A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.

Rhombic wrote:@drc your name in apgcode:

x = 3, y = 5, rule = B3/S23
2o\$bo\$obo\$3o\$bo!

Well, technically:

x = 12, y = 10, rule = B3/S23
obo2b2o2b2o\$5obo4bo\$2bob2obob2o\$2o2bob3o2bo\$2b2ob2ob3o4\$o\$o!
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

drc wrote:
Rhombic wrote:@drc your name in apgcode:

x = 3, y = 5, rule = B3/S23
2o\$bo\$obo\$3o\$bo!

Well, technically:

x = 12, y = 10, rule = B3/S23
obo2b2o2b2o\$5obo4bo\$2bob2obob2o\$2o2bob3o2bo\$2b2ob2ob3o4\$o\$o!

In that case, mine (with line breaks for each word):
x = 7, y = 15, rule = B3/S23
bo2b2o\$ob3o\$3o2bo\$7o\$2bobobo\$2bo\$b2ob2o\$3bo\$b3obo\$obobo\$obob2o\$bobo2bo
\$2bob2o\$3o3bo\$o2b3o!

(without line breaks)
x = 20, y = 5, rule = B3/S23
bo2b2o3bo3bobob2o\$ob3o3b2ob2obobo2bo\$3o2bo4bo4bob2o\$7ob3ob4o3bo\$2bobob
2obobobo2b3o!

Both equally uninteresting.

Rhombic:
x = 7, y = 5, rule = B3/S23
2o2bo\$o2b3o\$3bo2bo\$obobobo\$4obo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

Mine is rather boring ("abhpzta" is canonical, though.): only 20 gens...
x = 4, y = 10, rule = B3/S23
b3o\$2o2\$2obo\$2b2o\$o\$bo\$o\$2o\$o!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
AbhpzTa

Posts: 468
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

I was hoping for something unusual for a change, for 'dvgrn'. I guess it could have been worse than a clean 18-tick teardrop predecessor:

x = 5, y = 5, rule = LifeHistory
.4A\$2A.A\$2A2.A\$.A.2A\$2A.2A!

dvgrn
Moderator

Posts: 5710
Joined: May 17th, 2009, 11:00 pm

dvgrn wrote:I was hoping for something unusual for a change, for 'dvgrn'. I guess it could have been worse than a clean 18-tick teardrop predecessor:

x = 5, y = 5, rule = LifeHistory
.4A\$2A.A\$2A2.A\$.A.2A\$2A.2A!

Well it couldn't have been worse than mine (5 gens, a single block)
x = 10, y = 5, rule = B3/S23
5o2bobo\$4ob2ob2o\$obo2bob3o\$4b5o\$2ob2obob2o!

x = 11, y = 5, rule = B2ck3-ij5n78/S01e2ei3-k5ai
8b2o\$2o3b2o\$bo4bo3bo\$2bo2b2o\$o7bo!

(Check Gen 2)

toroidalet

Posts: 963
Joined: August 7th, 2016, 1:48 pm
Location: my computer

... Wait ...

How do you get the apgcode for that?
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!

Hdjensofjfnen

Posts: 1139
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

If you type xp0_"any string" in catagolue's object search you will see what the string encodes.
Physics: sophistication from simplicity.

biggiemac

Posts: 504
Joined: September 17th, 2014, 12:21 am
Location: California, USA

Code: Select all
x = 59, y = 7, rule = B3/S23
4o2bo3bob4o2b4o2b4o4bo4b3o3b3o5bo2b5o\$o3bobo3bobo3bobo3bobo3bo2b2o3bo
3bobo3bo3b2o2bo\$o3bobo3bobo3bobo3bobo3bo3bo7bo5bo2bobo2bo\$4o2b5ob4o2b
4o2b4o4bo6bo4b2o2bo2bo3b3o\$o5bo3bobo5bo3bobo3bo3bo5bo7bob5o5bo\$o5bo3bo
bo5bo3bobo3bo3bo4bo4bo3bo4bo2bo3bo\$o5bo3bobo5b4o2b4o3b3o2b5o2b3o5bo3b
3o!

x = 10, y = 5, rule = B3/S23
6obobo\$3b2ob2o\$8b2o\$ob3o\$3o!
Last edited by PHPBB12345 on October 5th, 2016, 12:53 am, edited 1 time in total.

