B3/S23-e

For discussion of other cellular automata.
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

B3/S23-e

Post by drc » August 26th, 2017, 4:36 pm

B3/S23-e is like Life, but much more stable. Traffic lights are also slightly less common, because only the bullet heptomino generation and onwards of the T generates the traffic light sequence. Along with that, the B-heptomino and R-pentomino generate much less forward momentum:

Code: Select all

x = 3, y = 24, rule = B3/S23-e
2o$b2o$bo18$3o$2bo$2bo$bo!
There are novel oscillators known for periods 2, 6, 9, 12, and 80:

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x = 82, y = 15, rule = B3/S23-e
2o7b2o9b2o6b2o13b2o$obo6bobo7bobo7bo13bo28bo$2bo2bo6bo5bo10bobo9bobo
27bobo$bo3bo5bo7b2o9b2o5bo3b2o29bo$2bo2bo18b2o10bobo$obo19bo2bo9b2ob2o
$2o14b3o3bobo11bobo$16bo2bo3bo13bo$19bo$18b2o33b2ob2o18b2ob2o$54bobobo
18bobobo$55bob2o19bob2o$56bo22bo$57b2o21b2o$58bo22bo!
I feel like a two-p80 gun is on the horizon. I tried looking through a bunch of combinations but they didn't yield anything special besides creating and deleting a blinker, but I lost that one. It was still p80 anyway.

There's a 2c/6 ship and a (12,6)c/40 knightship:

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x = 18, y = 5, rule = B3/S23-e
2obo8b2ob2o$2o2bo8bo2b2o$4bo9b3o$obo12bo$3o!
Here are a couple useful two-(knight)ship puffers, as well as a three-ship rake, although a two-ship rake seems likely. I couldn't have gotten all of the ship pairings, after all:

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x = 842, y = 60, rule = B3/S23-e
14bo51b2o42b2o49bo51bo51bo49bo43b2o4b2o43bo56b3o45b2o44b2o3b3o48b2o3b
3o37b2o3b3o41b2o3b3o40b2o$13b2o51b2o41bo3bo46b2o45b2o3b3o49b2o48bo5b2o
37bo4b2obo41b2o51b2o3bob2o43bo45bo2bo2bo2bo46bo2bo2bo2bo35bo2bo2bo2bo
39bo2bo2bo2bo38bo$13bo3b2o47bo3b3o35bo5bo45bo3b2o40bo2bo2bo2b2o47bo3b
2o44bo5b2o37b3o3bobo40bobo50bo5bo3bo41bo4bo42bobo5b2o46bobo5b2o35bobo
5b2o39bobo5b2o36bo4bo$14bo3b2o46b2o4bo37bo3bo46bo3b2o39b2o6bobo48bo3b
2o44b2obo3bo37bobo2b3o34b2o5bo3b3o45b3o4b2obo35b2o5b2o3bo41bo7bo47bo7b
o36bo7bo40bo7bo31b2o5b2o3bo$13bo3b2o51b3o36b2o2b2o45bo3b2o42bo5b2o48bo
3b2o45bo5bo39b6o34bo2bo4b3o50bo5bo2bo35b2o10b2o48bo55bo44bo48bo31b2o
10b2o$16bo51b2o40bobo50bo50b2o51bo48bo3b2o40b4o35bo2bo6b2o3bo52b2o35bo
2bo5bob4o42bo4bo50bo4bo39bo4bo43bo4bo31bo2bo5bob4o$14bobo52bo40b3o48bo
bo46bo54bobo49b3o43bo37b2ob2o5bo95bobo6bo2b2o43b2o54b2o43b2o47b2o35bob
o6bo2b2o$15bo52bo93bo47bo55bo145bo2bo91bobo7b3o231bobo7b3o$412b3o103bo
81b2ob2o45b2ob2o45b2ob2o57bo$50b2ob2o195b2ob2o295b2ob2o46bo2b2o45bo2b
2o45bo2b2o$2ob2o46bo2b2o195bo2b2o44b2ob2o45b2ob2o196bo2b2o46b3o47b3o
47b3o$bo2b2o46b3o45b2ob2o147b3o46bo2b2o45bo2b2o94b2ob2o97b3o48bo49bo
49bo$2b3o48bo47bo2b2o44b2ob2o45b2ob2o48bo48b3o47b3o96bo2b2o97bo$3bo98b
3o46bo2b2o45bo2b2o97bo49bo98b3o$103bo48b3o47b3o248bo$153bo49bo196b2ob
2o95b2ob2o$401bo2b2o95bo2b2o$402b3o97b3o$403bo99bo29$836b2ob2o$837bo2b
2o$838b3o$839bo6$833b2ob2o$834bo2b2o$835b3o$836bo!
This pair of (knight)ships creates a tub and a loaf and deletes both:

