For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

Kazyan wrote:Component found in a CatForce result:

x = 42, y = 67, rule = LifeHistoryA$.2A$2A5$7.A$8.2A$7.2A19$24.2A$24.2A2$39.A$37.A3.A$36.A$36.A4.A$36.5A$14.2A.2D$13.A.AD.D$13.A$12.2A25$5.3A$7.A$6.A! That can be done with 4 gliders, although it's still interesting that it was found accidentally: x = 21, y = 30, rule = B3/S2310b2o$11bo$11bobo$12b2o14$10bo4bo$10b2ob2o$9bobo2b2o8$2o17bo$b2o15b2o$o17bobo!

What were you looking for, exactly? A MWSS-to-herschel converter?

gmc_nxtman

Posts: 1147
Joined: May 26th, 2015, 7:20 pm

gmc_nxtman wrote:What were you looking for, exactly? A MWSS-to-herschel converter?

I'd settle for any signal, but yes. The current Orthogonoids have geometry challenges that pad their size, and the limiting factor in their repeat time is the syringe. Repeat time is more important for single-channel operations than probably any other constructor design, so I'm trying to give that fire some better fuel.
Tanner Jacobi

Kazyan

Posts: 818
Joined: February 6th, 2014, 11:02 pm

gmc_nxtman wrote:4-glider trans-boat with tail edgeshoot: ...

Even though was already buildable from 4 gliders, this method improves syntheses of one still-life and 18 pseudo-objects.
mniemiec

Posts: 1022
Joined: June 1st, 2013, 12:00 am

Potential component spotted in a failed eating reaction:

x = 21, y = 17, rule = B3/S23o$3o$3bo$2b2o2$6bo$5bobo2$5b3o$19bo$8bo9bo$18b3o3$15bo$14b2o$14bobo!
Tanner Jacobi

Kazyan

Posts: 818
Joined: February 6th, 2014, 11:02 pm

Unusual still life in 8 gliders:

x = 18, y = 26, rule = B3/S2311bo$10bobo$10b2o2$10bo$9b2o$9bobo5$obo$b2o$bo2$3b2o$4b2o$3bo$9bo$9b2o$8bobo2$15b3o$7b2o6bo$6bobo7bo$8bo!

EDIT: This also gives 21.41458 in 9 gliders.

gmc_nxtman

Posts: 1147
Joined: May 26th, 2015, 7:20 pm

Potentially grow out a BTS into a structure like a snorkel loop:

x = 81, y = 96, rule = LifeHistory58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A$4.2A18$4.2A$4.2A2.2A$8.2A! Gamedziner Posts: 723 Joined: May 30th, 2016, 8:47 pm Location: Milky Way Galaxy: Planet Earth Re: Thread For Your Accidental Discoveries Gamedziner wrote:p8 c/2 derived from blinker puffer 1: ... This is known. It can be easily synthesized from 10 gliders: x = 88, y = 26, rule = B3/S2334bobo$35boo$35bo3$45bo$bo44boo$bbo42boo$3o$20boo18boo6bo$bbo17bobo17bobo4bo$boo18bo19bo5b3o$bobo$$43boo44boo7b3o22bo4b3o31b3o9bo9bobbo20b3o3bobbo33bo19bo16b3o3boobo3bo32bo20bo3bo12bobbobb3o4bo3bo53bo16bo6boo4bo54bobo13bo3bo3bo5bobo70bo71bobo77bo78bo77bo! mniemiec Posts: 1022 Joined: June 1st, 2013, 12:00 am Re: Thread For Your Accidental Discoveries x = 17, y = 17, rule = B3/S238bo7bobo4bo2bobo2bo3bobobobobobo2bo2bobobobo2bo3b2o2bobo2b2o7bobob6o3b6oo15bob6o3b6o7bobo3b2o2bobo2b2o2bo2bobobobo2bo3bobobobobobo4bo2bobo2bo7bobo8bo! x = 17, y = 17, rule = B3/S238bo7bobo4bo2bobo2bo3bobobobobobo2bo2bobobobo2bo3b2o2bobo2b2o7bobob6o3b6oo7bo7bob6o3b6o7bobo3b2o2bobo2b2o2bo2bobobobo2bo3bobobobobobo4bo2bobo2bo7bobo8bo! https://www.youtube.com/watch?v=q6EoRBvdVPQ One big dirty Oro. Yeeeeeeeeee... gameoflifemaniac Posts: 726 Joined: January 22nd, 2017, 11:17 am Location: There too Re: Thread For Your Accidental Discoveries While incompetently welding a tremi-Snark this evening... x = 23, y = 31, rule = LifeHistory3.4B4.4B5.4B5.2A6.4B4.2A7.9B8.6B8.4BA3B6.7BA2B6.5B3A2B6.11B4.2AB.10B4.2AB3.B2A4B9.2B2A5B10.8B10.6B11.5B5.2A5.3B5.A.A3.5B7.A2.B2AB2A7.2A2.2A.AB2.2A10.B3.A.A2.A5.10A.2A5.A6.12A17.A8.7A8.A5.A11.A10.A.A11.A! ... I ended up with a p3 that I didn't really want. Doesn't seem worth keeping it around until people are synthesizing all the 58-bit p3's, but it seemed mildly entertaining anyway. dvgrn Moderator Posts: 5634 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Re: Thread For Your Accidental Discoveries dvgrn wrote: x = 23, y = 31, rule = LifeHistory3.4B4.4B5.4B5.2A6.4B4.2A7.9B8.6B8.4BA3B6.7BA2B6.5B3A2B6.11B4.2AB.10B4.2AB3.B2A4B9.2B2A5B10.8B10.6B11.5B5.2A5.3B5.A.A3.5B7.A2.B2AB2A7.2A2.2A.AB2.2A10.B3.A.A2.A5.10A.2A5.A6.12A17.A8.7A8.A5.A11.A10.A.A11.A! Pointless reduction: x = 17, y = 25, rule = LifeHistory4B.4B2.4B5.2A3.4B4.2A4.9B5.6B5.4BA3B3.7BA2B3.5B3A2B3.11B.2AB.10B.2AB3.B2A4B6.2B2A5B7.8B7.6B8.5B9.3B8.5B7.B2AB2A4.2A2.2A.AB2.2A4.A2.B3.A.A2.A5.7A.3A27.2A.4A7.2A.A2.A! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1809 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Re: Thread For Your Accidental Discoveries Can someone salvage this? (Look at T≈20) x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

