Thread For Your Unrecognised CA

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » February 12th, 2019, 8:36 pm

Hdjensofjfnen wrote:
Moosey wrote:New post because old post is sufficiently old:
Is this known?

Code: Select all

x = 3, y = 4, rule = B3/S23-y4y
o$b2o$obo$2bo!
The last phase features a transparent block:

Code: Select all

x = 15, y = 17, rule =  b3s23-y4yHistory
11.2A$11.2A3$2A$2A6$12.3A$12.A$11.A.A2$4.2C$4.2C!
Indeed.
not active here but active on discord

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » February 16th, 2019, 1:58 pm

Code: Select all

MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogOiA6ICAAIAAaIDogIAAgAAAAIAAAAAAAA
is pretty cool.
The TL is a 2c/21o ship:

Code: Select all

x = 5, y = 5, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogOiA6ICAAIAAaIDogIAAgAAAAIAAAAAAAA
b3o$o3bo$o3bo$o3bo$b3o!
It differs from CGoL in two transitions:
no Birth on
&=alive
$=dead
&&&
$$$
$$$

Birth on
&$&
$$$
$$$


This part of the loafer is a ship too:

Code: Select all

x = 4, y = 5, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogOiA6ICAAIAAaIDogIAAgAAAAIAAAAAAAA
2b2o$bo$o$b3o$3bo!
And then there is this 4c/54o

Code: Select all

x = 4, y = 4, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogOiA6ICAAIAAaIDogIAAgAAAAIAAAAAAAA
b2o$o2bo$3bo$3o!
A fairly common reaction:

Code: Select all

x = 6, y = 13, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogOiA6ICAAIAAaIDogIAAgAAAAIAAAAAAAA
2b3o$bo3bo$bo3bo$bo3bo$2b3o7$2o$2o!
Found with rhombic's script; I highly recommend it.
One compliant is that having a touch more ease with the transitions changing (click to fill cells?) Might be nice, but it still works regardless

EDIT:
unrelated:
ibissloaf:

Code: Select all

x = 4, y = 4, rule = MAPARYXfhZofugWeH7oaIDogBZofuh4gOiBaMDogJAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAAAKAAIAAAAAAAA
2bo$bobo$o2bo$b2o!
a soup that produces it:

Code: Select all

x = 10, y = 15, rule = MAPARYXfhZofugWeH7oaIDogBZofuh4gOiBaMDogJAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAAAKAAIAAAAAAAA
3o2bo3bo$bo2bob4o$3bo2bo$b3o5bo$2b4obobo$2ob2ob4o$2b2obo2bo$2bobob3o$o
b3obobo$2ob3ob3o$3o5b2o$o3b6o$bobobob3o$3bo3b3o$bobob3obo!
not active here but active on discord

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » February 21st, 2019, 7:21 pm

4 related immigration-inspired rules I made. The main difference from immigration is that B3 from one color only makes the other color.


Emigration

Code: Select all

@RULE Emigration


@TABLE
n_states:3        
neighborhood:Moore
symmetries:permute
#0: everyone knows
#1 B3/S23
#2 B3/S23

#birth
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2

#death
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,2,0,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,2,1,1,1,0,0,0,0,0
1,2,2,1,1,0,0,0,0,0
1,2,2,2,1,0,0,0,0,0
1,2,2,2,2,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,2,1,1,1,1,0,0,0,0
1,2,2,1,1,1,0,0,0,0
1,2,2,2,1,1,0,0,0,0
1,2,2,2,2,1,0,0,0,0
1,2,2,2,2,2,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,2,1,1,1,1,1,0,0,0
1,2,2,1,1,1,1,0,0,0
1,2,2,2,1,1,1,0,0,0
1,2,2,2,2,1,1,0,0,0
1,2,2,2,2,2,1,0,0,0
1,2,2,2,2,2,2,0,0,0
1,1,1,1,1,1,1,1,0,0
1,2,1,1,1,1,1,1,0,0
1,2,2,1,1,1,1,1,0,0
1,2,2,2,1,1,1,1,0,0
1,2,2,2,2,1,1,1,0,0
1,2,2,2,2,2,1,1,0,0
1,2,2,2,2,2,2,1,0,0
1,2,2,2,2,2,2,2,0,0
1,1,1,1,1,1,1,1,1,0
1,2,1,1,1,1,1,1,1,0
1,2,2,1,1,1,1,1,1,0
1,2,2,2,1,1,1,1,1,0
1,2,2,2,2,1,1,1,1,0
1,2,2,2,2,2,1,1,1,0
1,2,2,2,2,2,2,1,1,0
1,2,2,2,2,2,2,2,1,0
1,2,2,2,2,2,2,2,2,0
2,0,0,0,0,0,0,0,0,0
2,1,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,1,1,1,1,0,0,0,0,0
2,2,1,1,1,0,0,0,0,0
2,2,2,1,1,0,0,0,0,0
2,2,2,2,1,0,0,0,0,0
2,2,2,2,2,0,0,0,0,0
2,1,1,1,1,1,0,0,0,0
2,2,1,1,1,1,0,0,0,0
2,2,2,1,1,1,0,0,0,0
2,2,2,2,1,1,0,0,0,0
2,2,2,2,2,1,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,1,1,1,1,1,1,0,0,0
2,2,1,1,1,1,1,0,0,0
2,2,2,1,1,1,1,0,0,0
2,2,2,2,1,1,1,0,0,0
2,2,2,2,2,1,1,0,0,0
2,2,2,2,2,2,1,0,0,0
2,2,2,2,2,2,2,0,0,0
2,1,1,1,1,1,1,1,0,0
2,2,1,1,1,1,1,1,0,0
2,2,2,1,1,1,1,1,0,0
2,2,2,2,1,1,1,1,0,0
2,2,2,2,2,1,1,1,0,0
2,2,2,2,2,2,1,1,0,0
2,2,2,2,2,2,2,1,0,0
2,2,2,2,2,2,2,2,0,0
2,1,1,1,1,1,1,1,1,0
2,2,1,1,1,1,1,1,1,0
2,2,2,1,1,1,1,1,1,0
2,2,2,2,1,1,1,1,1,0
2,2,2,2,2,1,1,1,1,0
2,2,2,2,2,2,1,1,1,0
2,2,2,2,2,2,2,1,1,0
2,2,2,2,2,2,2,2,1,0
2,2,2,2,2,2,2,2,2,0

@COLORS
1 255 0 255
2 255 255 0
Emigration2

Code: Select all

@RULE Emigration2


@TABLE
n_states:3        
neighborhood:Moore
symmetries:permute
#0: everyone knows
#1 B3/S23
#2 B3/S23

#birth
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2

#survival changing states
1,2,2,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,1
2,1,1,1,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,2

#death
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,2,0,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,2,1,1,1,0,0,0,0,0
1,2,2,1,1,0,0,0,0,0
1,2,2,2,1,0,0,0,0,0
1,2,2,2,2,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,2,1,1,1,1,0,0,0,0
1,2,2,1,1,1,0,0,0,0
1,2,2,2,1,1,0,0,0,0
1,2,2,2,2,1,0,0,0,0
1,2,2,2,2,2,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,2,1,1,1,1,1,0,0,0
1,2,2,1,1,1,1,0,0,0
1,2,2,2,1,1,1,0,0,0
1,2,2,2,2,1,1,0,0,0
1,2,2,2,2,2,1,0,0,0
1,2,2,2,2,2,2,0,0,0
1,1,1,1,1,1,1,1,0,0
1,2,1,1,1,1,1,1,0,0
1,2,2,1,1,1,1,1,0,0
1,2,2,2,1,1,1,1,0,0
1,2,2,2,2,1,1,1,0,0
1,2,2,2,2,2,1,1,0,0
1,2,2,2,2,2,2,1,0,0
1,2,2,2,2,2,2,2,0,0
1,1,1,1,1,1,1,1,1,0
1,2,1,1,1,1,1,1,1,0
1,2,2,1,1,1,1,1,1,0
1,2,2,2,1,1,1,1,1,0
1,2,2,2,2,1,1,1,1,0
1,2,2,2,2,2,1,1,1,0
1,2,2,2,2,2,2,1,1,0
1,2,2,2,2,2,2,2,1,0
1,2,2,2,2,2,2,2,2,0
2,0,0,0,0,0,0,0,0,0
2,1,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,1,1,1,1,0,0,0,0,0
2,2,1,1,1,0,0,0,0,0
2,2,2,1,1,0,0,0,0,0
2,2,2,2,1,0,0,0,0,0
2,2,2,2,2,0,0,0,0,0
2,1,1,1,1,1,0,0,0,0
2,2,1,1,1,1,0,0,0,0
2,2,2,1,1,1,0,0,0,0
2,2,2,2,1,1,0,0,0,0
2,2,2,2,2,1,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,1,1,1,1,1,1,0,0,0
2,2,1,1,1,1,1,0,0,0
2,2,2,1,1,1,1,0,0,0
2,2,2,2,1,1,1,0,0,0
2,2,2,2,2,1,1,0,0,0
2,2,2,2,2,2,1,0,0,0
2,2,2,2,2,2,2,0,0,0
2,1,1,1,1,1,1,1,0,0
2,2,1,1,1,1,1,1,0,0
2,2,2,1,1,1,1,1,0,0
2,2,2,2,1,1,1,1,0,0
2,2,2,2,2,1,1,1,0,0
2,2,2,2,2,2,1,1,0,0
2,2,2,2,2,2,2,1,0,0
2,2,2,2,2,2,2,2,0,0
2,1,1,1,1,1,1,1,1,0
2,2,1,1,1,1,1,1,1,0
2,2,2,1,1,1,1,1,1,0
2,2,2,2,1,1,1,1,1,0
2,2,2,2,2,1,1,1,1,0
2,2,2,2,2,2,1,1,1,0
2,2,2,2,2,2,2,1,1,0
2,2,2,2,2,2,2,2,1,0
2,2,2,2,2,2,2,2,2,0

