## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

### Re: Soup search results

Apple Bottom wrote:
A for awesome wrote:It's a variant of these two.

Excellent, thanks. Do those have a name?

Not as far as I know.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

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### Re: Soup search results

Four-fold variant of 38P11.1 in D8_1:

x = 31, y = 31, rule = B3/S23oobboobbbobbobbbbbobbobbboobboo$oobobbobbbobooobooobobbbobboboo$bbooooboobbbooooooobbbooboooobb$booobbbboooooobbboooooobbbbooob$obobobboooobbobobobboooobbobobo$obobbbobbooboboooboboobbobbbobo$bobbbobboobooobbboooboobbobbbob$bbobobbbooobobobobobooobbbobobb$bboooboooooobobbboboooooobooobb$obboooooobbbbbbbbbbbbboooooobbo$boboooboobbbobbbbbobbboobooobob$bbbobbobobbobbooobbobbobobbobbb$oooobooobbobobobobobobboooboooo$boooobobobbbbbooobbbbboboboooob$boobbobobbbooooooooobbbobobboob$bboboobbbbbobooooobobbbbboobobb$boobbobobbbooooooooobbbobobboob$boooobobobbbbbooobbbbboboboooob$oooobooobbobobobobobobboooboooo$bbbobbobobbobbooobbobbobobbobbb$boboooboobbbobbbbbobbboobooobob$obboooooobbbbbbbbbbbbboooooobbo$bboooboooooobobbboboooooobooobb$bbobobbbooobobobobobooobbbobobb$bobbbobboobooobbboooboobbobbbob$obobbbobbooboboooboboobbobbbobo$obobobboooobbobobobboooobbobobo$booobbbboooooobbboooooobbbbooob$bbooooboobbbooooooobbbooboooobb$oobobbobbbobooobooobobbbobboboo$oobboobbbobbobbbbbobbobbboobboo!
If you speak, your speech must be better than your silence would have been. — Arabian proverb

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Apple Bottom

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### Re: Soup search results

7 glider synthesis of 22P2 from this soup:
https://catagolue.appspot.com/hashsoup/C1/n_hHXCDC7czxtU49520907/b3s23

