How about searching light speed signals with various speed?

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
kiho park
Posts: 86
Joined: September 24th, 2010, 12:16 am

How about searching light speed signals with various speed?

Post by kiho park » December 22nd, 2016, 3:58 am

hello guys, I was too busy to posting here.
Anyway I came up with this while searching about (1,1)c/8 diagonal spaceship.
We can find a lot of spaceships have various speed, direction and periods in CGOL.
Like diagonal 2c3, 5c9, c2 signal gabriel posted in his site .
Why other lightspeed signals aren't?
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

User avatar
dvgrn
Moderator
Posts: 10610
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: How about searching light speed signals with various speed?

Post by dvgrn » December 22nd, 2016, 11:14 am

kiho park wrote:We can find a lot of spaceships have various speed, direction and periods in CGOL.
Like diagonal 2c3, 5c9, c2 signal gabriel posted in his site .
Why other lightspeed signals aren't?
Welcome back! "Lightspeed" might not be the word you're looking for, since that means the fixed speed of 1 cell per generation. Are you asking why signals of other speeds haven't been found -- traveling through stable wires, not empty space like a spaceship? Say, a 3c/8 or 2c/9 or whatever?

Basically, any of these _might_ be found at any time, if someone decides to run an ambitious enough search. Or it might just so happen that as a consequence of the specific rules of B3/S23, no such signal exists at any reasonable size. Probably something huge could be designed for most speeds, along the lines of simsim314's caterloopillar, or using universal constructors, but that doesn't seem too relevant to your question.

Dean Hickerson's 2c/3 and 5c/9 signals were the only ones within reach of (what I think was) a reasonably comprehensive search for such things, using the amount of computer power available in 1997. If someone looked equally hard with a fast computer now... something new might well turn up, along with re-finding the old small signals. No guarantees, though.

The hypothetical new signals would be slightly bigger and more complex, but probably only slightly. The difficulty of the search increases exponentially as you add more unknown cells, so we really can't explore a much bigger fraction of the Space of All Possible Signals, than we could twenty years ago.

Anyway, in all these cases, either there happens to be a reasonably small structure that moves at a given speed, or not. Along similar lines, there isn't really a lot of rhyme or reason about why the c/7 loafer and the c/10 copperhead happen to exist, but most likely nothing else as small as a loafer at any other sub c/10 speed. (At lower numbers -- i.e., faster speeds -- any such small spaceship would have been found already by various exhaustive searches.)

kiho park
Posts: 86
Joined: September 24th, 2010, 12:16 am

Re: How about searching light speed signals with various speed?

Post by kiho park » December 26th, 2016, 2:24 am

Here is 29 cells wide partial result of 2c5 orthogonal signal.

Code: Select all

x = 50, y = 29, rule = B3/S23:T50,29
obobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobob
o$obobobobobobo2b2obo$obobobobobobo6bo$obobobobo2bob4o$obobobobo7b2o$o
bobobo2b5o$obobobo3bo4bo$obobo4bobo7b2o$obobo2bo3bo4bo2b2o$obob2o5bo3b
obo2bo$obob2o6b2o5bo$obob2o8b2obobo$obobo2b2o6b2o$obobo2bo$obobo2b2o6b
2o$obob2o8b2obobo$obob2o6b2o5bo$obob2o5bo3bobo2bo$obobo2bo3bo4bo2b2o$o
bobo4bobo7b2o$obobobo3bo4bo$obobobo2b5o$obobobobo7b2o$obobobobo2bob4o$
obobobobobobo6bo$obobobobobobo2b2obo$obobobobobobobobobobo$obobobobobo
bobobobobobobobobobobobobobobobobobobo!
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: How about searching light speed signals with various speed?

Post by Saka » December 26th, 2016, 4:05 am

These are called agar crawlers.

kiho park
Posts: 86
Joined: September 24th, 2010, 12:16 am

Re: How about searching light speed signals with various speed?

Post by kiho park » December 26th, 2016, 9:07 pm

Saka wrote:These are called agar crawlers.
Thx for notify me of that.
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

User avatar
Mr. Missed Her
Posts: 90
Joined: December 7th, 2016, 12:27 pm
Location: Somewhere within [time in years since this was entered] light-years of you.

Re: How about searching light speed signals with various speed?

Post by Mr. Missed Her » February 1st, 2017, 4:33 pm

I know that it is possible to have lightspeed signals.
For one, there is a lightspeed wire article on the wiki. Orthogonal period 2 signals can be sent through it at c, and, quite conveniently, the signal rebuilds the wire behind it. I have experimented with this a bit, but have only invented a stabilization for the ends. Which gets destroyed by the signal. :(
Also, there are a great number of ways to burn a diagonal line of cells at c. I haven't been able to get this to turn corners, though. Or rebuild itself.
It'd be interesting if we could find a viable lightspeed signal. I don't know what it'd be used for, though. I think a great variety of conduits conveniently handle signaling problems nowadays.
There is life on Mars. We put it there with not-completely-sterilized rovers.
And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: How about searching light speed signals with various speed?

Post by toroidalet » February 1st, 2017, 9:55 pm

Mr. Missed Her wrote:I haven't been able to get this to turn corners, though.
Would something like this work?

Code: Select all

x = 41, y = 41, rule = B3/S23
19b2o$19b2o2$2o$obo$3bo$4bo$5bo23b2o$6bo22b2o$7bo$8bo5bo$9bo3bobo$10bo
2bo2bo$11bob3o15b2o$12bo7b2o9b2o$13bo6b2o18bo$14bo23b3o$11b3obo21bo$
10bo2bo2bo20b2o$11bobo3bo$12bo5bo5b2o$19bo3bobo$20bo2bo$21bob2o$22bo$
18b2o3b2o$18b2o4bo$23bo$12b2o9b2o$12b2o10bo$23bo$22bo$21bo4b2o$20bo5bo
bo$19bo8bo$18bo9b2o$17bo$16bo$15bo$14bo$13bo!
Many of the still lives are for cleanup.
Any sufficiently advanced software is indistinguishable from malice.

User avatar
dvgrn
Moderator
Posts: 10610
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: How about searching light speed signals with various speed?

