## apgsearch - haul requests

For discussion of other cellular automata.

### Re: apgsearch - haul requests

testitemqlstudop wrote:
Warning: Might be borderline explosive (?)

Done (Well maybe I'll continue searching). And here's a natural xp50, as a gift:

`soup`

now do flashlife for me

Thanks! I'll run some hauls on flashlife tomorrow, it's nearly 9 PM here.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

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### Re: apgsearch - haul requests

Oh, and here's an xq39:

`x = 16, y = 16, rule = B2e3aeir4t5a6in/S2-n3ny4qt5ai6c8bobobooobobobbbb\$bobobobobboboobb\$obbbobbbbbobbboo\$obooboobobbboboo\$obbbbboobooobobo\$obbbbboooobobboo\$boooboobbbboooob\$bobbobbobooobooo\$boboobbbbobbbboo\$obobbooooooboobo\$bboooobbobbbbooo\$obboboobboobooob\$boooobboobobbbob\$ooboobobbbbobooo\$obobooobbbobooob\$bbboobobbbbboooo!`
SEARCH SNOWFLAKES
--------------------------------------------------
ln(2) = 0.4^0.4 + (e-pi/10)*10^-6

testitemqlstudop

Posts: 557
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

### Re: apgsearch - haul requests

Currently searching b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c and I might need some help. Some very neat patterns coming up. Search speed around 800 soups/second (soup Hertz).
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: apgsearch - haul requests

@Rhombic there you go
SEARCH SNOWFLAKES
--------------------------------------------------
ln(2) = 0.4^0.4 + (e-pi/10)*10^-6

testitemqlstudop

Posts: 557
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

### Re: apgsearch - haul requests

Rhombic wrote:Search speed around 800 soups/second (soup Hertz).

That's a great one! I never thought about it that way before, but you're right, we do measure search speed in soup Hertz.

77topaz

Posts: 1345
Joined: January 12th, 2018, 9:19 pm

### Re: apgsearch - haul requests

77topaz wrote:
Rhombic wrote:Search speed around 800 soups/second (soup Hertz).

That's a great one! I never thought about it that way before, but you're right, we do measure search speed in soup Hertz.

Let's coin a new SI unit: "spHz", perhaps.
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1058
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: apgsearch - haul requests

Hdjensofjfnen wrote:Let's coin a new SI unit: "spHz", perhaps.

Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though?
If you speak, your speech must be better than your silence would have been. — Arabian proverb

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Proud member of the Pattern Raiders!

Apple Bottom

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### Re: apgsearch - haul requests

By writing soup searching speed in Hz (per core), we can compare it to something else written in Hz: processor speed. Specifically, we could define the dimensionless (!) constant [processor speed / soup searching speed] as something proportional to/indicating the difficulty of apgsearching a rule (higher constant <=> more difficult).

The problem is, it probably won't be consistent between processors, also depending on things like the architecture used...

77topaz

Posts: 1345
Joined: January 12th, 2018, 9:19 pm

### Re: apgsearch - haul requests

Apple Bottom wrote:
Hdjensofjfnen wrote:Let's coin a new SI unit: "spHz", perhaps.

Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though?

Well one soup is 256 bits, and Boltzmann's equation defines a kelvin to be 9.57×10^-24 joules per bit. A joule is 1 kg m^2 s^-2. So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3.

Macbi

Posts: 629
Joined: March 29th, 2009, 4:58 am

### Re: apgsearch - haul requests

B2e3-ae/S1c2-a3. According to AlephAlpha's searching, the search speed is 1Hz, will take a long time.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
`#C Favorite Gun. Found by me.x = 4, y = 6, rule = B2e3i4at/S1c23cijn4ao2bo\$4o3\$4o\$o2bo!`
Hunting

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Joined: September 11th, 2017, 2:54 am
Location: Universe

### Re: apgsearch - haul requests

Rhombic wrote:Currently searching b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c and I might need some help. Some very neat patterns coming up. Search speed around 800 soups/second (soup Hertz).

It's actually much, much quicker. (almost same speed as B3S23/C1 on my machine with profiling!)

Anyways, here's a spaceship that was marked as PATHOLOGICAL:

`x = 43, y = 37, rule = B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c38b3o\$40bo\$37bo3b2o\$42bo\$36bo3b3o\$37b2o\$38bo\$36b2o\$36b2o2\$33b2o\$33b2o2\$30b2o\$30b2o2\$27b2o\$27b2o2\$24b2o\$24b2o2\$21b2o\$21b2o2\$18b2o\$18b2o2\$15b2o\$15b2o2\$2bo9b2o\$b3o8b2o\$b2obo\$6o3b2o\$2o2bo4b2o\$o2bo!`
SEARCH SNOWFLAKES
--------------------------------------------------
ln(2) = 0.4^0.4 + (e-pi/10)*10^-6

testitemqlstudop

Posts: 557
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

### Re: apgsearch - haul requests

Macbi wrote:
Apple Bottom wrote:
Hdjensofjfnen wrote:Let's coin a new SI unit: "spHz", perhaps.

Since "soups" isn't a unit but rather a semantic annotation, wouldn't search speed just be measured in hertz, though?