x = 18, y = 27, rule = B3/S2317bo$15b2o$6bo9b2o$7b2o$6b2o$10bo$10bobo$10b2o4$bo$2bo$3o7$2b2o$3b2o8b2o$2bo10bobo$13bo$9b3o$11bo$10bo! I believe this beats the previous best of 10 gliders (correct me if I'm wrong). Things to work on: • Work on the snowflakes orthogonoid Goldtiger997 Posts: 482 Joined: June 21st, 2016, 8:00 am Location: 11.329903°N 142.199305°E ### Re: Soup search results Goldtiger997 wrote:7 glider synthesis of 22P2 from this soup: ... I believe this beats the previous best of 10 gliders (correct me if I'm wrong). Nice. Unfortunately, it's not optimal. On 2014-03-03, Extrementhusiast posted this 5-glider synthesis. I guess I hadn't update my database to include it when I updated my site last year, but it is in there now. x = 31, y = 19, rule = B3/S23bbo$obo$boo$14bo$12boo$13boo3$24boobo$23bobob3o$bo21bo6bo$bboo20b5obo$boo26bo$26bo$26boo$boo$bboo5boo$bo6boo$10bo! mniemiec Posts: 971 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results BTW, Calcyman found a fourth natural Coe ship a few days ago. Furthermore, the C1 census now has more than 100,000 distinct objects. If you speak, your speech must be better than your silence would have been. — Arabian proverb Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_ Proud member of the Pattern Raiders! Apple Bottom Posts: 1016 Joined: July 27th, 2015, 2:06 pm ### Re: Soup search results Apple Bottom wrote:BTW, Calcyman found a fourth natural Coe ship a few days ago. Furthermore, the C1 census now has more than 100,000 distinct objects. I guess we can officially count the Coe ship as the fifth most common naturally occuring spaceship if nontrivial flotillae aren't counted as single spaceships. The thing that confuses me: why haven't other microscopic c/2 ships such as sidecar and 31P8H4V0 appeared on the scene yet? Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! muzik Posts: 3217 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Soup search results I never realized this was a viable LWSS-insertion reaction (modified from aforementioned soup): x = 6, y = 5, rule = B3/S234bo$3b3o$3b3o$2o2bo$2o! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1819 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Soup search results Here is an 8 glider synthesis of why not x = 45, y = 31, rule = B3/S2313bo6bo$11bobo4b2o$12b2o5b2o$22b3o$22bo$23bo3$b2o$obo6b2o$2bo7b2o5b3o$9bo7bo$18bo$14b3o$16bo$15bo13$43bo$42b2o$42bobo! I've checked the wiki, mniemiec's database, and the forums, and the best I could find was 24 gliders. If I am right, then this is a very large improvement. (but correct me if I'm wrong.) Things to work on: • Work on the snowflakes orthogonoid Goldtiger997 Posts: 482 Joined: June 21st, 2016, 8:00 am Location: 11.329903°N 142.199305°E ### Re: Soup search results Goldtiger997 wrote:Here is an 8 glider synthesis of why not ... I've checked the wiki, mniemiec's database, and the forums, and the best I could find was 24 gliders. If I am right, then this is a very large improvement. (but correct me if I'm wrong.) Actually, Chris Cain found a 9-glider synthesis on 2015-01-12, but yours still beats that. Congratulations! EDIT: This also improves two related synthesis in my database by 1: the 16-bit cis dual griddle with a tub at both ends, and the 18-bit why not w/tail. mniemiec Posts: 971 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results What is the best synthesis for odd keys? I have found an 10 glider synthesis. x = 68, y = 46, rule = B3/S2360bo$59bo$59b3o5$65bo$65bobo$65b2o2$bo$2bo$3o5$20bobo$21b2o25bo$21bo26bobo$48b2o5$61bo$61bobo$61b2o3$26bo$24bobo$25b2o3$28bo4bo$29bob2o$27b3o2b2o5$11b2o$12b2o$11bo! The cleanup is not very efficient so it can probably be reduced to 8 gliders Things to work on: • Work on the snowflakes orthogonoid Goldtiger997 Posts: 482 Joined: June 21st, 2016, 8:00 am Location: 11.329903°N 142.199305°E ### Re: Soup search results Goldtiger997 wrote:What is the best synthesis for odd keys? I have found an 10 glider synthesis. ... The cleanup is not very efficient so it can probably be reduced to 8 gliders What is the best synthesis? The one you just posted. Congratulations! The previous best that I know of was a 20-glider one that was (I think) developed by Stephen Silver, with a minor improvement by me, but unfortunately, it's from before I started recording dates on everything. I tried to find a 2-glider cleanup, but was unable to find one. Some more methodical searching might do so. EDIT: This also improves 4 20-bit oscillators (i.e. adding a tail to one of the tubs in one of 4 ways). mniemiec Posts: 971 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results mniemiec wrote:I tried to find a 2-glider cleanup, but was unable to find one. Some more methodical searching might do so. Two gliders isn't terribly difficult -- a little random exploring with the Seeds of Destruction turned this up pretty quick: #C 9-glider recipe for odd keysx = 91, y = 90, rule = B3/S23bo$2bo$3o5$20bobo$21b2o25bo$21bo26bobo$48b2o10$26bo$24bobo$25b2o3$28bo4bo$29bob2o$27b3o2b2o5$11b2o$12b2o$11bo27$55b3o$55bo$56bo24$88b3o$88bo$89bo!

EDIT: I'm sure there are lots of other two-glider solutions. A quick script search didn't turn up any single gliders that could manage all that cleanup. I could barely possibly have gotten one or two of the ranges wrong, but I doubt there are any magical cleanups in any remaining corners that I didn't check.

dvgrn
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### Re: Soup search results