Post by dvgrn » February 1st, 2017, 10:41 pm

toroidalet wrote:
Mr. Missed Her wrote:I haven't been able to get this to turn corners, though.
Would something like this work?... Many of the still lives are for cleanup.
Nice construction! It doesn't have to be quite that complicated, though. A few minutes of experimenting reduced the turn to this, even without the Seeds of Destruction Game -- so there's probably something with a smaller footprint:

Code: Select all

x = 90, y = 114, rule = LifeHistory
51.2A$51.2A2$36.2A$36.A2.A.2A.2A$37.3A.A.2A.A$40.A6.A$39.A8.A$38.A3.
2A5.A$37.A3.A.A6.A$36.A4.2A8.A$35.A16.A$34.A18.A$33.A20.A$32.A22.A$
31.A24.A$30.A26.A$29.A28.A$28.A30.A$27.A32.A$26.A24.2A8.A$25.A25.2A9.
A$24.A38.A$23.A12.2A26.A$22.A13.A2.A.2A.2A19.A$21.A15.3A.A.2A.A19.A$
20.A19.A6.A19.A$19.A19.A8.A19.A$18.A19.A3.2A5.A19.A$17.A19.A3.A.A6.A
19.A$16.A19.A4.2A8.A19.A$15.A19.A16.A19.A$14.A19.A18.A19.A$13.A19.A
20.A19.A$12.A19.A22.A19.A$2A9.A8.2A9.A24.A19.A$2A8.A9.2A8.A26.A19.A$
9.A19.A28.A19.A$8.A19.A30.A5.2A12.A5.2A$7.A19.A32.A3.A.A13.A3.A.A$6.A
19.A34.A2.A16.A2.A$5.A19.A36.A.2A16.A.2A$4.A19.A38.A19.A$4.2A18.2A33.
2A3.2A13.2A3.2A$5.A2.2A15.A2.2A29.A.A3.A13.A.A3.A$4.A3.A.A13.A3.A.A
29.2A2.A15.2A2.A$4.2A3.2A13.2A3.2A33.2A18.2A$6.A19.A38.A19.A$4.2A.A
16.2A.A36.A19.A$5.A2.A16.A2.A34.A19.A$3.A.A3.A13.A.A3.A32.A19.A$3.2A
5.A12.2A5.A30.A19.A$11.A19.A28.A19.A$12.A19.A26.A8.2A9.A8.2A$13.A19.A
24.A9.2A8.A9.2A$14.A19.A22.A19.A$15.A19.A20.A19.A$16.A19.A.2A15.A19.A
$17.A19.2A2.A12.A19.A$18.A21.2A11.A19.A$19.A32.A19.A$20.A30.A19.A$21.
A28.A19.A$22.A26.A19.A$23.A24.A19.A$24.A22.A19.A$25.A20.A19.A$26.A18.
A19.A$27.A16.A19.A$28.A8.2A4.A19.A$29.A6.A.A3.A19.A$30.A5.2A3.A19.A$
31.A8.A19.A$32.A6.A19.A$33.A.2A.A.3A15.A$34.2A.2A.A2.A13.A$42.2A12.A$
55.A$27.2A25.A$27.2A24.A$52.A$51.A$50.A$49.A$48.A$47.A$46.A$45.A$44.A
$43.A$42.A$41.A$40.A$39.A$38.A$37.A$36.A$35.A$34.A$33.A$32.A$31.A$30.
A$29.A$28.A$27.A$26.A$25.A$24.A$23.A$22.A$21.A$20.A$19.A!
#C [[ AUTOSTART THUMBNAIL THUMBSIZE 2 ZOOM 5 Y -17 STEP 2 LOOP 500 ]]
Rebuilding anything along these lines is another matter, though -- not impossible, exactly, but fairly unpleasant. Much better to use the beehive-chain lightspeed fuse (see the "Lightspeed signals on beehive trails" section) -- or there's a diagonal lightspeed signal that rebuilds its wire there, too, a little farther down. Unfortunately there doesn't seem to be much hope of glider-constructing the actual signal in that case.

Somebody definitely needs to write a definition for Jason Summers' telegraph on the LifeWiki. Probably me, since I've had it on my to-do list for almost a year now...

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: How about searching light speed signals with various speed?

Post by BlinkerSpawn » February 1st, 2017, 10:47 pm

Better?

Code: Select all

x = 17, y = 24, rule = B3/S23
2o$o$bo$2bo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$11bo$10b2o3b2o$7b2o6b2o$
6bob4o$6bo4bo$5b2o3bo$9bo$8bo$7bo$6bo$5bo$4bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
Kazyan
Posts: 1247
Joined: February 6th, 2014, 11:02 pm

Re: How about searching light speed signals with various speed?

Post by Kazyan » February 1st, 2017, 11:31 pm

Smaller still:

Code: Select all

x = 34, y = 22, rule = B3/S23
2o18b2o$o19bo$bo19bo$2bo19bo$3bo19bo$4bo19bo$5bo19bo$6bo19bo$7bo19bo$
8bo19bo3bo$4bo2b2o18b2o2bobo$3bobo20bo4b2o$2bo2b4o18b4o$2b2o4bo21bo$7b
o21bo$6bo21bo$5bo21bo$4bo21bo$3bo21bo$2bo21bo$bo21bo$o21bo!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: How about searching light speed signals with various speed?

Post by BlinkerSpawn » February 1st, 2017, 11:52 pm

Kazyan wrote:Smaller still:

Code: Select all

x = 34, y = 22, rule = B3/S23
2o18b2o$o19bo$bo19bo$2bo19bo$3bo19bo$4bo19bo$5bo19bo$6bo19bo$7bo19bo$
8bo19bo3bo$4bo2b2o18b2o2bobo$3bobo20bo4b2o$2bo2b4o18b4o$2b2o4bo21bo$7b
o21bo$6bo21bo$5bo21bo$4bo21bo$3bo21bo$2bo21bo$bo21bo$o21bo!

Code: Select all

x = 13, y = 18, rule = B3/S23
2o$o$bo$2bo$3bo$4bo$5bo$6bo$7bo3b2o$8bobobo$7b2obo$8bob2o$7bo$6bo$5bo$
4bo$3bo$2bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

kiho park
Posts: 86
Joined: September 24th, 2010, 12:16 am

Re: How about searching light speed signals with various speed?

Post by kiho park » February 2nd, 2017, 1:08 am

Mr. Missed Her wrote:I know that it is possible to have lightspeed signals.
For one, there is a lightspeed wire article on the wiki. Orthogonal period 2 signals can be sent through it at c, and, quite conveniently, the signal rebuilds the wire behind it. I have experimented with this a bit, but have only invented a stabilization for the ends. Which gets destroyed by the signal. :(
Also, there are a great number of ways to burn a diagonal line of cells at c. I haven't been able to get this to turn corners, though. Or rebuild itself.
It'd be interesting if we could find a viable lightspeed signal. I don't know what it'd be used for, though. I think a great variety of conduits conveniently handle signaling problems nowadays.
toroidalet wrote:
Mr. Missed Her wrote:I haven't been able to get this to turn corners, though.
Would something like this work?

