Not very interesting rule: B2ce3-ajnr/S12-ak3-a
- testitemqlstudop
- Posts: 1367
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Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
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Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
They do, but they're too far apart to be noticeable really.testitemqlstudop wrote:Hey, the last four alphabet letters spell "Saka"!
EDIT: Alternate 5G of the 4p8:
Code: Select all
x = 35, y = 21, rule = B2ce3-ajnr/S12-ak3-a
21bo$19bobo10bo$33b2o4$o$o$bo2$24bo$24bo4$b2o$o3$32bobo$32bo!
Code: Select all
x = 40, y = 27, rule = B2ce3-ajnr/S12-ak3-a
33bo$33bo$34bo4$21bo$19bobo10bo$33b2o4$o$o$bo2$24bo$24bo2$38b2o2$b2o
35bo$o2$32bo$31bo$31bo!
Code: Select all
x = 106, y = 27, rule = B2ce3-ajnr/S12-ak3-a
33bo28bo$33bo28bo20bo$34bo28bo20b2o4$21bo28bo49bo$19bobo10bo15bobo10bo
38bo$33b2o27b2o33bo5bo$84bo10b2o7b2o$83bo$83bo$o79bo19bo$o79bo19bo$bo$
79b3o17b3o$24bo28bo$24bo28bo26bo19bo$80bo19bo$38b2o27b2o2$b2o35bo28bo$
o2$32bo28bo$31bo28bo$31bo28bo!
Code: Select all
x = 56, y = 16, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo$2o8bo$29bo20bo$bo27bo20bo$28bobo17b2obo$29bo20bo$29bo20bo$10bo
13bo3bobo17b2obo$9bo15bo3bo20bo$9bo15bo3bo20bo4$45b2o7b2o$47bo5bo!
Code: Select all
x = 64, y = 16, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo$2o8bo51bo$29bo20bo11bo$bo27bo20bo12bo$28bobo17b2obo$29bo20bo$
29bo20bo$10bo13bo3bobo17b2obo$9bo15bo3bo20bo$9bo15bo3bo20bo3$59bo$53b
2o3bo$52bo5bo!
Code: Select all
x = 71, y = 25, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo59bo$2o8bo58bo$29bo20bo19bo$bo27bo20bo9bo$28bobo17b2obo8bo$29bo
20bo10bo$29bo20bo$10bo13bo3bobo17b2obo$9bo15bo3bo20bo$9bo15bo3bo20bo2$
64bo$59bo3bo$53b2o3bo4bo$52bo5bo8$45b2o$47bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Probably need some 3G-collisions script.
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
That's almost a solution for my last spark-synthesis puzzle. Check gen25 and the extra dot doesn't affect the spark.Hdjensofjfnen wrote:4G of a new 9p6!EDIT: An odd interaction which might go somewhere:Code: Select all
x = 15, y = 18, rule = B2ce3-ajnr/S12-ak3-a 4bo2$3b2o4$14bo$12b2o4$12b2o$14bo4$2o$2bo!
Code: Select all
x = 13, y = 9, rule = B2ce3-ajnr/S12-ak3-a 9bo$2bo$2o$7bo3bo$6b7o$7bo3bo3$9bo!
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 18, y = 17, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o2$15bo$6bo3bo5b2o$4b2o5b2o7$b2o$3bo2$13b2o$12bo!
#C[[ T 17 PAUSE 1 T 18 PAUSE 1 ]]
Code: Select all
x = 13, y = 16, rule = B2ce3-ajnr/S12-ak3-a
10bo$10bobo5$2bo5bo$2o7b2o7$2o7b2o$2bo5bo!
