Home  •  LifeWiki  •  Forums  •  Download Golly

## DeadlyEnemies

For discussion of other cellular automata.

### DeadlyEnemies

To stop the clutter relative to this rule in the Rule Request Thread:
@RULE DeadlyEnemies@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a={0,1,2}var b={0,1,2}var c={0,1,2}var d={0,1,2}var e={0,1,2}var f={0,1,2}var g={0,1,2}var h={0,1,2}var i={1,2}var j={1,2}var k={1,2}# Proximity death # -- don't actually need these, since those cases are caught at the end# 1,2,a,b,c,d,e,f,g,0# 2,1,a,b,c,d,e,f,g,0# Birth0,1,1,i,0,0,0,0,0,10,2,2,i,0,0,0,0,0,2# Three-neighbor survival1,1,1,1,0,0,0,0,0,12,2,2,2,0,0,0,0,0,2# Two-neighbor survival1,1,1,0,0,0,0,0,0,12,2,2,0,0,0,0,0,0,2#Deathi,a,b,c,d,e,f,g,h,0

Some oscillators unique to this rule have been found.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: DeadlyEnemies

Novel p2s; first by skomick, second by A for Awesome, last two by me:
x = 36, y = 10, rule = DeadlyEnemies21.2A$22.A$12.2B8.A.2A6.2A$.3A7.B2.B8.A2.B6.A$B10.2B.B15.B3.2B$B8.2A2.B11.2B3.2B3.B$B7.A.A12.3A6.A$8.A2.A10.A.A7.2A$9.2A11.A$21.2A! Hybrid toads are interesting: x = 4, y = 4, rule = DeadlyEnemies.2A$A$3.B$.2B!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

BlinkerSpawn

Posts: 1881
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: DeadlyEnemies

Copperhead front pulling an opposite-color pond:
x = 8, y = 14, rule = DeadlyEnemies.2B2.2B$3.2B$3.2B$B.B2.B.B$B6.B2$B6.B$.2B2.2B$2.4B2$3.2A$2.A2.A$2.A2.A$3.2A! EDIT: x = 20, y = 14, rule = DeadlyEnemies.2B2.2B6.2B2.2B$3.2B10.2B$3.2B10.2B$B.B2.B.B4.B.B2.B.B$B6.B4.B6.B2$B6.B4.B6.B$.2B2.2B6.2B2.2B$2.4B8.4B2$3.2A10.2A$2.A2.A8.A2.A$2.A2.A3.2A3.A2.A$3.2A4.2A4.2A!

EDIT: A nice osc:
x = 14, y = 12, rule = DeadlyEnemiesA$3A$3.A$2.2A$9.2B$4.2A2.B.B$3.A.A2.2B$3.2A$10.2B$10.B$11.3B$13.B! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: DeadlyEnemies Various higher period unique oscillators: x = 66, y = 28, rule = DeadlyEnemies12.B15.B12.B10.2B3.2B$4.3A3.2B16.3B8.3B3.2B5.2B3.2B5.2B$7.A4.B4.2A12.B6.B7.B17.B$3.A3.A9.2A.A9.2B6.2B6.B.B13.B.B$2.A.A2.A13.A25.2B13.2B$A2.A.A12.A$A3.A14.A.2A9.3B$A20.2A4.2A3.B.B6.2A$.3A23.2A3.3B6.2A8.3A3.3A$51.A.A3.A.A$51.3A3.3A2$27.2A3.3B6.2A$27.2A3.B.B6.2A$32.3B3$30.2B6.2B11.3B3.3B$31.B6.B12.B.B3.B.B$28.3B8.3B9.3B3.3B$28.B12.B3$47.2A13.2A$46.A.A13.A.A$46.A17.A$45.2A5.2A3.2A5.2A$52.2A3.2A! This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: DeadlyEnemies Unique twinbee stabilization: x = 28, y = 13, rule = DeadlyEnemies11.A$7.2A2.A$6.A5.A13.2A$B4.2A2.A.A14.2A$B5.2A3.A$B6.3A2$B6.3A$B5.2A3.A$B4.2A2.A.A$6.A5.A$7.2A2.A$11.A!