The following soup: http://catagolue.appspot.com/hashsoup/C1/m_VCuivF4kQMhB54709/b3s23 leads to the following partial cuphook synthesis. (I could get most of the pieces together, but not all at once. After a few hours of beating my head against the wall, I'll leave it for somebody else):
x = 39, y = 14, rule = B3/S2313bo$12bobo$12bobo$13bo$34boo$15b3o15bobo$14bo18bo$5booboo4b3o13boobobbo$5booboo20boobobobo$7bo24boobobbo$12boo19bobboo$boo9boo17bobo$obo28boo$bbo! mniemiec Posts: 971 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results mniemiec wrote:The following soup: http://catagolue.appspot.com/hashsoup/C1/m_VCuivF4kQMhB54709/b3s23 leads to the following partial cuphook synthesis. In 10 gliders: x = 34, y = 30, rule = B3/S2310bobo$11b2o$11bo$24bobo$24b2o$9bo15bo$10b2o$9b2o2$17bo$18bo$16b3o$29bo3bo$27bobob2o$28b2o2b2o3$18bo$17b2o$17bobo5$12b2o$b2o10b2o$obo9bo$2bo23b2o$25b2o$27bo! chris_c Posts: 870 Joined: June 28th, 2014, 7:15 am ### Re: Soup search results Kazyan wrote:That p16 is sparkier than the 4th of July fireworks a few hours ago. Congrats to Rich Holmes! Certainly, that can be put to use. EDIT: And, as its first application, a reduction of the p48 gun: x = 47, y = 43, rule = B3/S2317b2o11b2o14bo$16bo2bo9bo2bo$16bobo3b2ob2o3bobo$14b2o2bobo7bobo2b2o$15bobobo4bo4bobobo$14bo2b2o2b7o2b2o2bo$14b2o5bobobobo5b2o$23bobo$5bo2b2o9b3o5b3o$4bobo2bo2bo5bobobo3bobobo$4bob2obobobo4b2o2b5o2b2o$3b2obo2bobo2bo$3bo2bob2o2bo$4b3obobo3b3o$6b2obo5b2o$2bobo2bobo3bo2bo6bo$2b2o2b2obob2o2b3o4bobo15b2o$8b2obo3b2o4bo3bo13bo2bo$2b5o4bo10bobo17b2o$bo4bob3o12bo4b2o6bo5b3o$bob2obobo6b2o11bobo4bobo3bo2bo$2obo2bo6b4o13bo5b2o3b3o$bobobobo5b2o2bo8bo3b2o$bobob2obo2bo7b3o5bo8b2o3b3o$2ob2o2b2o3b4o9b3o7bobo3bo2bo$3bo2b3o2bo2b2o3bobo14bo5b3o$3bobob2o5bo5bo21b2o$2b2obo2b2obo2bo24bo2bo$4bo3b2o2bo2bo16bo7b2o$4bobo7bo18bo$3b2ob2o10b3o10b3o$16b7o$9b2o2bo2b2obob2o2bo2b2o$9bo4b4o3b4o4bo$10b4o11b4o$14b2o7b2o$10b5obo2bo2bob5o$9bo6b7o6bo$10b3obo9bob3o$12b2obob2ob2obob2o$14b2obo3bob2o19bo$14bo2bo3bo2bo20bo$15b2o5b2o19b3o! Rich's p16 properties much richer. Since it possess powerful Sparks, it could build advanced oscillators: x = 117, y = 110, rule = B3/S2314b2o28b2o28b2o28b2o$13bo2bo26bo2bo25b2obo26b2obo$12b2o28b2o27bo2bo26bo2bo$11b3o5bo21b3o5bo21bo2bo4bo21bo2bo4bo$11bo2bo3bobo20bo2bo3bobo20bo2bo3bobo20bo2bo3bobo$12b3o3b2o22b3o3b2o22b3o3b2o22b3o3b2o2$12b3o3b2o22b3o3b2o22b3o3b2o22b3o3b2o$11bo2bo3bobo20bo2bo3bobo20bo2bo3bobo20bo2bo3bobo$11b3o5bo21b3o5bo21bo2bo4bo21bo2bo4bo$12b2o28b2o27bo2bo26bo2bo$13bo2bo26bo2bo25b2obo26b2obo$14b2o28b2o28b2o28b2o2$38b2o$10b2o25bo2bo56b2o$9bo2bo27b2o27b2o25bo2bo$12b2o20bo5b3o25bo2bo27b2o$6bo5b3o18bobo3bo2bo28b2o20bo5b3o$5bobo3bo2bo19b2o3b3o23bo5b3o18bobo3bo2bo$6b2o3b3o50bobo3bo2bo19b2o3b3o$34b2o3b3o23b2o3b3o$6b2o3b3o19bobo3bo2bo50b2o3b3o$5bobo3bo2bo19bo5b3o22b2o3b3o19bobo3bo2bo$6bo5b3o25b2o22bobo3bo2bo19bo5b3o$12b2o23bo2bo24bo5b3o25b2o$9bo2bo25b2o31b2o23bo2bo$10b2o56bo2bo25b2o$69b2o14$11b3o28b3o$10b2obo27b2obo29bo35bo$9bo2b2o26bo2b2o27b2obo32b2obo$8b6o3bo21b6o3bo23bo3bo31bo3bo$9bo2b2o2bobo21bo2b2o2bobo20bo5bo29bo5bo$10b3o3b2o23b3o3b2o21bo5bo2bo26bo5bo2bo$70bo7bobo25bo7bobo$10b3o3b2o23b3o3b2o23b4o2b2o28b4o2b2o$9bo2b2o2bobo21bo2b2o2bobo$8b6o3bo21b6o3bo23b4o2b2o28b4o2b2o$9bo2b2o26bo2b2o25bo7bobo25bo7bobo$10b2obo27b2obo25bo5bo2bo26bo5bo2bo$11b3o28b3o25bo5bo29bo5bo$72bo3bo31bo3bo$36b2o34b2obo32b2obo$6b2o27bo2bo35bo27b2o6bo$5bo2bo29b2o27b2o32bo2bo$8b2o22bo5b3o25bo2bo34b2o$2bo5b3o20bobo3bo2bo28b2o27bo5b3o$bobo3bo2bo21b2o3b3o23bo5b3o25bobo3bo2bo$2b2o3b3o52bobo3bo2bo26b2o3b3o$32b2o3b3o23b2o3b3o$2b2o3b3o21bobo3bo2bo57b2o3b3o$bobo3bo2bo21bo5b3o22b2o3b3o26bobo3bo2bo$2bo5b3o27b2o22bobo3bo2bo26bo5b3o$8b2o25bo2bo24bo5b3o32b2o$5bo2bo27b2o31b2o30bo2bo$6b2o58bo2bo32b2o$67b2o14$13bo3bo18bo3bo$12bobobobo16bobobobo$13b2ob2o18b2ob2o2$10bo9bo12bo9bo$9bo11bo10bo11bo$9bo3b2ob2o3bo10bo3b2ob2o3bo$10b3obobob3o12b3obobob3o$11b2obobob2o14b2obobob2o$12b2o3b2o16b2o3b2o3$5b2o$4bo2bo29b2o$7b2o27bo2bo$bo5b3o27bo2bo$obo3bo2bo23bo6bo$b2o3b3o23bobo3bo2bo$33b2o3b3o$b2o3b3o$obo3bo2bo23b2o3b3o$bo5b3o22bobo3bo2bo$7b2o24bo6bo$4bo2bo29bo2bo$5b2o29bo2bo$37b2o! Since these Sparks on all sides of you can collect wicks and rings: x = 118, y = 64, rule = B3/S234bo3bo25bo3bo25bo3bo25bo3bo$3bobobobo23bobobobo23bobobobo23bobobobo$4b2ob2o25b2ob2o25b2ob2o25b2ob2o2$bo9bo19bo9bo19bo9bo19bo9bo$obo7bobo17bobo7bobo17bobo7bobo17bobo7bobo$o3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo$bo3bobo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o$2b2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo3bo$4bo3bo6bo3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo6bo3b2ob2o3bo$15bobo7bobo17bobo7bobo17bobo7bobo17bobo7bobo$16bo9bo19bo9bo19bo9bo19bo9bo2$19b2ob2o25b2ob2o25b2ob2o25b2ob2o$18bobobobo23bobobobo23bobobobo23bobobobo$19bo3bo25bo3bo25bo3bo25bo3bo15$14bo3bo$13bobobobo$14b2ob2o2$11bo9bo$10bo11bo$10bo3b2ob2o3bo$11b3obobob3o$12b2obobob2o$13b2o3b2o8b2o$27bo2bo$26b2o$6b2o17b3o5bo$5bo2bo16bo2bo3bobo$8b2o16b3o3b2o$2bo5b3o$bobo3bo2bo15b3o3b2o$2b2o3b3o15bo2bo3bobo$25b3o5bo$2b2o3b3o16b2o$bobo3bo2bo16bo2bo$2bo5b3o17b2o$8b2o$5bo2bo$6b2o8b2o3b2o$15b2obobob2o$14b3obobob3o$13bo3b2ob2o3bo$13bo11bo$14bo9bo2$17b2ob2o$16bobobobo$17bo3bo!