#C[[ STOP 21 ]]
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 13, y = 11, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o3$6bo3bo$4b2o5b2o4$4b2o$6bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Well, this necroposting is good for me.Hdjensofjfnen wrote: ↑January 13th, 2020, 12:02 amOnly necroposting because I found a cheaper synthesis (6G --> 4G) of the frozen clock:Code: Select all
x = 13, y = 11, rule = B2ce3-ajnr/S12-ak3-a 2bo$2o3$6bo3bo$4b2o5b2o4$4b2o$6bo!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 13, y = 14, rule = B2ce3-ajnr/S12-ak3-a
2bo$obo3$9b2o$8bo$3bo$bobo4$12bo$11bo$11bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Is this done by a 4G script?Hdjensofjfnen wrote: ↑January 22nd, 2020, 3:34 am6P14 (xp14_lz1) in 4 gliders:Code: Select all
x = 13, y = 14, rule = B2ce3-ajnr/S12-ak3-a 2bo$obo3$9b2o$8bo$3bo$bobo4$12bo$11bo$11bo!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
No, actually -- it's done by hand. Although such a script is a good idea.Hunting wrote: ↑January 22nd, 2020, 3:38 amIs this done by a 4G script?Hdjensofjfnen wrote: ↑January 22nd, 2020, 3:34 amCode: Select all
screwed up the apgcode the first time around
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Is this some sort of TaE, or did you find the reaction in Catagolue?Hdjensofjfnen wrote: ↑January 22nd, 2020, 3:40 amNo, actually -- it's done by hand. Although such a script is a good idea.Hunting wrote: ↑January 22nd, 2020, 3:38 amIs this done by a 4G script?Hdjensofjfnen wrote: ↑January 22nd, 2020, 3:34 amCode: Select all
screwed up the apgcode the first time around
- Hdjensofjfnen
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Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Yes, it's trial and error. I don't bother with hunting through Catagolue soups (at least not yet), and I've found that with symmetrical reactions if you throw your knife enough times, you're bound to hit something.
EDIT: Also, this rule is one of those rules that has a weird synthesis-related property: if you have something that looks vaguely like something you want to synthesize and you throw a lot of gliders at it, it has a good chance of stabilizing into that object. These two methods are how I find my synths in this rule.
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Whew. That's good. (Hunting through Catagolue soups don't give satisfiying results sometimes, most of the time, it just magically appeared from a random cloud)Hdjensofjfnen wrote: ↑January 22nd, 2020, 3:57 amYes, it's trial and error. I don't bother with hunting through Catagolue soups (at least not yet), and I've found that with symmetrical reactions if you throw your knife enough times, you're bound to hit something.
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- Hdjensofjfnen
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- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 8, y = 12, rule = B2ce3-ajnr/S12-ak3-a
5bo$5bobo5$o$bo$bo$5b2o2$5bo!
Code: Select all
x = 15, y = 15, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bo$5bobo$6bo$6bo$5bobo$o5bo$bo4bo$bo4$2b2o10bo$4bo8bo$13bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
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Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 53, y = 17, rule = B2ce3-ajnr/S12-ak3-a
40bo$38bobo$50bo$24b2o18b2o5b2o3$24bo19bo$6bo17bo19bo$2o4bobo$2bo43b2o
2$24b2o$26bo2$29bo$28bo$28bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
- yujh
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Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 23, y = 20, rule = B2ce3-ajnr/S12-ak3-a
bo2$2o3$14bo$14bo$13bobo$14bo$14bo$13bobo$8bo5bo$9bo4bo$9bo4$b2o7b2o
10bo$3bo8bo8bo$21bo!
Code: Select all
x = 26, y = 28, rule = B2ce3-ajnr/S12-ak3-a
bo2$2o6$14bo$14bo$13bobo$14bo$14bo$13bobo$8bo5bo$9bo4bo$9bo4$10b2o10bo
$2o10bo8bo$21bo$bo3$24b2o$23bo!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
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Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
yujh wrote: ↑July 8th, 2020, 1:58 amOops!Code: Select all
x = 26, y = 28, rule = B2ce3-ajnr/S12-ak3-a bo2$2o6$14bo$14bo$13bobo$14bo$14bo$13bobo$8bo5bo$9bo4bo$9bo4$10b2o10bo $2o10bo8bo$21bo$bo3$24b2o$23bo!
EDIT: 3G of a 4-cell pseudo SL:Hdjensofjfnen wrote: ↑February 20th, 2019, 8:07 pmEDIT: 7G of bismuth's still life:Code: Select all
x = 64, y = 16, rule = B2ce3-ajnr/S12-ak3-a 9bo$9bo$2o8bo51bo$29bo20bo11bo$bo27bo20bo12bo$28bobo17b2obo$29bo20bo$ 29bo20bo$10bo13bo3bobo17b2obo$9bo15bo3bo20bo$9bo15bo3bo20bo3$59bo$53b 2o3bo$52bo5bo!
Code: Select all
x = 11, y = 7, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o7bo$9bo$10bo$4bo$3bo$3bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 14, y = 16, rule = B2ce3-ajnr/S12-ak3-a
5bo5bo$3bobo5bobo5$8b2o2$3b2o3bo$5bo4$o$bo$bo!
