B2c3aj4nrt5i6c7e/S1c2-en3enr4aet5cey6c7e

For discussion of other cellular automata.

B2c3aj4nrt5i6c7e/S1c2-en3enr4aet5cey6c7e

This is a minimal-transition version of the rule B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67, a rule discovered by A for awesome which supports an arbitrary amount of speeds of the form c/n where n is an odd number over 4.
`x = 38, y = 10, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e36bo\$29bo5bobo\$22bo5bobo4bobo\$15bo5bobo4bobo5bo\$8bo5bobo4bobo5bo6bo\$bo5bobo4bobo5bo6bo6bo\$obo4bobo5bo6bo6bo6bo\$obo5bo6bo6bo6bo6bo\$bo6bo6bo6bo6bo6bo\$3o4b3o4b3o4b3o4b3o4b3o!`

One thing of major importance here is the existence of this elementary c/2 spaceship:

`x = 3, y = 2, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7eobo\$3o!`

With the existence of this spaceship, could syntheses for the systematic spaceships be made?

Universal eater:
`x = 105, y = 7, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e104bo\$103bo\$o47b2o4bo15b2o4bo3b2o4bo2b2o4bob2o\$48o2bo3b16o2bo3b4o2bo3b3o2bo3b2o2bo\$o47b2o4bo15b2o4bo3b2o4bo2b2o4bob2o\$103bo\$104bo!`

Rule table:
`@RULE B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e*** File autogenerated by saverule. ***This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.The notation used to define the rule was originally proposed by Alan Hensel.See http://www.ibiblio.org/lifepatterns/neighbors2.html for details@TABLEn_states:2neighborhood:Mooresymmetries:rotate4reflectvar a={0,1}var b={0,1}var c={0,1}var d={0,1}var e={0,1}var f={0,1}var g={0,1}var h={0,1}# Birth0,0,1,0,1,0,0,0,0,10,1,1,1,0,0,0,0,0,10,1,1,0,0,0,0,1,0,10,1,1,1,0,1,0,0,0,10,1,1,0,1,0,0,0,1,10,1,1,0,0,1,0,0,1,10,1,1,1,1,1,0,0,0,10,1,1,1,1,1,0,1,0,10,1,1,1,1,1,1,0,1,1# Survival1,0,1,0,0,0,0,0,0,11,1,1,0,0,0,0,0,0,11,1,0,0,1,0,0,0,0,11,1,0,0,0,1,0,0,0,11,0,1,0,1,0,0,0,0,11,1,1,0,1,0,0,0,0,11,1,1,0,0,1,0,0,0,11,1,0,1,0,1,0,0,0,11,1,1,1,1,0,0,0,0,11,1,1,0,0,1,0,0,1,11,1,0,1,0,1,0,1,0,11,1,1,1,0,1,0,1,0,11,1,1,0,1,1,0,1,0,11,1,1,0,1,0,1,0,1,11,1,1,1,1,1,0,1,0,11,1,1,1,1,1,1,0,1,1# Death1,a,b,c,d,e,f,g,h,0@COLORS@ICONScircles`
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: B2c3aj4nrt5i6c7e/S1c2-en3enr4aet5cey6c7e

This essentially does the same thing, except only in the right period:

`x = 22, y = 20, rule = B2c3aj4nrt5i6c7e/S1c2-en3enr4aet5cey6c7e3bo14bo\$2bobo12bobo\$3bo14bo2\$bo3bo9b2o3b2o\$2o3b2o8bo5bo4\$3bo14bo\$2bobo12bobo\$2bobo12bobo\$3bo14bo\$3bo14bo\$3bo14bo\$3bo14bo\$3bo14bo\$3bo14bo\$3bo14bo\$2b3o12b3o!`

EDIT: A "What the flip?" 2G:

`x = 8, y = 3, rule = B2c3aj4nrt5i6c7e/S1c2-en3enr4aet5cey6c7e2o4b2o\$o6bo\$2o4b2o!`
Life is hard. Deal with it.