Bob Shemyakin
BobShemyakin

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### Re: Soup search results

Calcyman's passed the mark of 100 trillion objects contributed to the B3/S23/C1 census earlier today (right now it's 100,225,717,278,012). Congratulations!

There really should be a badge for this, say Hepta-Hecto or so.

(Remember when bwbigmac had 80+% of the pie chart?)
If you speak, your speech must be better than your silence would have been. — Arabian proverb

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

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Apple Bottom

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### Re: Soup search results

That would be nice. If impossibly hard.

andyetwestilldonthaveanaturalloaferortinyc18ship
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

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Location: Scotland

### Re: Soup search results

Apple Bottom wrote:(Remember when bwbigmac had 80+% of the pie chart?)

Back when the college I was in didn't care that I monopolized their lab's down time.. Too bad apgnano/mera weren't available then. I was only running the golly python script, meaning I was about an order of magnitude less efficient, at least in time. Not sure in power. Also I'm not sure if I would have been told to stop if the power use was substantially higher.

muzik wrote:andyetwestilldonthaveanaturalloaferortinyc18ship

If a c/18 ship ever shows up from apgsearch I will give 50 USD to its discoverer. I feel extremely safe that it won't though.

honestly I just wanted to be part of the small text party
Physics: sophistication from simplicity.

biggiemac

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### Re: Soup search results

I really want to raid an e-waste dump for old computers and pump out a healthy amount of soups, but my family probably wouldn't allow those inside the house and I'm probably too lazy to even do that anyway
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

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Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Soup search results

Here is a 14 glider synthesis of monogram

x = 15, y = 27, rule = B3/S238bo$2bo5bobo$obo5b2o$b2o$7bo$5bobo$6b2o5$12b3o$3b3o2$9b3o$3o5$7b2o$7bobo$7bo$12b2o$5b2o5bobo$4bobo5bo$6bo! If I am correct (which I'm probably not given my past experiences with thinking I've found the previous best), this beats the previous best of 15 gliders Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences. x = 73, y = 48, rule = B3/S232bo$obo$b2o16$66bobo$66b2o$67bo$70b2o$70bobo$70bo12$50bo$50bobo$50b2o$53b2o$53bobo$53bo$39bobo$39b2o$40bo$42b2o$37bo4bobo$37b2o3bo$36bobo!

x = 37, y = 34, rule = B3/S2310bo$9bo$9b3o$6bo$7b2o$6b2o7bo3bo$13bobob2o$14b2o2b2o2$11b3o$3bo9bo$2bo9bo$2b3o$18bo$b2o15bobo$obo15b2o$2bo3$6b3o$8bo$7bo8b2o$9b3o3b2o$9bo7bo$10bo$35bo$34bo$34b3o4$35b2o$34bobo$36bo! I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can... Things to work on: • Work on the snowflakes orthogonoid Goldtiger997 Posts: 482 Joined: June 21st, 2016, 8:00 am Location: 11.329903°N 142.199305°E ### Re: Soup search results Goldtiger997 wrote:Here is a 14 glider synthesis of monogram ... This is a nice, simple synthesis. It might be reducible to 13 or 12 gliders, if anyone has a 3-glider synthesis of a pair of blinkers; unfortunately, none of the ones I have makes 2 blinkers with the right separation. On 2015-01-18, Matthias Merzenich posted this 12-glider synthesis: x = 118, y = 45, rule = B3/S2331bobo$32boo31bo$32bo31bo$64b3o$53bo$54bo$52b3o7$49bo21boo3boo13boo3boo13boo3boo$44bobbobo4bo17bobobo15bobobo8bo6bobobo$42bobo3boo4bobo15booboo15booboo7bo7booboo$43boo9boo16bobobo15bobobo7b3o5bobobo$71boo3boo3boo8boo3boo3boo8boo3boo$81boo18boo$57boo$40boo15bobo$5bo33bobo15bo$3bobo19boo14bo3boo$4boo19boo18boo$boo$obo$bbo16$66boo$65boo$67bo!
mniemiec

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### Re: Soup search results

Goldtiger997 wrote:Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.