Unique twinbee stabilization of a different sort:
x = 25, y = 8, rule = DeadlyEnemies8.3A3.3A$3B4.A2.A3.A2.A4.3B$B2.B3.2A.A3.A.2A3.B2.B$B23.B$B3.B15.B3.B$B3.B15.B3.B$B23.B$.B.B17.B.B! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1881 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: DeadlyEnemies Useless: x = 13, y = 25, rule = DeadlyEnemies5.2B$6.B$3.B.B2$.A.A$A$2A6$4A5.B2.B$A3.A3.B$A7.B3.B$.A2.A3.4B2$5.2B$5.2B$5.2B2$.A2.A3.4B$A7.B3.B$A3.A3.B$4A5.B2.B! How does one search for stuff? If you're the person that uploaded to Sakagolue illegally, please PM me. x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)

Saka

Posts: 3070
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: DeadlyEnemies

Hybrid toad is a one-time reflector:
x = 5, y = 9, rule = DeadlyEnemies.A$2.A$3A3$2.B$.B2.A$.B2.A$3.A!

Portrayal of two very interesting reactions:
x = 642, y = 645, rule = DeadlyEnemiesA$.2A$2A17$19.A$20.2A$19.2A17$38.A$39.2A$38.2A17$57.A$58.2A$57.2A17$76.A$77.2A$76.2A17$95.A$96.2A$95.2A17$114.A$115.2A$114.2A17$133.A$134.2A$133.2A17$152.A$153.2A$152.2A17$171.A$172.2A$171.2A17$190.A$191.2A$190.2A17$209.A$210.2A$209.2A17$228.A$229.2A$228.2A17$247.A$248.2A$247.2A17$266.A$267.2A$266.2A17$285.A$286.2A$285.2A17$304.A$305.2A$304.2A17$323.A$324.2A$323.2A17$342.A$343.2A$342.2A17$361.A$362.2A$361.2A17$380.A$381.2A$380.2A17$399.A$400.2A$399.2A17$418.A$419.2A$418.2A17$437.A$438.2A$437.2A17$456.A$457.2A$456.2A3$456.B$455.B.B3.B$455.B.B3.B$456.B4.B6$463.B$462.B.B$462.B.B2.3B$463.B3$471.B$470.B.B3.B$470.B.B3.B$471.B4.B6$478.B$477.B.B$477.B.B2.3B$478.B3$486.B$485.B.B3.B$485.B.B3.B$486.B4.B6$493.B$492.B.B$492.B.B2.3B$493.B3$501.B$500.B.B3.B$500.B.B3.B$501.B4.B6$508.B$507.B.B$507.B.B2.3B$508.B3$516.B$515.B.B3.B$515.B.B3.B$516.B4.B6$523.B$522.B.B$522.B.B2.3B$523.B3$531.B$530.B.B3.B$530.B.B3.B$531.B4.B6$538.B$537.B.B$537.B.B2.3B$538.B3$546.B$545.B.B3.B$545.B.B3.B$546.B4.B6$553.B$552.B.B$552.B.B2.3B$553.B3$561.B$560.B.B3.B$560.B.B3.B$561.B4.B6$568.B$567.B.B$567.B.B2.3B$568.B3$576.B$575.B.B3.B$575.B.B3.B$576.B4.B6$583.B$582.B.B$582.B.B2.3B$583.B3$591.B$590.B.B3.B$590.B.B3.B$591.B4.B6$598.B$597.B.B$597.B.B2.3B$598.B3$606.B$605.B.B3.B$605.B.B3.B$606.B4.B6$613.B$612.B.B$612.B.B2.3B$613.B3$621.B$620.B.B3.B$620.B.B3.B$621.B4.B6$628.B$627.B.B$627.B.B2.3B$628.B3$636.B$635.B.B3.B$635.B.B3.B$636.B4.B!

New p2:
x = 5, y = 5, rule = DeadlyEnemies.3B$A3.A$A3.A$A3.A$.3B!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: DeadlyEnemies

Just for fun
x = 114, y = 132, rule = DeadlyEnemies111.B$110.B.B2$110.B2.B$112.2B$113.B25$82.A.A$81.A$82.A2.A$84.3A30$56.B$55.B.B2$55.B2.B$57.2B$58.B25$27.A.A$26.A$27.A2.A$29.3A30$.B$B.B2$B2.B$2.2B$3.B!
Welcome to share your ideas about
etymology of names!

