Reduced the possible Turing-complete elementary cellular automata candidates. There are 88 really distinct ones, but the following are idempotent, stabilize in at most 4 generations:
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# # W0 W3 W8 W15 W29 W38 W51 W108 W200
# # W1 W4 W10 W19 W34 W42 W72 W138 W204
# # W2 W5 W12 W24 W36 W46 W76 W170
# ./printpattern.py
The test pattern is same in all runs, the 512-length loop containing all distinct 9-length "b"-"o" strings.
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x = 512, y = 1, rule = W0:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W1:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W2:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W3:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 1, velocity: 0.5
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W4:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W5:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W8:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W10:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W12:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W15:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 2, velocity: 1
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W19:T512,0
#C loop ends at: 4, loop begins at: 2, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W24:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 1, velocity: 1
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W29:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W34:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W36:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W38:T512,0
#C loop ends at: 4, loop begins at: 2, bias: -2, velocity: -1
#C [[ STOP 4 LOOP 2..4 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W42:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W46:T512,0
#C loop ends at: 3, loop begins at: 2, bias: -1, velocity: -1
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W51:T512,0
#C loop ends at: 2, loop begins at: 0, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W72:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W76:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W108:T512,0
#C loop ends at: 4, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 4 LOOP 2..4 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W138:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
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x = 512, y = 1, rule = W170:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
Code: Select all
x = 512, y = 1, rule = W200:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!
Code: Select all
x = 512, y = 1, rule = W204:T512,0
#C loop ends at: 1, loop begins at: 0, bias: 0, velocity: 0
#C [[ STOP 1 LOOP 0..1 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!