For discussion of other cellular automata.
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Saka
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by Saka » August 16th, 2017, 11:24 pm
Possibly smallest apgcode for a spaceship? (xq8_b)
Code: Select all
x = 1, y = 4, rule = B2ce3iny5i/S02c
o$o2$o!
10soups/second
Would search, but I'm going to the mall today soon.
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wwei23
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by wwei23 » August 17th, 2017, 9:28 am
Saka wrote:Possibly smallest apgcode for a spaceship? (xq8_b)
Code: Select all
x = 1, y = 4, rule = B2ce3iny5i/S02c
o$o2$o!
10soups/second
Would search, but I'm going to the mall today soon.
You said you go to bed at 9 but you posted this past 11.
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Saka
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by Saka » August 17th, 2017, 9:33 am
wwei23 wrote:
You said you go to bed at 9 but you posted this past 11.
11 AM that is
Timezones, timezones, timezones
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toroidalet
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by toroidalet » August 17th, 2017, 10:42 am
Saka wrote:Possibly smallest apgcode for a spaceship? (xq8_b)
No, this
xq3_b
Code: Select all
x = 1, y = 4, rule = B2ce3i4t/S02c
o$o2$o!
(Smallest by numerical order)
Glider storage oscillator and c/4 ship synthesis in nearby rule:
Code: Select all
x = 16, y = 22, rule = B2cek3ai4t/S02c
15bo3$9b2obo3$15bo5$2obo7bo10$2obo!
EDIT: B2cek3ai4t/S02c is not fit for searching:
Code: Select all
x = 5, y = 2, rule = B2cek3ai4t/S02c
2bo$o3bo!
Any sufficiently advanced software is indistinguishable from malice.
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Saka
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by Saka » August 19th, 2017, 5:24 am
c/27d and (1,2)c/31 in one rule... but lots of yls (One puffer but shows up a lot)
Code: Select all
x = 26, y = 4, rule = B3-k4j/S23-c
4b3o$4bobo14bo2b2o$4b3o15b3o$3o20bo!
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drc
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by drc » August 19th, 2017, 2:02 pm
Saka wrote:c/27d and (1,2)c/31 in one rule... but lots of yls (One puffer but shows up a lot)
Code: Select all
x = 26, y = 4, rule = B3-k4j/S23-c
4b3o$4bobo14bo2b2o$4b3o15b3o$3o20bo!
I'll try and search that soon, the most i found was that twin bees is almost a p122 shuttle:
Code: Select all
x = 20, y = 29, rule = B3-k4j/S23-c
2o16b2o$2o16b2o9$3b3o$5bo$5bo$4bo2$4bo$5bo$5bo$3b3o9$2o16b2o$2o16b2o!
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wwei23
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by wwei23 » August 19th, 2017, 2:10 pm
I managed to get a friend to help me with B3/S23 1x256X2+1, but both our computers are having a little trouble with Calcyman's raised minimum soups per haul. We have only managed to get one haul in. Anyone up for the challenge, and we will not give up. We are going to crack the bottom of the Liszt!
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drc
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by drc » August 19th, 2017, 2:17 pm
wwei23 wrote:I managed to get a friend to help me with B3/S23 1x256X2+1, but both our computers are having a little trouble with Calcyman's raised minimum soups per haul. We have only managed to get one haul in. Anyone up for the challenge, and we will not give up. We are going to crack the bottom of the Liszt!
Just search D4_+1 for christ's sake! Those soups actually generate correctly and I'm pretty sure calcyman's getting extremely tired of this.
Also, B3-k4j/S23-c hit a breeder ~2k soups in so I'm too scared to search it
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Rhombic
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by Rhombic » August 19th, 2017, 2:18 pm
Wait has the minimum number of soups per haul been risen? And to what number?
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wwei23
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by wwei23 » August 19th, 2017, 2:20 pm
10000000 and just for 1x256X2+1.
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wwei23
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by wwei23 » August 19th, 2017, 2:20 pm
drc wrote:wwei23 wrote:I managed to get a friend to help me with B3/S23 1x256X2+1, but both our computers are having a little trouble with Calcyman's raised minimum soups per haul. We have only managed to get one haul in. Anyone up for the challenge, and we will not give up. We are going to crack the bottom of the Liszt!