GUYTU6J

Posts: 596
Joined: August 5th, 2016, 10:27 am
Location: outside Plain of Life

### Re: DeadlyEnemies

Destruction of a fully built opposite-colour Snark:
x = 23, y = 29, rule = DeadlyEnemies14.A$15.2A$14.2A4$17.A$18.A$16.3A3$20.2B$18.B2.B$2B14.5B$.B13.B$.B.B12.3B$2.2B15.B$16.4B$11.2B3.B3.2B$11.2B4.3B2.B$19.B.2B$19.B$18.2B3$10.2B$10.B$11.3B$13.B! SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? Rhombic Posts: 1056 Joined: June 1st, 2013, 5:41 pm ### Re: DeadlyEnemies This one-time reflector takes the term "color-changing" to a whole new level: x = 8, y = 3, rule = DeadlyEnemies.2A2.3B$A2.A.B$.2A3.B! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: DeadlyEnemies A "solution" to the very old problem of fitting an Fx119 conduit after an R64: x = 59, y = 49, rule = DeadlyEnemies22.A$11.2A9.3A$11.2A12.A$24.2A2$5.2A$5.2A$9.2A$9.2A4$4.2A$4.2A2$27.2A$26.A.A$26.A$25.2A2$18.2A$18.A$16.3A$23.2B10.2A11.A$23.2B5.2A3.2A9.3A$30.2A14.A$46.A$57.A$29.2A25.A.A$A29.A4.2A19.A.A$3A24.3A5.2A20.A$3.A23.A$2.2A14.2A$18.2A12$9.3A7.2A$10.A8.A.A$10.3A8.A$21.2A!

It still seems like there should be a way to do this with only one color... but it's been tried many times before, and it seems there isn't quite enough room. (Not sure anyone has ever tried with Bellman, though.)

dvgrn
Moderator

Posts: 5739
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI

### Re: DeadlyEnemies

A for awesome wrote:This one-time reflector takes the term "color-changing" to a whole new level:
x = 8, y = 3, rule = DeadlyEnemies.2A2.3B$A2.A.B$.2A3.B!

0º colour-changing reflector
x = 12, y = 8, rule = DeadlyEnemies.A$2.A$3A3$9.2B$8.B2.B$9.2B! SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? Rhombic Posts: 1056 Joined: June 1st, 2013, 5:41 pm ### Re: DeadlyEnemies Novel p30: x = 81, y = 41, rule = DeadlyEnemies16$30.2B19.A.A$29.B3.B17.A3.A$13.2B13.B5.B3.2B.2A12.A7.A$13.2B13.B3.B.2B2.2B.2A8.A4.A4.4A$4.2B3.B6.2B10.B5.B20.A4.A.A.2A9.2A$4.B.B3.B5.3B10.B3.B17.A3.A3.A2.A.3A8.2A$5.5B6.2B12.2B19.A.A6.A.A.2A$6.3B4.2B9.B.B34.4A$13.2B10.2B36.A$25.B26.A$52.A.A$52.2A3$32.B$33.2B$32.2B11.A$44.A$44.3A!

edit: 90 degree reflector:
x = 15, y = 9, rule = DeadlyEnemies2.A$A.A$.2A4.2B$6.B2.B$7.2B2$12.2A$11.A2.A$12.2A! x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

83bismuth38

Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

Unique p3
x = 3, y = 5, rule = DeadlyEnemies2B$2B2$.2A$.2A! SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI what is “sesame oil”? Rhombic Posts: 1056 Joined: June 1st, 2013, 5:41 pm ### Re: DeadlyEnemies A p2: x = 3, y = 6, rule = DeadlyEnemies.2B$B.B$B$A$A.A$.2A!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

Posts: 1860
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1

### Re: DeadlyEnemies

A for awesome wrote:A p2:
x = 3, y = 6, rule = DeadlyEnemies.2B$B.B$B$A$A.A$.2A! Trans version is equally valid: x = 6, y = 6, rule = Deadlyenemies4.2B$3.B.B$3.B$3.A$A.A$2A!

Short version:
x = 5, y = 4, rule = DeadlyEnemies3.2B$2.B.B$A.A$2A! Tub hasslers: x = 19, y = 6, rule = DeadlyEnemies2.2B6.A3.B.B$.B.B5.A.AB2.B$3.B.2B3.A2.B.B.2B$2B.B.B2.A3.2B.B$3.B2.BA.A5.B.B$2.B.B3.A6.2B!