Code: Select all

x = 41, y = 41, rule = B3/S23
19b2o$19b2o2$2o$obo$3bo$4bo$5bo23b2o$6bo22b2o$7bo$8bo5bo$9bo3bobo$10bo
2bo2bo$11bob3o15b2o$12bo7b2o9b2o$13bo6b2o18bo$14bo23b3o$11b3obo21bo$
10bo2bo2bo20b2o$11bobo3bo$12bo5bo5b2o$19bo3bobo$20bo2bo$21bob2o$22bo$
18b2o3b2o$18b2o4bo$23bo$12b2o9b2o$12b2o10bo$23bo$22bo$21bo4b2o$20bo5bo
bo$19bo8bo$18bo9b2o$17bo$16bo$15bo$14bo$13bo!
Many of the still lives are for cleanup.
But, guys wait.. Aren't these patterns fuse?
I think I seem to have forgotten something. What I said is not a 'disposable' Lightspeed Signals, but re-burnables.
Maybe it's a little late, But.. Namely I means looking for Lightspeed signals, Lightspeed wires and Bubbles -It seems that it is also called as Agar crawler.- which have various directions and speeds. But, Come to think of it, it is not a bad idea to find 'fuses'.
But, Come to think of it, it is not a bad idea to find 'fuses'.
Anyway, It's not a completed and not founded by me. -Actually, I got help from here.- But, I found front and side part of 2c4 bubble.

Code: Select all

# Front of unfinnished 2c4 bubble
x = 55, y = 131, rule = LifeHistory
4.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A
$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.
2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.
2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A5.4A$3.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A4.A3.A$2.2A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A5.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A6.A2.A$3.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.
2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$
3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A
$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$
3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$2.2A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.2A$2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.2A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$
2.2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A$2A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.2A$2A.2A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A!

Code: Select all

# Side of unfinnished 2c4 bubble
x = 95, y = 20, rule = LifeHistory
93.2A$93.2A$3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A
2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A$.94A$A93.A$.93A2$.93A$A93.A$.93A2$.
5A.A2.5A.A.A.5A.A2.5A.A.A.5A.A2.5A.A.A.5A.A2.5A.A.A.5A.A2.5A.A$2.A4.A
.A.A3.2A.A2.A4.A.A.A3.2A.A2.A4.A.A.A3.2A.A2.A4.A.A.A3.2A.A2.A4.A.A.A
3.2A$3.2A8.2A3.A3.2A8.2A3.A3.2A8.2A3.A3.2A8.2A3.A3.2A8.2A$4.A2.A5.4A
6.A2.A5.4A6.A2.A5.4A6.A2.A5.4A6.A2.A5.4A$5.A.A8.A.A5.A.A8.A.A5.A.A8.A
.A5.A.A8.A.A5.A.A8.A$9.A8.A9.A8.A9.A8.A9.A8.A9.A$9.A8.2A8.A8.2A8.A8.
2A8.A8.2A8.A$9.2A.A6.3A6.2A.A6.3A6.2A.A6.3A6.2A.A6.3A6.2A.A$12.A8.A9.
A8.A9.A8.A9.A8.A9.A!

Meanwhile, I've been looking for 2c5 bubble more than a month, but I still haven't made any progress yet.
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

wildmyron
Posts: 1542
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: How about searching light speed signals with various speed?

Post by wildmyron » February 6th, 2017, 10:32 pm

Here's an interesting partial for a 2c/5 signal:

Code: Select all

x = 112, y = 39, rule = B3/S23:T0,39
7bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobob2o$6b2obobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obo$7bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobo$7bobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obob2o$6b2obobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobo$7bobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobo$5bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobo$b2obobobobobobobobobobob
obobobobobobobobo3bobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobob2o$obobobobobobobo3bo3bo3bo2b2obo3bobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobo
3bo4bob2obo2b2o2b2obobo4b2obobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobob2o$b2obobobobobobo2b2o2bo4bobo2bo2b3obobob3o3bobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobob2obo$5bo3bo2bo
bobo4bo6b2o2bobobo3bo5b2obobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobo$12bobob3o2bo5b2o2bo5b2obo5b2obobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobo$6bo3bobobobo17bo9b2o2b2obobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobo$7b2obo3bobobobo11b
3o7bo5bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
$8bob2o2bobo3b2o12bo4bo2b2o3b2obobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobo2bo$6bo4bo2bobo3bo2bo9b2o4bobobo7bobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobob3o$8bob3obobo2bobob3o7b2o4b
o3b2ob2obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$
9bob2o3bob3ob2o2bo14b2o3b3obobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobob2o$9bo6bo10bo22bobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobob2o$9bob2o3bob3ob2o2bo14b2o3b3obobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobo$8bob3obobo2bobob3o7b2o4bo
3b2ob2obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob3o
$6bo4bo2bobo3bo2bo9b2o4bobobo7bobobobobobobobobobobobobobobobobobobobo
bobobobobobobobobo3bo$8bob2o2bobo3b2o12bo4bo2b2o3b2obobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobo$7b2obo3bobobobo11b3o7bo5b
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobob2o$6bo3bob
obobo17bo9b2o2b2obobobobobobobobobobobobobobobobobobobobobobobobobobob
obobo$12bobob3o2bo5b2o2bo5b2obo5b2obobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo$5bo3bo2bobobo4bo6b2o2bobobo3bo5b2obobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobo$b2obobobobobobo
2b2o2bo4bobo2bo2b3obobob3o3bobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobob2o$obobobobobobobo3bo4bob2obo2b2o2b2obobo4b2obobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobob
obo3bo3bo3bo2b2obo3bobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobob2o$b2obobobobobobobobobobobobobobobobobobobo3b
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob2obo$
5bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobo$7bobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$
6b2obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobob2o$7bobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obo$7bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobo$6b2obobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobob2o$7bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobo!
It's interesting in that it almost re-forms the stripes agar at the back, though it does so in a way which is incompatible with stabilising it completely. It's probably not that interesting because it travels through an unusual stable wick.
kiho park wrote:
<snip discussion about fuses>
But, guys wait.. Aren't these patterns fuse?
I think I seem to have forgotten something. What I said is not a 'disposable' Lightspeed Signals, but re-burnables.
Maybe it's a little late, But.. Namely I means looking for Lightspeed signals, Lightspeed wires and Bubbles -It seems that it is also called as Agar crawler.- which have various directions and speeds. But, Come to think of it, it is not a bad idea to find 'fuses'.
But, Come to think of it, it is not a bad idea to find 'fuses'.
Yes, that was a bit of a diversion from the topic in this thread.
kiho park wrote:Anyway, It's not a completed and not founded by me. -Actually, I got help from here.- But, I found front and side part of 2c4 bubble.

Code: Select all

# Front of unfinnished 2c4 bubble
<snip rle>

Code: Select all

# Side of unfinnished 2c4 bubble
<snip rle>
These two examples are not compatible with each other. The first is a potential frontend for a 2c/4 bubble, as you say, but the second travels along the grain of the stripes agar rather than across it. Even though the second can be used on the outside of a 2c/4 along the grain greyship it can't be used as the side of a bubble because there is no possible frontend to match it up with. I can't remember where but I'm sure it's been shown that a signal along the grain in the stripes agar can only travel at c.