gmc_nxtman

Posts: 1147
Joined: May 26th, 2015, 7:20 pm

gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo! The red pattern inserted at gen 16 would do it: x = 17, y = 14, rule = LifeHistory13.D$11.2D$.A14.D$2.A8.5D$3A7$3.2A5.2A2.2A$4.2A3.A.A.2A$3.A7.A3.A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1875
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo! x = 27, y = 19, rule = B3/S2316bo$4bo9b2o$5bo9b2o$3b3o$22bo$20b2o$21b2o$bo$2bo$3o2$25b2o$24b2o$26bo3$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
AbhpzTa

Posts: 467
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Reduced an old synthesis from eleven (I think) down to eight gliders:

x = 34, y = 34, rule = B3/S2310bo$bobo7bo19bobo$2b2o5b3o19b2o$2bo29bo3$32bo$30b2o$31b2o3$12bo$12bobo$12b2o11$14b2o$14bobo$14bo12b2o$27bobo$27bo3$b2o$obo$2bo! gmc_nxtman Posts: 1147 Joined: May 26th, 2015, 7:20 pm Re: Thread For Your Accidental Discoveries Glider + two-glider loaf/tub/block/blinker constellation lasts for over 10K gens: x = 16, y = 13, rule = B3/S233bobo$3b2o$4bo9bo$13bobo$4b2o8bo$4b2o3$6bo$5bobo$4bo2bo$5b2o$3o! I Like My Heisenburps! (and others) Extrementhusiast Posts: 1758 Joined: June 16th, 2009, 11:24 pm Location: USA Re: Thread For Your Accidental Discoveries A glider synthesis of Sawtooth 311 x = 193, y = 140, rule = B3/S23 40bo$41bo$39b3o$72bo$70b2o$71b2o19$32bobo$33b2o$33bo30bo$63bo$63b3o2$
75bo$74b2o$24bo49bobo$25b2o$24b2o$49bo$47b2o$48b2o2$2bo$obo$b2o7$34b2o$35b2o$34bo3$67b2o$67bobo$53b2o12bo$53bobo$53bo6$27b2o93b2o$26bobo93bo
bo$28bo93bo2$53b3o$53bo74bobo$54bo73b2o$4bo124bo$4b2o172b2o$3bobo171b 2o$174b2o3bo$31b2o140bobo$30b2o98b2o43bo$32bo97bobo36bobo$130bo3bobo
10bo22b2o$135b2o11b2o20bo$135bo4bobo4b2o34bobo$115b2o21bobobobo6b2o20b o9b2o$116b2o21b2ob2o6b2o22bo9bo$115bo36bo19b3o2$120bo23b2ob2o23b3o5bo$120b2o21bobobobo24bo4bo$119bobo13b2ob2o5bobo25bo5b3o$134bobobobo$115bo
20bobo13b2o25b3o$116b2o12b2o19b2o22bo3bo$115b2o14b2o20bo22bo3bo$130bo 35bo4bo2b3o$164bobo2b2o$113b3o49b2o3b2o2b3o4bobo$115bo60bo4b2o$114bo 60bo6bo$179bo$126bo25bo18bo7b2o$125b2o23b2o19b2o5bobo$125bobo23b2o17bo bo$146b2o$147b2o$121b2o23bo$120b2o$122bo2$156b2o$142bobo10bobo$134bobo 5b2o13bo$134b2o7bo$135bo$132bo6bo$132b2o4bo$131bobo4b3o2$138b3o43bo$
134bo3bo22bo20b2o$135bo3bo22b2o19b2o$133b3o25b2o13bobo$174bobobobo7bo$
133b3o5bo25bobo5b2ob2o6bobo$135bo4bo24bobobobo15b2o3bo$63b3o68bo5b3o
23b2ob2o19b2o$63bo127b2o$64bo75b3o19bo$130bo9bo22b2o6b2ob2o$130b2o9bo
20b2o6bobobobo$129bobo34b2o4bobo$144bo20b2o$143b2o22bo12b2o$143bobo33b
2o$181bo2$139bo$138bo$138b3o2$137bo$136b2o$136bobo! Entity Valkyrie Posts: 247 Joined: November 30th, 2017, 3:30 am Re: Thread For Your Accidental Discoveries This Simkin-Glider=Gun=like object actually produces two MWSS: x = 53, y = 17, rule = B3/S2344b2o5b2o$44b2o5b2o2$47b2o$47b2o$12bo$12b3o$12bobo$14bo4$4b2o$4b2o2$2o5b2o$2o5b2o!