x = 73, y = 48, rule = B3/S232bo$obo$b2o16$66bobo$66b2o$67bo$70b2o$70bobo$70bo12$50bo$50bobo$50b2o$53b2o$53bobo$53bo$39bobo$39b2o$40bo$42b2o$37bo4bobo$37b2o3bo$36bobo! <snip> I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can... replacing the Pi with a suitable B + G is a lot cleaner x = 31, y = 17, rule = B3/S2321bo$22b2o$21b2o$27b3o$27bo$28bo2$obo$b2o25b3o$bo26bo$16b2o11bo$16b2o3$6bo$5bobo$6bo!
wildmyron

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Joined: August 9th, 2013, 12:45 am

### Re: Soup search results

Goldtiger997 wrote:Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.

rle

rle

I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can...

(EDIT: Missed wildmyron's post)
And for the other, 5 glider's isn't too bad:
x = 98, y = 81, rule = B3/S2341bobo$41b2o$42bo14$67bo$66bo$66b3o$10bo52b2o$9bo53b2o$9b3o$6bo$7b2o$6b2o7bo3bo$13bobob2o$14b2o2b2o$60b2o$11b3o45bobo$3bo9bo45bo$2bo9bo44b3o$2b3o51bo5bo$18bo37bob5o$b2o15bobo36bo$obo15b2o38b2ob2o$2bo56bobo11bo$59bobo10bo$56b2obobob2o7b3o$6b3o47bo2bobo2bo3b3o$8bo48b2o3b2o$7bo8b2o$9b3o3b2o$9bo7bo$10bo$35bo60bo$34bo60bo$34b3o58b3o$92b2o$92b2o2$35b2o$34bobo$36bo26$41b2o$40b2o$42bo! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1819 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Soup search results mniemiec wrote:On 2015-01-18, Matthias Merzenich posted this 12-glider synthesis It was actually posted by Ivan Fomichev on October 18, 2015. -Matthias Merzenich Sokwe Moderator Posts: 1386 Joined: July 9th, 2009, 2:44 pm ### Re: Soup search results BlinkerSpawn wrote: Goldtiger997 wrote:Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences. rle rle I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can... (EDIT: Missed wildmyron's post) And for the other, 5 glider's isn't too bad: x = 98, y = 81, rule = B3/S2341bobo$41b2o$42bo14$67bo$66bo$66b3o$10bo52b2o$9bo53b2o$9b3o$6bo$7b2o$6b2o7bo3bo$13bobob2o$14b2o2b2o$60b2o$11b3o45bobo$3bo9bo45bo$2bo9bo44b3o$2b3o51bo5bo$18bo37bob5o$b2o15bobo36bo$obo15b2o38b2ob2o$2bo56bobo11bo$59bobo10bo$56b2obobob2o7b3o$6b3o47bo2bobo2bo3b3o$8bo48b2o3b2o$7bo8b2o$9b3o3b2o$9bo7bo$10bo$35bo60bo$34bo60bo$34b3o58b3o$92b2o$92b2o2$35b2o$34bobo$36bo26$41b2o$40b2o$42bo!

In my database this 39SL synthesized from 16G:
x = 179, y = 42, rule = B3/S232bo$obo$b2o94bo$10bo86bobo$10bobo84b2o$10b2o$70b2o$69bo2bo$70b2o23b2o$94b2o$96bo4$138bo$138bobo$138b2o$135b2o$135b2o16b2o$15bo3bo97b2o4b2o28b2o12b2o4b2o$16b2obobo59bo34bobo3bo2bo40bobo3bo2bo$15b2o2b2o59bobo33bo4bobobo30b2o8bo4bobobo$81bo2b2o31b5obob3o24b2o2bobo8b5obob3o$21b3o60bobo36bo4bo23b2o2bo16bo4bo$21bo62bo32b5obo3b2o38b5obo3b2o$22bo54b2o37bo4bob2o41bo4bob2o$76bobo37bobo47bobo$13b2o61b2o39b2o48b2o$14b2ob3o122b2o$13bo3bo124b2o$18bo126b2o$145bobo$16b2o127bo$15bobo$17bo3$98b2o$97b2o$52b2o45bo$51bobo$53bo!

Bob Shemyakin
BobShemyakin

Posts: 211
Joined: June 15th, 2014, 6:24 am

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