B2e3-a4a/S23-ay

For discussion of other cellular automata.
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Hdjensofjfnen
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B2e3-a4a/S23-ay

Post by Hdjensofjfnen » January 16th, 2019, 5:26 pm

Here's a rule I'd like to create a thread for. It has several small p2 c/2's, shown below. The last two can perhaps be called SMOSes:

Code: Select all

x = 7, y = 43, rule = B2e3-a4a/S23-ay
4b2o$6bo$4b2o3$5bo$6bo$6bo$5bo3$5bo$6bo$3bo2bo$3bobo3$5bo$6bo$6bo$6bo$
5bo3$5bo$6bo$6bo$6bo$4b2o3$2bo3bo$3bob2o$o2bob2o$3bo2bo$2bo3$2bo3bo$3b
ob2o$3bob2o$3bo2bo$b2o!
EDIT: Removed the last ship from the collection, was actually trivial :?

The rule also has four natural oscillators (2p2,3p2,4p3,6p10), the last of which I would not have discovered without the synthesis provided.

Code: Select all

x = 25, y = 5, rule = B2e3-a4a/S23-ay
19bo3bo$5bo3bo8bo4b2o$o4bo4bo6bo5b2o$bo3bo5bo11bo$12bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

cvojan
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Re: B2e3-a4a/S23-ay

Post by cvojan » January 16th, 2019, 6:03 pm

Here's a puffer I found out of some ash:

Code: Select all

x = 7, y = 5, rule = B2e3-a4a/S23-ay
bo3bo$obobobo$obobobo2$2bo!
Here's another puffer, which is infinitely extensible:

Code: Select all

x = 15, y = 4, rule = B2e3-a4a/S23-ay
bo3bo3bo3bo$obobobobobobobo$obobobobobobobo$4bobobobo!

Code: Select all

x = 23, y = 4, rule = B2e3-a4a/S23-ay
bo3bo3bo3bo3bo3bo$obobobobobobobobobobobo$obobobobobobobobobobobo$4bob
obobobobobobo!
Last edited by cvojan on January 16th, 2019, 7:19 pm, edited 2 times in total.

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Hdjensofjfnen
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Re: B2e3-a4a/S23-ay

Post by Hdjensofjfnen » January 16th, 2019, 6:23 pm

cvojan wrote:Here's a puffer I found out of some ash:

Code: Select all

x = 7, y = 5, rule = B2e3-a4a/S23-ay
bo3bo$obobobo$obobobo2$2bo!
Nice find! Must have slipped through my sights.

EDIT: How the heck did I miss this? It's the first non-p2 c/2.

Code: Select all

x = 7, y = 4, rule = B2e3-a4a/S23-ay
bo3bo$obobobo$obobobo$2bobo!
EDIT: Infinitely extensible:

Code: Select all

x = 11, y = 4, rule = B2e3-a4a/S23-ay
bo3bo3bo$obobobobobo$obobobobobo$4bobo!
EDIT: The puffer, though, is not.

Code: Select all

x = 11, y = 5, rule = B2e3-a4a/S23-ay
bo3bo3bo$obobobobobo$obobobobobo2$2bo3bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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2718281828
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Re: B2e3-a4a/S23-ay

Post by 2718281828 » January 16th, 2019, 7:36 pm

Hdjensofjfnen wrote:Here's a rule I'd like to create a thread for. It has several small p2 c/2's, shown below. The last two can perhaps be called SMOSes:

Code: Select all

x = 7, y = 43, rule = B2e3-a4a/S23-ay
4b2o$6bo$4b2o3$5bo$6bo$6bo$5bo3$5bo$6bo$3bo2bo$3bobo3$5bo$6bo$6bo$6bo$
5bo3$5bo$6bo$6bo$6bo$4b2o3$2bo3bo$3bob2o$o2bob2o$3bo2bo$2bo3$2bo3bo$3b
ob2o$3bob2o$3bo2bo$b2o!
EDIT: Removed the last ship from the collection, was actually trivial :?
There is no SMOS in there in an SMOS two ships need different displacements (e.g. different spaceship speeds, or same speeds but front/side-collisions are involved.)