Just search D4_+1 for christ's sake! Those soups actually generate correctly and I'm pretty sure calcyman's getting extremely tired of this.
Also, B3-k4j/S23-c hit a breeder ~2k soups in so I'm too scared to search it
xp15_vtvz757zza9azaiaz06 has ONLY appeared in 1x256X2+1.
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muzik
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by muzik » August 19th, 2017, 2:31 pm
How about g7b3s23 and g8b3s23? The former has a spaceship, the latter a unloopable RRO.
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AforAmpere
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by AforAmpere » August 19th, 2017, 3:36 pm
Frogs, which is 12/34/3, or g3b34s12. I just want to see something of interest in it.
I manage the
5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote
EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
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Rhombic
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by Rhombic » August 20th, 2017, 7:23 am
B2ei3ikr4cj/S01c2-in3cijq4ckqrtz5cejnr6in7, or any equivalent rule, is full of elementary spaceships.
Code: Select all
x = 9, y = 5, rule = B2ei3ikr4cj/S01c2-in3cijq4ckqrtz5cejnr6in7
4bo3$2b2ob2o$o2b3o2bo!
Silly growing... wick-rake?
Code: Select all
x = 56, y = 10, rule = B2ei3ikr4cj/S01c2-in3cijq4ckqrtz5cejnr6in7
4bo$53b2o$3bo35b2o2b2o2b2o6bo$3b2o34bo3bo3bo4b3o$o3bo46bo$3b2o48bo$3bo
34bo3bo3bo3bo3b2o$55bo$4bo47bob2o$52bo!
Exponential thing!!!
Code: Select all
x = 56, y = 12, rule = B2ei3ikr4cj/S01c2-in3cijq4ckqrtz5cejnr6in7
4bo2$3bo$3b2o48b2o$o3bo34b2o2b2o2b2o6bo$3b2o34bo3bo3bo4b3o$3bo47bo$53b
o$4bo33bo3bo3bo3bo3b2o$55bo$52bob2o$52bo!
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AbhpzTa
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by AbhpzTa » August 20th, 2017, 3:17 pm
drc wrote:I'll try and search that soon, the most i found was that twin bees is almost a p122 shuttle:
Code: Select all
x = 20, y = 29, rule = B3-k4j/S23-c
2o16b2o$2o16b2o9$3b3o$5bo$5bo$4bo2$4bo$5bo$5bo$3b3o9$2o16b2o$2o16b2o!
Stabilized:
Code: Select all
x = 26, y = 39, rule = B3-k4j/S23-c
3bo18bo$2bobo16bobo$2bobo16bobo$b2ob2o14b2ob2o2$b2ob2o14b2ob2o$2bob2o
14b2obo$o24bo$2o22b2o7$6b2o$3b2ob2o$5bo3bobo$10bo2$10bo$5bo3bobo$3b2ob
2o$6b2o7$2o22b2o$o24bo$2bob2o14b2obo$b2ob2o14b2ob2o2$b2ob2o14b2ob2o$2b
obo16bobo$2bobo16bobo$3bo18bo!
100009436650194649 = 94649 * 1056634900001
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Apple Bottom
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by Apple Bottom » August 21st, 2017, 6:14 am
wwei23 wrote:10000000 and just for 1x256X2+1.
If Calcyman's raised the minimum for ONLY this pseudo-symmetry, then maybe he's trying to tell you something -- and maybe you should listen. (Keep in mind that
running Catagolue isn't free, either.)
If you speak, your speech must be better than your silence would have been. — Arabian proverb
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
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muzik
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by muzik » August 21st, 2017, 3:41 pm
Can we get more people searching b026s1 on 1x256? I have a gut feeling that the 2c/8 and 2c/16 might be capable of appearing from soup naturally.
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Apple Bottom
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by Apple Bottom » August 22nd, 2017, 5:52 am
muzik wrote:Can we get more people searching b026s1 on 1x256? I have a gut feeling that the 2c/8 and 2c/16 might be capable of appearing from soup naturally.