@COLORS
1 255 0 255
2 255 255 0
Emigration3

Code: Select all

@RULE Emigration3


@TABLE
n_states:3        
neighborhood:Moore
symmetries:permute
#0: everyone knows
#1 B3/S23
#2 B3/S23

#birth
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,2,2,1,0,0,0,0,0,1

#death
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,2,0,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,2,1,1,1,0,0,0,0,0
1,2,2,1,1,0,0,0,0,0
1,2,2,2,1,0,0,0,0,0
1,2,2,2,2,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,2,1,1,1,1,0,0,0,0
1,2,2,1,1,1,0,0,0,0
1,2,2,2,1,1,0,0,0,0
1,2,2,2,2,1,0,0,0,0
1,2,2,2,2,2,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,2,1,1,1,1,1,0,0,0
1,2,2,1,1,1,1,0,0,0
1,2,2,2,1,1,1,0,0,0
1,2,2,2,2,1,1,0,0,0
1,2,2,2,2,2,1,0,0,0
1,2,2,2,2,2,2,0,0,0
1,1,1,1,1,1,1,1,0,0
1,2,1,1,1,1,1,1,0,0
1,2,2,1,1,1,1,1,0,0
1,2,2,2,1,1,1,1,0,0
1,2,2,2,2,1,1,1,0,0
1,2,2,2,2,2,1,1,0,0
1,2,2,2,2,2,2,1,0,0
1,2,2,2,2,2,2,2,0,0
1,1,1,1,1,1,1,1,1,0
1,2,1,1,1,1,1,1,1,0
1,2,2,1,1,1,1,1,1,0
1,2,2,2,1,1,1,1,1,0
1,2,2,2,2,1,1,1,1,0
1,2,2,2,2,2,1,1,1,0
1,2,2,2,2,2,2,1,1,0
1,2,2,2,2,2,2,2,1,0
1,2,2,2,2,2,2,2,2,0
2,0,0,0,0,0,0,0,0,0
2,1,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,1,1,1,1,0,0,0,0,0
2,2,1,1,1,0,0,0,0,0
2,2,2,1,1,0,0,0,0,0
2,2,2,2,1,0,0,0,0,0
2,2,2,2,2,0,0,0,0,0
2,1,1,1,1,1,0,0,0,0
2,2,1,1,1,1,0,0,0,0
2,2,2,1,1,1,0,0,0,0
2,2,2,2,1,1,0,0,0,0
2,2,2,2,2,1,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,1,1,1,1,1,1,0,0,0
2,2,1,1,1,1,1,0,0,0
2,2,2,1,1,1,1,0,0,0
2,2,2,2,1,1,1,0,0,0
2,2,2,2,2,1,1,0,0,0
2,2,2,2,2,2,1,0,0,0
2,2,2,2,2,2,2,0,0,0
2,1,1,1,1,1,1,1,0,0
2,2,1,1,1,1,1,1,0,0
2,2,2,1,1,1,1,1,0,0
2,2,2,2,1,1,1,1,0,0
2,2,2,2,2,1,1,1,0,0
2,2,2,2,2,2,1,1,0,0
2,2,2,2,2,2,2,1,0,0
2,2,2,2,2,2,2,2,0,0
2,1,1,1,1,1,1,1,1,0
2,2,1,1,1,1,1,1,1,0
2,2,2,1,1,1,1,1,1,0
2,2,2,2,1,1,1,1,1,0
2,2,2,2,2,1,1,1,1,0
2,2,2,2,2,2,1,1,1,0
2,2,2,2,2,2,2,1,1,0
2,2,2,2,2,2,2,2,1,0
2,2,2,2,2,2,2,2,2,0

@COLORS
1 255 0 255
2 255 255 0
Emigration4

Code: Select all

@RULE Emigration4


@TABLE
n_states:3        
neighborhood:Moore
symmetries:permute
#0: everyone knows
#1 B3/S23
#2 B3/S23

#birth
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,2
0,2,2,1,0,0,0,0,0,1

#survival changing states
1,2,2,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,1
2,1,1,1,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,2

#death
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,2,0,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,2,1,1,1,0,0,0,0,0
1,2,2,1,1,0,0,0,0,0
1,2,2,2,1,0,0,0,0,0
1,2,2,2,2,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,2,1,1,1,1,0,0,0,0
1,2,2,1,1,1,0,0,0,0
1,2,2,2,1,1,0,0,0,0
1,2,2,2,2,1,0,0,0,0
1,2,2,2,2,2,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,2,1,1,1,1,1,0,0,0
1,2,2,1,1,1,1,0,0,0
1,2,2,2,1,1,1,0,0,0
1,2,2,2,2,1,1,0,0,0
1,2,2,2,2,2,1,0,0,0
1,2,2,2,2,2,2,0,0,0
1,1,1,1,1,1,1,1,0,0
1,2,1,1,1,1,1,1,0,0
1,2,2,1,1,1,1,1,0,0
1,2,2,2,1,1,1,1,0,0
1,2,2,2,2,1,1,1,0,0
1,2,2,2,2,2,1,1,0,0
1,2,2,2,2,2,2,1,0,0
1,2,2,2,2,2,2,2,0,0
1,1,1,1,1,1,1,1,1,0
1,2,1,1,1,1,1,1,1,0
1,2,2,1,1,1,1,1,1,0
1,2,2,2,1,1,1,1,1,0
1,2,2,2,2,1,1,1,1,0
1,2,2,2,2,2,1,1,1,0
1,2,2,2,2,2,2,1,1,0
1,2,2,2,2,2,2,2,1,0
1,2,2,2,2,2,2,2,2,0
2,0,0,0,0,0,0,0,0,0
2,1,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,1,1,1,1,0,0,0,0,0
2,2,1,1,1,0,0,0,0,0
2,2,2,1,1,0,0,0,0,0
2,2,2,2,1,0,0,0,0,0
2,2,2,2,2,0,0,0,0,0
2,1,1,1,1,1,0,0,0,0
2,2,1,1,1,1,0,0,0,0
2,2,2,1,1,1,0,0,0,0
2,2,2,2,1,1,0,0,0,0
2,2,2,2,2,1,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,1,1,1,1,1,1,0,0,0
2,2,1,1,1,1,1,0,0,0
2,2,2,1,1,1,1,0,0,0
2,2,2,2,1,1,1,0,0,0
2,2,2,2,2,1,1,0,0,0
2,2,2,2,2,2,1,0,0,0
2,2,2,2,2,2,2,0,0,0
2,1,1,1,1,1,1,1,0,0
2,2,1,1,1,1,1,1,0,0
2,2,2,1,1,1,1,1,0,0
2,2,2,2,1,1,1,1,0,0
2,2,2,2,2,1,1,1,0,0
2,2,2,2,2,2,1,1,0,0
2,2,2,2,2,2,2,1,0,0
2,2,2,2,2,2,2,2,0,0
2,1,1,1,1,1,1,1,1,0
2,2,1,1,1,1,1,1,1,0
2,2,2,1,1,1,1,1,1,0
2,2,2,2,1,1,1,1,1,0
2,2,2,2,2,1,1,1,1,0
2,2,2,2,2,2,1,1,1,0
2,2,2,2,2,2,2,1,1,0
2,2,2,2,2,2,2,2,1,0
2,2,2,2,2,2,2,2,2,0

@COLORS
1 255 0 255
2 255 255 0

pis in each rule:

Code: Select all

x = 3, y = 3, rule = Emigration
3A$A.A$A.A!

Code: Select all

x = 3, y = 3, rule = Emigration2
3A$A.A$A.A!

Code: Select all

x = 3, y = 3, rule = Emigration3
3A$A.A$A.A!

Code: Select all

x = 3, y = 3, rule = Emigration4
3A$A.A$A.A!
Of them all, emigration4 has the least high-period behavior; the glider can be p4:

Code: Select all

x = 3, y = 3, rule = Emigration4
.A$2.A$2AB!
The pentadecathlon has period 15:

Code: Select all

x = 10, y = 5, rule = Emigration4
2.6A$.A6.A$A8.A$.A6.A$2.6A!
backrake 1 is period 8

Code: Select all

x = 27, y = 18, rule = Emigration4
5.ABA11.ABA$4.A3.A9.A3.A$3.2B4.A7.A4.2B$2.A.A.BA.BA5.AB.AB.A.A$.2A.A
4.A.2A.2A.A4.A.2A$A4.B3.A2.B.B2.A3.B4.A$12.A.A$2A7.2A.A.A.2A7.2A$12.A
.A$6.3A9.3A$6.B3.B9.B$6.B.A4.BAB$12.B2.A4.2A$15.A$11.A3.A$11.A3.A$15.
A$12.B.B!
The copperhead is period 20, but only because of the block it's hauling:

Code: Select all

x = 25, y = 13, rule = Emigration4
4.2B13.2B$3.4A11.4A2$2.6A9.6A$3.4B11.4B2$2.2A2.2A9.2A2.2A$AB.B2.B.BA
5.AB.B2.B.BA$3.A2.A11.A2.A3$4.2B13.2A$4.2A13.2B!
Here's a glide-symmetric copperhead:

Code: Select all

x = 10, y = 13, rule = Emigration4
4.BA$3.2B2A2$2.3B3A$3.2A2B2$2.2A2.2B$AB.B2.A.AB$3.B2.A3$4.AB$4.BA!
Even the QB-shuttle is still temporally glide-symmetric!

