Not very interesting rule: B2ce3-ajnr/S12-ak3-a

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
User avatar
Redstoneboi
Posts: 429
Joined: May 14th, 2018, 3:57 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Redstoneboi » September 1st, 2018, 1:52 pm

Code: Select all

x = 19, y = 18, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o$6b2o2$6bo11$17b2o$16bo!
top left glider is delayed by 6 ticks, then glues to the lower right glider with no sparks thrown off.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

User avatar
Redstoneboi
Posts: 429
Joined: May 14th, 2018, 3:57 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Redstoneboi » September 1st, 2018, 6:27 pm

left: test (if there is a domino, destroy it, if there is no domino, pass by unharmed)
right: toggle (toggle the domino on and off)

Code: Select all

x = 45, y = 37, rule = B2ce3-ajnr/S12-ak3-a
43bo2$43b2o3$38bo2$38b2o6$bo2$2o4$24bo2$24b2o4$13bo2$12b2o7$12bo$10b2o
b2o$12bo!
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » September 1st, 2018, 8:52 pm

Redstoneboi wrote:left: test (if there is a domino, destroy it, if there is no domino, pass by unharmed)
right: toggle (toggle the domino on and off)

Code: Select all

x = 45, y = 37, rule = B2ce3-ajnr/S12-ak3-a
43bo2$43b2o3$38bo2$38b2o6$bo2$2o4$24bo2$24b2o4$13bo2$12b2o7$12bo$10b2o
b2o$12bo!
Cool.
I think the "test" also works on many SL, just like frozen clock...

User avatar
83bismuth38
Posts: 556
Joined: March 2nd, 2017, 4:23 pm
Location: perpendicular to your eyes
Contact:

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by 83bismuth38 » September 3rd, 2018, 8:00 pm

some stuff

Code: Select all

x = 11, y = 6, rule = B2ce3-ajnr/S12-ak3-a
$obo2$4bo$8bobo$4bo3bo!

Code: Select all

x = 4, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o$ob2o$bo$bo!

Code: Select all

x = 35, y = 2, rule = B2ce3-ajnr/S12-ak3-a
2bo29bo$2o31b2o!

Code: Select all

x = 5, y = 6, rule = B2ce3-ajnr/S12-ak3-a
2b2o2$3o$2b3o2$b2o!

Code: Select all

x = 31, y = 24, rule = B2ce3-ajnr/S12-ak3-a
22bo$23b2o$20bo2$20b2o6bo$17bo7bo3b2o$17bo7bobo$18bo$14bo9bo$14bobo4bo
2bo$25bo$11bo9b2o$12b2o$9bo9bo$16bo3b2o$9b2o5bobo$6bo$6bo8bo$7bo4bo2bo
$3bo12bo$3bobo6b2o2$o9bo$b2o8b2o!
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » September 3rd, 2018, 8:18 pm

83bismuth38 wrote:some stuff

Code: Select all

x = 11, y = 6, rule = B2ce3-ajnr/S12-ak3-a
$obo2$4bo$8bobo$4bo3bo!

Code: Select all

x = 4, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o$ob2o$bo$bo!

Code: Select all

x = 35, y = 2, rule = B2ce3-ajnr/S12-ak3-a
2bo29bo$2o31b2o!

Code: Select all

x = 5, y = 6, rule = B2ce3-ajnr/S12-ak3-a
2b2o2$3o$2b3o2$b2o!

Code: Select all

x = 31, y = 24, rule = B2ce3-ajnr/S12-ak3-a
22bo$23b2o$20bo2$20b2o6bo$17bo7bo3b2o$17bo7bobo$18bo$14bo9bo$14bobo4bo
2bo$25bo$11bo9b2o$12b2o$9bo9bo$16bo3b2o$9b2o5bobo$6bo$6bo8bo$7bo4bo2bo
$3bo12bo$3bobo6b2o2$o9bo$b2o8b2o!
1. nice.
2. This is a common SL known to me for a long time.
3. I've found this four days ago.
4. I think it's on Catagolue.

wwei23

Re: Very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by wwei23 » October 2nd, 2018, 6:57 pm

Hunting wrote:

Code: Select all

x = 16, y = 14, rule = B2ce3-ajnr/S12-ak3-a
11bo$4bo2bo2b3o$4b4ob2ob2o$2bobo2bo$3bo4bobo$9b3obo$12bo$11bobobo$2bo
2bo4b6o$obo2bobob2o$3o2b3o$9b2ob2o$10bobo$11bo!
Can be attached to itself, but only once.