There was a brief discussion of about creating a "reverse greyship" in the agar crawler thread but no further progress on finding the required corners.

BTW, I'm not sure about the term "agar crawler". "Signal" is a term which has been around for quite some time, particularly for things that travel in stable wicks, and anything which can travel in the stripes agar can travel in a wick comprised of zebra stripes and a stable edge.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

User avatar
Mr. Missed Her
Posts: 90
Joined: December 7th, 2016, 12:27 pm
Location: Somewhere within [time in years since this was entered] light-years of you.

Re: How about searching light speed signals with various speed?

Post by Mr. Missed Her » February 8th, 2017, 11:36 am

toroidalet wrote:
Mr. Missed Her wrote:I haven't been able to get this to turn corners, though.
Would something like this work?

Code: Select all

x = 41, y = 41, rule = B3/S23
19b2o$19b2o2$2o$obo$3bo$4bo$5bo23b2o$6bo22b2o$7bo$8bo5bo$9bo3bobo$10bo2bo2bo$11bob3o15b2o$12bo7b2o9b2o$13bo6b2o18bo$14bo23b3o$11b3obo21bo$10bo2bo2bo20b2o$11bobo3bo$12bo5bo5b2o$19bo3bobo$20bo2bo$21bob2o$22bo$18b2o3b2o$18b2o4bo$23bo$12b2o9b2o$12b2o10bo$23bo$22bo$21bo4b2o$20bo5bobo$19bo8bo$18bo9b2o$17bo$16bo$15bo$14bo$13bo!
Many of the still lives are for cleanup.
Yes, that would work. Nice! I see that it can be reduced down a lot more than that though. This kind of fuse is nice, because it travels c diagonally, while the orthogonal wire, if you managed to put a corner in it, would degrade to an average speed of .5c diagonally. However, the wire can rebuild itself, and this fuse can't.

Also, I like that aircraft stabilization in dvgrn's gif. It disappears when the signal reaches it, while the other stabilization turns into a block. This way, it could be more easily be used to create a desired effect.
There is life on Mars. We put it there with not-completely-sterilized rovers.
And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: How about searching light speed signals with various speed?

Post by BlinkerSpawn » February 8th, 2017, 12:01 pm

Quick clean shifter lets the fuse turn onto squares of the other color:

Code: Select all

x = 46, y = 23, rule = B3/S23
2o26b2o$o27bo$bo27bo$2bo27bo$3bo27bo$4bo27bo$5bo27bo$6bo27bo$7bo27bo$
8bo27bo$7b2o28bo$38bo$7b2o30bo$6bo2bo30bo3b2o$6b2o2bo3b2o25bobobo$11bo
bobo24b2obo$10b2obo27bob2o$11bob2o25bo$10bo28bo$9bo28bo$8bo28bo$7bo28b
o$6bo28bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
Mr. Missed Her
Posts: 90
Joined: December 7th, 2016, 12:27 pm
Location: Somewhere within [time in years since this was entered] light-years of you.

Re: How about searching light speed signals with various speed?

Post by Mr. Missed Her » February 8th, 2017, 9:30 pm

This extra block puts out a glider. A block is left behind, though.

Code: Select all

x = 12, y = 9, rule = B3/S23
11bo$10bo$3b2o4bo$3b2o3bo$7bo$6bo$2b2obo$o2b2o$2o!
This block puts out a phi spark.

Code: Select all

x = 14, y = 8, rule = B3/S23
13bo$12bo$11bo$10bo$9bo$5b2obo$2obo2b2o$2ob2o!
There is life on Mars. We put it there with not-completely-sterilized rovers.
And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: How about searching light speed signals with various speed?

Post by BlinkerSpawn » February 8th, 2017, 9:57 pm

Clean reverse glider:

Code: Select all

x = 45, y = 44, rule = B3/S23
24bo$23bo$22bo$21bo$20bo$19bo11b2o$18bo12b2o$17bo$16bo14b2o$15bo14bobo
$14bo14bo$13bo11b2obob2o$12bo11bobobobobo$11bo11bo5bo3bo$10bo11bo11bo$
9bo11bo13bo$8bo9bobo15bo$2ob2o2bo10b2o17bo$2obo2bo31bo$4bob2o29b2o$5bo
2bo$6b2o29b2o$36bo2bo$6b2o29b2obo$6bo31bo2bob2o$7bo29bo2b2ob2o$8bo27bo
$9bo25bo$10bo23bo$11bo21bo$12bo19bo$13bo17bo$14bo15bo$15bo13bo$16bo11b
o$17bo3bo5bo$18bobobobobo$19b2obob2o$21bo$18bobo$18b2o2$18b2o$18b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

wildmyron
Posts: 1542
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: How about searching light speed signals with various speed?

Post by wildmyron » February 15th, 2017, 11:12 pm

From the Lightspeed signals page:
Gabriel Nivasch wrote: This raised a question: Can we make a signal with an arbitrarily long and wide empty "bubble"?

Answer:

Code: Select all

#C Extensible bubble. (Gabriel Nivasch, August 1999)
x = 120, y = 48, rule = B3/S23:T120,48
120o2$54o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b24o$44bo8b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o$43o4bob2obo3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b24o$
43bo5b2o$49o47b24o$47bo$47o49b24o$41bo4bo$41o4b2o49b24o$35bo4bo5bo$35o
4b2o4b2o49b24o$29bo4bo5bo5bo$29o4b2o4b2o4b2o49b24o$23bo4bo5bo5bo5bo$
23o4b2o4b2o4b2o4b2o49b24o$17bo4bo5bo5bo5bo5bo$17o4b2o4b2o4b2o4b2o4b2o
49b24o$11bo4bo5bo5bo5bo5bo5bo$11o4b2o4b2o4b2o4b2o4b2o4b2o49b24o$5bo4bo
5bo5bo5bo5bo5bo5bo$5o4b2o4b2o4b2o4b2o4b2o4b2o4b2o49b24o$4bo5bo5bo5bo5b
o5bo5bo5bo$5o4b2o4b2o4b2o4b2o4b2o4b2o4b2o49b24o$5bo4bo5bo5bo5bo5bo5bo
5bo$11o4b2o4b2o4b2o4b2o4b2o4b2o49b24o$11bo4bo5bo5bo5bo5bo5bo$17o4b2o4b
2o4b2o4b2o4b2o49b24o$17bo4bo5bo5bo5bo5bo$23o4b2o4b2o4b2o4b2o49b24o$23b
o4bo5bo5bo5bo$29o4b2o4b2o4b2o49b24o$29bo4bo5bo5bo$35o4b2o4b2o49b24o$
35bo4bo5bo$41o4b2o49b24o$41bo4bo$47o49b24o$47bo$49o5bo5bo5bo5bo5bo5bo
5bo5b24o$43bo5b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2obo2b2o$43o4bob2o
2b4o2b4o2b4o2b4o2b4o2b4o2b4ob26o$44bo$120o2$120o!
This signal has a tail whose length must be proportional to the bubble's width. It's still an open problem to make a bubble with a fixed-length tail.
I don't know if this is still an open problem, but here is a solution:

Code: Select all

x = 120, y = 60, rule = B3/S23:T120,60
120o2$120o$25bo9bo$15ob8o4b7ob2obo2b3ob6o3b4o2b3o2b3o2b3o2b3o2b39o$15b
obobo3bo9bo2bob2o2b3o6bobo4b2o3b2o3b2o3b2o3b2o$11ob2ob2o4b3o3bob4o4b4o
7b3ob4obo3b2o3b2o3b2o3b2o3b39o$12bo3bo6bo3bobo8b5ob3o7b2o$8o2bo2bo2bo
4b3o14b2o4bob3ob4o27b39o$7bob2o4b2o6bo13bo6bo5bo$6o2b3o3b3o4b3o11b5o4b
obobo32b39o$5bo3b2o4b2o6bo12bobob4o3b2o$6ob2obo2bo2bo4b3o11b2o2b3o5b2o
32b39o$12bo3bo6bo15b2o7bo$11ob2ob2o4b3o5bo5b3ob2ob2obo2bo32b39o$15bobo
bo3bo3bo2b2o11bo3b2o$15ob8o4b4ob5ob2obo4b2o32b39o$24bo13bo3bo5bo$40o2b
2obo2bo32b39o$43bo3b2o$40o2bo4b2o32b39o$38bo3bo5bo$38ob2ob2obo2bo32b
39o$43bo3b2o$38ob2obo4b2o32b39o$38bo3bo5bo$40o2b2obo2bo32b39o$43bo3b2o
$40o2bo4b2o32b39o$38bo3bo5bo$38ob2ob2obo2bo32b39o$43bo3b2o$38ob2obo4b
2o32b39o$38bo3bo5bo$40o2b2obo2bo32b39o$43bo3b2o$40o2bo4b2o32b39o$38bo
3bo5bo$38ob2ob2obo2bo32b39o$43bo3b2o$38ob2obo4b2o32b39o$38bo3bo5bo$40o
2b2obo2bo32b39o$43bo3b2o$43o4b2o32b39o$25bo16bo5bo$25o3b3ob8ob2ob2o2bo
32b39o$25bo5bobobo4bo3bo2b2o$25obob5o4b2o2bobo3b2o32b39o$26bobo3bo7b3o
5bo$25o3bo3bo7b3o2bo2bo32b39o$25bo2b2ob2o8b2o4b2o$26o2bo2b2o2bobo4bo3b
3o32b39o$32bo3bobo3bo3b3o$34ob2ob5o4b2o2bo5bo5bo5bo5bo5b39o$41bobobo2b
o3b2o4b2o4b2o4b2o4b2o$41ob9ob2ob2ob2ob2ob2ob2ob2ob2ob2ob41o2$120o!
I spent some time trying to find a shorter back corner for the top of the bubble without any success, but I'm sure one does exist - it might just be very wide. There are also numerous other repeating components which could be used as the back-end of the bubble - all with spatial period of 8. I tried stabilising a few others (without success) but there are many more possibilities which I didn't try. I didn't find any with spatial period of 4, 6 or 10, nor could I find a symmetric component so that the back corner at the bottom could be reused.

P.S. Even though this thread aimed to search for signals with speed < c, I'm posting here because there doesn't seem to be a more appropriate thread.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

wildmyron
Posts: 1542
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: How about searching light speed signals with various speed?

Post by wildmyron » May 12th, 2017, 5:15 am

Here's an alternative solution to the fixed length tail problem. It is entirely p2 instead of needing a p4 corner but the repeating component has a larger spatial period (24 instead of 8 ).

Code: Select all

x = 60, y = 72, rule = B3/S23:T60,72
60o2$60o2$60o$45bo$12o2b3o2b3o2b3o2b8o2b4o3b14o$13b2o3b2o3b2o3b2o8b2o
5bo$12o3b2o3b2o3b2o3b7o3bob2o2b14o$33bo8b2o$12o22b2obo6b16o$34bo12bo$
12o22bo13b12o$34b2o5b2o4bo$12o22b2o3b2o3bob14o$34bo2bob2o3bo$12o22bo6b
2o3b14o$34b2o10bo$12o22b2o10b14o$34bo6b2obo$12o22bo2bob2o3bob14o$34b2o
3b2o6bo$12o22b2o5b2o5b12o$34bo12bo$12o22bo11b14o$34b2o5b2ob2o$12o22b2o
3b2o3b2o2b12o$34bo2bob2o5b2o$12o22bo6b2o4b13o$34b2o$12o22b2o11b13o$34b
o6b2o3b2o$12o22bo2bob2o3b2o2b12o$34b2o3b2o3b2o$12o22b2o5b2o3b14o$34bo
12bo$12o22bo13b12o$34b2o5b2o4bo$12o22b2o3b2o3bob14o$34bo2bob2o3bo$12o
22bo6b2o3b14o$34b2o10bo$12o22b2o10b14o$34bo6b2obo$12o22bo2bob2o3bob14o
$34b2o3b2o6bo$12o22b2o5b2o5b12o$34bo12bo$12o22bo11b14o$34b2o5b2ob2o$
12o22b2o3b2o3b2o2b12o$34bo2bob2o5b2o$12o22bo6b2o4b13o$34b2o$12o22b2o
11b13o$34bo6b2o3b2o$12o22bo2bob2o3b2o2b12o$34b2o3b2o3b2o$12o22b2o5b2o
3b14o$34bo12bo$14o5bo5bo5bo2bobo11b12o$17b2o4b2o4b2o3bo3bobo7bo$16ob2o
b2ob2ob2ob2ob9o7b12o$47bo$41o3b16o$42b2o$41o2b17o2$60o2$60o!
It's simple enough that there are plenty of other corners available should a different total width be required.

There is also a symmetrical component (which is the reason I got to looking at this problem again). It is however p4 and a bit more complicated than the repeating component itself, so I don't expect it would be useful enough to use in any other engineered bubble.