Code: Select all

x = 55, y = 7, rule = Emigration4
9.A35.A$7.A.A35.A.A$2B4.B.B11.2B11.2B11.B.B4.2B$2B3.A2.B11.2B11.2B11.
B2.A3.2B$6.B.B37.B.B$7.A.A35.A.A$9.A35.A!
The GGG is still p30 too:

Code: Select all

x = 36, y = 9, rule = Emigration4
25.2B$24.A2B$12.B8.B.BA9.2A$12.B.B6.A2.A4.A5.A$2A11.A.A5.B.BA5.A$2A
11.A2.B7.A2B3.B3.A$13.A.A9.2B5.B$12.B.B$12.B!
the twin bees work too:

Code: Select all

x = 29, y = 12, rule = Emigration4
11.A$2B8.2B15.2B$2B7.2B16.2B$10.AB2.AB2$24.A$22.4BA$10.AB2.AB5.BA.B2.
A$9.2B9.A7.A$10.2B9.BA.B2.A$11.A10.4BA$24.A!
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Rhombic
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Re: Thread For Your Unrecognised CA

Post by Rhombic » February 22nd, 2019, 10:31 am

A well-apgsearched rule. Attempt to make a gun, which fires into itself (unfortunately)

Code: Select all

x = 19, y = 35, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c
14b2o$14b2o2$5bo$3b2obo3bo$2bo4bob2o$3b3o2bo$4bo$2o6bo$2o5b3o$5bo4bo$
5b2ob2o$7bo11$8b2ob2o$8b2obo$3b2o5b3o$3b2o2$6b3o$7bob2ob2o$6b2ob2ob2o$
11bo2$17b2o$17b2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » February 23rd, 2019, 6:02 pm

After a bit of engineering in conqwxay's lzifke, here is a gun being toggled on and off:

Code: Select all

x = 269, y = 506, rule = B2e3ai4r/S23-a4-r6
243b2o$243bo7b2o$242b2o7b3o2$245b2o$244b3o4b3o$251b2o5$237b2o$237b2o$
237bo9$237b3o$238b2o4$248bo17b2o$248b3o16bo$245bo4bo16b2o$245b2o$245b
2o5$244b2o2b2o$244b2o2b2o$245bo2bo21$203b3o6b2o$203b2o6bobo6$197bo22bo
$196b2o21bo$196b2o21b2o6$188b3o36b2o$188b2o36bobo6$182bo52bo$181b2o51b
o$181b2o51b2o5$167b2o79bobo$166b3o4b3o66b2o4b2o$173b2o66bobo2$166b3o7b
2o61b2o7b2o$167b2o7bo63bo7bobo$175b2o63b2o61$52b2o63b2o$43bobo7bo63bo
7b2o$44b2o7b2o61b2o7b3o2$50bobo66b2o$44b2o4b2o66b3o4b3o$43bobo79b2o5$
58b2o51b2o$59bo51b2o$58bo52bo6$65bobo36b2o$65b2o36b3o6$73b2o21b2o$74bo
21b2o$73bo22bo6$80bobo6b2o$80b2o6b3o21$45bo2bo$44b2o2b2o$44b2o2b2o$77b
3o$77b2o3$47b2o$47b2o$43bo4bo$43b3o$45bo4$54b2o$54b3o9$56bo$55b2o$55b
2o5$41b2o$40b3o4b3o$47b2o2$40b3o7b2o$41b2o7bo$49b2o2$2o$b2o$b2o11b2o$
2o12bo$14bo$14b2o33b2o$41b2o7bo$40b3o7b2o2$47b2o$40b3o4b3o$41b2o5$55b
2o$55b2o$56bo9$54b3o$54b2o4$45bo$43b3o$43bo4bo$47b2o$47b2o3$77b2o$77b
3o$44b2o2b2o$44b2o2b2o$45bo2bo21$80b2o6b3o$80bobo6b2o6$73bo22bo$74bo
21b2o$73b2o21b2o6$65b2o36b3o$65bobo36b2o6$58bo52bo$59bo51b2o$58b2o51b
2o5$43bobo79b2o$44b2o4b2o66b3o4b3o$50bobo66b2o2$44b2o7b2o61b2o7b3o$43b
obo7bo63bo7b2o$52b2o63b2o61$175b2o63b2o$167b2o7bo63bo7bobo$166b3o7b2o
61b2o7b2o2$173b2o66bobo$166b3o4b3o66b2o4b2o$167b2o79bobo5$181b2o51b2o$
181b2o51bo$182bo52bo6$188b2o36bobo$188b3o36b2o6$196b2o21b2o$196b2o21bo
$197bo22bo6$203b2o6bobo$203b3o6b2o21$245bo2bo$244b2o2b2o$244b2o2b2o5$
245b2o$245b2o$245bo4bo16b2o$248b3o16bo$248bo17b2o4$238b2o$237b3o9$237b
o$237b2o$237b2o5$251b2o$244b3o4b3o$245b2o2$242b2o7b3o$243bo7b2o$243b2o
!
And a related rule in which the cap becomes a ship:

Code: Select all

x = 62, y = 27, rule = B2e3aikq4r/S23-a4-r5y
24b2o$25b3o$11b2o6b2ob3o2bo$11bo13b2obo$11bo13b2obo$11b2o6b2ob3o2bo$
25b3o$24b2o2$2b4o53b2o$2bo2bo52bo2bo$58b4o6$2bo2bo$2bo2bo2$2bo2bo$2bo
2bo$obo2bobo$2ob2ob2o$bob2obo$b2o2b2o$3b2o!

Code: Select all

x = 26, y = 31, rule = B2e3aikq4r/S23-a4-r5y
21b2o$22b3o$8b2o10b2o2bo$7b2o11bob2obo$7b2o11bob2obo$8b2o10b2o2bo$22b
3o$21b2o6$2b4o$2bo2bo7$2bo2bo$2bo2bo2$2bo2bo$2bo2bo$obo2bobo$2ob2ob2o$
bob2obo$b2o2b2o$3b2o!
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_zM
Posts: 186
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Re: Thread For Your Unrecognised CA

Post by _zM » March 12th, 2019, 12:11 pm

I've made a strange wiring rule:

Code: Select all

@RULE Alchemist

1 - 3: wire states

4: blue signal
5: green signal
6: red signal

1 -> 2 -> 3 forever

@TABLE

n_states: 7
neighborhood: hexagonal
symmetries: permute

var s0 = {4, 5, 6}
var s1 = s0
var s2 = s0

var a0 = {0, 1, 2, 3, 4, 5, 6}
var a1 = a0
var a2 = a0
var a3 = a0
var a4 = a0
var a5 = a0
var a6 = a0

var m1 = {0, 1}
var m2 = {0, 2}
var m3 = {0, 3}

 1,s0, 2,m2, 0, 0, 0,s0
 2,s0, 3,m3, 0, 0, 0,s0
 3,s0, 1,m1, 0, 0, 0,s0

s0, 3, 2,m2, 0, 0, 0, 1
s0, 1, 3,m3, 0, 0, 0, 2
s0, 2, 1,m1, 0, 0, 0, 3

 2,s0, 1, 3, 0, 0, 0, 4
 3,s0, 2, 1, 0, 0, 0, 5
 1,s0, 3, 2, 0, 0, 0, 6

 1, 2, 4, 5, 0, 0, 0, 6
 2, 3, 4, 5, 0, 0, 0, 6
 3, 1, 4, 5, 0, 0, 0, 6

 1, 2, 5, 6, 0, 0, 0, 4
 2, 3, 5, 6, 0, 0, 0, 4
 3, 1, 5, 6, 0, 0, 0, 4

 1, 2, 4, 6, 0, 0, 0, 5
 2, 3, 4, 6, 0, 0, 0, 5
 3, 1, 4, 6, 0, 0, 0, 5

 1, 2, 4, 4, 0, 0, 0, 5
 2, 3, 4, 4, 0, 0, 0, 5
 3, 1, 4, 4, 0, 0, 0, 5

 1, 2, 5, 5, 0, 0, 0, 6
 3, 1, 5, 5, 0, 0, 0, 6
 2, 3, 5, 5, 0, 0, 0, 6

 1, 2, 6, 6, 0, 0, 0, 4
 2, 3, 6, 6, 0, 0, 0, 4
 3, 1, 6, 6, 0, 0, 0, 4

s0, 1, 1, 3, 0, 0, 0, 2
s0, 2, 2, 1, 0, 0, 0, 3
s0, 3, 3, 2, 0, 0, 0, 1



@COLORS

0 0 0 0
1 107 83 31
2 30 84 114
3 96 24 52
4 100 255 0
5 0 100 255
6 255 0 100
It has a few interesting features: wires are made up of three different cell types (1, 2, 3), repeating in a cycle, with signals only occupying one cell. This is possible as the three wire states make it possible to detect which way a signal will move on it and to recover the previous state after a signal has left it.