Code: Select all

x = 22, y = 21, rule = B2ce3-ajnr/S12-ak3-a
4bo2$3bobo2bo2bo$4bo3bo2bobo$3bobob2o2b3o$2b6o$b2o$17bo$obo4bo2bo2bo2b
3o$b3obo4b4ob2ob2o$4bo3bobo2bo$3bobo3bo4bobo$3bobo9b3obo$3b3o12bo$17bo
bobo$8bo2bo4b6o$6bobo2bobob2o$6b3o2b3o$15b2ob2o$16bobo$17bo!

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » January 18th, 2019, 5:40 pm

There we go! That took a stupidly long time :lol: It's a 2G of a big glider:

Code: Select all

x = 17, y = 11, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o7$16bo$15bo$15bo!
EDIT: 4G of glidot:

Code: Select all

x = 17, y = 17, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o2$9bo$9bo$10bo3$16bo$15bo$15bo5$2o$2bo!
EDIT: Reduced to 3G:

Code: Select all

x = 14, y = 12, rule = B2ce3-ajnr/S12-ak3-a
11bo$12b2o8$8bo$2o5bo$2bo4bo!
EDIT: 2G of twins:

Code: Select all

x = 10, y = 6, rule = B2ce3-ajnr/S12-ak3-a
7bobo$7bo3$2o$2bo!
EDIT:
4p4:

Code: Select all

x = 5, y = 3, rule = B2ce3-ajnr/S12-ak3-a
o$bobo$4bo!
4p8:

Code: Select all

x = 3, y = 4, rule = B2ce3-ajnr/S12-ak3-a
bo$2bo2$obo!
The rule has a ton of phoenices as well, such as this 6p4:

Code: Select all

x = 7, y = 3, rule = B2ce3-ajnr/S12-ak3-a
2bobo2$obobobo!
EDIT:
3G of chain + 2G:

Code: Select all

x = 16, y = 3, rule = B2ce3-ajnr/S12-ak3-a
2o2bobo7b2o$6bo$bo12bo!
G + twins = quadruplets:

Code: Select all

x = 9, y = 10, rule = B2ce3-ajnr/S12-ak3-a
6bo$7b2o8$obo!
EDIT:
2G of the 4p4:

Code: Select all

x = 11, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo$obo4$9b2o$8bo!
EDIT:
Clean eating reaction:

Code: Select all

x = 8, y = 11, rule = B2ce3-ajnr/S12-ak3-a
5bo$6bo2$6b2o6$obo$2bo!
EDIT:
Clean removal of tagalong:

Code: Select all

x = 10, y = 2, rule = B2ce3-ajnr/S12-ak3-a
2o4bobo$6bo2bo!
EDIT: oops, already discovered by redstoneboi

EDIT: G + 6p6 = glidot + quadruplets:

Code: Select all

x = 10, y = 8, rule = B2ce3-ajnr/S12-ak3-a
7bobo2$7bobo2$7bobo2$obo$2bo!
EDIT: 7p4, I believe the first oscillator in the rule with a stator:

Code: Select all

x = 4, y = 5, rule = B2ce3-ajnr/S12-ak3-a
b3o2$2o$o$o!
EDIT: Fire in the hole! Run!! :shock:

Code: Select all

x = 15, y = 10, rule = B2ce3-ajnr/S12-ak3-a
13b2o$12bo3$4b2o$6bo$4b2o$4b2o$2o$2bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » January 19th, 2019, 3:52 am

Hdjensofjfnen wrote:Lots of fun discoveries
Wow! Great!

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » January 21st, 2019, 1:20 am

4G of a new 9p6!