Pattern of the month (September 2017):
`#C [[ AUTOFIT ]]x = 7, y = 9, rule = B34tw/S232o\$2o\$4b2o\$6bo\$3bo2bo\$6bo\$4b2o\$2o\$2o!`

Hdjensofjfnen

Posts: 383
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Re: B2c3aj4nrt5i6c7e/S1c2-en3enr4aet5cey6c7e

Some syntheses:

c/5:
`x = 14, y = 15, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e6b3o\$7bo5\$o8bo3bo\$2o6b2o2b2o\$o8bo3bo5\$7bo\$6b3o!`

`x = 13, y = 15, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e5b3o\$6bo5\$o6bo4bo\$2o4b2o3b2o\$o6bo4bo5\$6bo\$5b3o!`

c/7:
`x = 25, y = 29, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e16b3o\$17bo6\$17b3o\$18bo5\$o10bo8bo3bo\$2o9b2o6b2o2b2o\$o10bo8bo3bo5\$18bo\$17b3o6\$17bo\$16b3o!`

c/9:
`x = 13, y = 31, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e4b3o\$5bo7\$5b3o\$6bo5\$o6bo4bo\$2o4b2o3b2o\$o6bo4bo5\$6bo\$5b3o7\$5bo\$4b3o!`

c/13:
`x = 49, y = 31, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e22b3o7b3o\$22bobo8bo7\$25b3o\$26bo2\$6bo\$6b2o\$6bo\$19bo8bo3bo15bo\$o18b2o6b2o2b2o14b2o\$2o17bo8bo3bo15bo\$o5bo\$6b2o\$6bo2\$26bo\$25b3o7\$22bobo8bo\$22b3o7b3o!`

`x = 22, y = 11, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e21bo\$20b2o\$21bo2\$o17bo\$2o10b2o3b2o\$o11bo5bo\$12b2o\$21bo\$20b2o\$21bo!`

c/15:
`x = 22, y = 33, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e4b3o\$4bobo10\$9bo\$b3o4b2o\$bobo5bo2\$20b2o\$21bo\$20b2o2\$bo7bo\$3o5b2o\$9bo10\$4bobo\$4b3o!`

`x = 25, y = 19, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e15bo\$8b2o4b2o\$8bo6bo\$8b2o2\$o23bo\$2o21b2o\$o6bobo5bobo6bo\$7b3o5b3o9\$12bo\$11b3o!`

c/21:
`x = 61, y = 105, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e47b3o\$48bo7\$49b3o\$50bo23\$52b3o\$53bo14\$50bo\$50b2o\$50bo\$53bo\$o8bo6bo3bo5b2o2b2o21b2o4b2o\$2o7b2o5b2o2b2o4bo3bo22bo6bo\$o8bo6bo3bo5b2o2b2o27b2o2\$50bo\$50b2o\$50bo14\$53bo\$52b3o23\$50bo\$49b3o7\$48bo\$47b3o!`

Easy reaction to make ships of arbitrary speeds:
`x = 3, y = 37, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e3o\$bo\$obo\$obo\$bo5\$bo\$3o4\$bo\$3o5\$bo\$3o6\$bo\$3o7\$bo\$3o!`

Speeding up is possible too:
`x = 3, y = 23, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e3o\$bo\$bo\$bo\$bo\$bo\$bo\$bo\$bo\$obo\$obo\$obo\$obo\$bo2\$obo\$3o5\$obo\$3o!`

Hive extender:
`x = 9, y = 17, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e3b3o\$4bo3\$bo5bo\$o7bo3\$4bo\$3bobo\$3bobo\$3bobo\$3bobo\$3bobo\$3bobo\$3bobo\$4bo!`

Kind of saddening that there doesn't seem to be any reactions that could result in a small gun.
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2612
Joined: January 28th, 2016, 2:47 pm
Location: Scotland