Glider + Block

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Rhombic
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Glider + Block

Post by Rhombic » August 24th, 2017, 11:24 am

This thread is to list the best glider+block collisions in any rule.

I'll start with one that seems impossible to beat: a 2c/66 spaceship that keeps shoving a glider into a block (it can reach it from infinity)!

Code: Select all

x = 6, y = 3, rule = B3-ek4cejqtwy5ekry6ain7c/S02-c3-cqy4qt5aej6en
2o3bo$2ob2o$4b2o!

Code: Select all

x = 13, y = 9, rule = B3-ek4cejqwy5kry6an7c/S02-c3-cqy4qt5aj
12bo$10b2o$11b2o5$2o$2o!
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toroidalet
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Re: Glider + Block

Post by toroidalet » August 25th, 2017, 8:19 pm

This one is even better

Code: Select all

x = 5, y = 9, rule = B3-cey5e6c/S2-n3-c4q5ay6a
obo$b2o$bo5$3b2o$3b2o!
16c/148 diagonal (4c/37)
Another ship spawns the glider farther away:

Code: Select all

x = 13, y = 8, rule = B3-cek4ez5ej/S2-n3-c4eq6e
2bo$obo$b2o4$11b2o$11b2o!
4c/134 diagonal (2c/67)
Slowest yet:
c/216 diagonal

Code: Select all

x = 6, y = 10, rule = B3-ck4ckwy5ai6c78/S2-n3-c4ceqy6en7c
2bo$obo$b2o6$4b2o$4b2o!
Different direction 3c/72

Code: Select all

x = 3, y = 8, rule = B3aijnqr4eikqy5ai6i78/S2-n3-c4eq5enr6ek
2o$2o4$b2o$2o$2bo!
A (6,19)c/233 which also has a glider crashing into a blinker and a spark

Code: Select all

x = 3, y = 7, rule = B3-cey6kn7c8/S2-n34qt5ny6ain
2o$2o3$bo$2o$obo!
Also, a p54:

Code: Select all

x = 3, y = 6, rule = B3-ceky4i5i/S234cq5r6an
obo$2o$bo2$b2o$b2o!
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FWKnightship
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Re: Glider + Block

Post by FWKnightship » June 23rd, 2019, 9:52 am

(15,3)c/600

Code: Select all

x = 9, y = 5, rule = B3-eky4ai5i6k/S2ae3-cei4aijr5i6ei7e
bo$2bo$3o$7b2o$7b2o!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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Moosey
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Re: Glider + Block

Post by Moosey » June 23rd, 2019, 9:54 am

FWKnightship wrote:(15,3)c/600

Code: Select all

x = 9, y = 5, rule = B3-eky4ai5i6k/S2ae3-cei4aijr5i6ei7e
bo$2bo$3o$7b2o$7b2o!
That is impressive
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Re: Glider + Block

Post by GUYTU6J » August 16th, 2019, 11:06 pm

7c/82 diagonal

Code: Select all

x = 4, y = 8, rule = B2n34jkqw5er6i/S23-q4c
bobo$b2o$2bo4$2o$2o!
|isorulemin = B2n3-k4jkqw5er/S23-cq
|isorulemax = B2n34ejkqw5er6i8/S23-q4c5e6i8

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