The rule has an interesting kind of symmetry: you can cycle states (1, 2, 3) and (4, 5, 6) at the same time and get back a pattern that acts the same way.

Example: an OR gate, using state 4 as true and state 6 as false.

Code: Select all

x = 17, y = 26, rule = Alchemist
8.B$8.A$8.F$8.B$8.A$8.D$8.B$8.A$8.D$8.B$8.A$8.D$8.B$8.A$7.BF2.AB$7.A.
BAD.D$AFBAD3.EA2.BA$B4.BDAB$.FABDA3.A$10.F$11.BA$11.F.D$12.A.B$13.B.A
$14.D.F$15.AB!
moment

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » March 13th, 2019, 1:12 pm

A nice hexagonal generations rule with a ship:

Code: Select all

x = 7, y = 4, rule = 2/23/8H
FGF$.GCDC$2.FD2A$4.C2A!
Looks like a meteor.

Are there any hex rules that behave like brian’s brain?

EDIT:
A really fun rule:

Code: Select all

x = 55, y = 61, rule = 237/345y6i/5
52.CB$51.D2.A$51.B.2A$50.B2CA$50.ACA$48.C.2A$47.C2D2A$15.A31.ADA$14.A
.A28.DA2BA$15.A28.D2.BA$44.B.2A$43.B2CA$43.ACA$41.C.2A$40.C2D2A$40.AD
A$38.DA2BA$37.D2.BA$37.B.2A$36.B2CA$36.ACA$34.C.2A$33.C2D2A$33.ADA$
31.DA2BA$30.D2.BA$30.B.2A$29.B2CA$29.ACA$27.C.2A$26.C2D2A$26.ADA$24.D
A2BA$23.D2.BA$23.B.2A$22.B2CA$22.ACA$20.C.2A$19.C2D2A$19.ADA$17.DA2BA
$16.D2.BA$16.B.2A$15.B2CA$15.ACA$13.C.2A$12.C2D2A$12.ADA$10.DA2BA$9.D
2.BA$9.B.2A$8.B2CA$7.2ACA$6.B3A$4.DB2C2A$3.D2.CA$3.A.2A$.CA2BA$B2DBA$
AD2A$.A!

Code: Select all

x = 7, y = 7, rule = 237/345y6i/5
.BC$A2.D$2A.CB$.A3CD$2.AC2.C$3.2A.B$4.2A!
Also in the rulespace:

Code: Select all

x = 8, y = 8, rule = 237/345y6i/6
.E$D$C.E$2A$2ADC$2.AD.E$3.2A2.E$3.2ACD!
More from the rulespace:

Code: Select all

x = 13, y = 3, rule = 234ce7/345y6i/5
2A9.A$2A8.A.A$11.A!

Code: Select all

x = 3, y = 3, rule = 234ce5q78/345y6i/5
.A$A.A$.A!
In the rulespace of an older rule:

Code: Select all

x = 12, y = 18, rule = B2cen3acey4c/S2-e3
4bobo2$2bobobobo2$obobobobo2$2bobo2bo$5b2o$4b3o$5bobobo2$3bobobobobo2$
bobobobobo2$3bobobo2$5bo!
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2718281828
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Re: Thread For Your Unrecognised CA

Post by 2718281828 » March 14th, 2019, 9:17 am

I think some of you will like this apg-searchable rule:
https://catagolue.appspot.com/census/b2 ... tz5ijnqy6c

It has four common ships (orth: c/2, 2c/6, oblique: (2,1)/6 (knightwise), diag: c/3):

Code: Select all

x = 27, y = 6, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
$22bo2bo$15bo8bo$obo3bobo6b2o6b2o$bo5bob3o2b3o5bo!
the magic comes from the c/2 ship which has these properties.

Code: Select all

x = 37, y = 13, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
$2bobo$2b3o2$15bobo5bobo6bobo$15b3o5b3o6b3o$2bobo$2b3o2$15b2o$3bo19bo
8bobo$3bo19bo8bobo!
It has a colour changing domino-splitter with repeat time of 10(!), the domino can be eater and also act as an eater, and finally two dominos can reflect a c/2 ship by 180°. Thus we have oscillators and guns for all periods p>9.

We also have eaters for the other ships:

Code: Select all

x = 41, y = 13, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
4$18bo10bo2bo$3bobo12b2o11bo$4bob3o8b3o10b2o4bo$29bo6bo2$2b2o7b2o$2b2o
7b2o$20b2o10b2o!
The rule is omniperiod (you find oscillators p < 10 in the catagolue).

Do you think it serves its own thread?

Edit1:
This is weird:

Code: Select all

x = 33, y = 14, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
3$2bobo6bobo9bobo$3bo8bo11bo2$29b2o2$15b2o10b2o3$2o7b2o10b2o$2o7b2o10b
2o!
Edit2:
An almost SMOS:

Code: Select all

x = 6, y = 5, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
bobo$2bo2$3bobo$3obo!
Edit3:
Moving object collection:

Code: Select all

x = 97, y = 32, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
5$47b2o16b2o6b2o$14bo11bo5bob3o4bob3o4b3obo9bo3bo2bo3bo$12b2ob2o8bobo
3bobo6bobo4b2o4bobo9b2obo2bob2o7b3o5bo$11bobo2b2o46bo3bo2bo3bo7b2o6b2o
$11bo4b2o25bo8bo10bo12bo6bo8bo$12bo2b2o25bobo6bobo9bo3b2o2b2o3bo13bo2b
o$11b2o50bo2bo6bo2bo$64bo2b2o2b2o2bo$21b3o2bo$21bobobobo$23bo8bob3o53b
3o$31bobo57bobo$15bo76bo$11bo2bobo17bo57bo$7bo2bobo20bobo55b3o$6bobo2b
o14bo$22bo2bobo$21bobo$24bo$24bo$21bo2bo$20bo2bo$20bob2o!
and non-conduit based (direct) guns:

Code: Select all

x = 29, y = 56, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
3$13b2o$9b2o6b2o2$13b2o$12bo2bo$13b2o2$9b2o6b2o$13b2o7$10bo5bo$4b2o4bo
5bo4b2o$4b2o2bo9bo2b2o$7bo11bo$6bo13bo$5bo15bo2$3b2o17b2o6$3b2o17b2o2$
5bo15bo$6bo13bo$7bo11bo$4b2o2bo9bo2b2o$4b2o4bo5bo4b2o$10bo5bo7$13b2o2$
11bo$10bobo$9bo$10bobobo$7bo$7bo4bo!
Other guns:

Code: Select all

x = 34, y = 46, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
$20b2o$25bo$25bo2bo$19b2o4bo2bo$24b3o$24bobo$10b2o$10b2o3bo$14bo11b2o$
15bo5bo$12bo8bo$11bobo11b2o4$7bo$4bo2bo$4bo8b2o3$8b2o$5b4o6bo$8b2o2bo
2bo$12bo$6b2o7$13b2o$9bo$6bo2bo$6bo2bo4b2o$8b3o$8bobo2$7b2o7bo$4bo8bo
2bo$5bo2bobo2bo$5bo2b3o$5bo$4bo!
Last edited by 2718281828 on March 15th, 2019, 6:41 am, edited 5 times in total.

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » March 14th, 2019, 9:32 am

2718281828 wrote:I think some of you will like this apg-searchable rule:
https://catagolue.appspot.com/census/b2 ... tz5ijnqy6c
...

Do you think it serves its own thread?
Yes, it looks to have more potential than dominoplex (similar to that ibisship reflector rule). I imagine it could have an orthogonoid at least as small as dominoplex’s. Especially because you can make an infinitely far elbow by catching up to the 2c6 with a c/2.

How about we call it “switches”?

A reflector (more or less trivial):

Code: Select all

x = 11, y = 5, rule = B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c
b2o2$9b2o$2o7bo$9b2o!
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2718281828
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Re: Thread For Your Unrecognised CA

Post by 2718281828 » March 14th, 2019, 3:47 pm

another 2 rules:

Code: Select all

x = 46, y = 18, rule = B2ekn3ik4aejnr6a7/S1c2-an3-jkqr4cejz5ejr6ac7e
2$21bobo$21b3o6$9bobo9bobo8bo6b2o$10bo11bo10b2o6b2o$32b3o5b3o$21bobo$
7b2ob2o10bo$7b2ob2o9bobo!
With a small splitter for a c/2 orth., a knight and a c/4 diagonal ship. This rule has no dominos, so natural soups are much sparser, maybe better for synthesis.