Code: Select all

x = 80, y = 159, rule = B3/S23:T80,160
80o2$80o$62bo$48ob2ob2ob4o4b17o$49b2o4b2o4bo$25o2b3o2b3o2b3o2b4o5bo5b
23o$26b2o3b2o3b2o3b2o15bo$25o3b2o3b2o3b2o3bo3bobo9b21o$45b3obo9bo$25o
20b2o12b21o$45b2o11bo$25o20bo6b2o3b23o$45bo2bob2o3b2o$25o20b2o3b2o3b2o
2b21o$45b2o5b2o3b2o$25o20bo12b22o$45bo$25o20b2o5b2o4b22o$45b2o3b2o5b2o
$25o20bo2bob2o3b2o2b21o$45bo6b2ob2o$25o20b2o10b23o$45b2o11bo$25o20bo6b
2o5b21o$45bo2bob2o6bo$25o20b2o3b2o3bob23o$45b2o5b2obo$25o20bo11b23o$
45bo11bo$25o20b2o5b2o3b23o$45b2o3b2o3bo$25o20bo2bob2o3bob23o$45bo6b2o
4bo$25o20b2o12b21o$45b2o11bo$25o20bo6b2o3b23o$45bo2bob2o3b2o$25o20b2o
3b2o3b2o2b21o$45b2o5b2o3b2o$25o20bo12b22o$45bo$25o20b2o5b2o4b22o$45b2o
3b2o5b2o$25o20bo2bob2o3b2o2b21o$45bo6b2ob2o$25o20b2o10b23o$45b2o11bo$
25o20bo13b21o$45bo2bobobo2bo2bo$25o20b2o3bo3b2o2b22o$45b2o5bo2bo$25o
20bo6bobob24o$45bo2bobo$25o20b2o3bobob26o$45b2o6bo3bo$25o20bo7b3o3b21o
$45bo7bo5bo$25o20b2o6b3o3b21o$45b3o5bo3bo$25o20b3o5b2ob24o$45b3o2b2o2b
o$25o20b2o3b3o2b3o2b20o$45bo3bobobo5b2o$25o20bo2bobob6o2b20o$45bo3bo$
25o20b2o3b4o2b24o$45b2obo6b2o$25o20bo2bob4o2b24o$45bo5bo$25o20b2o3bob
28o$45b3o2bo8bo$25o20b3o2bo4bo4b20o$45b2o3bob4o4bo$25o20bo3b2o2bob2o3b
20o$45bo2b2obo3bo3bo$25o20b2ob2ob2ob2ob23o$45b2o4b2o$25o20bo4bobo2b25o
$45bo2bo2b3obo$25o20bo4bobo2b25o$45b2o4b2o$25o20b2ob2ob2ob2ob23o$45bo
2b2obo3bo3bo$25o20bo3b2o2bob2o3b20o$45b2o3bob4o4bo$25o20b3o2bo4bo4b20o
$45b3o2bo8bo$25o20b2o3bob28o$45bo5bo$25o20bo2bob4o2b24o$45b2obo6b2o$
25o20b2o3b4o2b24o$45bo3bo$25o20bo2bobob6o2b20o$45bo3bobobo5b2o$25o20b
2o3b3o2b3o2b20o$45b3o2b2o2bo$25o20b3o5b2ob24o$45b3o5bo3bo$25o20b2o6b3o
3b21o$45bo7bo5bo$25o20bo7b3o3b21o$45b2o6bo3bo$25o20b2o3bobob26o$45bo2b
obo$25o20bo6bobob24o$45b2o5bo2bo$25o20b2o3bo3b2o2b22o$45bo2bobobo2bo2b
o$25o20bo13b21o$45b2o11bo$25o20b2o10b23o$45bo6b2ob2o$25o20bo2bob2o3b2o
2b21o$45b2o3b2o5b2o$25o20b2o5b2o4b22o$45bo$25o20bo12b22o$45b2o5b2o3b2o
$25o20b2o3b2o3b2o2b21o$45bo2bob2o3b2o$25o20bo6b2o3b23o$45b2o11bo$25o
20b2o12b21o$45bo6b2o4bo$25o20bo2bob2o3bob23o$45b2o3b2o3bo$25o20b2o5b2o
3b23o$45bo11bo$25o20bo11b23o$45b2o5b2obo$25o20b2o3b2o3bob23o$45bo2bob
2o6bo$25o20bo6b2o5b21o$45b2o11bo$25o20b2o10b23o$45bo6b2ob2o$25o20bo2bo
b2o3b2o2b21o$45b2o3b2o5b2o$25o20b2o5b2o4b22o$45bo$25o20bo12b22o$45b2o
5b2o3b2o$25o20b2o3b2o3b2o2b21o$45bo2bob2o3b2o$25o20bo6b2o3b23o$45b2o
11bo$25o20b2o12b21o$45b3obo9bo$25o3b2o3b2o3b2o3bo3bobo9b21o$26b2o3b2o
3b2o3b2o15bo$25o2b3o2b3o2b3o2b4o5bo5b23o$49b2o4b2o4bo$48ob2ob2ob4o4b
17o$62bo$80o2$80o!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

wildmyron
Posts: 1542
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: How about searching light speed signals with various speed?

Post by wildmyron » March 2nd, 2018, 8:17 am

Some signals inspired by a post on the TfYAD. (Moved here from that thread.)

Two c/3 signals travelling along a double long barge:

Code: Select all

x = 40, y = 40, rule = B3/S23:T40,40
4bobo27bobo$5bobo27bobo$6bobo27bobo$7bobo27bobo$o7bobo27bo$bo7bobo27bo
$obo7bobo$bobo7bobo$2bobo7bobo$3bobo7bobo$4bobo7bobo$5bobo7bobo$6bobo
7bobo$7bobo7bobo$8bobo7bobo$9bobo7bobo$10bobo7bobo$11bobo7bobo$12bobo
7bobo$13bobo7bobo$14bobo7bobo6b2o$15bobo7bobo4b2o2bo$16bobo7bobo2b2o3b
o$17bobo7b3o2bo$18bobo10b3o$19bobo7bo$20bobo6b3o$21bobo7bo$22b2o6b2o2b
o$23bob2o3bo2bobo$26bob2o4bobo$22bobob3o6bobo$21b4o11bobo$20b2o2bo4bo
7bobo$o19bo7bobo7bo$bo27bobo7bo$obo18b2o7bobo$bobo27bobo$2bobo27bobo$
3bobo27bobo!