Extensible:
x = 63, y = 6, rule = DeadlyEnemies2.B.B3.A12.2A7.A12.2A7.A6.2B$3.B2.BA.A10.A3.B3.BA.A10.A3.B3.BA.A5.B.B$2B.B.B2.A5.B.B3.2A2.B2.2B.A5.B.B3.2A2.B2.2B.A3.2B.B$3.B.2B3.A.2B2.B2.2A3.B.B5.A.2B2.B2.2A3.B.B5.A2.B.B.2B$.B.B5.A.AB3.B3.A10.A.AB3.B3.A10.A.AB2.B$2.2B6.A7.2A12.A7.2A12.A3.B.B! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1881 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: DeadlyEnemies More extensible oscillators: x = 99, y = 43, rule = DeadlyEnemies2.A93.A$2.A.A89.A.A$A97.A$6A87.6A$9.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A$2.2A.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A.2A$3.A.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A.A$2.A2.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A2.A$2.2A2.A85.A2.2A$11.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B2$13.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$14.B9.B9.B9.B9.B9.B9.B9.B$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B4$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B$5.B.2B5.B9.B9.B9.B9.B9.B9.B9.B5.2B.B$3.2B3.B5.B9.B9.B9.B9.B9.B9.B9.B5.B3.2B$7.B4.B3.B5.B3.B5.B3.B5.B3.B5.B3.B5.B3.B5.B3.B5.B3.B4.B$5.B87.B$7.B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.B$7.A83.A$8.A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.A$7.2A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.2A$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A$6.B85.B$6.B4.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B4.B$4.B89.B$4.B.B.B4.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B4.B.B.B$4.B2.2B5.B9.B9.B9.B9.B9.B9.B9.B5.2B2.B$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1881 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: DeadlyEnemies A p5: x = 14, y = 8, rule = DeadlyEnemies4.A4.B$3.A.A2.B.B$3.A.A2.B.B$2A.A.A2.B.B.2B$2A.A6.B.2B$3.A6.B$3.A.A2.B.B$4.2A2.2B!

EDIT: There are also an enormous amount of these:
x = 180, y = 55, rule = DeadlyEnemies62.2B52.2B$9.2B2.2B47.2B52.2B23.2B$9.2B2.2B22.2A50.2B50.2B24.BA$4.A14.B10.A3.A5.2B3.B10.A3.A4.A5.B10.A3.2A4.2A3.A10.A3.A.A8.A10.A14.A10.A14.B$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A.A8.A.A12.A.A8.A.A12.B.B$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A.A8.A.A12.A.A8.A.A12.B.B$2A.A.A.5A5B.B.B.2B2.2A.A.A.6A4B.B.B.2B2.2A.A.A.7A3B.B.B.2B2.2A.A.A.4A2B4A.A.A.2A2.2A.A.A.5A2B3A.A.A.2A2.2A.A.A.3A4B3A.A.A.2A2.2A.A.A.3A2B2A3B.B.B.2B$2A.A16.B.2B2.2A.A16.B.2B2.2A.A16.B.2B2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.B.2B$3.A16.B8.A16.B8.A16.B8.A16.A8.A16.A8.A16.A8.A16.B$3.A.A4.B2.B4.B.B8.A.A4.B2.B4.B.B8.A.A4.B2.B4.B.B8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8.A.A4.B2.B4.B.B$4.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2A10.2A4.4B4.2A10.2A4.4B4.2A10.2A4.4B4.2B2$12.2B24.2B24.2B24.2B24.2B24.2B24.2B$12.2B24.2B24.2B24.2B24.2B24.2B24.2B4$11.A25.A25.B$4.A3.A.A2.2B3.B11.A3.A3.A5.B11.A3.2A8.A$3.A.A11.B.B9.A.A11.B.B9.A.A11.A.A$3.A.A11.B.B9.A.A11.B.B9.A.A11.A.A$2A.A.A.5A4B.B.B.2B3.2A.A.A.6A3B.B.B.2B3.2A.A.A.4A2B3A.A.A.2A$2A.A15.B.2B3.2A.A15.B.2B3.2A.A15.A.2A$3.A15.B9.A15.B9.A15.A$3.A.A4.B.B4.B.B9.A.A4.B.B4.B.B9.A.A4.B.B4.A.A$4.2A4.2B.B3.2B11.2A4.2B.B3.2B11.2A4.2B.B3.2A$13.B25.B25.B$13.2B24.2B24.2B6$4.A3.2A2.2B3.B12.A3.A.2A5.B12.A12.A$3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A$3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A$2A.A.A.4A4B.B.B.2B4.2A.A.A.5A3B.B.B.2B4.2A.A.A.3A2B3A.A.A.2A$2A.A14.B.2B4.2A.A14.B.2B4.2A.A14.A.2A$3.A14.B10.A14.B10.A14.A$3.A.A4.2B4.B.B10.A.A4.2B4.B.B10.A.A4.2B4.A.A$4.2A4.2B4.2B12.2A4.2B4.2B12.2A4.2B4.2A7$4.A3.2A6.B$3.A.A9.B.B$3.A.A9.B.B$2A.A.A.4A3B.B.B.2B$2A.A13.B.2B$3.A13.B$3.A.A9.B.B$4.2A3.3B3.2B! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: DeadlyEnemies Something else slightly interesting: x = 9, y = 6, rule = DeadlyEnemies6.2A$6.2A2$.A5.B$A.A3.2B$.A4.B.B! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: DeadlyEnemies There are obviously many Heisenburps in this rule, but I find some of the glider ones particularly notable. Circuitry in this rule might be shorter, simpler and probably contain many reductions. However, the states make all the difference and some circuits might require certain stable state-changing gliders. x = 14, y = 18, rule = DeadlyEnemies11.A$12.2A$11.2A3$6.B$5.B.B$5.B.B$6.B2$.2B7.2B$B2.B5.B2.B$.2B7.2B2$6.B$5.B.B$5.3B$6.B!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