RULE2:
A rule with a knight-ship splitter. It is harder to find these kind of rules that are apg-searchable than I thought:

Code: Select all

x = 101, y = 59, rule = B2ek3ikq4jknz5in6kn7/S12-cn3ei4an5aery6aci7e
11$84bo$83b3o2$84b2o$84bo7$7bo9bo$5bobo7bobo$6bo9bo$76b2o$15bobo$15bob
o45bobo10b2o$52bo10bobo$52bobo$54bo4$79bo$77bobo$78bo2$77bobo$65b2o10b
obo2$65b2o$97bo$97bo2$96b2obo$97bobo!
Unfortunately I don't see a simple eater, just these multiple way options and the p2. Edit: A stable eater:

Code: Select all

x = 10, y = 16, rule = B2ek3ikq4jknz5in6kn7/S12-cn3ei4an5aery6aci7e
2$2bo$2b3o$2bobo4$4bo$4bob2o2$6b2o!
Thus, this rule has adjustable oscillators and gun (p>19).

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Re: Thread For Your Unrecognised CA

Post by Hunting » March 15th, 2019, 12:40 am

Well, @2718281828 you are searchin' for splitter rules? Or Splitter Rules With a Knightship?

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2718281828
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Re: Thread For Your Unrecognised CA

Post by 2718281828 » March 15th, 2019, 2:50 am

2718281828 wrote: RULE2:
A rule with a knight-ship splitter. It is harder to find these kind of rules that are apg-searchable than I thought:

Code: Select all

x = 101, y = 59, rule = B2ek3ikq4jknz5in6kn7/S12-cn3ei4an5aery6aci7e
11$84bo$83b3o2$84b2o$84bo7$7bo9bo$5bobo7bobo$6bo9bo$76b2o$15bobo$15bob
o45bobo10b2o$52bo10bobo$52bobo$54bo4$79bo$77bobo$78bo2$77bobo$65b2o10b
obo2$65b2o$97bo$97bo2$96b2obo$97bobo!
Unfortunately I don't see a simple eater, just these multiple way options and the p2. Edit: A stable eater:

Code: Select all

x = 10, y = 16, rule = B2ek3ikq4jknz5in6kn7/S12-cn3ei4an5aery6aci7e
2$2bo$2b3o$2bobo4$4bo$4bob2o2$6b2o!
Thus, this rule has adjustable oscillators and gun (p>19).
Edit2: Moving object collection:

Code: Select all

x = 315, y = 212, rule = B2ek3ikq4jknz5in6kn7/S12-cn3ei4an5aery6aci7e
7$13b2o3b2o$12bo2bobo2bo93b2o168bo$12bo7bo71b4o17b4o18bo11bo9bo10bo10b
o5bo8b4o87bo$11b4o3b4o25b2o8b2o18b2o13bo2bo18b2o18bo3b3ob3o3bo7bo4b4o
4bo8b3o3b3o38b2o8b2o9bo17bo19bobo$10b3o2bobo2b3o23b4o6b4o16b5o54bo3bo
3bo3bo9bo2b2o2b2o2bo12bobo25b2o13bo2bo6bo2bo7bobo17bo15bobo$12b4ob4o
92bo2bo20bo7bo12bo8bo11bobobobo11bo27b2o3b2o3b2o10bo19bo$9bo3bobobobo
3bo22b4o6b4o16bo4bo10b4o15b2o4b2o18b2o5b2o10b3ob2o2b2ob3o9bo5bo8b3o11b
4o12b4o6b4o26bo2bo15bo2b2o$8bo2bo9bo2bo67b4o14bo2bo2bo2bo18b3ob3o10b4o
bo4bob4o6bo3bobo3bo19bo4bo11b2o2bo4bo2b2o25bob3o17bo2bo$11b2o7b2o24bo
2bo6bo2bo19bo32b6o38bo2bo6bo2bo10b2ob2o41b3o4b3o29b2o21bo2bo$7bobo13bo
bo23bo6bo35b4o14bo3b2o3bo17bob2ob2obo11b2o2bo2bo2b2o7b2obobobobob2o37b
o8bo25b4o4b3o15bo4bo$11bobo5bobo24bobo2b4o2bobo54b2o19b3o7b3o9b2o8b2o
6bobo9bobo17bob2obo10b2ob4o2b4ob2o20bo5bo2b2o21bobo$46bobo2bo2bo2bobo
33b2o17bob2obo20b2o3b2o15bob2obo11bo2b2ob2o2bo40bo4bo24bo2bobo2bob2o2b
o15bobo$46bob2obo2bob2obo47b3o10b3o16bo3bo13b2o3b2o3b2o12b3o25b2o18bo
2bo23b5obo4bo2bo2bo$48bo8bo33bob2obo13bo8bo20bobo16bob4obo61bo4bo21b3o
7bobobo20bo$46bo12bo31bo4bo10b2o3bo4bo3b2o12bo2bo5bo2bo10b4o2b4o9bo2bo
3bo2bo21b2o15bob2o2b2obo21bobo4bo2bo15bo$47b2o8b2o52bo6bo16b2o9b2o9bob
ob4obobo7b2o9b2o36b2o3b2o3b2o20b2o6bobo16bo$92bo2bo38b2o3bo3bo3b2o10bo
b4obo11bob2ob2obo22b2o15b3o4b3o21bo6bo18bobo$91b2o2b2o14b2o4b2o17bo9bo
14bo2bo12bob3ob3obo20bo2bo14bo2bo2bo2bo18b2o6bobobo15bo$90bobo2bobo11b
o10bo16bobo3bobo13b8o9b2o9b2o19b4o14bo8bo25bo2b2o$91bo4bo12bo2bo4bo2bo
14b3o7b3o10b3ob2ob3o8bo11bo39b2o2b2o26b5o15bo2b2o3bo$16b2o90bob2o6b2ob
o13b3o7b3o12bo4bo9b3ob2o3b2ob3o34bo3bo4bo3bo25b2o20bo3bo$14bo4bo88b2o
3bo2bo3b2o36b2ob4ob2o10bo7bo38b3o6b3o22bo3bo21bo2bobo$10bo3b2o2b2o3bo
85bobo6bobo34b2obo2bo2bo2bob2o4b3o9b3o69bo27bo$9bo2bo8bo2bo135b6o12b2o
bobob2o41b2o2b2o$8b2o2bo8bo2b2o23b2o5b2o54bo4bo39bobo2b2o2bobo6bobo3bo
bo3bobo35b2o8b2o48bo$10bobo8bobo24b4o3b4o53bo4bo37b2o3b2o2b2o3b2o8bo5b
o42b2o2b2o$11bob2o4b2obo88b2o4b2o37b3obo4bob3o7bo2b2ob2o2bo$11b5o2b5o
25b4o3b4o50bob3o2b3obo37b2o6b2o10bob2ob2obo$12bobo4bobo86b4o6b4o19b2o
13b3o8b3o8bo2bobo2bo$48bo2bo3bo2bo53b2o2b2o21b6o11bob2o2b2o2b2obo9bobo
bobo$11bobobo2bobobo28bo3bo53bo10bo18bob2obo10b2o2bob4obo2b2o8bobobobo
97b3o$48bobo2bo2bobo49bo2b3o2b3o2bo16bobo2bobo12b2o2b2o2b2o114b2obo$
52b3o55b3o4b3o20bo2bo11b3obob4obob3o9b5o97bob2o3b2o$49bo7bo99b5o2b5o9b
4ob4o96b4o4bo$47bo2b2o3b2o2bo78b2o4b2o9bo3bo2b2o2bo3bo6b2o7b2o92bo2b2o
3bo2bo$49bobobobobo54b2o2b2o20bobo2bobo13b2ob2ob2o12b2o3b2o95bo3bo2b2o
$50bo5bo53bo8bo19bo4bo12bobo6bobo10bo2bo2bo97bo$109bo2bo4bo2bo58b2obob
2o$49b4ob4o51b3obo2bob3o56bo9bo$15b2o13b2o19b2ob2o57bo2bo63b2ob2o$13bo
4bo9bo4bo15b3o3b3o50bo12bo57bo5bo$13b2o2b2o9b2o2b2o75b2o2bo2bo2b2o$11b
obo4bobo5bobo4bobo13b2o5b2o50bobobo4bobobo$11b2o6b2o5b2o6b2o15bo3bo52b
o2bob4obo2bo19b2o$12b3o2b3o6bob2o2bobo14bo7bo50bo4bo2bo4bo17b6o$14bo2b
o8b3obo2bo15bo7bo49b3obo6bob3o16bob2obo$13b6o9b2ob2obo77bo4bo20bobo2bo
bo$12bo6bo5bo81b4o3b2o3b4o17bo2bo$12bo6bo90bobo4bobo$11b2o6b2o86bo14bo
15b2o4b2o$12b8o93bo2bo21bobo2bobo$15b2o92bo10bo16b3o4b3o$13b2o2b2o92bo
6bo19bo6bo$13bo4bo91bo8bo15b3o8b3o$109bo2bo4bo2bo17bo6bo$12bobo2bobo
89b3o6b3o16bo8bo$108b2obo6bob2o$110bo8bo$108b2o10b2o$112bo4bo2$111bo6b
o$114b2o$113bo2bo2$113b4o$113b4o$112b2o2b2o$111b8o$107b2o2b8o2b2o$110b
4o2b4o$107b2ob3o4b3ob2o$110b2o6b2o$108bo12bo$107bo6b2o6bo$109bo2b2o2b
2o2bo2$112b2o2b2o$111bo6bo$110bo8bo$112bo4bo$110b2o6b2o$110bo8bo2$109b
o2b2o2b2o2bo$109bob3o2b3obo$113bo2bo$111b3o2b3o$109bobo6bobo$110bo8bo
2$108bo12bo$107b3o10b3o$108bobo8bobo$109bobo6bobo$108bo2bo6bo2bo$108bo
b10obo$108b2o3bo2bo3b2o2$111b3o2b3o$112bo4bo2$112bo4bo$109b3obo2bob3o$
112bo4bo$111b2o4b2o$108b3o8b3o$113bo2bo$108bo4bo2bo4bo$109b3obo2bob3o$
108bobob2o2b2obobo$107bo14bo$109bob2o4b2obo$107b2o12b2o$108b2obo6bob2o
$109bobo6bobo$108bo12bo$107bo2bo8bo2bo$109bo10bo$114b2o$108b2obob4obob
2o$111bo2b2o2bo$113b4o$108b4obo2bob4o$112b2o2b2o2$110bo2bo2bo2bo$108b
3o8b3o$109bo10bo$107bobobo6bobobo$114b2o$109b2o2b4o2b2o$109bo4b2o4bo$
109bo10bo$107b2o5b2o5b2o2$107b4o3b2o3b4o$110b2o6b2o$107b2o2bob4obo2b2o
$110b2ob4ob2o$107b2ob4o2b4ob2o$110b2o2b2o2b2o$107b2o3b2o2b2o3b2o2$107b
2obo2bo2bo2bob2o$108bo12bo$107bobo10bobo$108bo12bo2$109bobo6bobo$109bo
2bo4bo2bo$108b2ob2o4b2ob2o$108bob2o6b2obo$108b2obobo2bobob2o$112b2o2b
2o$111bo6bo$112bo4bo$113bo2bo$110bo8bo$111bo6bo$110bo8bo$111b2o4b2o$
113b4o$114b2o$110bo3b2o3bo$109bo10bo$108b2obo2b2o2bob2o$111b3o2b3o2$
108b3o2bo2bo2b3o$108bo12bo$109bo2bo4bo2bo$108b2o10b2o$108bo12bo$107b2o
2b2o4b2o2b2o$110bo8bo$107b4obo4bob4o$110bo2b4o2bo$107b2o12b2o$110bob6o
bo$107b2o12b2o$108b5ob2ob5o$109b2o8b2o$113b4o$112b2o2b2o$110bo8bo$109b
2o8b2o$108b3o8b3o$108b2o2b2o2b2o2b2o2$110b2o6b2o$109b2o2bo2bo2b2o$109b
o2bo4bo2bo$112b6o$113bo2bo$114b2o$113bo2bo$112bob2obo2$114b2o!