Code: Select all

x = 80, y = 80, rule = B3/S23:T80,80
2bobo71bobo$3bobo71bobo$o3bobo71bo$bo3bobo71bo$obo3bobo$bobo3bobo$2bob
o3bobo$3bobo3bobo$4bobo3bobo$5bobo3bobo$6bobo3bobo$7bobo3bobo$8bobo3bo
bo$9bobo3bobo$10bobo3bobo$11bobo3bobo$12bobo3bobo$13bobo3bobo$14bobo3b
obo$15bobo3bobo$16bobo3bobo$17bobo3bobo$18bobo3bobo$19bobo3bobo$20bobo
3bobo$21bobo3bobo5b3o2bo$22bobo3bobo3bo2bobo2bo$23bobo3b3ob2o4bo2bo$
24bobo6b2ob2o5b5o$25bobo3bobob2o3bob3o2b3o$26b2o3b2ob4o2b3o5b2o$27bob
2o8bo2bo$30bo4b4o$27b3o8bo3bo3bo$26b3obo6bo2b2o3b2o$25bo3b2obo4b6obo$
25bo2b3obo4b2o3bo$25b2obobobob3o5bo$32b2ob2o$26b2o3bo3bo7b3o$25bo3b2o
3b2o7b2o$30bo3b2o8bobo$26b2ob3obob3o$28b2o9b2o4bo2bo$28b2o5bo3b3o4bobo
$28bo5bo4bo3bo5bo2b3o$28bo4b2o6bo2bobo6b3o$28b2o19b2o6bo$29b2o12b2o3bo
4b2o3b3o$29b2o14bobo3bobo5b2o$47bo9bob2obo$49bo2b2o3b3o3bo$45bo5b2o2bo
7bo$45b2ob2obo3bo2bo$45b2obo11bobo4b3o$46bo5b2o3b2ob3o4bo5b3o$57bo3bob
4o3bobo$47bo2b2o3b2o5b2ob2o3bo4bo$48bo2bobobo3b2o8b2o$48b4o6bob2o4b3o
3b2o$48b3o3b2o2b2ob3ob2o6b4o$55b2o2b2o14b2o$50bo3b2obo2bo6b2ob3o$51b2o
3b2o2bo6b2o4bo$56bo11bob4o$56b2o2bo9b2o$56b2ob2o9bo$54b2o3bo2b2o5bobo$
54bo4bo2b3o5bobo$54bo3bo8bo3bobo$56b3o3bob3obo3bobo$62bob2obobo3bobo$
56bo2bo2bobo3bobo3bobo$55bo3b2o2b2o4bobo3bobo$55bo4bo9bobo3bobo$55bobo
2b2o9bobo3bobo$o59b2o10bobo3bo$bo71bobo3bo$obo71bobo$bobo71bobo!
A c/3 barberpole crawler

Code: Select all

x = 70, y = 70, rule = B3/S23:T71,71
o68bo2$obo2$2bobo2$4bobo2$6bobo2$8bobo2$10bobo2$12bobo2$14bobo2$16bobo
2$18bobo2$20bobo2$22bobo2$24bobo2$26bobo10bob3o$38b3o4b2o$28bobo5b2o2b
o4b4o$35bo3b2o8bo$30bobob2o3bo2b2o2bo$34b3o9bo$32bo5b3o6bobo2bo$33b2o
4bo7bob3obo$32bo7bo7b3o$33b2o13b2ob2obo2$54bobo2$56bobo2$58bobo2$60bob
obo$63bobo$60b2obobo$59b3o$58bo2bo$58bo$57bo4bo$56b2ob2ob2o$57b3o2bobo
$56bo$56bo3bo$56bo3bo2$57b2o$57b2ob2o$58bo3b2o$58bo5b2o$59bo2b4o$63b2o
$63bobo$62bo2bo$63bo$65bobo2$67bobo!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

User avatar
gameoflifemaniac
Posts: 1242
Joined: January 22nd, 2017, 11:17 am
Location: There too

Something about the title

Post by gameoflifemaniac » March 2nd, 2018, 1:14 pm

The title contradicts itself. The topic is about light speed signals (one speed) and about different speed signals simultaneously!
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

User avatar
dvgrn
Moderator
Posts: 10610
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: How about searching light speed signals with various speed?

Post by dvgrn » March 2nd, 2018, 1:31 pm

Light does travel at different speeds through different materials; maybe there's some kind of strained analogy to be found here.
wildmyron wrote:Two c/3 signals travelling along a double long barge...
Nice! It's not much faster than a signal sent through empty space, but it will outrun a glider.

I don't know if a recipe will ever be found to build one of these objects -- locomotives? trolleys? -- at the beginning of one of these "railroad tracks", but unlike most signals of this type, it doesn't seem entirely impractical.

At the other end it's pretty trivial to get a glider or two out, and then it should be "easy" (read: tedious and a bit expensive, but not tricky) to rebuild the short length of track that gets burned each time a signal reaches the end:

Code: Select all

x = 64, y = 64, rule = B3/S23
12b2o$12bobo$13bo4$11b2o$11bobo$12bobo$13bobo$14bobo$6b2o7bobo$2o4bobo
7bobo$obo4bobo7bobo$bo6bobo7bobo$9bobo7bobo$10bobo7bobo$11bobo7bobo$
12bobo7bobo$13bobo7bobo$14bobo7bobo$15bobo7bobo$16bobo7bobo$17bobo7bob
o$18bobo7bobo$19bobo7bobo$20bobo7bobo$21bobo7bobo$22bobo7bobo$23bobo7b
obo$24bobo7bobo$25bobo7bobo$26bobo7bobo$27bobo7bobo$28bobo7bobo$29bobo
7bobo$30bobo7bobo$31bobo7bobo$32bobo7bobo$33bobo7bobo$34bobo7bobo$35bo
bo7bobo$36bobo7bobo$37bobo7bobo6b2o$38bobo7bobo4b2o2bo$39bobo7bobo2b2o
3bo$40bobo7b3o2bo$41bobo10b3o$42bobo7bo$43bobo6b3o$44bobo7bo$45b2o6b2o
2bo$46bob2o3bo2bobo$49bob2o4bobo$45bobob3o6bobo$44b4o11bobo$43b2o2bo4b
o7bobo$43bo7bobo7bobo$52bobo7bo$44b2o7bobo$54bobo$55bobo$56bobo$57bo!
#C [[ AUTOSTART THUMBNAIL THUMBSIZE 2 GPS 30 ZOOM 10 X 20 Y 20 TRACK -1/3 -1/3 LOOP 300 ]]

kiho park
Posts: 86
Joined: September 24th, 2010, 12:16 am

Re: How about searching light speed signals with various speed?

Post by kiho park » March 2nd, 2018, 10:49 pm

wildmyron wrote:Some signals inspired by a post on the TfYAD. (Moved here from that thread.)

Two c/3 signals travelling along a double long barge:

Code: Select all

x = 40, y = 40, rule = B3/S23:T40,40
4bobo27bobo$5bobo27bobo$6bobo27bobo$7bobo27bobo$o7bobo27bo$bo7bobo27bo
$obo7bobo$bobo7bobo$2bobo7bobo$3bobo7bobo$4bobo7bobo$5bobo7bobo$6bobo
7bobo$7bobo7bobo$8bobo7bobo$9bobo7bobo$10bobo7bobo$11bobo7bobo$12bobo
7bobo$13bobo7bobo$14bobo7bobo6b2o$15bobo7bobo4b2o2bo$16bobo7bobo2b2o3b
o$17bobo7b3o2bo$18bobo10b3o$19bobo7bo$20bobo6b3o$21bobo7bo$22b2o6b2o2b
o$23bob2o3bo2bobo$26bob2o4bobo$22bobob3o6bobo$21b4o11bobo$20b2o2bo4bo
7bobo$o19bo7bobo7bo$bo27bobo7bo$obo18b2o7bobo$bobo27bobo$2bobo27bobo$
3bobo27bobo!
...
Wow. These are look cool. how long time taken to find that patterns?
My JLS preset which i found c3 diagonal fuse in this post was too slow.