PHPBB12345

Posts: 515
Joined: August 5th, 2015, 11:55 pm

Here is my apgcode:

x = 13, y = 5, rule = B3/S23
3obo2b4obo\$2b3o2b6o\$bob3obob4o\$bobob3obobo\$obob3obobobo!

For "Hdjen":

x = 5, y = 5, rule = B3/S23
3obo\$2b3o\$bob2o\$bobo\$obobo!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!

Hdjensofjfnen

Posts: 1139
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

x = 15, y = 5, rule = B3/s23
2o2bo3b3obobo\$obobo3bobobobo\$2o2bo3b3ob3o\$obobo3bobobobo\$2o2b3obobobob
o!

Fitting.
My avatar evolves into a blinker:
x = 7, y = 7, rule = B3/s23
o2\$o2bobo2\$obo3bo\$3b3o\$o!
succ

blah

Posts: 244
Joined: April 9th, 2016, 7:22 pm

T=0:
x = 35, y = 7, rule = B3/S23
b3o3b3o2b5ob2o2bob4o2b5o\$o3bobo3bobo5bobobobo3bobo\$o5bo3bobo5bobobobo
3bobo\$o5b5ob3o3bobobob4o2b3o\$o5bo3bobo5bobobobo3bobo\$o3bobo3bobo5bobob
obo3bobo\$b3o2bo3bob5obo2b2ob4o2b5o!

T=81:
x = 37, y = 16, rule = B3/S23
22bo\$21bobo\$21bobo\$22bo3\$9bo\$8bobo16b2o\$7bo2bo15bo2bo\$8b2o17b2o2\$35b2o
\$b2o32b2o\$o28b2o\$3bo25b2o\$b2o!

Yawn.
0.1485̅
Caenbe

Posts: 51
Joined: September 20th, 2016, 4:24 pm
Location: Nowhere Land, USA

When I enter my name PAULC in 7-segment letters, it turns into a glider-producing switch engine.

x = 19, y = 7, rule = B3/S23
3ob3obobobo3b3o\$obobobobobobo3bo\$3ob3obobobo3bo\$o3bobobobobo3bo\$o3bobo
b3ob3ob3o2\$2o2b2ob7o2b2o!

Whoa! How did that happen? I must be very special! (Pay no attention to the little dots at the bottom.)

Let me see what I can do with my username pcallahan and the official font for this thread.

x = 53, y = 7, rule = B3/S23
4o3b3o3b3o2bo5bo6b3o2bo3bo2b3o2b2o2bo\$o3bobo3bobo3bobo5bo5bo3bobo3bobo
3bobobobo\$o3bobo5bo3bobo5bo5bo3bobo3bobo3bobobobo\$4o2bo5b5obo5bo5b5ob
5ob5obobobo\$o5bo5bo3bobo5bo5bo3bobo3bobo3bobobobo\$o5bo3bobo3bobo5bo5bo
3bobo3bobo3bobobobo\$o6b3o2bo3bob5ob5obo3bobo3bobo3bobo2b2o!

Kind of boring... I may need to tweak it.
pcallahan

Posts: 298
Joined: April 26th, 2013, 1:04 pm

Nothing special.
x = 25, y = 5, rule = B3/S23
o3bob3ob3ob3ob3obobo\$2ob2obobobobobo3bo3bobo\$obobobobobobob3ob3ob3o\$o
3bobobobobo3bobo4bo\$o3bob3ob3ob3ob3o2bo!

EDIT:
x0_Moosey:
x = 5, y = 5, rule = B3/S23
o\$o3bo\$o2b2o\$5o\$4o!

Saved by a capital letter (x0_moosey dies out)
Last edited by Moosey on January 30th, 2019, 9:17 am, edited 1 time in total.
My rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1819
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

me wrote:
Kind of boring... I may need to tweak it.