Code: Select all

x = 34, y = 17, rule = B3/S23-e
7b2o$6bo2bo7b2o$7bo6b2o13b2o$13bo4bo8b2o2bo$12bo4bo9bo2bobo$13bobo6bo
9b2o$21b2obo3bobo2bo$obo19bobo3bo3b2o$b3o19bo6b2o$2o2bo6bo$2b2o6b2o$
10bo3b2o$11bo3b2o$10bo3b2o$13bo$11bobo$12bo!
Two ships combine to make a (6,3)c/20 ship:

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x = 24, y = 18, rule = B3/S23-e
18bo$10bo7bo$8bo2bo$8bo$3b2o2bo3b2o$2b3o6b2o$bo2bo13b6o$2o16b2o3bo$2bo
17bo2bo$20b3o2$3b2o$2bo3bo$bo5bo$3bo3bo$2b2o2b2o$3bobo$3b3o!
An 11c/180 orthogonal puffer showed up in D4_+2, and it is just two very distant B-heptominoes:

Code: Select all

x = 3, y = 33, rule = B3/S23-e
3o$2bo$2bo$bo26$bo$2bo$2bo$3o!

AbhpzTa
Posts: 592
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: B3/S23-e

Post by AbhpzTa » August 27th, 2017, 12:55 pm

drc wrote:An 11c/180 orthogonal puffer showed up in D4_+2, and it is just two very distant B-heptominoes:

Code: Select all

x = 3, y = 33, rule = B3/S23-e
3o$2bo$2bo$bo26$bo$2bo$2bo$3o!
8-engine 11c/180 p180 spaceship:

Code: Select all

x = 198, y = 150, rule = B3/S23-e
155b2o6bo9b2o$155bobob2o2bo3b2o3b2o$157b2o4bo3b2o5bo$157bo4bo$158bo2bo
$86bo10bo62bo$85bobo8bobo$85bo2bo7bo2bo6b3o8b3o8b3o8b3o8b3o$86b2o9b2o
67b3o4$169bo$168bobo$168bobo$168b2o2$168b2o$168bobo$84b2o23bo58bobo24b
2o$84b2o10b3o8b2ob2o57bo25bobo$97b2o7bo3b2o85bo$99bo6bobob2o83b3o$98b
2o6bo2b2o$98bo8bo58b3o$14bo10bo10bo10bo10bo10bo10bo25bo21b3o8b3o8b3o$
14bo10bo10bo10bo10bo10bo10bo26b2o79bo$14bo10bo10bo10bo10bo10bo10bo79bo
27bo$158bo2bo26bo$157bo4bo$157b2o4bo3b2o$155bobob2o2bo3b2o$155b2o6bo2$
123bo$122b3o$122bob2o$123bobo$123bo2bo$120b2o4bo$120b2o4bo$121b2o$123b
3o8b2o9b2o$58bo10bo10bo53bobo8bobo$58bo10bo10bo26b2o11b2o13bo10bo8bo
10bo10bo10bo$58bo10bo10bo25bo13b2o33bo10bo10bo10bo$98bo8bo47bo10bo10bo
10bo$98b2o6bo2b2o$99bo6bobob2o$97b2o7bo3b2o$84b2o10b3o8b2ob2o83b3o$84b
2o23bo87bo$195bobo$195b2o11$97bo$96bo$53b3o40b3o$53bo$54bo2$174bo$172b
2o$173b2o4$58bobo$58b2o32b2o$59bo31b2o$93bo2$177b3o$177bo$178bo13$114b
2o74bo$84b2o28bobo71b2ob2o$84b2o9b2o19bo70bo3b2o$94bo2bo16b3o70bobob2o
$94bo3bo88bo2b2o$94bo6bo86bo$94bobobob3o84bo$96bo5bo4bo46b3o8b3o8b3o9b
2o$57b3o8b3o8b3o15b2ob2o5bo27bo10bo$98bob2o5bo26bobo8bobo$99bo34b2o9b
2o8$124b2o$124b3o40bo$125bo29b2o9bobo$120b2o33b2o8bo2bo$121b2o41bo2b2o
$2b2o116b2o45bo$o4bo93bo20bo2bo40bo$o4bo92bob2o5bo16bo63b2o$o4bo7b3o8b
3o8b3o8b3o8b3o8b3o8b3o15b2ob2o5bo13bo2bo4bo10bo10bo12bobo20bo$2b2o92bo
5bo4bo14b3o4bo10bo10bo36bo$94bobobob3o26bo10bo10bo11bo23bo2b2o$94bo6bo
61bo2bo20bobob2o$94bo3bo65bo3b2o17bo3b2o$94bo2bo16b3o48bo3bo18b2ob2o$
84b2o9b2o19bo49b3o21bo$84b2o28bobo$114b2o6$166b3o$165bo3bo$164bo3b2o$
163bo2bo$86b2o9b2o8bo10bo10bo10bo10bo11bo$85bo2bo7bo2bo7bo10bo10bo10bo
10bo26bo$85bobo8bobo8bo10bo10bo10bo10bo12bobo10bo$86bo10bo79b3o$164bo$
167bo$164bo2b2o$155b2o8bo2bo$155b2o9bobo$167bo!
100009436650194649 = 94649 * 1056634900001

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praosylen
Posts: 2443
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Re: B3/S23-e

Post by praosylen » August 27th, 2017, 1:24 pm

AbhpzTa wrote:8-engine 11c/180 p180 spaceship:

Code: Select all

rle
Shameless corollary snipe, but 4-engine clean quadruple rake:

Code: Select all

x = 117, y = 112, rule = B3/S23-e
84b2o23bo$84b2o10b3o8b2ob2o$97b2o7bo3b2o$99bo6bobob2o$98b2o6bo2b2o$98b
o8bo$14bo10bo10bo10bo10bo10bo10bo25bo$14bo10bo10bo10bo10bo10bo10bo26b
2o$14bo10bo10bo10bo10bo10bo10bo16$58bo10bo10bo$58bo10bo10bo26b2o$58bo
10bo10bo25bo$98bo8bo$98b2o6bo2b2o$99bo6bobob2o$97b2o7bo3b2o$84b2o10b3o
8b2ob2o$84b2o23bo13$97bo$96bo$53b3o40b3o$53bo$54bo8$58bobo$58b2o32b2o$
59bo31b2o$93bo17$114b2o$84b2o28bobo$84b2o9b2o19bo$94bo2bo16b3o$94bo3bo
$94bo6bo$94bobobob3o$96bo5bo4bo$57b3o8b3o8b3o15b2ob2o5bo$98bob2o5bo$
99bo13$2b2o$o4bo93bo$o4bo92bob2o5bo$o4bo7b3o8b3o8b3o8b3o8b3o8b3o8b3o
15b2ob2o5bo$2b2o92bo5bo4bo$94bobobob3o$94bo6bo$94bo3bo$94bo2bo16b3o$
84b2o9b2o19bo$84b2o28bobo$114b2o!
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: B3/S23-e

