B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

For discussion of other cellular automata.
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2718281828
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B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by 2718281828 » December 17th, 2018, 4:04 pm

This rule has a couple of common natural ships (c/10 orth, c/2 orth, c/4 diag, c/4 diag, (2,1)/6, (3,1)/8 ):

Code: Select all

x = 50, y = 27, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
2$28bo7bo8bo$3bobo6bobo4bobo6bo7bo$2b2ob2o6bo5b2o7bobo5bo7b2obo$29bo7b
o8bo$2b5o7$3b2o$3b2o3$4b2o$4b2o4$4b2o$4b2o!
The c/10 orth-ship has the nice 'shooting' property with the block (the most common natural object) due to a front spark

Some larger period oscillators (p30, p40, p48):

Code: Select all

x = 52, y = 17, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
4$10bo$9bo$7b2o18bobobo14bo$7b2o17bo2bo2bo12bobo$6bo20bobobo$5bo39bobo
$46bo!
One of them gives a knight gun together with a blinker:

Code: Select all

x = 16, y = 26, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
6$5b3o5$7bo$6bo$5bobo$8bobo$9bo$8bo!
Obviously this allows guns for other ships, e.g.:

Code: Select all

x = 63, y = 31, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
3$14b2o$13b2obo$15b2o35bo$10bo4bo37bo$10bo27b3o13b2o$8b3o43b2o$3bo7b3o
42bo$3bo7bo45bo$3bo3bo3bo$6b2o30b3o$6b3o31bo$6b2o30bobo$35bobo$35bo$
35b3o2$24bo$9b2o12bo$10bo10b2o$10b2obo7b2o$9bo2bo7bo$11bo7bo!
A knight to the c/10 ship using a single p30:

Code: Select all

x = 12, y = 17, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
10bo$8bo2bo$8bo2bo$8b3o8$5bo$4bo$2b2o$2b2o$bo$o!
A p30 knight reflector (there are multiple options):

Code: Select all

x = 24, y = 25, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
3$14b3o$13bo9$9bo$8bo$6b2o$6b2o$5bo$4bo!
The p30 can also act as a signal splitter, based on knights:

Code: Select all

x = 27, y = 17, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
3$12b2o$11bob2o$11b2o$12bo4bo$17bo$17b3o$7bo6b3o$4b3o9bo$16bo4bo$21b2o
$19b2obo$20b2o!
Unfortunately the repeat time 60, at p30 it gives this weird p90 gun:

Code: Select all

x = 31, y = 29, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
2$16bo$13b3o3$16b2o$15bob2o$15b2o$16bo4bo$21bo$21b3o$11bo6b3o$8b3o9bo$
20bo4bo$25b2o$23b2obo$24b2o4$3bo4bo$3bo5bo$3bo6b2o$10b2o$12bo$13bo!
Another signal splitter (or better a reflector that sparks a knight-ship):

Code: Select all

x = 16, y = 9, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
2$2b3o8bo$bo2bo7bo$bo2bo5b2o$2bo7b2o$9bo$8bo!
that gives a p60 knight-gun if it is applies to the p30 knight gun:

Code: Select all

x = 20, y = 20, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
14bo$15bo$16b2o$16b2o$18bo$8bo10bo$5b3o8$o4bo$o5bo$o6b2o$7b2o$9bo$10bo
!
Edit. (corrected), credits see below:

Stamp collection for known spaceships:
orth: c/2, c/2, 2c/4, 3c/6, 2c/5, 2c/5, c/3, c/3, c/4, c/7, c/10, obl.: (3,1)/8, (2,1)c/6, diag: c/4, c/4, c/5, 6c/30:

Code: Select all

x = 318, y = 89, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
3$129bo5bo$69bo3bo26bo3bo23b3o3b3o17bo16bo4bo13bo3bo75bo$68bo5bo24bo5b
o22b3o3b3o16b3o16bo2bo12bo7bo4b5o12bo53bo30bo$17bo15bo15bo3bo14b7o24b
7o47b3o15b6o11bobo3bobo22bo7bo17bo24b2o33bo$8bo6b2obo13bobo12b2obobob
2o12bo5bo24bo5bo41bo23b6o11b2ob3ob2o4b2ob2o10bobo5b3o8b2o9bo22bobobo
29b2o$7bobo4bob3o28b4ob4o7b3o4b3o4b3o14b3o4b3o4b3o18b3ob3o10bobo40b3ob
3o6bobo13bo16bobo5b3o24bo31bobobo$14b6o9b3obob3o10bob3obo8b2ob2ob5ob2o
b2o14b2ob2ob5ob2ob2o18b2o3b2o10b3o3b3o14bo3b2o3bo9bob2ob2obo69b3o34bo$
15b2obo7bo2bo7bo2bo9b3o11bob2obo3bob2obo16bob2obo3bob2obo21b3o13bo5b2o
14bob6obo10bo5bo69b2obo30b3o$16bob3o4bobob2o2bo2b2obobo9bo13bo11bo18bo
11bo22bobo14bo2b2o16b4o2b4o10bo5bo71b2o29b2obo$20bo9bobobobo13bobo16b
5o26b5o21bo3bo3bo3bo11bobo15bo3b4o3bo83b2o2bo32b2o$31b5o13b2ob2o10bob
2obobobob2obo16bob2obobobob2obo17b3o5b3o10bo4bo15b2ob4ob2o82b3obo30b2o
2bo$17b3o11b2ob2o14b3o13bo4bo4bo20bo4bo4bo20bobo3bobo16bobo16bo2bo83bo
3b3o28b3obo$17bobo8b4obob4o9bobobobo12b2o5b2o22b2o5b2o19bobo7bobo12bob
3o17b2o80bo3bobo2bo27bo3b3o$28bo4bo4bo8bo2b3o2bo12bo2bo2bo24bo2bo2bo
20bo2bo5bo2bo14b2o98b2o4b2obobo23bo3bobo2bo$48bo5bo12b4ob4o22b4ob4o16b
2o15b2o8bobo100bo4bo2bo24b2o4b2obobo$47bobobobobo11b3o3b3o22b3o3b3o16b
2obo11bob2o8b3o102b2obo2b3o22bo4bo2bo$48bo5bo13bo2bo2bo24bo2bo2bo18bob
o11bobo9bo2bo103bob2o27b2obo2b3o$47b2o5b2o14b3o28b3o48bo100bo4bo31bob
2o$66b3ob3ob3o20b3ob3ob3o42b2o2bo98bo2bo2bo26bo4bo$47bo7bo9b3o3bo3b3o
18b3o3bo3b3o41bo2bo99b2o4bo2bo23bo2bo2bo$65bo5bo5bo18bo5bo5bo42bo100bo
2bo5bo24b2o4bo2bo$64b4ob2ob2ob4o16b4ob2ob2ob4o38bobobo99b2ob3o2b2o23bo
2bo5bo$64bo2b3o3b3o2bo16bo2b3o3b3o2bo139b6o30b2ob3o2b2o$63b3ob3o3b3ob
3o14b3ob3o3b3ob3o136bob4o23bo5b6o$64bo3b2o3b2o3bo16bo3b2o3b2o3bo141b2o
24bo2bob4o$65bo11bo18bo11bo142b2o23b2o6b2o$66b3o5b3o20b3o5b3o176b2o$
65b2obo5bob2o18b2obo5bob2o142bo$61b6obo5bob6o10b6obo5bob6o171bo$61bo3b
o3bo3bo3bo3bo10bo3bo3bo3bo3bo3bo$66b2obo3bob2o20b2obo3bob2o$61bobo2bo
2bo3bo2bo2bobo10bobo2bo2bo3bo2bo2bobo$66b3o5b3o20b3o5b3o$67b2obobob2o
22b2obobob2o$67bo2b3o2bo22bo2b3o2bo$66bo3bobo3bo20bo3bobo3bo$66b2o7b2o
20b2o7b2o$65bob3o3b3obo18bob3o3b3obo$66b2obo3bob2o20b2obo3bob2o$67bo2b
obo2bo22bo2bobo2bo$68b3ob3o24b3ob3o$68bobobobo24bobobobo2$66b2o7b2o$
66bo9bo22b2o3b2o$66bobo5bobo22b2obob2o$66b2o7b2o21bo2b3o2bo$95bo4bo3bo
4bo$94bob2obob3obob2obo$65b2o9b2o16bo2b2o3bo3b2o2bo$65bobo7bobo17b4o3b
o3b4o$69bo3bo21b3obo2bo2bob3o$66b3o5b3o19bo2b2o3b2o2bo$66b3obobob3o20b
o3bobo3bo$66b2o2bobo2b2o19b2obobobobob2o$66b2o7b2o20b3o2bo2b3o$68bo5bo
25b5o$98bo2bobo2bo$69bo3bo24bo3bo3bo$99bo2bo2bo$100b2ob2o$97bo3bobo3bo
$98bo7bo$99bobobobo$97bo3bobo3bo$96bo2bo5bo2bo$94bobobob2ob2obobobo$
96b2ob2o3b2ob2o$95bobob2o3b2obobo$96bo2bo5bo2bo$93b2o5bo3bo5b2o$92bobo
b2o2bo3bo2b2obobo$94bo3bo7bo3bo$92b2o2b2ob3ob3ob2o2b2o$93bo2bobo2bobo
2bobo2bo2$98b2o5b2o!
gun collection:

Code: Select all

x = 300, y = 149, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
7$100b2o$99bobo$99b2o85b3o$15bo7bo78b2o$14bo7bo2bo67bo8b2o$12b2o7bob2o
25bo6bo33bo2bo10b2o73bo2bo6b3o$12b2o10bo25bo5bo35b2obo8bobo74b3o5bo3bo
27bo$11bo12b2o24bo4bobo34bo11b2o73bobo7b2o2bo26bo41bo$10bo47bobo30b2o
87bo10bobo24b2o39b3o$59bo121bo7bob2o25b2o$58bo111bo2bo11b2obo28bo$167b
obob3o10bobo29bo45b2o$166bob2obo12bo2b2o72bob2o$27b2o137b4o14bo3bo72b
2o$26b3o62b2o77b2o13b3o74bo4bo$27b2o57bo3bobo47bo126bo$23bo3bo3bo54bo
3b2o47bo127b3o$23bo7bo54bo6b2o43bo35b3o80bo6b3o$21b3o7bo61b2o46b2o14bo
2b2o12bo79b3o9bo$24b3o69b2o43b2o15bob3o11bobo89bo4bo$24bo70bobo47bo11b
2o18bobo91b2o$19bo4bo70b2o47bo34bo89b2obo$18b2o123bo33b3o90b2o$18bob2o
110bo85bo4b3o$19b2o109bobobo14b3o66bo4bo$130bo2bo14b2o2bo65bo4bobo$
130b3ob2o15b2o73bobo20bo4bo$131b2o12b8o75bo20bo5bo$129b2ob3o12b3o76b3o
20bo6b2o$125b3ob2o6b2o117b2o$127b2o10bo118bo$124b2ob3o7bobo119bo$126bo
2bo5b3o$125bobobo7b2o$127bo$131bo$131bo$131bo22$44bobo$44bo2bo$42bo5bo
$45bo137bo$42bo4b2o132bobobo$39bob3o138bo2bo$42b3obo133b2ob3o$34b3o6bo
139b2o$38bobo140b3ob2o$43bo141b2ob3o2bo$38bo2bo145b2o4bo$39bobo144b3ob
o2bo$186bo2bo$186bobobo$50b2o136bo$49bobo$49b2o$40bobo9b2o123bo$39b2ob
2o8b2o124bo$39b2ob2o11b2o122bo$41bo12bobo118b2o10bo$54b2o119b2o8bobobo
$172bo13b3o$173bo$174bo3$47bo2bo$45b6o$42bo2bobo$42bo2bo10b3o120b2o3bo
$178bo2b2o$50b4o3bo123b2ob3o$53bo117bo10bo2b2o$49b2o2bo116bob2o11bo$
51bo4bo113bo5b2o$56bo117bobobo$172bo3bobo$172b2o4bo$61bo$58bo2b2o110bo
$57b2ob3o106b2o$54bo2b2o108b3o$55b2o3bo105b3o$81bo84b2ob2o2bo$82bo84b
3ob3o$80b2obo88b2o$82bo$146b3o$50bo95bo$49bo96b2o$48bo13b3o$51b2o8bobo
bo$51b2o10bo113b3o$55bo123bo$54bo108b5o9bobo$53bo109bo3bo6bobo$174bo$
174b3o$64bo46bo$62bobobo45bo$62bo2bo44b2obo$62b3obo2bo42bo$63b2o4bo46b
3o44b3o$61b2ob3o2bo46bo45bo3bo$57b3ob2o53b2o44bo2b2o$59b2o97b3obobo$
56b2ob3o101b2obo$58bo2bo105bob2o$57bobobo107bobo$59bo107b2o2bo$167bo3b
o$168b3o!
Last edited by 2718281828 on December 18th, 2018, 5:31 pm, edited 8 times in total.

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by AforAmpere » December 17th, 2018, 8:11 pm

Block extruder:

Code: Select all

x = 22, y = 15, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
16b3o5$16bo$17bo$18b2o$18b2o$20bo$21bo3$2o$2o!
Gfind kept giving me false results for C/5 diagonal, but I believe one exists.