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2718281828
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Re: Thread For Your Unrecognised CA

Post by 2718281828 » March 15th, 2019, 5:52 am

Hunting wrote:Well, @2718281828 you are searchin' for splitter rules? Or Splitter Rules With a Knightship?
Actually, both. The second, splitter rules with knightships are quite easy to find. B2ei3ij4ajnr6ci/S12ce3ajn4qtz5ijnqy6c is just a nice example.

For, the first: rules with a knightship splitter the situation is more tricky. So there are many examples for this too, but most rules are explosive. B2ek3ikq4jknz5in6kn7/S12-cn3ei4an5aery6aci7e is the only space I found so far (and some very close relatives) that have this property and is apg-searchable. Still, it is quite a nice rule, as it has a stable eater, and supports at least 12 velocities (9 orthogonal, knight, 2 diagonal).

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testitemqlstudop
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Re: Thread For Your Unrecognised CA

Post by testitemqlstudop » March 15th, 2019, 5:14 pm

just wow

Code: Select all

x = 47, y = 13, rule = B2ei3ikq4cejr5akq6ack/S1c2-n3ajry4aejkyz5ijry6aci8
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbooobbbboooobbbbooooobbbboooooobbbbooooooobbb$
bbbobobbbbobbobbbbobbbobbbbobbbbobbbbobbbbbobbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb!

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Βεν Γ. Κυθισ
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Re: Thread For Your Unrecognised CA

Post by Βεν Γ. Κυθισ » March 17th, 2019, 12:04 am

Code: Select all

@RULE LRW
A rule based on https://www.youtube.com/watch?v=LAJeX3iPVyo
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var n={1,2,3}
var a={0,1,2,3}
var b={0,1,2,3}
var c={0,1,2,3}
var d={0,1,2,3}
var e={0,1,2,3}
var f={0,1,2,3}
var g={0,1,2,3}
var h={0,1,2,3}
0,3,3,0,0,0,0,0,0,2
0,2,2,0,0,0,0,0,0,3
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
n,a,b,c,d,e,f,g,h,0
@COLORS
1 0 0 255
2 0 255 0
3 255 0 0
Based on this YouTube video.

Largest puffer making rake I found:

Code: Select all

x = 77, y = 75, rule = LRW
5.B$6.B$5.5B2.B$76.B$3.B8.B56.B6.B$2.B22.B6.B.B6.B28.B4.B$.B4.B17.B6.
B3.B6.B27.B.B.B$.B57.B7.B.B$2.B12.B15.B3.B15.B9.B$16.B15.B.B15.B9.B
10$6.B53.B$2.2B2.B6.B19.B19.B6.B$7.B4.B18.B3.B18.B4.B$8.B.B.B41.B.B.B
$13.B.B9.B15.B9.B.B$B4.B15.B4.B4.B.B.B4.B4.B2$28.B3.B.B3.B$24.2B15.2B
$2.2B$28.B9.B$29.B7.B$30.2B3.2B4$22.B21.B$2.2B18.B6.B7.B6.B$23.B4.B9.
B4.B$24.B.B.B9.B.B.B$29.B.B3.B.B$B4.B4$2.2B5$33.B2$33.B$34.2B2$37.2B
2$36.B2.B2$37.2B4$37.2B2$36.B2.B2$37.2B4$37.2B2$36.B2.B2$37.2B!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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muzik
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Re: Thread For Your Unrecognised CA

Post by muzik » March 17th, 2019, 1:46 pm

testitemqlstudop wrote:just wow

Code: Select all

entirely too big rle

Code: Select all

x = 64, y = 2, rule = B2ei3ikq4cejr5akq6ack/S1c2-n3ajry4aejkyz5ijry6aci8
o4b2o4b3o4b4o4b5o4b6o4b7o4b8o$o4b2o4bobo4bo2bo4bo3bo4bo4bo4bo5bo4bo6bo
!
i want my money back

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Hdjensofjfnen
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Re: Thread For Your Unrecognised CA

Post by Hdjensofjfnen » March 17th, 2019, 4:33 pm

muzik wrote:
testitemqlstudop wrote:just wow

Code: Select all

entirely too big rle

Code: Select all

x = 64, y = 2, rule = B2ei3ikq4cejr5akq6ack/S1c2-n3ajry4aejkyz5ijry6aci8
o4b2o4b3o4b4o4b5o4b6o4b7o4b8o$o4b2o4bobo4bo2bo4bo3bo4bo4bo4bo5bo4bo6bo
!
i want my money back
At least the block is a (0,0)c/1 spaceship. So there's six different speeds.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » March 17th, 2019, 6:12 pm

Re:
LRW:
Nice rule!

Code: Select all

x = 14, y = 15, rule = LRW
.2B3.2B3.2B2$B2.B.B2.B.B2.B2$.2B3.2B3.2B5$3.B.B2.B.B5$3.B6.B!

Code: Select all

x = 5, y = 7, rule = LRW
3.2C2$3.2C3$C.C$C.C!
I mean, nice considering how explosive it is:

Code: Select all

x = 2, y = 2, rule = LRW
2B$B!
We should extend it (lrw_extanded) because (for instance) RW = W
And WWW must thus also equal W

Most universes stabilize into wrongs and rights (lefts do not appear as commonly due to their limited connections)

Failedrep:

Code: Select all

x = 3, y = 3, rule = LRW
B.B2$B!
Backrake:

Code: Select all

x = 5, y = 5, rule = LRW
2.B2$2B.2C2$3.2C!
Shuttlestretcher:

Code: Select all

x = 8, y = 5, rule = LRW
2.B2.B2$2B.2C.2B2$3.2C!
Sparky ship:

Code: Select all

x = 21, y = 10, rule = LRW
2.B7.B$B3.B3.B3.B5.B$B3.B3.B3.B4.B$2.B7.B2$5.B$3.B3.B3.B$3.B3.B5.B4.B
.B$5.B7.B3.B$17.B!
A puffer:

Code: Select all

x = 5, y = 3, rule = LRW
2.2B$.B2.B$B!
Another:

Code: Select all

x = 11, y = 11, rule = LRW
.B.B3.B.B2$3.B3.B$2.B5.B$2B7.2B2$2.B.3B.B$5.B$.B3.B3.B2$2.2B3.2B!
not active here but active on discord

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Re: Thread For Your Unrecognised CA

Post by Sarp » March 19th, 2019, 9:28 am

I accidentally posted the post I was going the post in misc discoveries here. Whoops.
WADUFI

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » March 22nd, 2019, 9:40 am

Seems like a nice rule:

Code: Select all

x = 24, y = 33, rule = B2-ai3y4eky5ey/S04jk5y
16bo2$14bo2bobo2$16bo12$6bo$o7bo$6bo10$18bo2bobo$9bobo5bo3bobo$16b4obo
bo$9b2o6bo3bobo$11bo6bo2bobo!
The one thing on the bottom is a p22 failed factory.