Post by drc » August 27th, 2017, 7:51 pm

I noticed the B-heptomino turns around after 72 generations, and is almost a p144 oscillator, I couldn't find a way to finish it, sadly :^(

Code: Select all

x = 16, y = 29, rule = B3/S23-e
12bo$12b3o$15bo$14b2o9$8bo$9bo$9bo$7b3o$2b2o$bobo$bo$2o6$8b2o$8bo$9b3o
$11bo!
And then there's this 4-boat (the oscillator,not the hypothetical constellation) producing reaction:

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x = 8, y = 8, rule = B3/S23-e
3o$3o$bo3$6b2o$5b3o$6b2o!
It leads to this 6G synth, although the cleanup glider being moved to a different side would be preferrable:

Code: Select all

x = 25, y = 25, rule = B3/S23-e
o$b2o2bo$2o4b2o$5b2o$13bo$13bobo$13b2o3$19bo$18bo$18b3o6$22bo$21b2o$
21bobo3$23bo$22b2o$22bobo!
A single dot spark can turn an eater into a boat-with-tail, leading to this 2G component:

Code: Select all

x = 12, y = 9, rule = B3/S23-e
6bobo$6b2o$b2o4bo$obo$2bo$8b2o$8bo$9b3o$11bo!
There's also this weird almost catalyst? A similar catalysis could work in Life:

Code: Select all

x = 16, y = 15, rule = B3/S23-e
6b2o$6b2o6b2o$14bo$12bobo$bo10b2o$2bo$2bo$3o10b2o$13b2o2$8b2o$8b2o2b2o
$12bobo$14bo$14b2o!
Wing->LoM+Junk->B using only two blocks:

Code: Select all

x = 26, y = 29, rule = B3/S23-eHistory
21.3D$21.D2.D$25.D7$.A$A.A$A2.A$.3A6$2A$2A8$19.2A$19.2A!
EDIT: 4G synth of the 11c/180 switch:

Code: Select all

x = 13, y = 37, rule = B3/S23-e
obo$b2o$bo4$10b3o$10bo$11bo22$4bo$5b2o$4b2o2$3bo$2b2o$2bobo!

AbhpzTa
Posts: 592
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: B3/S23-e

Post by AbhpzTa » August 28th, 2017, 7:44 am

drc wrote:I noticed the B-heptomino turns around after 72 generations, and is almost a p144 oscillator, I couldn't find a way to finish it, sadly :^(

Code: Select all

x = 16, y = 29, rule = B3/S23-e
12bo$12b3o$15bo$14b2o9$8bo$9bo$9bo$7b3o$2b2o$bobo$bo$2o6$8b2o$8bo$9b3o
$11bo!
p144 oscillator using 2 Bs and catalysts:

Code: Select all

x = 35, y = 37, rule = B3/S23-e
19b2o$19b2o7$33b2o$33bo$31bobo$18bo12b2o$17b2o$16b2o$17b2o8$16b2o$17b
2o$16b2o$2b2o12bo$bobo$bo$2o7$14b2o$14b2o!
p144 glider gun:

Code: Select all

x = 58, y = 56, rule = B3/S23-e
8bo$8b3o$11bo$10b2o7$10b3o$9bob2o$9bo3bo21bo$10b2o2bo18b3o$2o9b3o18bo$
2o30b2o5$23b3o$22bo2b2o22bo$23bo3bo19b3o$24b2obo18bo$24b3o19b2o7$25b2o
$25bo$26b3o$28bo$56b2o$56b2o$34bo8bob2o$33b3o7b3o$32b2obo8bo$21b2o$21b
2o11$31b2o$32bo$29b3o$29bo!
100009436650194649 = 94649 * 1056634900001

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