EDIT: Well, this is rather strange:
Code: Select all
x = 9, y = 8, rule = B2ce3-ajnr/S12-ak3-a
4bo$2b5o2$4bo$4bo2$2o5b2o$2bo3bo!
Code: Select all
x = 25, y = 16, rule = B2ce3-ajnr/S12-ak3-a
2bo19bo$obo2bo13bo2bobo2$4b2o13b2o7$6bobo7bobo$8bo3bo3bo$12bo$11bobo$
12bo$12bo!
Code: Select all
x = 9, y = 13, rule = B2ce3-ajnr/S12-ak3-a
2bo3bo2$b2o3b2o2$4bo$4bo$3bobo$4bo$4bo2$o7bo$bo5bo$bo5bo!
Code: Select all
x = 13, y = 11, rule = B2ce3-ajnr/S12-ak3-a
7bo$bo2bo2bobo$bo2bo$o$11b2o$10bo3$4b2o2$4bo!
Code: Select all
x = 17, y = 15, rule = B2ce3-ajnr/S12-ak3-aHistory
5.A$5.A$4.A2$.D4.D$D.D2.D.D$2.4D$2.D2.D3$9.2A$8.A$15.2A2$15.A!
Code: Select all
x = 11, y = 13, rule = B2ce3-ajnr/S12-ak3-a
bo7bo$bo7bo$o9bo3$2bo2bo$2ob2ob2o$2bo2bo3$o$bo$bo!
Code: Select all
x = 11, y = 13, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo$10bo3$2bo2bo$2ob2ob2o$2bo2bo3$o$bo$bo!
Code: Select all
x = 13, y = 8, rule = B2ce3-ajnr/S12-ak3-a
2bo2bo$2ob2ob2o$2bo2bo$2bo2bo3$5bobo2bobo$7bo2bo!
Code: Select all
x = 14, y = 12, rule = B2ce3-ajnr/S12-ak3-a
12bo$12bo$13bo$2bo$2bo2bo3bo$2ob2ob2o2b2o$2bo2bo$2bo2bo$11b2o$6bo3bo$
7bo$7bo!
Code: Select all
x = 13, y = 13, rule = B2ce3-ajnr/S12-ak3-a
7bo$7bo$6bo$10bo$2bo2bo4bobo$2bo2bo$2ob2ob2o$2bo2bo$2bo2bo4bobo$10bo$
6bo$7bo$7bo!
Code: Select all
x = 26, y = 17, rule = B2ce3-ajnr/S12-ak3-a
20bo2$8bo11b2o$8bo5bo$7bo7b2o2$2bo$2o9bo2bo$9b2ob2ob2o$11bo2bo9b2o$23b
o2$9b2o7bo$11bo5bo$4b2o11bo2$5bo!
Code: Select all
x = 24, y = 17, rule = B2ce3-ajnr/S12-ak3-a
16bo$14b2o$22bo$2bo$obo19b2o2$12bo2bo$10bo2b2ob2o$8bo2b2o2bo$6b2ob2o2b
o$8bo2bo2$2o19bobo$21bo$bo$8b2o$7bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 26, y = 13, rule = B2ce3-ajnr/S12-ak3-a
4bo16bo2$3b2o16b2o$11bo2bo$9b2ob2ob2o$11bo2bo$11bo2bo$obo20bobo$2bo20b
o$5bobo10bobo$7bo2b2o6bo2$11bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
We have a new goldtiger!Hdjensofjfnen wrote: ↑December 10th, 2020, 12:36 amThe rule's smallest c/2o ship in 11G:Code: Select all
x = 26, y = 13, rule = B2ce3-ajnr/S12-ak3-a 4bo16bo2$3b2o16b2o$11bo2bo$9b2ob2ob2o$11bo2bo$11bo2bo$obo20bobo$2bo20b o$5bobo10bobo$7bo2b2o6bo2$11bo!
Congrats!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Thanks, but it doesn't match what Goldtiger does in Life, particularly because you can just naively smash gliders together in this rule to get what you want.
EDIT: xp10_l0lz2 in 2G + xp6_l0l:
Code: Select all
x = 9, y = 15, rule = B2ce3-ajnr/S12-ak3-a
bo$7bo$2o$7b2o5$2bo2$2bo2$2bo2$2bo!