Entity Valkyrie

Posts: 247
Joined: November 30th, 2017, 3:30 am

Entity Valkyrie wrote:A glider synthesis of Sawtooth 311 ...

It's nice to have syntheses like this. Unfortunately, in this case, there are several pairs of gliders that would have had to pass through each other earlier (i.e. they would have already collided before this phase). To make sure this doesn't happen, it is usually a good idea to backtrack all the gilders a certain amount (e.g. far enough away that they are in four distinct clouds, one coming from each direction) and then run them to see if any unwanted interactions occur first.
mniemiec

Posts: 1022
Joined: June 1st, 2013, 12:00 am

This component (the reverse component would have been more useful). Found accidentally though.
x = 12, y = 14, rule = B3/S2311bo$9b3o$8bo$9bo$6b4o$6bo$2b2o3b3o$2b2o5bo$9bobo$2bo7b2o$bobo$bob2o$o$2bo! x = 13, y = 15, rule = B3/S237bo$7b3o$10bo$2b2ob3o2bo$o2bobo2bob2o$2o4b3o3bo$9bobo$3b2o3b2ob2o$3b2o2$3bo$2bobo$2bob2o$bo$3bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

Switch engine turns two rows of beehives into two rows of table on tables:
x = 88, y = 96, rule = B3/S2313b2o$12bo2bo$13b2o6$21b2o$8b3o9bo2bo$9bo2bo8b2o$13bo$10bobo4$29b2o$28bo2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$45b2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo$24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o$68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bobo$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bobo$64bobo$65bo5$73bo$72bobo$72bobo$73bo! I Like My Heisenburps! (and others) Extrementhusiast Posts: 1758 Joined: June 16th, 2009, 11:24 pm Location: USA Re: Thread For Your Accidental Discoveries Extrementhusiast wrote:Switch engine turns two rows of beehives into two rows of table on tables: x = 88, y = 96, rule = B3/S2313b2o$12bo2bo$13b2o6$21b2o$8b3o9bo2bo$9bo2bo8b2o$13bo$10bobo4$29b2o$28bo2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$45b2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo$24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o$68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bobo$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bobo$64bobo$65bo5$73bo$72bobo$72bobo$73bo!

And then explodes. I wonder if there's a way to eat it at the end.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

KittyTac wrote:
Extrementhusiast wrote:Switch engine turns two rows of beehives into two rows of table on tables...

And then explodes. I wonder if there's a way to eat it at the end.

Yeah, switch engine/swimmer eaters definitely aren't a problem:

x = 96, y = 98, rule = B3/S2313b2o$12bo2bo$13b2o6$8b3o10b2o$20bo2bo$8bo3bo8b2o$9b4o$12bo4$29b2o$28bo2bo$29b2o2$bo$obo$obo$bo$37b2o$36bo2bo$37b2o2$9bo$8bobo$8bobo$9bo$45b2o$44bo2bo$45b2o2$17bo$16bobo$16bobo$17bo$53b2o$52bo2bo$53b2o2$25bo$24bobo$24bobo$25bo$61b2o$60bo2bo$61b2o2$33bo$32bobo$32bobo$33bo$69b2o$68bo2bo$69b2o2$41bo$40bobo$40bobo$41bo$77b2o$76bo2bo$77b2o2$49bo$48bobo$48bobo$49bo$85b2o$84bo2bo$85b2o2$57bo$56bobo$56bobo$57bo5$65bo$64bobo$64bobo$65bo5$73bo$72bobo$72bobo17b2o$73bo18bo$93b3o$95bo!#C [[ AUTOSTART STEP 9 THEME 2 ]] dvgrn Moderator Posts: 5634 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Re: Thread For Your Accidental Discoveries I found this c/3 diagonal fuse while searching c/3 long barge crawler. x = 10, y = 11, rule = B3/S23:T40,278b2o$7bo2$6bobo$5bo2bo$4bobo$3bobo$2bobo$bobo$obo$bo!
kiho park

Posts: 50
Joined: September 24th, 2010, 12:16 am

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