Code: Select all

x = 15, y = 18, rule = B2ce3-ajnr/S12-ak3-a
4bo2$3b2o4$14bo$12b2o4$12b2o$14bo4$2o$2bo!
EDIT: A sparker, too!
EDIT: The earlier 7p4 is still, however, the smallest nonstatorless oscillator.

EDIT: It's quite... resilient:

Code: Select all

x = 8, y = 14, rule = B2ce3-ajnr/S12-ak3-a
bo$6bo$2o4bo5$3b3o$3b3o$2bo3bo$3b3o$2bo3bo$3b3o$3b3o!
EDIT: An odd interaction which might go somewhere:

Code: Select all

x = 13, y = 9, rule = B2ce3-ajnr/S12-ak3-a
9bo$2bo$2o$7bo3bo$6b7o$7bo3bo3$9bo!
EDIT: A heisenburp on the horizon:

Code: Select all

x = 11, y = 8, rule = B2ce3-ajnr/S12-ak3-a
8bo$7bob2o$7bob2o4$2o$2bo!
EDIT: A weird 7p4 that consists of a domino interacting with a phoenix, also a sparker and nonstatorless. The other 7p4 still wins by bounding box, however.

Code: Select all

x = 5, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo2$o3bo2$o3bo$2bo$2bo!
EDIT: Twins changes phase:

Code: Select all

x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
6bo$bo$3o3bo$3bo!
EDIT: Shoot, all of my oscillator 'discoveries' are already on Catagolue. :( Well, at least we have the syntheses.

EDIT: I looked through Catagolue, sifting through a bunch of trivial xp4 flotillas. Well, one of them was not trivial, and you're never going to believe it:

Code: Select all

x = 5, y = 5, rule = B2ce3-ajnr/S12-ak3-a
obo$3bo2$4bo$2bobo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » January 21st, 2019, 11:30 pm

Hdjensofjfnen wrote:4G of a new 9p6!

Code: Select all

x = 15, y = 18, rule = B2ce3-ajnr/S12-ak3-a
4bo2$3b2o4$14bo$12b2o4$12b2o$14bo4$2o$2bo!
EDIT: A sparker, too!
EDIT: The earlier 7p4 is still, however, the smallest nonstatorless oscillator.

EDIT: It's quite... resilient:

Code: Select all

x = 8, y = 14, rule = B2ce3-ajnr/S12-ak3-a
bo$6bo$2o4bo5$3b3o$3b3o$2bo3bo$3b3o$2bo3bo$3b3o$3b3o!
EDIT: An odd interaction which might go somewhere:

Code: Select all

x = 13, y = 9, rule = B2ce3-ajnr/S12-ak3-a
9bo$2bo$2o$7bo3bo$6b7o$7bo3bo3$9bo!
EDIT: A heisenburp on the horizon:

Code: Select all

x = 11, y = 8, rule = B2ce3-ajnr/S12-ak3-a
8bo$7bob2o$7bob2o4$2o$2bo!
EDIT: A weird 7p4 that consists of a domino interacting with a phoenix, also a sparker and nonstatorless. The other 7p4 still wins by bounding box, however.

Code: Select all

x = 5, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo2$o3bo2$o3bo$2bo$2bo!
EDIT: Twins changes phase:

Code: Select all

x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
6bo$bo$3o3bo$3bo!
EDIT: Shoot, all of my oscillator 'discoveries' are already on Catagolue. :( Well, at least we have the syntheses.

EDIT: I looked through Catagolue, sifting through a bunch of trivial xp4 flotillas. Well, one of them was not trivial, and you're never going to believe it:

Code: Select all

x = 5, y = 5, rule = B2ce3-ajnr/S12-ak3-a
obo$3bo2$4bo$2bobo!
!!! That nontrivial spaceship is new tagalong discovered! Great.

Thx for all the reactions!