Tweak complete, and now my username is immortalized with infinite growth.
x = 53, y = 7, rule = B3/S23
2obo3b3o3b3o2bo5bo6b3o2bo3bo2b3o2b2o2bo\$o3bobo3bobo3bobo5bo5bo3bobo3bo
bo3bobobobo\$o3bobo5bo4b2o5bo5bo3bobo3bobo3bobobobo\$4o2bo5b5obo5bo5b5ob
5ob5obobobo\$o5bo5bo3bobo5bo5bo3bobo3bobo3bobobobo\$o5bo3bobo3bobo5bo5bo
3bobo3bobo3bobobobo\$o6b3o2bo3bob5ob5obo3bobo3bobo3bobo2b2o!
pcallahan

Posts: 298
Joined: April 26th, 2013, 1:04 pm

pcallahan wrote:
me wrote:
Kind of boring... I may need to tweak it.

Tweak complete, and now my username is immortalized with infinite growth.
x = 53, y = 7, rule = B3/S23
2obo3b3o3b3o2bo5bo6b3o2bo3bo2b3o2b2o2bo\$o3bobo3bobo3bobo5bo5bo3bobo3bo
bo3bobobobo\$o3bobo5bo4b2o5bo5bo3bobo3bobo3bobobobo\$4o2bo5b5obo5bo5b5ob
5ob5obobobo\$o5bo5bo3bobo5bo5bo3bobo3bobo3bobobobo\$o5bo3bobo3bobo5bo5bo
3bobo3bobo3bobobobo\$o6b3o2bo3bob5ob5obo3bobo3bobo3bobo2b2o!

Well, didn't you just answer your own question of "easy to remember infinite growth"?

testitemqlstudop

Posts: 842
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

The 7 segment "font" is a good bit easier to reproduce by hand. I also need to remember where to put the 3 tweak bits. I have not tried PCALLAHAn in 7 segments. That would be easier to remember (besides the tweaked PAULC, though that collides with another Life enthusiast).
pcallahan

Posts: 298
Joined: April 26th, 2013, 1:04 pm

pcallahan wrote:The 7 segment "font" is a good bit easier to reproduce by hand. I also need to remember where to put the 3 tweak bits. I have not tried PCALLAHAn in 7 segments. That would be easier to remember (besides the tweaked PAULC, though that collides with another Life enthusiast).

Good point. Infinite growth is interesting, after all.
Have you tried a Simkin glider gun? All you need to memorize are the position of the block triplets relative to the starting Herschel.

(And by the way, I was kind of surprised when I first saw you on the forums - my 6th grade (and the grade I'm currently in) has a ELA teacher called Ms.Callahan)

testitemqlstudop

Posts: 842
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

testitemqlstudop wrote:(And by the way, I was kind of surprised when I first saw you on the forums - my 6th grade (and the grade I'm currently in) has a ELA teacher called Ms.Callahan)

It's a surprisingly common name and I tend to notice it when it comes up in movies, like Dirty Harry Callahan. There's a Professor Callaghan in Big Hero 6, but I don't know if he counts with the variant spelling (it is the same Irish name).

I used to be a lot more active in the Life community and you will find my name on some of the patterns in the Lexicon. I also had one of the first Life web pages, started in 1995, now mothballed here courtesy of Tomas Rokicki.
pcallahan

Posts: 298
Joined: April 26th, 2013, 1:04 pm

One more entry and no more silliness. My username in a custom "font" with no extra cells but some wiggles to get it to make a switch engine.

x = 34, y = 9, rule = B3/S23
15bob3o6b3o\$13bobobobo2bo3bobo2b3o\$4b3ob3o2bobob4obo3b4obobo\$4bo3bobo
2bobo6bo8bobo\$3ob3ob4obobo6b3o\$obo10bobo6bobo\$3o10bo8bobo\$o\$o!
pcallahan

Posts: 298
Joined: April 26th, 2013, 1:04 pm

Someone used LLS to find a great grandparent(?) of my name, but I seem to have lost it.
x = 29, y = 5, rule = B3/S23
4o2bo3bobo3bobo3bob4o\$o3bobo2bo2b2ob2ob2o2bobo2bo\$4o2b3o3bobobobobobob
o2bo\$o5bo2bo2bo3bobo2b2ob4o\$o5bo3bobo3bobo3bo5bo!

