo$12bo$bo13bo$ob2o6bo4bo$2bo2bobobobo2b2o$obo3bo8bo$3o3bo8bo$3bo
2b2obo$2bob2o2b2o5bo$b2o5bo$4bo2bo5bobo$5bo3b2obo2bo5b2ob2o$2bo6bobo2b
o7bobo$5obo5b2o8bobo$4bo2bo6bo6b2ob2o$3bo2bo3bobo!
Code: Select all
x = 19, y = 14, rule = B3/S23
14bo$13bobo$13bobo$12b2ob2o$11bo2bo2bo$2b3o5bobobobobo$2o2bo6bobobobo$
o2b2o8bobo$3o10bo2bo$14b2o3$13b2o$13b2o!
Code: Select all
x = 23, y = 27, rule = LifeHistory
6.A$5.A.A$5.A.A$6.A8$C18.2A$C.C16.A.A$3C18.A$2.C18.2A4$18.2A$17.A.A$
18.A3$9.2A$10.A$7.3A$7.A!
Code: Select all
x = 19, y = 18, rule = LifeHistory
.A$.3A$4.A$3.2A4$8.A3.2A$9.2A.2A$8.2A$15.2A$15.A.A$3.A.2A10.A$.3A.A
11.2A$A4.A.A$A.A.A.A.A$.2A.A2.A$5.2A!
Code: Select all
x = 43, y = 7, rule = B3/S23
3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o3$2b3ob3ob3ob3ob3ob3ob3ob3ob3ob3o3$3ob
3ob3ob3ob3ob3ob3ob3ob3ob3ob3o!
Code: Select all
x = 66, y = 28, rule = B3/S23
21b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o3$19b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob
3ob3o3$21b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o19$b2o$obo$2bo!
First one is incorrect initial state, it dies. Second one's OK.muzik wrote:Multiple blinkers fuse to become large still life