Nitpick -- 1x256 soups are necessarily D2-symmetric, so their ash is semi-natural at best.
If you speak, your speech must be better than your silence would have been. — Arabian proverb
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!
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wwei23
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by wwei23 » August 22nd, 2017, 11:02 am
B/S3-a, I've turned up empty-handed. But still lives exist in this rule, they really do. So, who will get the first still life?
Code: Select all
x = 27, y = 7, rule = B/S3-a
3bo$2b3o7b3o7b3o$bo3bo5bobobo5bobobo$2o3b2o3b2o3b2o3b2o3b2o$bo3bo5bo3b
o5bobobo$2b3o7b3o7b3o$3bo9bo!
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muzik
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by muzik » August 22nd, 2017, 12:26 pm
Maybe we could find a gun in r5b34t45s34t58/D2_+2?
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Rhombic
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by Rhombic » August 22nd, 2017, 12:55 pm
This LtL seems nice.
a (4,40)c/47
Code: Select all
x = 14, y = 14, rule = R7,C0,M1,S65..112,B64..89,NM
5b2o$4b5o$3b8o$2b11o$b13o$3o4b7o$2o6b6o$2o6b6o$2o5b7o$b2o3b8o$b12o$2b
10o$3b6o$5b3o!
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toroidalet
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by toroidalet » August 22nd, 2017, 10:29 pm
wwei23 wrote:B/S3-a, I've turned up empty-handed. But still lives exist in this rule, they really do. So, who will get the first still life?
I don't really think it's a good idea to apgsearch rules with no birth conditions, but by all means go ahead.
We might want to try apgsearching
Bugs but I literally changed the range to 6 and it's still miraculously stable.
B3-c4i/S1c2-ck34a sounds nice too.
Code: Select all
x = 32, y = 7, rule = B3-c4i/S1c2-ck34a
15bo5bo$16b2o4bo4bo$15b2o3b3o5bo$2o$ob2o25b2o$ob2o27bo$2o27b3o!
Any sufficiently advanced software is indistinguishable from malice.
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wwei23
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by wwei23 » August 23rd, 2017, 9:26 am
Can't think of a better place to put this, so here we go:
B3/S23/C1 produces about 21.58633504523394 objects per soup, while B3/S23/1x256X2+1 produces around 50.85317228226996 per soup. Two reasons why, 1-This is a big soup symmetry, and 2-A higher perimeter to area ratio.
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calcyman
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by calcyman » August 23rd, 2017, 9:58 am
wwei23 wrote:Can't think of a better place to put this, so here we go:
I favour Alexey's suggestion of a 'better place to put this':
Alexey Nigin wrote:After all, one can just post it to /dev/null with the same effect, except for conserved bandwidth.
Also, that quantity of decimal places is misleading. There have been 10^13 soups, thereabouts, in b3s23/C1, so you can only realistically include 7 accurate decimal places (cf. Monte Carlo approximation) even in the idealised scenario where that person didn't ruin the statistics by claiming 2 trillion objects in a single day. The best statistics you can get are probably from this backup:
https://catagolue.appspot.com/census/b3 ... 2017-01-01
which gives 21.8442616 objects per soup, with uncertainty in the last digit. I'll post a correction haul shortly to rectify the 'soups searched' count.
What do you do with ill crystallographers? Take them to the mono-clinic!
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Saka
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by Saka » August 23rd, 2017, 10:04 am
I'm currently searching:
-r2b4t4s3t3: 6 different spaceships!! Goals: Find more ships and maybe a yl!
-r5b32t50s39t58: The rule of "Circlish c4.rle" and "Arachnobug.rle" in my collection. Has spider-like xq1 diagonals. Goals: Find more orth ships
-r5b33t49s37t59: "Suicidal Bugs" or the rule of "Hairy Bug.rle", strangely-shaped ships, including possible the smallest and fastest "Solid" ship (Such as Golly's SlowShip.rle)(c/4 diag). Goals: Find ships with interesting shapes
Anybody want to help?