P S I haven't got much time to do this rule

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » January 22nd, 2019, 5:51 pm

A much cleaner 3G of glidot:

Code: Select all

x = 15, y = 19, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o2$13bo$13bo$14bo11$b2o2$2bo!
EDIT: 3G of long chain:

Code: Select all

x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
2bo5bo$2o7b2o8$2bobo$2bo!
EDIT: 4G of 16-bit SL:

Code: Select all

x = 13, y = 7, rule = B2ce3-ajnr/S12-ak3-a
bo9bo$11bo$2o10bo2$6bo$4b2ob2o$6bo!
EDIT: Alternate 4G of the 9p6:

Code: Select all

x = 13, y = 13, rule = B2ce3-ajnr/S12-ak3-a
6bo$4b2ob2o$6bo8$o11bo$bo9bo$bo9bo!
EDIT: Chain-pulling reaction:

Code: Select all

x = 15, y = 13, rule = B2ce3-ajnr/S12-ak3-a
6bo$4b2ob2o$6bo8$o$bo10bobo$bo10bo!
EDIT: Annoyingly close to a tagalong:

Code: Select all

x = 12, y = 9, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bo$bo5bo$bo$obo$bo$bo$9bobo$9bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
Redstoneboi
Posts: 429
Joined: May 14th, 2018, 3:57 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Redstoneboi » January 26th, 2019, 7:17 am

Hunting wrote: Puzzle: Synthesis this spark:

Code: Select all

x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!

Code: Select all

x = 6, y = 7, rule = B2ce3-ajnr/S12-ak3-a
bo2$2o3$4b2o$3bo!
Hunting wrote:I need more dominic seeds, RedstoneBoi.
EDIT: Also, I need more spark/random pattern synthesis on the top of this thread.

Code: Select all

x = 22, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2b2o$10bo$10bo9b2o2$14b2o$o4b2o12b2o$o3bo13bo!
new seed:

Code: Select all

x = 60, y = 57, rule = B2ce3-ajnr/S12-ak3-a
2b2o$10bo$10bo2$13bo$o12bo$o$14bo$14bo4$12b2o2$7b2o$4b2o2$15b2o3$9b2o$
6b2o3$13b2o$35b2o$32b2o3$9b2o2$14bo15bo$14bo15bo$50bo$15bo34bo$15bo$
19b2o30bo$22b2o27bo2$37bo$37bo20b2o$46bo$46bo5b2o$29b2o$33bo11bo$33bo
11bo2$32bo$32bo6$9bo$10bo$10bo!
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » January 26th, 2019, 12:04 pm

Redstoneboi wrote:
Hunting wrote: Puzzle: Synthesis this spark:

Code: Select all

x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!

Code: Select all

A solution
That have been already solved! Now the puzzle is on the top.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » February 1st, 2019, 12:34 am

Thanks!

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » February 6th, 2019, 8:52 pm

"Dot tagalongs" are not uncommon. See this thread: viewtopic.php?f=11&t=3194&p=54127#p54076

Weird reaction:

Code: Select all

x = 9, y = 5, rule = B2ce3-ajnr/S12-ak3-a
3bo3bo$2bo4bo$o2bo2bobo$2bo4bo$3bo3bo!
EDIT: Hey!

Code: Select all

x = 7, y = 13, rule = B2ce3-ajnr/S12-ak3-a
o$o$bo2bo$5b2o6$5b2o$bo2bo$o$o!
EDIT: Which means, Hunting, we have a synthesis for a Y adder:

Code: Select all

x = 26, y = 25, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o11$19bo$19bo$20bo2bo$24b2o6$24b2o$20bo2bo$19bo$19bo!
But... :( Not a reflector.

Code: Select all

x = 28, y = 25, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o11$21bo$21bo$22bo2bo$26b2o6$26b2o$22bo2bo$21bo$21bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » February 6th, 2019, 11:25 pm

Hdjensofjfnen wrote: But... :( Not a reflector.

Code: Select all

x = 28, y = 25, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o11$21bo$21bo$22bo2bo$26b2o6$26b2o$22bo2bo$21bo$21bo!
Nice find, Hdjen!
[famousquote]
Now this the closest stable reflector. It is even closer than my one-cell displacement stable almost-reflector!
[/famousquote]

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » February 9th, 2019, 3:25 pm

The frozen clock is surprisingly difficult to synthesize. Here is a start:

Code: Select all

x = 14, y = 15, rule = B2ce3-ajnr/S12-ak3-a
bo2$2o5$11bo$4bo6bobo$2bobo3$11bobo$2bobo6bo$4bo!
EDIT: 4G of 2 4p8s:

Code: Select all

x = 9, y = 9, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bobo$2bo$obo2$6bobo$6bo$obo$2bo!
... and thus the 4p8 takes five gliders.

