For discussion of other cellular automata.
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Saka
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by Saka » January 6th, 2017, 3:35 am
c/35 (3c/105)
Code: Select all
x = 5, y = 4, rule = B2-a3-a4i5a/S123ir
bobo$obobo$o3bo$b3o!
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Saka
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by Saka » January 6th, 2017, 4:55 am
2c/13
Code: Select all
x = 5, y = 4, rule = B2-a3-ai45a/S1c2-i3
bobo$o3bo$o3bo$b3o!
c/12(2c/24)
Code: Select all
x = 2, y = 3, rule = B2-a3-ai5a6ai/S1e23-ai
bo$o$bo!
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Gamedziner
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by Gamedziner » January 6th, 2017, 8:26 am
Saka wrote:c/35 (3c/105)
Code: Select all
x = 5, y = 4, rule = B2-a3-a4i5a/S123ir
bobo$obobo$o3bo$b3o!
Oh wow. That's the biggest spark I think I've EVER seen.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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toroidalet
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by toroidalet » January 6th, 2017, 12:33 pm
A
(3,4)c/43:
Code: Select all
x = 4, y = 3, rule = B3-c/S23-ai4anq6n
2o$obo$o2bo!
Also a
2c/29:
Code: Select all
x = 4, y = 7, rule = B3-ky/S23-aiy4anq6n
3bo$b2o$bo2$3o$3bo$obo!
The second rule also has a 2c/21, but that hasn't occurred naturally yet:
Code: Select all
x = 4, y = 9, rule = B3-ky/S23-aiy4anq6n
b3o$o$ob2o$bo2$bo$ob2o$o$b3o!
Both rules appear to be based off of drc's tablelife rule.
Any sufficiently advanced software is indistinguishable from malice.
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drc
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by drc » January 9th, 2017, 12:35 am
3c/83:
Code: Select all
x = 3, y = 2, rule = B2-a/S125-r
3o$obo!
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Saka
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by Saka » January 9th, 2017, 3:51 am
c/10 (2c/20)
Code: Select all
x = 4, y = 6, rule = B2e3/S1e2-ai3-a
3bo$3bo2$b2o$2o$2bo!
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Saka
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by Saka » January 9th, 2017, 3:58 am
c/28 (3c/84) diagonal
Code: Select all
x = 6, y = 5, rule = B35in/S236n7c
4b2o$4b2o$bo2b2o$obo$b2o!
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Saka
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by Saka » January 10th, 2017, 4:06 am
c/10 diagonal
PRE PULSAR!
Code: Select all
x = 6, y = 6, rule = B2n3/S23-r
2b3o2$o4bo$o4bo$o4bo$2b3o!
another c/10 diagonal
Code: Select all
x = 5, y = 3, rule = B2e3-j/S2-e3
o$obo$2b3o!
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Saka
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by Saka » January 12th, 2017, 5:35 am
c/23 (2c/46)
Code: Select all
x = 4, y = 3, rule = B2ck3ai4ceqr5y/S23
2o$o2bo$b3o!
c/12 diag
Code: Select all
x = 5, y = 5, rule = B2cen3ai/S23
2bo$b2o$2o2bo2$2bo!
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Saka
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by Saka » January 12th, 2017, 6:09 am
4c/17 (8c/34)
Code: Select all
x = 11, y = 5, rule = B35y/S2-i36c
2b3obo2bo$2o7bo$2o7b2o$2o7bo$2b3obo2bo!
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AforAmpere
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by AforAmpere » January 12th, 2017, 7:01 pm
4c/69:
Code: Select all
x = 36, y = 28, rule = B34q5c6-k78/S234-aqrwy
3$15b3o$14bo3bo$13bo5bo$12bo3bo3bo$12bo7bo$12bobo3bobo$13b2o3b2o4$12bo
7bo$11bobo5bobo$2bo27bo$bobo12bo12bobo$2b3o4bo2bo3bo3bo2bo4b3o$3b2o4bo
6bo6bo4b2o$10bo2b2o3b2o2bo!
And in a closely related rule, a C/13 diagonal:
Code: Select all
x = 5, y = 9, rule = B35c6-k78/S234-aqrwy
3$b3o$3bo$bobo!
3c/86 diagonal:
Code: Select all
x = 11, y = 9, rule = B34q5c6-k78/S234ckz
3$3b3o$5bo$5bo!
I manage the
5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote
EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
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Saka
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by Saka » January 13th, 2017, 4:59 am
c/8
Code: Select all
x = 4, y = 5, rule = B35y/S23-r4j5i
o2bo$o2bo$o2bo$o2bo$b2o!