And, following two patterns are partial result of c3 single long barge crawler.

Code: Select all

x = 32, y = 32, rule = B3/S23:T32,32
bo29bo$obo$bobo$2bobo$3bobo$4b2o7bo$5bob2o3b2o$8bobo2bo$5b2o2b2o2b2o$
5b2o5b2o$5bo2b2o4bo$7b3o2bo$9b2o3bo$10bobobo$14bo$10bob3o$14bo$13bo$
12b2o2$12bo$13bo$13bo5$28bo$27bobo$28bobo$29bobo$o29bo!

Code: Select all

x = 32, y = 32, rule = B3/S23:T32,32
bo29bo$obo$bobo$2bobo$3bobo$4b2o$6b2o$7bo$7bobo$9bobo$13bo$12bo$12b3o
3b3o$14bo3bo$15b3o3bo$15b2obo2bobo$16bo5bo$19bo3bo$17bobo3bo2$18bobo2b
o$23bo$19b2o2bo$19b2o$21bobo$21b2o2$28bo$27bobo$28bobo$22bo6bobo$o21bo
7bo!
gameoflifemaniac wrote:The title contradicts itself. The topic is about light speed signals (one speed) and about different speed signals simultaneously!
That was my mistake. please ignore "lightspeed".


In addition, these patterns are not related to diagonal c3 crawler. here is 4c6 "against the grain" signals and partial result of c2 "with the grain".
The tail part and body part of the c2 pattern is exist. but head part is not seems to exist.

Code: Select all

x = 47, y = 27, rule = B3/S23:T48,27
obobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobo
2b2obobobobobobobobobobobo$obobo2bo2bobobobobobo4b2obobobobobobobobobo
bo$obobo4b2obobobobo7bobobobo2b2obobobobobo$obob2o5b2obobobo3bo4b2obo
5bobobobobobo$obob2o6bobobobobobo6b2o6b2obobobobo$obobo2bo5b2obobobob
2o6bo7bobobobobo$obobo2bo7b2obobob2o8bobo4b2obobobo$obobobo9bobobobo9b
o2b2o4bo2bobo$obobobo2bo7b2obobob2o5bo8bobobobo$obobobobo10b2obo3bobob
3o7bobobobo$obobobob2o10bo8bo5bobob2obobobo$obobobob2o11b17o4bobobo$ob
obobobo33bobobo$obobobob2o11b17o4bobobo$obobobobo11bo8bo5bobob2obobobo
$obobobob2o9b2obo3bobob3o7bobobobo$obobobo10b2obobob2o5bo8bobobobo$obo
bobo9bobobobo9bo2b2o4bo2bobo$obobo2bo7b2obobob2o8bobo4b2obobobo$obobo
2bo5b2obobobob2o6bo7bobobobobo$obob2o6bobobobobobo6b2o6b2obobobobo$obo
b2o5b2obobobo3bo4b2obo5bobobobobobo$obobo4b2obobobobo7bobobobo2b2obobo
bobobo$obobo2bo2bobobobobobo4b2obobobobobobobobobobo$obobobobobobobobo
bobo2b2obobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobo
bobobobo!

Code: Select all

x = 47, y = 27, rule = B3/S23:T48,27
obobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobo
2b2obobobobobobobobobobobo$obobo2bo2bobobobobobo4b2obobobobobobobobobo
bo$obobo4b2obobobobo7bobobobo2b2obobobobobo$obob2o5b2obobobo3bo4b2obo
5bobobobobobo$obob2o6bobobobobobo6b2o6b2obobobobo$obobo2bo5b2obobobob
2o6bo7bobobobobo$obobo2bo7b2obobob2o8bobo4b2obobobo$obobobo9bobobobo9b
o2b2o4bo2bobo$obobobo2bo7b2obobob2o5bo8bobobobo$obobobobo10b2obo3bobob
3o7bobobobo$obobobob2o10bo8bo5bobob2obobobo$obobobob2o11b17o4bobobo$ob
obobobo33bobobo$obobobob2o11b17o4bobobo$obobobobo11bo8bo5bobob2obobobo
$obobobob2o9b2obo3bobob3o7bobobobo$obobobo10b2obobob2o5bo8bobobobo$obo
bobo9bobobobo9bo2b2o4bo2bobo$obobo2bo7b2obobob2o8bobo4b2obobobo$obobo
2bo5b2obobobob2o6bo7bobobobobo$obob2o6bobobobobobo6b2o6b2obobobobo$obo
b2o5b2obobobo3bo4b2obo5bobobobobobo$obobo4b2obobobobo7bobobobo2b2obobo
bobobo$obobo2bo2bobobobobobo4b2obobobobobobobobobobo$obobobobobobobobo
bobo2b2obobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobo
bobobobo!

Code: Select all

x = 31, y = 15, rule = B3/S23:T31,16
31o2$14o2bob13o$5bo6bobobo4bo$5o3b3o8b2o3b3o$4bobo2b2o5bo3bobo2bobo$4o
3b2o7bob2o3b2o2bo$13b2o10bo$4o3b2o7bob2o3b2o2bo$4bobo2b2o5bo3bobo2bobo
$5o3b3o8b2o3b3o$5bo6bobobo4bo$14o2bob13o2$31o!
Last edited by kiho park on March 3rd, 2018, 5:39 am, edited 1 time in total.
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

User avatar
Macbi
Posts: 903
Joined: March 29th, 2009, 4:58 am

Re: How about searching light speed signals with various speed?

Post by Macbi » March 3rd, 2018, 4:38 am

kiho park wrote:c2 "with the grain"
It's known that such a thing can't exist. Think about the first generation when your ship travels past a vertical line. None of the dead cells past that line could have be born, because they all have four neighbours. So some of the alive ones must have died. But then their neighbours will die in the next generation, and so on, creating a pattern that travels at lightspeed.

kiho park
Posts: 86
Joined: September 24th, 2010, 12:16 am

Re: How about searching light speed signals with various speed?

Post by kiho park » March 3rd, 2018, 6:00 am

Macbi wrote:
kiho park wrote:c2 "with the grain"
It's known that such a thing can't exist. Think about the first generation when your ship travels past a vertical line. None of the dead cells past that line could have be born, because they all have four neighbours. So some of the alive ones must have died. But then their neighbours will die in the next generation, and so on, creating a pattern that travels at lightspeed.
Yeah, In fact, I also searched not only c2 but also c3, c4 and so on. But all results were same. So, Despite of I have never seen someone saying “This c2 with the grain can not be exist” at this forum site. Therefore, I recognize that there is only speed of c1 exist.
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

Post Reply