Code: Select all

x = 16, y = 19, rule = B2ce3-ajnr/S12-ak3-a
13bo$14b2o9$6bo$6bobo$2bo$obo2$6bobo$6bo$obo$2bo!
EDIT: 4Gs of another expensive 6-cell SL:

Code: Select all

x = 10, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo4bo$obo5b2o4$obo5b2o$2bo4bo!

Code: Select all

x = 12, y = 8, rule = B2ce3-ajnr/S12-ak3-a
2bo$obo5bo$9b2o3$obo$2bo6bobo$9bo!
EDIT: 10G of a 6p2, which is worse than one G per bit:

Code: Select all

x = 26, y = 30, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o4$10bo2bo$10bo2bo$9bo4bo2$11bo$11bo$10bobo$11bo$11bo$14bo$14bo$
13bobo$14bo$14bo2$12bo4bo$13bo2bo$13bo2bo4$25bo$24bo$24bo!
Last edited by Hdjensofjfnen on February 10th, 2019, 12:48 am, edited 1 time in total.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

cvojan
Posts: 373
Joined: October 7th, 2018, 7:07 pm
Location: Feel free to delete

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by cvojan » February 9th, 2019, 8:34 pm

Not quite a reflector, but almost one:

Code: Select all

x = 12, y = 18, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o3$10bo$10bo$9bobo$10bo$10bo$5bo3bobo$6bo3bo$6bo3bo3$o$bo$bo!

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » February 10th, 2019, 1:05 am

cvojan wrote:Not quite a reflector, but almost one:

Code: Select all

x = 12, y = 18, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o3$10bo$10bo$9bobo$10bo$10bo$5bo3bobo$6bo3bo$6bo3bo3$o$bo$bo!
Hmm... similar mechanisms can be found. If only we had a way to replace that lost bit.
Also, you can edit stuff in LifeViewer now?

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
Moosey
Posts: 4306
Joined: January 27th, 2019, 5:54 pm
Location: here
Contact:

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Moosey » February 10th, 2019, 8:09 am

Hdjensofjfnen wrote:...
Also, you can edit stuff in LifeViewer now?
Yup, but not on mobile!
EDIT:
You can on mobile on lifewiki, weirdly.
not active here but active on discord

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » February 10th, 2019, 5:14 pm

Anyone thinks they can bash out a synth for the third-smallest diagonal glider?

Code: Select all

x = 5, y = 5, rule = B2ce3-ajnr/S12-ak3-a
obo$3bo2$4bo$2bobo!
EDIT: The tough part is that the "spark" of the glider actually has to interact with the front part in one phase.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » February 11th, 2019, 3:28 pm

After combing through soups I found this, which looks the most promising out of anything else so far. There's a common spark, a domino, a glider, and a glidot involved:

Code: Select all

x = 8, y = 8, rule = B2ce3-ajnr/S12-ak3-a
bo2bo$2o3bo$bo3bo2$4bo$3bo3bo$7bo$2b2o!
EDIT: The trick now is to wedge the glider in.
EDIT: While browsing through D8 I found a synth with a corrupted glidot and domino, which is probably more easily synthesizable than the above:

Code: Select all

x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
3b2o$o2b2o$o2bo$4b3o!
EDIT: Unrelated, but there's oddly a 2G synth of chain that seems to evolve into another 2G before coalescing:

Code: Select all

x = 7, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$o5bo$5bo$5bo!
EDIT: Wasn't expecting a converter like this anytime soon:

Code: Select all

x = 29, y = 19, rule = B2ce3-ajnr/S12-ak3-a
9bo17bo$9bo17bo$10bo17bo$bo17bo$bo17bo$o5b2o10bo5b2o2$4b3o15b3o2$3b3o
15b3o2$4b3o15b3o2$6b2o10bo5b2o$19bo$19bo$28bo$27bo$27bo!
EDIT: Wow! Okay, an unexpected second converter leads to some syntheses, including a 9G frozen clock and a 7G clock siamese chain:

Code: Select all

x = 47, y = 41, rule = B2ce3-ajnr/S12-ak3-a
29bo$29bo$30bo$bo20bo$bo20bo17bo$2bo2bo15bo4b2o12bobo$6b2o31bobo$24b3o
14bo2$23b3o14b3o2$24b3o15b2o$6b2o$2bo2bo14bo5b2o$bo19bo24bo$bo19bo23bo
$30bo14bo$29bo$29bo4$28bo$28bo$29bo$o20bo$o20bo$bo2bo15bo4b2o$5b2o$23b
3o2$22b3o2$23b3o$5b2o$bo2bo20b2o$o$o$29bo$28bo$28bo!
EDIT: Frozen clock reduced to 8G:

Code: Select all

x = 30, y = 19, rule = B2ce3-ajnr/S12-ak3-a
28bo$28bo$29bo$o20bo$o20bo$bo2bo15bo4b2o$5b2o$23b3o2$22b3o2$23b3o$5b2o
$bo2bo20b2o$o17bobo$o19bo$29bo$28bo$28bo!
EDIT: Most useless fuse ever:

Code: Select all

x = 847, y = 72, rule = B2ce3-ajnr/S12-ak3-a
604bo6bo6bo6bo6bo6bo6bo$555bo6bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2b
obobo2bobobo2bobobo2bobobo$513bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2b
obobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bobo
$464bo6bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo50bobo$415bo6bo6bo6bo6bo6bo6bo
4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo
3bo2bo3bo2bo3bo101bobo$373bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2bobob
o2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo145bob
o$324bo6bo6bo6bo6bo6bo6bo4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo196bobo$275bo6bo6bo6bo6bo6bo6bo
4bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo
3bo2bo3bo2bo3bo247bobo$72bo6bo6bo6bo6bo6bo125bo6bo6bo6bo6bo6bo4bobobo
2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo3bo2bo3bo2bo3bo2bo3bo2bo
3bo2bo3bo2bo3bo291bobo$70bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo
2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bobobo2bobobo2bobobo2bobobo2bobobo2bobo
bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo342bobo$70bo3bo2bo3bo2bo3b
o2bo3bo2bo3bo2bo3bo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2b
obobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2bobobo2b
o3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo393bobo$66bo47bo6bo6bo6bo6bo6bo6bo6b
o6bo6bo6bo6bo6bo6bo6bo6bo6bo439bobo$64bobobo599bobo$64bo3bo601bobo$60b
o611bobo$58bobobo611bobo$58bo3bo613bobo$54bo623bobo$52bobobo623bobo$
52bo3bo625bobo$48bo635bobo$46bobobo635bobo$46bo3bo637bobo$7bo6bo6bo6bo
6bo6bo647bobo$5bobobo2bobobo2bobobo2bobobo2bobobo2bobobo647bobo3bo$5bo
3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo649bobobobo$696bo3bobo$3o699bobo$704b
obo$706bobo$708bobo$710bobo$712bobo$714bobo$716bobo$718bobo$720bobo$
722bobo$724bobo$726bobo$728bobo$730bobo$732bobo$734bobo$736bobo$738bob
o7bo$740bobo5bobo95bo$742bobo5bobo91bobo$744bobo5bobo87bobo$746bo7bobo
83bobo$756bobo79bobo$758bobo75bobo$760bobo71bobo$762bobo67bobo$764bobo
63bobo$766bobo59bobo$768bobo55bobo$770bobo51bobo$772bobo47bobo$774bobo
43bobo$776bobo39bobo$778bobo35bobo$780bobo31bobo$782bobo27bobo$784bobo
23bobo$786bobo19bobo$788bobo15bobo$790bobo11bobo$792bobo7bobo$794bobo
3bobo$796bobobo$798bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hunting » February 12th, 2019, 6:31 am

Really impressive!