Code: Select all
x = 11, y = 18, rule = B2ce3-ajnr/S12-ak3-a
9bo2$4bo4b2o$2bobo8$obobobobo2$obobobobo2$4bobo2$4bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 15, y = 8, rule = B2ce3-ajnr/S12-ak3-a
9bo$10b2o3$14bo$5bo7bo$2bo2bo7bo$2o4bo!
Code: Select all
x = 9, y = 7, rule = B2ce3-ajnr/S12-ak3-a
7bo$7bo$b2o5bo2$5o2$b2o!
Code: Select all
x = 14, y = 9, rule = B2ce3-ajnr/S12-ak3-a
5b2o$o$bo2b5o$bo$5b2o2$13bo$12bo$12bo!
Code: Select all
x = 9, y = 6, rule = B2ce3-ajnr/S12-ak3-a
3bo$4b2o$2b2o$2bo5bo$obo4bo$o6bo!
Code: Select all
x = 9, y = 14, rule = B2ce3-ajnr/S12-ak3-a
6bo$4b2o2$7bo$7bo$8bo$bo$2bo$2bo2$6b2o$2o$6bo$bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
-
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Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 29, y = 34, rule = B2ce3-ajnr/S12-ak3-a
9$7bo4bo$6bobo2bobo$8b4ob2o$8bo2bobob3o$13bobobo$12b2o3bo$15b2o$11b2ob
obob3o$10bobo3bobobo$9bo2bo3bobo$8b2o2b2o$17bo$9bo2bo4bo$16bobo$16b3o
2$16b3o$17bo!
Edit:
That was the cropped version of the spaceship. I thought the rest was p2, but I didn't notice that it had a p4 backend. Here is the whole spaceship:
Code: Select all
x = 32, y = 81, rule = B2ce3-ajnr/S12-ak3-a
2$11bo4bo$10bobo2bobo$12b4ob2o$12bo2bobob3o$17bobobo$16b2o3bo$19b2o$
15b2obobob3o$14bobo3bobobo$13bo2bo3bobo$12b2o2b2o$21bo$13bo2bo4bo$20bo
bo$10b3o7b3o$10bob2o$20b3o$21bo$10b3o$11bo$12b2o$12bobo2b3o2b3o$12bo4b
obo2bobo$13bo5bo2bo$13bo$13bo4bo$17bo$10b3o3b2o2b3o$10bob2o6bobo$17bo
2bo2$10b3o6bo$11bo6bo$12b2o3b2o2b3o$12bobo6bobo$12bo5bo2bo$13bo$13bo$
13bo2b3o2b3o$16bobo2bobo$10b3o5bo2bo$10bob2o$17bo$16bo$10b3o2b2o2b3o$
11bo7bobo$12b2o2bo2bo$12bobo$12bo$13bo2b3o2b3o$13bo2bobo2bobo$13bo4bo
2bo2$14b3o$13b2obo2$12b2obob3o2b3o$11bobobobobo2bobo$13bobo3bo2bo$13bo
b2o2$12b2o$13b6o$14bobob2o2b3o$15bo3bo2bobo$14bobo2bo2bo2$12b2o!
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- Hdjensofjfnen
- Posts: 1743
- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a
Code: Select all
x = 51, y = 18, rule = B2ce3-ajnr/S12-ak3-a
bo4bo23bo4bo$obo2bobo21bobo2bobo$2b4ob2o22b4ob2o$2bo2bobob3o19bo2bobob
3o$7bobobo24bobobo$6b2o3bo23b2o3bo$9b2o27b2o$5b2obobob3o19b2obobob3o$
4bobo3bobobo18bobo3bobobo$3bo2bo3bobo19bo2bo3bobo$2b2o2b2o23b2o2b2o$
11bo26b2o$3bo2bo4bo20bo2bo3b6o$10bobo27bobob2o2b3o$10b3o28bo3bo2bobo$
40bobo2bo2bo$10b3o$11bo26b2o!
Also, here's a 6G of xs8_220f06:
Code: Select all
x = 15, y = 24, rule = B2ce3-ajnr/S12-ak3-a
13bo$3bo$bobo9b2o3$7bo$8b2o4$7bo$7bo$2o6bo2$bo6$2b2o2$3bo!
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x = 21, y = 14, rule = B2ce3-ajnr/S12-ak3-a
2bo13bo$2bo13bo2$b4o9b4o2$2b2o11b2o4$7bo12bo$6bo12bo$o5bo6bo5bo$bo12bo
$bo12bo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!