on hoSaka wrote: So apparently you can use this character! Fun!
?em barg o si sdrawkcab ograbme taht dezilaer uoy evah tub ti gnisu ton m'i
on hoSaka wrote: So apparently you can use this character! Fun!
Me! 5c/17 = five see seventeenmuzik wrote:Does anyone else pronounce speeds without the slash?
Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.
How did you figure this out? Also, what's my percentage?Saka wrote:dvrgn has almost 8% of ALL of the board's posts
Dani versus Gosper confirmed. Just like... Illuminati.drc wrote:When we get famous and scoreboards show 'Rehermann vs. Gosper' I will never admit it, but ONLY now I used your gun to make a p30 oscillator:
Just click on your name and check your profile. Your number right now is 1.27%.toroidalet wrote:How did you figure this out? Also, what's my percentage?Saka wrote:dvrgn has almost 8% of ALL of the board's posts
I usually say 2c/5 like "Two see over five" to indicate the division because "two see five sounds" sounds like it would be 10c but two see slash five sounds weird.Saka wrote:Me! 5c/17 = five see seventeenmuzik wrote:Does anyone else pronounce speeds without the slash?
Like I say c/3 and 2c/5 as c3 and 2c5, and not c slash 3 and 2c slash 5 or c over 3 and 2c over 5.
(2,3)c/56 = two three see fifty six
Code: Select all
@RULE B2c3ae4ai5iy6c_S2-kn3ijry4cit
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,1,0,1,0,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,0,1,0,1,0,1,0,1,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Code: Select all
@RULE B2ci3ar4a5iy6c_S2-kn3aijry4airt5eiy6c
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,1,0,1,0,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Code: Select all
@RULE B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,1,0,1,0,0,0,1
0,1,1,0,1,0,0,0,1,1
0,1,1,0,0,1,0,0,1,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,1,0,1,0,1
0,1,1,1,1,1,1,0,1,1
# Survival
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,0,1,0,1,0,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,0,0,1,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,1,0,1,0,1,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,1,1,0,1,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
The real dvgrn would type up 5 paragraphs. Are you Daver Geen?dvrgn wrote: However, Saka's original statistic is badly off. As you can see by clicking on "dvrgn", this is my first post...
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Code: Select all
@RULE B3-r_S2aei3aeijr4eijrtyz5-ejkq6c7e
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,1,1,1,0,0,0,1
1,1,1,1,1,0,0,1,0,1
1,1,1,1,1,0,0,0,1,1
1,1,1,1,0,1,0,1,0,1
1,1,1,0,1,1,1,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,1,1,1,0,1,0,1
1,1,1,1,1,1,1,0,1,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Code: Select all
x = 4, y = 2, rule = B013j6k7c/S1c2k
o2bo$b2o!
Code: Select all
@RULE B34itw5y_S23
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,0,0,1,0,0,1,1
0,1,1,0,0,0,1,1,0,1
0,1,1,0,1,1,0,1,0,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Code: Select all
@RULE B3578_S2-i34q
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,0,1,0,0,1
0,1,1,1,1,0,0,1,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,1,0,0,1
0,1,1,1,0,1,0,1,0,1
0,1,1,0,1,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,0,1,0,1,1,0,1
0,1,1,0,1,0,1,0,1,1
0,1,1,1,1,1,1,1,0,1
0,1,1,1,1,1,1,0,1,1
0,1,1,1,1,1,1,1,1,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,0,0,1,0,0,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Code: Select all
x = 26, y = 24, rule = B34568/S4567
12b4o$12b4o$10b8o$10b8o$8b4o4b4o$8b4o4b4o$6b6o4b6o$6b6o4b6o$4b20o$4b
20o$2b6o16b2o$2b6o16b2o$2o10b8o2b2o$2o10b8o2b2o$2b2o2b4o2b10o$2b2o2b4o
2b10o$4b6o4b6o$4b6o4b6o$6b4o4b4o$6b4o4b4o$8b8o$8b8o$10b4o$10b4o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Code: Select all
x = 32, y = 32, rule = B15678/S02678:T32,32
32o$32o$32o$32o$32o$14ob2ob14o$14o4b14o$12o8b12o$12o2bo2bo2b12o$10obob
ob2obobob10o$10o2bo6bo2b10o$10obo3b2o3bob10o$10o3bo4bo3b10o$10o2bo6bo
2b10o$11o3b4o3b11o$11o3b4o3b11o$13o2b2o2b13o$13ob4ob13o$15o2b15o$32o$
32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o$32o!