EDIT:

Code: Select all

x = 15, y = 5, rule = B2-ai3y4eky5ey/S04jk5y
2bo8b3o$10bo3bo$o2bobo4bo3bo$10bo3bo$2bo8b3o!
Are there any c/3o ships?

EDIt:
Eater:

Code: Select all

x = 8, y = 5, rule = B2-ai3y4eky5ey/S04jk5y
7bo2$2bo$o$2bo!
EDIT:
9-engine c/3 Corderoid:

Code: Select all

#C a period 24 c/3o spaceship
x = 100, y = 69, rule = B2-ai3y4eky5ey/S04jk5y
14bo7bo7bo7bo7bo7bo$55bo$56bo2$13bo$2bo7bo4bo$11bo3bo39bo$o2bobo8bo2bo
26bo7bo4bo$11bo3bo37bo3bo$2bo7bo4bo26bo2bobo8bo2bo$13bo39bo3bo$44bo7bo
4bo$55bo2$14bo$15bo$16bo39bo7bo7bo7bo$79bobo$80bo2$15bo$4bo7bo4bo$13bo
3bo61bo$2bo2bobo8bo2bo48bo7bo$13bo3bo59bo$4bo7bo4bo48bo2bobo5bobo8bo7b
o$15bo60bobo16bobo$68bo8bo18bo3$16bo7bo7bo7bo7bo7bo7bo7bo$95bo$84bo7bo
4bo$93bo3bo$82bo2bobo8bo2bo$93bo3bo$84bo7bo4bo$95bo$16bo7bo7bo7bo7bo7b
o7bo7bo3$68bo8bo18bo$15bo60bobo16bobo$4bo7bo4bo48bo2bobo5bobo8bo7bo$
13bo3bo59bo$2bo2bobo8bo2bo48bo7bo$13bo3bo61bo$4bo7bo4bo$15bo2$80bo$79b
obo$16bo39bo7bo7bo7bo$15bo$14bo2$55bo$44bo7bo4bo$13bo39bo3bo$2bo7bo4bo
26bo2bobo8bo2bo$11bo3bo37bo3bo$o2bobo8bo2bo26bo7bo4bo$11bo3bo39bo$2bo
7bo4bo$13bo2$56bo$55bo$14bo7bo7bo7bo7bo7bo!
EDIT:
Reduced to 5 engines:

Code: Select all

#C the same ship, but with unnecessary parts removed.
x = 98, y = 37, rule = B2-ai3y4eky5ey/S04jk5y
14bo7bo7bo7bo7bo7bo7bo7bo7bo$77bobo$78bo2$13bo$2bo7bo4bo$11bo3bo61bo$o
2bobo8bo2bo48bo7bo$11bo3bo59bo$2bo7bo4bo48bo2bobo5bobo8bo7bo$13bo60bob
o16bobo$66bo8bo18bo3$14bo7bo7bo7bo7bo7bo7bo7bo$93bo$82bo7bo4bo$91bo3bo
$80bo2bobo8bo2bo$91bo3bo$82bo7bo4bo$93bo$14bo7bo7bo7bo7bo7bo7bo7bo3$
66bo8bo18bo$13bo60bobo16bobo$2bo7bo4bo48bo2bobo5bobo8bo7bo$11bo3bo59bo
$o2bobo8bo2bo48bo7bo$11bo3bo61bo$2bo7bo4bo$13bo2$78bo$77bobo$14bo7bo7b
o7bo7bo7bo7bo7bo7bo!
Further reduced:

Code: Select all

#C the same ship, with the end moved up
x = 58, y = 37, rule = B2-ai3y4eky5ey/S04jk5y
14bo7bo7bo7bo$37bobo$38bo2$13bo$2bo7bo4bo$11bo3bo21bo$o2bobo8bo2bo8bo
7bo$11bo3bo19bo$2bo7bo4bo8bo2bobo5bobo8bo7bo$13bo20bobo16bobo$26bo8bo
18bo3$14bo7bo7bo$53bo$42bo7bo4bo$51bo3bo$40bo2bobo8bo2bo$51bo3bo$42bo
7bo4bo$53bo$14bo7bo7bo3$26bo8bo18bo$13bo20bobo16bobo$2bo7bo4bo8bo2bobo
5bobo8bo7bo$11bo3bo19bo$o2bobo8bo2bo8bo7bo$11bo3bo21bo$2bo7bo4bo$13bo
2$38bo$37bobo$14bo7bo7bo7bo!
EDIt:

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x = 70, y = 37, rule = B2-ai3y4eky5ey/S04jk5y
14bo7bo7bo7bo$37bobo$38bo2$13bo$2bo7bo4bo$11bo3bo21bo$o2bobo8bo2bo8bo
7bo$11bo3bo19bo$2bo7bo4bo8bo2bobo5bobo8bo7bo12bo$13bo20bobo16bobo13bo$
26bo8bo18bo12bo3$14bo7bo7bo$53bo$42bo7bo4bo$51bo3bo$40bo2bobo8bo2bo$
51bo3bo$42bo7bo4bo$53bo$14bo7bo7bo3$26bo8bo18bo$13bo20bobo16bobo$2bo7b
o4bo8bo2bobo5bobo8bo7bo$11bo3bo19bo$o2bobo8bo2bo8bo7bo$11bo3bo21bo$2bo
7bo4bo$13bo2$38bo$37bobo$14bo7bo7bo7bo!
Also:

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x = 68, y = 37, rule = B2-ai3y4eky5ey/S04jk5y
14bo7bo7bo7bo$37bobo$38bo2$13bo$2bo7bo4bo$11bo3bo21bo$o2bobo8bo2bo8bo
7bo$11bo3bo19bo$2bo7bo4bo8bo2bobo5bobo8bo7bo$13bo20bobo16bobo$26bo8bo
18bo3$14bo7bo7bo$53bo$42bo7bo4bo$51bo3bo9bo$40bo2bobo8bo2bo9bo$51bo3bo
9bo$42bo7bo4bo$53bo$14bo7bo7bo3$26bo8bo18bo$13bo20bobo16bobo$2bo7bo4bo
8bo2bobo5bobo8bo7bo$11bo3bo19bo$o2bobo8bo2bo8bo7bo$11bo3bo21bo$2bo7bo
4bo$13bo2$38bo$37bobo$14bo7bo7bo7bo!
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2718281828
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Re: Thread For Your Unrecognised CA

Post by 2718281828 » March 22nd, 2019, 7:47 pm

I was looking for a rule that allows smaller constructable ships than in dominoplex (even tough this ship there is pretty small).

I found this rule, which might has some potentials (apg-searchable: https://catagolue.appspot.com/census/b2 ... anqy5c6ik8):

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x = 112, y = 202, rule = B2ein3cijn4cnrwy5cnq/S1c2-ai3acny4anqy5c6ik8
6$13bo6b2o5b2o$12bobo5bobo4bobo$30bo14$74bo$12b2o11bo31b3o13bobo$11bo
2bo9bobo16bo13b3o13bobo$11bo2bo10bo15bobo30b2o$42bo11$37bobo$37b3o5$
16bobo8bobo7bobo19bobo$16b3o8b3o7b3o19b3o3$13b2o10b2o10b2o19b2o$13b2o
10b2o10b2o19b2o$44b2o$44b2o6$23b2o$23b2o14$14b2o13b2o13b2o17b2o13b2o
15b2o$13b3o12b3o12b3o16b3o12b3o14b3o$100b2o$100b2o$13b2o14b2o14b2o18b
2o14b2o$13b2o14b2o14b2o18b2o14b2o15b2o$98b2o18$15b2o8b2o9b2o$14bo2bo6b
o2bo7bo2bo$14bo2bo6bo2bo7bo2bo15b2o9b4o$54b2o9b4o$53bo2bo$16b2o8b2o9b
2o$16b2o8b2o9b2o$53bo2bo$54b2o8b4o$54b2o8b4o$27b2o9b2o$27b2o9b2o4$28b
2o9b2o$28b2o9b2o4$40b2o$40b2o4$41b2o$41b2o11$72b2o$71bo2bo$60bo14bo10b
2o$58bo2bo13bo8bo2bo$59b2o14bo8bob2o$5bo65bo2bo9bob2o$4bo2bo64b2o10bo$
5bo53b2o23bo$7bo50bo2bo10b2o10bob2o$8bo51bo10bo2bo9bob2o$9bo65bo8bo2bo
$75bo10b2o$9bo65bo$8bo62bo2bo$7bo64b2o$5bo$4bo2bo$5bo5$86bo$87bo$86bo
3$82b4o$82b4o$81bob2obo$82b4o$82b4o3$86bo$87bo$86bo6$4b2o$4bo$4b2o2$6b
2o$5bo2bo$5bo2bo$5bo2bo$6b2o2$4b2o$4bo$4b2o!
It has 3 common ships (which are all in the top4 of the most common naturalobject together with the block). The block acts colour changing reflector for the c/2 ship (see 3rd row) with min. repeat time of 12, and it can act as an eater, and be destroyed. The fourth collision of this ship with the block, gives after some time a p6 (the fifth most common object - all other objects are at least 100 times less frequent). This reaction is suitable starting point for finding pull, push and fire commands. Further there is a collision of the small diagonal ship with a block which splits the bloc. Thus the block is also a suitable start for constructions. So a macro-ship seems reasonable. The only drawback is that it requires two of the small diagonal ships to destroy a block in a slow salvo.