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » February 17th, 2019, 9:41 pm

Impressively close to a p8 oscillator, but unfortunately it's one cell off if you look closely:

Code: Select all

x = 10, y = 13, rule = B2ce3-ajnr/S12-ak3-a
8bo$8bo$o8bo$obo$2bo4$2bo$obo$o8bo$8bo$8bo!
EDIT: Nope. :cry:

Code: Select all

x = 16, y = 5, rule = B2ce3-ajnr/S12-ak3-a
2o12b2o$5bo4bo$b2o2bo4bo2b2o$5bo4bo$2o12b2o!
EDIT: There it is!

Code: Select all

x = 16, y = 7, rule = B2ce3-ajnr/S12-ak3-a
14b2o$9bo$2o7bo2b3o$6bo2bo$b3o2bo7b2o$6bo$2o!
EDIT: Some reduction work:

Code: Select all

x = 12, y = 5, rule = B2ce3-ajnr/S12-ak3-a
7bo$7bo2b2o$4bo2bo$2o2bo$4bo!
EDIT: Okay, so my oscillator isn't on Catagolue, but this similar one is. It uses the same mechanism, but with a glidot:

Code: Select all

x = 4, y = 10, rule = B2ce3-ajnr/S12-ak3-a
b2o2$2bo$3bo$bo$obo$bo$obo$bo$bo!
EDIT: Another oscillator that hassles the same object courtesy of Catagolue:

Code: Select all

x = 3, y = 8, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$obo$3o3$bo$bo!
EDIT: 6G of xp2_44h0h44:

Code: Select all

x = 29, y = 15, rule = B2ce3-ajnr/S12-ak3-a
19bo7bo2$18b2o7b2o$bo$bo$o22bo$23bo$22bobo$23bo$6bo16bo$5bo$5bo$18b2o
7b2o2$19bo7bo!
EDIT: Spectacularly useless:

Code: Select all

x = 11, y = 15, rule = B2ce3-ajnr/S12-ak3-a
bo7bo$bo7bo$o9bo3$5bo$5bo$4bobo$5bo$5bo3$2o7b2o2$bo7bo!
[[ STOP 15 ]]
EDIT: 6G of frozen clock, still expensive but now at 1 glider per bit:

Code: Select all

x = 29, y = 16, rule = B2ce3-ajnr/S12-ak3-a
27bo$27bo$19bo8bo$17bobo$25bo$o24bobo$o$bo2$21bo$21bo3$26bo$b2o22bo$o
24bo!
EDIT: A p4 billiard table:

Code: Select all

x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
2bo5bo$2bo5bo$2obo3bob2o$2b2o3b2o$4bobo2$4bobo$2b2o3b2o$2obo3bob2o$2bo
5bo$2bo5bo!
EDIT: It's appeared on Catagolue in C2_1 and D8_1, never mind. However, C2_1 has this particularly impressive p4:

Code: Select all

x = 7, y = 7, rule = B2ce3-ajnr/S12-ak3-a
bob3o$3ob3o$6o$obobobo$b6o$3ob3o$b3obo!
EDIT: And these very similar p2s:

Code: Select all

x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
5bo$3b2ob2o$5bo$bo2bo4bo$bo2bob2obo$obo5bobo$bob2obo2bo$bo4bo2bo$5bo$3b2ob2o$
5bo!

Code: Select all

x = 13, y = 13, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bo$5bobo$3b2obo2bo$6bo2bo$2bo7bo$2ob2o3b2ob2o$2bo7bo$3bo2bo$3bo2bob2o$5b
obo$6bo$6bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

User avatar
Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Post by Hdjensofjfnen » February 20th, 2019, 1:53 pm

Hdjensofjfnen wrote:

Code: Select all

x = 10, y = 13, rule = B2ce3-ajnr/S12-ak3-a
8bo$8bo$o8bo$obo$2bo4$2bo$obo$o8bo$8bo$8bo! 
I just realized that's a failed wickstretcher. Wow.
EDIT x7: Script failures abounded; I just gave up.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Post Reply