EDIT, here's one:

Code: Select all

x = 27, y = 27, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
22bo2$21b2o$21b2o$21b4obo$19b6o$12b2o2b3ob2o$12bo5bo2bo$11bo2bo4b2o$
14bo2bo2bo$15bo4bo$13b2obo$10b3o2bob2o$12bo2bo4bo$9bobob2o4b2o$9bo2bob
o3bo$8b3o3bo$8bob3o$6bo2b2o$5b2o$5bob2o$5b3o$3bo$obobo$2b2o$bo$3bo!
EDIT 2, neat tagalong, making it p30:

Code: Select all

x = 31, y = 27, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
22bo2$21b2o$21b2o6b2o$21b4obo2bo$19b6o5bo$12b2o2b3ob2o$12bo5bo2bo$11bo
2bo4b2o$14bo2bo2bo$15bo4bo$13b2obo$10b3o2bob2o$12bo2bo4bo$9bobob2o4b2o
$9bo2bobo3bo$8b3o3bo$8bob3o$6bo2b2o$5b2o$5bob2o$5b3o$3bo$obobo$2b2o$bo
$3bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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2718281828
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by 2718281828 » December 18th, 2018, 2:04 am

AforAmpere wrote: EDIT 2, neat tagalong, making it p30:

Code: Select all

x = 31, y = 27, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
22bo2$21b2o$21b2o6b2o$21b4obo2bo$19b6o5bo$12b2o2b3ob2o$12bo5bo2bo$11bo
2bo4b2o$14bo2bo2bo$15bo4bo$13b2obo$10b3o2bob2o$12bo2bo4bo$9bobob2o4b2o
$9bo2bobo3bo$8b3o3bo$8bob3o$6bo2b2o$5b2o$5bob2o$5b3o$3bo$obobo$2b2o$bo
$3bo!
and it has this obvious synthesis (given the p5 ship):

Code: Select all

x = 34, y = 28, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
$22bo9b2o$32bo$21b2o10bo$21b2o$21b4obo$19b6o$12b2o2b3ob2o$12bo5bo2bo$
11bo2bo4b2o$14bo2bo2bo$15bo4bo$13b2obo$10b3o2bob2o$12bo2bo4bo$9bobob2o
4b2o$9bo2bobo3bo$8b3o3bo$8bob3o$6bo2b2o$5b2o$5bob2o$5b3o$3bo$obobo$2b
2o$bo$3bo!

Gamedziner
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by Gamedziner » December 18th, 2018, 10:43 am

2718281828 wrote:5c/2
Did you mean 2c/5?

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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2718281828
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by 2718281828 » December 18th, 2018, 11:57 am

Gamedziner wrote:
2718281828 wrote:5c/2
Did you mean 2c/5?
Yes, corrected now.

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Rhombic
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by Rhombic » December 18th, 2018, 4:39 pm

2718281828 wrote: and it has this obvious synthesis (given the p5 ship):

Code: Select all

x = 34, y = 28, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
$22bo9b2o$32bo$21b2o10bo$21b2o$21b4obo$19b6o$12b2o2b3ob2o$12bo5bo2bo$
11bo2bo4b2o$14bo2bo2bo$15bo4bo$13b2obo$10b3o2bob2o$12bo2bo4bo$9bobob2o
4b2o$9bo2bobo3bo$8b3o3bo$8bob3o$6bo2b2o$5b2o$5bob2o$5b3o$3bo$obobo$2b
2o$bo$3bo!
I think this is the first unidirectional SMOS! A SMOS in which both spaceships move in the same direction :o
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Majestas32
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by Majestas32 » December 18th, 2018, 4:53 pm

2718281828 wrote: Stamp collection for known spaceships:
orth: c/2, c/2, 2c/4, 3c/6, 2c/5, 2c/5, c/3, c/3, c/4, c/7, c/10, obl.: (3,1)/8, (2,1)c/6, diag: c/4, c/4, c/5, 30c/6:
Don't you mean 6c/30?
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i

Currently looking for help searching these rules.

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2718281828
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by 2718281828 » December 18th, 2018, 5:30 pm

Majestas32 wrote:
2718281828 wrote: Stamp collection for known spaceships:
orth: c/2, c/2, 2c/4, 3c/6, 2c/5, 2c/5, c/3, c/3, c/4, c/7, c/10, obl.: (3,1)/8, (2,1)c/6, diag: c/4, c/4, c/5, 30c/6:
Don't you mean 6c/30?
omg, obviously, yes.