The rule has also a nice class of extendible oscillators (5th row) and some other (semi-)natural moving objects (6th row).
Edit1:
A stable eater for the small diagonal ship:

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x = 7, y = 8, rule = B2ein3cijn4cnrwy5cnq/S1c2-ai3acny4anqy5c6ik8
2b2o$2b2o$5b2o$5b2o2$2o$2o$bo!

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Βεν Γ. Κυθισ
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Re: Thread For Your Unrecognised CA

Post by Βεν Γ. Κυθισ » March 22nd, 2019, 8:36 pm

I found an infinitely extendable rake in LRW:

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x = 184, y = 81, rule = LRW
37.B$39.B$39.B$B15.B7.B.B3.B7.B$B9.B5.B7.2B3.B7.B$2.B14.B18.B$12.B22.
B$15.B8.B9.B$9.B2.2B4.2B8.B4.B$13.B11.B3.B$.B6.B2.B12.B2$.B$21.B$12.B
6.2B2$10.2B5$13.B$4.B6.2B2$2.2B5$5.B$3.2B20$181.B$183.B$183.B$84.B15.
B7.B.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B7.B$84.B9.B5.B
7.2B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B7.B$86.B14.B78.B$
96.B82.B$99.B8.B69.B$93.B2.2B4.2B8.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B
3.B3.B3.B3.B4.B$97.B11.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B
3.B$85.B6.B2.B12.B2$85.B$105.B$96.B6.2B2$94.2B5$97.B$88.B6.2B2$86.2B
5$89.B$87.2B!
Rake/weird Sierpinski maker:

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x = 18, y = 9, rule = LRW
14.2B2$11.B4.B$.B$B9.B4.B$B6.B$.B3.B3.B.2B3.2B$5.B3.B$7.B8.2B!
Acts like this:

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x = 3, y = 1, rule = W90
3o!
Last edited by Βεν Γ. Κυθισ on March 22nd, 2019, 9:01 pm, edited 2 times in total.
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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » March 22nd, 2019, 8:39 pm

Βεν Γ. Κυθισ wrote:I found an infinitely extendable rake in LRW:

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x = 184, y = 81, rule = LRW
37.B$39.B$39.B$B15.B7.B.B3.B7.B$B9.B5.B7.2B3.B7.B$2.B14.B18.B$12.B22.
B$15.B8.B9.B$9.B2.2B4.2B8.B4.B$13.B11.B3.B$.B6.B2.B12.B2$.B$21.B$12.B
6.2B2$10.2B5$13.B$4.B6.2B2$2.2B5$5.B$3.2B20$181.B$183.B$183.B$84.B15.
B7.B.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B7.B$84.B9.B5.B
7.2B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B7.B$86.B14.B78.B$
96.B82.B$99.B8.B69.B$93.B2.2B4.2B8.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B
3.B3.B3.B3.B4.B$97.B11.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B
3.B$85.B6.B2.B12.B2$85.B$105.B$96.B6.2B2$94.2B5$97.B$88.B6.2B2$86.2B
5$89.B$87.2B!
Reduced to one ship released:

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x = 100, y = 23, rule = LRW
97.B$99.B$99.B$B15.B7.B.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.
B3.B7.B$B9.B5.B7.2B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B7.
B$2.B14.B78.B$12.B82.B$15.B8.B69.B$9.B2.2B4.2B8.B3.B3.B3.B3.B3.B3.B3.
B3.B3.B3.B3.B3.B3.B3.B3.B4.B$13.B11.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.B3.
B3.B3.B3.B3.B3.B$.B6.B2.B12.B2$.B$21.B$12.B6.2B2$10.2B$21.B$22.B$12.B
9.B$13.B7.B$13.B$12.B!
Also, a wick:

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x = 1, y = 133, rule = LRW
B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B
4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$
B4$B$B2$B$B4$B$B2$B$B4$B$B2$B$B!
EDIT:

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x = 7, y = 8, rule = B2aei3e4k/S2ei3ry
6bo$5bo$4bo$3bo$2bo$bo$o$o!
A “crazy box” rule
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Βεν Γ. Κυθισ
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Re: Thread For Your Unrecognised CA

Post by Βεν Γ. Κυθισ » March 26th, 2019, 6:58 pm

A class 2 omniperiodic rule I made because I was bored:

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@RULE OmniPeriod2
@TABLE
n_states:6
neighborhood:vonNeumann
symmetries:permute
var a={0,1,3,5}
var b={a}
var c={a}
var A={0,1,2,4,5}
var B={A}
var C={A}
var m={0,1,2,3,4,5}
var n={m}
var o={m}
var p={m}
var x={2,4}
0,x,A,B,C,2
0,x,3,m,n,4
1,4,A,B,C,2
1,4,3,m,n,4
1,m,n,o,p,0
x,5,5,5,1,2
x,m,n,o,p,1
4,m,n,o,p,1
@COLORS
1 0 0 255
2 255 255 255
3 255 0 0
4 255 111 255
5 255 255 0
A demonstration of the first eight simplest forms of oscillators:

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x = 42, y = 3, rule = OmniPeriod2
3.2E3.2E3.2E3.3E3.3E3.4E3.4E$E.CDAC.EB.C.EB.E.EB2.C.EB2.E.EB3.C.EB3.E
$3.2E3.2E3.2E3.3E3.3E3.4E3.4E!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.

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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey » March 28th, 2019, 12:33 pm

Logicfriends:

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x = 66, y = 43, rule = B2cei/S12i3a4aiqr5aj6n
63bo$63bo$60b2o$60b3ob2o$61b5o3$57bo$58bo$57bo3$61b5o$60b3ob2o$60b2o$
63bo$63bo10$63bo$obo60bo$bo22bobo33b2o$25bo34b3ob2o$61b5o3$56bo$57bo$o
bo53bo$bo21bo3bo$23bo3bo$61b5o$60b3ob2o$60b2o$5b2o56bo$5b2o56bo!
Maybe able to perform simple logical operations. More complex ones will be allowed if we find a splitter or reflector.
Also filters out wrong-color ships via “metal detector”.
Pull:

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x = 37, y = 3, rule = B2cei/S12i3a4aiqr5aj6n
o7bo7bo7bo$bo7bo7bo7bo9b2o$o7bo7bo7bo!
EDIT:
p2 reflector:

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x = 11, y = 15, rule = B2cei/S12i3a4aiqr5aj6n
bo$bo$o$9b2o$9b2o2$9b2o$9b2o$5bo$6b2o$2b2ob3o$2b2ob2o2$4bo$4bo!
Might be useful:

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x = 221, y = 15, rule = B2cei/S12i3a4aiqr5aj6n
202bo$202bo$199b2o3b2o3b2o3b2o3b2o$199b3ob3o2b3o2b3o2b3o$200b5o3b2o3b
2o3b2o2$o15bo15bo15bo15bo15bo15bo15bo15bo15bo15bo15bo15bo$bo15bo15bo
15bo15bo15bo15bo15bo15bo15bo15bo15bo15bo11b3o2b3o2b3o$o15bo15bo15bo15b
o15bo15bo15bo15bo15bo15bo15bo15bo2$200b5o3b2o3b2o3b2o$199b3ob3o2b3o2b
3o2b3o$199b2o3b2o3b2o3b2o3b2o$202bo$202bo!
P4 converter:

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x = 10, y = 13, rule = B2cei/S12i3a4aiqr5aj6n
obo$bo5$6b2o$6b3o$7b2o2$4bo$5b2ob2o$5b5o!
Finally! Spark!

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x = 18, y = 17, rule = B2cei/S12i3a4aiqr5aj6n
11bo2bo$11bo2bo$8b2o6b2o$8b3ob2ob3o$9b8o3$o$bo$o3$9b8o$8b3ob2ob3o$8b2o
6b2o$11bo2bo$11bo2bo!
EDIT:
Logicfriends 2:

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x = 11, y = 13, rule = B2cei/S12i3a4aiqrt5aj6n
obo$bo6$6b2o$6b2o$9b2o$4bob2o$5b3o$5b2o!
The reflector reduced (in logicfriends 2, but works in logicfriends just as well)

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x = 10, y = 13, rule = B2cei/S12i3a4aiqrt5aj6n
8b2o$7b3o$7b2o3$o$bo$o3$7b2o$7b3o$8b2o!
Almooost!

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x = 23, y = 13, rule = B2cei/S12i3a4aiqrt5aj6n
2o11b2o$3o9b3o$b2o9b2o2$21b2o$5bo14b3o$6bo13b2o$5bo3$b2o9b2o$3o9b3o$2o
11b2o!
Trap:

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x = 32, y = 13, rule = B2cei/S12i3a4aiqrt5aj6n
9b2o19b2o$9b3o17b3o$10b2o17b2o3$o$bo$o3$10b2o17b2o$9b3o17b3o$9b2o19b2o
!
Last edited by Moosey on March 28th, 2019, 2:28 pm, edited 7 times in total.
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