Here's a 2000-generation long version of my name.
x = 3, y = 3, rule = B26/S2|B358/S3
2o\$2bo\$obo!
PkmnQ

Posts: 521
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

PkmnQ wrote:Someone used LLS to find a great grandparent(?) of my name, but I seem to have lost it.
It was here.

Here's a version of my username that dies out:
x = 29, y = 9, rule = B3/S23
5o2b3o3b3o2b4o2b5o\$obobobo3bobo3bobo3bo3bo\$obobobo3bobo5bo3bo3bo\$obobo
b5obo5b4o4bo\$obobobo3bobo5bo3bo3bo\$obobobo3bobo3bobo3bo3bo\$obobobo3bo
2b3o2b4o2b5o2\$2bo3bobobob2o!

Macbi

Posts: 680
Joined: March 29th, 2009, 4:58 am

### Did I saw a toad on gen 66?

And a gravestone for toad at gen 89.
x = 153, y = 67, rule = B3/S23
57b2o2bobo2bob3o2bo2bo2bob2o\$56bo2bobobobo3bo2bobobo2bobo\$56bo4bobobo
3bo2bobob2obob2o\$56bobo2bobo2bo2bo2bobobob2obo\$56bo2bobobo2bo2bo2bobob
o2bobo\$57b2o3bo2bo3bo3bo2bo2bob2o40\$127b2o2bobo2bob3o2bo2bo2bob2o\$126b
o2bobobobo3bo2bobobo2bobo\$126bo4bobobo3bo2bobob2obobo\$126bobo2bobo2bo
2bo2bobobob2ob2o\$126bo2bobobo2bo2bo2bobobo2bobo\$127b2o3bo2bo3bo3bo2bo
2bob2o10\$b3o2bo3bo2b3o2b5o2b3o2b2o2bob5o\$o3bobo3bobo3bo3bo3bo3bobobobo
bo\$o5bo3bobo7bo3bo3bobobobobo\$o2b2obo3bo2b3o4bo3bo3bobobobob3o\$o3bobo
3bo5bo3bo3bo3bobobobobo\$o3bobo3bobo3bo3bo3bo3bobobobobo\$b4o2b3o3b3o4bo
4b3o2bo2b2ob5o!
KNIGHTSHIP Y U ALMOST
x = 414, y = 95, rule = B3/S23
412bo\$413bo\$413bo\$413bo\$413bo\$413bo\$413bo\$413bo\$413bo\$413bo\$413bo\$413b
o\$413bo\$413bo\$413bo\$413bo\$413bo65\$o\$2o\$bo\$bo\$bo\$bo\$bo\$bo\$bo\$bo\$bo\$bo\$b
o\$bo!

[wiki][viewer][/wiki][/viewer]

Gustone

Posts: 263
Joined: March 6th, 2019, 2:26 am

### Re: Did I see a century?

Gustone wrote:And a gravestone for toad at gen 89.
x = 153, y = 67, rule = B3/S23
57b2o2bobo2bob3o2bo2bo2bob2o\$56bo2bobobobo3bo2bobobo2bobo\$56bo4bobobo
3bo2bobob2obob2o\$56bobo2bobo2bo2bo2bobobob2obo\$56bo2bobobo2bo2bo2bobob
o2bobo\$57b2o3bo2bo3bo3bo2bo2bob2o40\$127b2o2bobo2bob3o2bo2bo2bob2o\$126b
o2bobobobo3bo2bobobo2bobo\$126bo4bobobo3bo2bobob2obobo\$126bobo2bobo2bo
2bo2bobobob2ob2o\$126bo2bobobo2bo2bo2bobobo2bobo\$127b2o3bo2bo3bo3bo2bo
2bob2o10\$b3o2bo3bo2b3o2b5o2b3o2b2o2bob5o\$o3bobo3bobo3bo3bo3bo3bobobobo
bo\$o5bo3bobo7bo3bo3bobobobobo\$o2b2obo3bo2b3o4bo3bo3bobobobob3o\$o3bobo
3bo5bo3bo3bo3bobobobobo\$o3bobo3bobo3bo3bo3bo3bobobobobo\$b4o2b3o3b3o4bo
4b3o2bo2b2ob5o!

That’s because of the evolution of a century.
Also, toads are common, relatively speaking.
My rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1819
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

Previous