Some more ships (the small c/3 should be natural and synthesisable, likely gunable if there is a gun for any ship, maybe even the c/5 diagonal as well):

Code: Select all

x = 185, y = 49, rule = B2e3-a4a/S23-ay
3$96bo2b2o3b2o2bo$96bo11bo$96b4o5b4o$61bo3bo32bo7bo$61bobo2bo30bobo5bo
bo$58b6o32b5o3b5o$60bo39b2ob2o$59bo2bobo34b2o3b2o$62bo35bo7bo$62bo30bo
3bo9bo3bo$62bob3o27b2o13b2o$97bo9bo$65bo31b2o7b2o$62bo34bo9bo$61bo4bo$
63b3o30bo11bo57b2o$96bo11bo60b2o$62bo3bo29bo11bo60b3o$40bo20b2ob2o29b
3ob2o3b2ob3o53bo3b2o3bo$38b2o21b3o31b2o2bobobobo2b2o53bo2bo3b2o$37bo
25bo30bo2b4o3b4o2bo55bo3b2o$36b4o23bo100b2o4bo$35bo22bo3b3o33bo7bo44bo
12b2ob4o$34bo3bobo18bo2bobo32b2o2bobo2b2o41bo15bob2o$33b3o3bo20b2obo
12b7o15b2obobob2o46bob3o8bo$11bo2b2o5b2o2bo8bo25bobo13b7o14bobobobobob
o46b4o$12b2o9b2o21bo25bo3b7o3bo9bo4bobo4bo37bo3b2o5bo$65bo5bo15bo12bo
3bo16bo7bo19bo2b2obobo$15b3ob3o39b4o8b5o3b5o16bo18bobo3bobo15bo3bo5bo$
45b3o12b3o15bobo16b3o2bo2b3o10bob2o7b2obo17bo8bo$14bo7bo21bo3bo12b3o
12b2o3b2o18b3o15bo4b3o4bo15bo2bo4b6o$15bobobobo21b3ob3o11bob2o11bo5bo
17b5o19b3o21bo5bobo2b3o$17bobo24bo3bo11b3o10b3o7b3o12b2o5b2o40b2ob2obo
2bo4bo$14b2obobob2o49bo2b9o2bo12bo5bo18bobo20b2o4b4o2b2o$11b2o4bobo4b
2o19b3o14b2o9b4o5b4o9b2o2bo5bo2b2o10b2o7b2o16b4o2bo5bo$7bobo2bo4bobo4b
o2bobo16bo12b3o2bo8bo11bo8b6obobob6o6bob5o3b5obo19bo$7b3o4bo2bobo2bo4b
3o30bo3bo7bo2b2o5b2o2bo6b6o7b6o5b4obob3obob4o18b3ob2o$9bobobobobobobob
obobo8bo9bo11bob4o13bo3bo17bo5bo14b3o5b3o22b2obo$11bob2o2bobo2b2obo8b
5o5b5o9b2o3b3o5bo3bo2b3o2bo3bo8bo2bo5bo2bo12bo3bo3bo24b2o$11b2o2bobobo
bo2b2o36b5o5bo3bo5bo3bo9b3o7b3o16bo$15bobobobo11bobobobo3bobobobo13b2o
9b2o7b2o12b2o7b2o17bo$14b4ob4o11bo3bo5bo3bo12b3o11bo7bo15b3ob3o!

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Hdjensofjfnen
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Re: B2e3-a4a/S23-ay

Post by Hdjensofjfnen » January 17th, 2019, 5:55 pm

2718281828 wrote: There is no SMOS in there in an SMOS two ships need different displacements (e.g. different spaceship speeds, or same speeds but front/side-collisions are involved.)
There is a front-back collision every two generations in both ships I provided.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Saka
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Re: B2e3-a4a/S23-ay

Post by Saka » January 17th, 2019, 7:01 pm

Hdjensofjfnen wrote:
There is a front-back collision every two generations in both ships I provided.
Yes, but the ships in that "SMOS" are both the same speed, so actually there is no proper collision, and the front ship is left unaffected.

dani
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Re: B2e3-a4a/S23-ay

Post by dani » January 17th, 2019, 7:07 pm

I would usually side with Hdjens but then there would be infinitely many SMOSes (SMOS'? SMOS's? SMOSi? SMOSae? SsMOS?) in rules with sparky spaceships e.g. this would be a SMOS:

Code: Select all

x = 8, y = 11, rule = B3/S23
b6o$o5bo$6bo$o4bo$2b2o2$3b2o$bo4bo$7bo$bo5bo$2b6o!

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Re: B2e3-a4a/S23-ay

Post by 2718281828 » January 17th, 2019, 7:14 pm

I think part of the SMOS definition is that the SMOS must result of a glider collision of the individual spaceships. Therefore the individuals can't travel in the same direction with the same speed.

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Re: B2e3-a4a/S23-ay

Post by Majestas32 » February 1st, 2019, 2:03 pm

That would be a flotilla not an SMOS
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i

Currently looking for help searching these rules.

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