Octagon 6:
x = 18, y = 18, rule = DeadlyEnemies5.2B4.2B$5.2B4.2B2$6.6A$5.A6.A$2B2.A8.A2.2B$2B.A10.A.2B$3.A10.A$3.A4.2B4.A$3.A4.2B4.A$3.A10.A$2B.A10.A.2B$2B2.A8.A2.2B$5.A6.A$6.6A2$5.2B4.2B$5.2B4.2B! EDIT: x = 23, y = 23, rule = DeadlyEnemies14.B$13.B.B$14.B2$12.5B$12.B4.B$15.B2.B$15.2B.B2.B$12.B5.B.B.B$11.B.B4.B2.B$14.B2.2B$9.A3.B$4.2A2.A$.A2.A4.A.A$A.A.A5.A$.A2.A.2A$4.A2.A$5.A4.A$6.5A2$8.A$7.A.A$8.A! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: DeadlyEnemies x = 44, y = 1, rule = DeadlyEnemies3B2.8B2.5B4.5A2.8A2.3A! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: DeadlyEnemies P16: x = 14, y = 9, rule = DeadlyEnemies2B10.2B$B.B8.B.B$2.B8.B$2.2B3.A2.2B$7.A$2.2B3.A2.2B$2.B8.B$B.B8.B.B$2B10.2B! EDIT: P10: x = 19, y = 19, rule = DeadlyEnemies5.2B5.2B$5.B7.B$6.3B.3B$8.B.B2$2B15.2B$B.B13.B.B$2.B5.3A5.B$2.2B3.A3.A3.2B$7.A3.A$2.2B3.A3.A3.2B$2.B5.3A5.B$B.B13.B.B$2B15.2B2$8.B.B$6.3B.3B$5.B7.B$5.2B5.2B! EDIT 2: x = 18, y = 9, rule = DeadlyEnemies2B$B.B$2.B$2.2B6.A4.A$8.2A.4A.2A$2.2B6.A4.A$2.B$B.B$2B! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: DeadlyEnemies Multicoloured B-track: x = 19, y = 120, rule = DeadlyEnemies7.3B8$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A2$9.A$8.3A$2A.2B2.2A.A$2A.2B! Jackk Posts: 80 Joined: March 13th, 2012, 3:49 pm ### Re: DeadlyEnemies It can be turned into a "wrong-color" track easily: x = 23, y = 120, rule = DeadlyEnemies9.3B5$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.2B.2B$3.2B$3.B7.A$2B.B6.3A$B2.B.2B2.2A.A$2.2B.2B!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

BlinkerSpawn

Posts: 1881
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Next

Return to Other Cellular Automata

### Who is online

Users browsing this forum: FWKnightship and 2 guests