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2718281828
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by 2718281828 » December 18th, 2018, 6:47 pm

I think we should be able to construct a c/10 puffer/rake. So far this rule has only guns for infinite growth.

Here, are some collisions that might help on the track (there are a few reflection options for the two small ships)

Code: Select all

x = 131, y = 21, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
6$51bo54bo$25bo24b2o$50b2o54bo17bo$25bo40b2o35bo5bo$4b2o16bo5bo37b2o
22bo12b2o3b2o14bo$5bo3bo12b2o3b2o38bo2bo34b3o13bo5bo$4b2o18b3o25bo37bo
30b2o3b2o$9bo60bo16bo5bo29b3o$6bo5bo18bo20bo14bo5bo13b2o3b2o10b2o$6b2o
3b2o17bo18bo5bo11b2o3b2o15b3o11bobo$8b3o20bo17b2o3b2o13b3o21bo30bo$51b
3o38bo32bo$92b2o30b2o!

AforAmpere
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by AforAmpere » December 18th, 2018, 9:26 pm

Sort of interesting destruction of a C/10, with different numbers of C/2 ships, the blinker goes to different spots:

Code: Select all

x = 42, y = 13, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
7bo27bo2$7bo27bo$4bo5bo21bo5bo$4b2o3b2o21b2o3b2o$6b3o25b3o4$bo$obo$11b
3o25b3o$11bobo25bobo!
3c/8 synth:

Code: Select all

x = 57, y = 17, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
56bo$55bo$12b2o42bo$14bo$12bobo$10b3o$12b2o$2b2o$4bo$2bobo$3o$2b2o4$
20b3o$20bobo!
Reflector:

Code: Select all

x = 92, y = 99, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
12$36b3o$36bobo$38bo3$33b3o$33bobo4$41b3o$41bobo$43bo8$33b3o10b3o$33bo
bo10bobo$48bo6$73bo$72bo$51b3o19bo$51bobo$53bo3$33b3o$33bobo4$56b3o$
56bobo$58bo8$33b3o25b3o$33bobo25bobo$63bo3$19bo4$24b3o$23b2obo7b3o29b
3o$23bob2o7bobo29bobo$23b3o10bo31bo4$30bo3$37b3o29b3o$36bo3bo27bo3bo$
36b2o2bo27b2o2bo$38bobob3o25bobob3o$36bob2o28bob2o$32b2obo28b2obo$31bo
bo29bobo$31bo2b2o27bo2b2o$31bo3bo27bo3bo$32b3o29b3o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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77topaz
Posts: 1496
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by 77topaz » December 29th, 2018, 4:05 am

Rhombic wrote:I think this is the first unidirectional SMOS! A SMOS in which both spaceships move in the same direction :o
Not quite, here's an older example (from July this year, and obviously in a different rule):

Code: Select all

x = 11, y = 5, rule = B3-nr4j/S12-in3ai4i
obo$2bo$obo6bo$9b2o$8b2o!

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BlinkerSpawn
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Location: Getting a snacker from R-Bee's

Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by BlinkerSpawn » December 29th, 2018, 10:08 pm

77topaz wrote:
Rhombic wrote:I think this is the first unidirectional SMOS! A SMOS in which both spaceships move in the same direction :o
Not quite, here's an older example (from July this year, and obviously in a different rule):

Code: Select all

x = 11, y = 5, rule = B3-nr4j/S12-in3ai4i
obo$2bo$obo6bo$9b2o$8b2o!
Isn't there a LtL ship that works like that, too?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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77topaz
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by 77topaz » December 29th, 2018, 10:44 pm

Yes, now that you mention it, I do recall that. Adam posted about it in the LtL thread in August 2017. And another example a few posts down.

cvojan
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Re: B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e

Post by cvojan » January 14th, 2019, 6:16 pm

small double-barreled camel-gun, and a cool pulling reaction:

Code: Select all

x = 79, y = 39, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
3b3o5$5bo$4bo$2b2o$2b2o$bo$o4$4bo$4bo$4bo21$77b2o$77b2o!
Given by the gun, the camelship synth has been reduced to 3 ships:

Code: Select all

x = 12, y = 14, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
o$o$o$bo2$10bo$10bo$10bo$11bo2$4b3o$6bo$3bo2bo$4b2o!
C/10 synth:

Code: Select all

x = 22, y = 15, rule = B2ei3-aeqr4rtwyz5ajkny6ac7c/S1c2cei3aiknq4aqyz5ci6-ce7e
$16bobo$17bo$obo$3bo$b3o$21bo$11b2o7bo$12bo7b2o$11bo4$15bo$14bobo!

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