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Bullet51
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by Bullet51 » January 13th, 2017, 9:27 am
c/7, which appears to be an oscillator at first glance:
Code: Select all
x = 9, y = 9, rule = B3-qr4jkr_S235i6c
7b2o$7b2o$3b3o$2bo2bo$2bo2bo$2b3o2$2o$2o!
Still drifting.
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GUYTU6J
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by GUYTU6J » January 13th, 2017, 11:57 am
2c/14(c/7)
Code: Select all
x = 7, y = 4, rule = B2e3aei4w/S2ack3-c4ainqrz
o5bo$bo3bo$2bobo$bo3bo!
EDIT:sorry
EDIT2:Simplified the rule
Last edited by
GUYTU6J on January 22nd, 2017, 6:07 am, edited 2 times in total.
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Saka
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by Saka » January 13th, 2017, 8:19 pm
GUYTU6J wrote:c/7(2c/14
)
Code: Select all
x = 7, y = 4, rule = B2e3aei4wyz/S2ack34-cjkw
o5bo$bo3bo$2bobo$bo3bo!
MINIMAL SPEED!!!
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BlinkerSpawn
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by BlinkerSpawn » January 13th, 2017, 10:14 pm
Saka wrote:
MINIMAL SPEED!!!
Hey now.
I've seen probably a dozen unreduced speeds in the thread already and that's alright.
"Identical" speeds like c/8 and 2c/16 and 3c/24 can have fundamentally different behaviour.
3c/75 isn't any less unnatural than c/25.
Unreduced speeds are fine.
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Saka
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by Saka » January 13th, 2017, 10:20 pm
BlinkerSpawn wrote:Saka wrote:
MINIMAL SPEED!!!
Hey now.
I've seen probably a dozen unreduced speeds in the thread already and that's alright.
"Identical" speeds like c/8 and 2c/16 and 3c/24 can have fundamentally different behaviour.
3c/75 isn't any less unnatural than c/25.
Unreduced speeds are fine.
But at least put the reduced speed and the true speed in brackets
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Saka
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by Saka » January 15th, 2017, 6:14 am
4c/13
Code: Select all
x = 4, y = 5, rule = B2n34ak5y6/S2-i3-ar
b3o$o2bo$o$o2bo$b3o!
c/14 (yes this is natural I'm serious)
Code: Select all
x = 8, y = 6, rule = B2n3ai4a78/S35678
bob2obo$o2b2o2bo$ob4obo$2b4o$b6o$b6o!
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Saka
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by Saka » January 15th, 2017, 7:05 am
c/13 diag
Code: Select all
x = 7, y = 7, rule = B35k/S023-r
2bo$2bo$3obo2$4b3o$4bo$4bo!
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Saka
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by Saka » January 16th, 2017, 5:41 am
c/12 (2c/24)
Code: Select all
x = 3, y = 4, rule = B2in3/S2-e3
bo$obo$obo$2o!
c/9
Code: Select all
x = 5, y = 5, rule = B2ckn3ai4ce/S12acei678
2bo$bo$2ob2o$bo$b2o!
2c/7
Code: Select all
x = 2, y = 3, rule = B2ckn3ai4ce678/S12-kn3-ar678
bo$2o$bo!
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Saka
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by Saka » January 17th, 2017, 4:44 am
c/10 diagonal
Code: Select all
x = 5, y = 5, rule = B2-a3aj/S1e24et
4o$4bo$4bo$4bo$4bo!
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Saka
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by Saka » January 18th, 2017, 4:37 am
All sparks
Code: Select all
x = 5, y = 5, rule = B2n3-r4ew5cky6n/S023-r
3bo$bo$4bo$o$2bo!
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Saka
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by Saka » January 18th, 2017, 5:20 am
Saka wrote:All sparks
Code: Select all
x = 5, y = 5, rule = B2n3-r4ew5cky6n/S023-r
3bo$bo$4bo$o$2bo!
Same but different
Code: Select all
x = 5, y = 4, rule = B2-a3enq4cetz/S123ai
2bo$o3bo2$bobo!
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Saka
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by Saka » January 18th, 2017, 6:11 am
9c/70 diagonal
Code: Select all
x = 10, y = 11, rule = B36n/S2-i36c7c
b3o$ob2o$o2bo$2bo5b2o$8b2o4$3bo$2bobo$3b2o!
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Saka
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by Saka » January 19th, 2017, 4:10 am
8c/19
Code: Select all
x = 3 y = 3 rule = B3/S23-q4ik
3o$obo$obo!