Well one soup is 256 bits, and Boltzmann's equation defines a kelvin to be 9.57×10^-24 joules per bit. A joule is 1 kg m^2 s^-2. So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3.

According to that, and assuming it is some kind of unit per second (as it measures speed or frequency), the correct terminology for a given haul is "entransy"- a physical property that measures heat transfer ability, with its variation wrt time being equivalent to soups per second. Alternatively, it can also represent the integration of kinematic heat flux along an associated force, whatever that would physically mean.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: apgsearch - haul requests

Yikes, on hacked apgsearch FakePiShipLife runs at 1soup*hertz = 256bits*hertz. I'm not going to go any farther because it kind of loses the practicality of the units after that. It's time I get apgluxe (Can someone give me some code to execute in terminal to do that?).

EDIT: 512bithertz

Can someone else search this rule?
My rules:
They can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

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### Re: apgsearch - haul requests

Moosey wrote:It's time I get apgluxe (Can someone give me some code to execute in terminal to do that?).

77topaz

Posts: 1345
Joined: January 12th, 2018, 9:19 pm

### Re: apgsearch - haul requests

Wow, apgluxe is fast! At least 7x as fast as python stuff. Would anyone like to help contribute to searching fakepishiplife? (Just for the record, my name is Mauro, so you can recognize my contributions.)
My rules:
They can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1012
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: apgsearch - haul requests

Macbi wrote:So in SI units Rhombic's search speed is 1.96×10^-18 kg K m^2 s^-3.

Hang on, shouldn't it be K kg^-1 m^-2 s^-1, seeing as K = J bit^-1 and not K= bit J^-1?
If so, it would be equivalent to the differential of temperature gradient wrt moment of inertia.

Anyway, back on track, I think exploring B2c3aei4ajnr5acn/S2-ci3-ck4in5jkq6c7c in different symmetries could be useful; C1, however, should still be searched. I think D8_1 (which has already started to be explored) and D8_4 are interesting. D2 and D4 groups might give some guns too.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: apgsearch - haul requests

I'm doing C1 and D8_4
SEARCH SNOWFLAKES
--------------------------------------------------
ln(2) = 0.4^0.4 + (e-pi/10)*10^-6

testitemqlstudop

Posts: 557
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

### Re: apgsearch - haul requests

EVERYONE SEARCH b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c/C1 RIGHT NOW WE ARE ONLY 12.3 BILLION OBJECTS SHORT OF GETTING ONTO THE LEADERBOARD

sorry for using all caps im excited
SEARCH SNOWFLAKES
--------------------------------------------------
ln(2) = 0.4^0.4 + (e-pi/10)*10^-6

testitemqlstudop

Posts: 557
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

### Re: apgsearch - haul requests

testitemqlstudop wrote:EVERYONE SEARCH b2c3aei4ajnr5acns2-ci3-ck4in5jkq6c7c/C1 RIGHT NOW WE ARE ONLY 12.3 BILLION OBJECTS SHORT OF GETTING ONTO THE LEADERBOARD

sorry for using all caps im excited

I was also waiting to make the leaderboard! By the way, would you mind submitting larger hauls? I can go up to 20-30 million soups and it works alright, it's because otherwise each haul takes loads of space for the same number of objects. So would you be able to do say 6 millionat a time at least?
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: apgsearch - haul requests

I submit 1 mil soups/haul and my Google Compute Engine VM submits 628318 (first 6 digits of tau) soups/haul. GCE VM is single-core so it's rather slow even with profiling but I can increase that to 2 mil since it's always on. I'm just afraid of it running out of memory; I took the least amount of memory possible. (I'm using the \$300 free credits.)

On my home computer I'll submit about 3 mil soups/haul then and gauge it from there.
SEARCH SNOWFLAKES
--------------------------------------------------
ln(2) = 0.4^0.4 + (e-pi/10)*10^-6

testitemqlstudop

Posts: 557
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

### Re: apgsearch - haul requests

search
`--rule b2ikn3aijns23-ckqy --symmetry C1`

It's pretty cool. Also very fast. Search ~higher numbers of soups, it runs about as quickly as searching life.

How many times can we find
`x = 7, y = 7, rule = B2ikn3aijn/S23-ckqy4b2o\$4bo\$b2obobo\$obobo\$2bob2o\$obo\$b2o!`

Which is produced by a collision between a block and a G.
`x = 5, y = 7, rule = B2ikn3aijn/S23-ckqy3bo\$4bo\$2b3o3\$2o\$2o!`

I vote we call the rule creperie, because of the fake griddle things being so common.

Catagolue page.

EDIT:
`x = 7, y = 8, rule = B2ikn3aijn/S23-ckqy5bo\$3bobo\$6bo\$4bo\$3bo\$bo\$o\$2o!`

`x = 6, y = 6, rule = B2ikn3aijn/S23-ckqyb2ob2o\$2bob2o\$o\$4b2o\$bo3bo\$3bo!`

`x = 6, y = 6, rule = B2ikn3aijn/S23-ckqybobo\$b2obo\$o2bobo\$4bo\$bo2b2o\$3bo!`

`#C this one has a hilarious apgcode.#C https://catagolue.appspot.com/object/xp3_co2picz23/b2ikn3aijns23-ckqy#C buy our co2picz23 today! Sounds like a spambot.x = 6, y = 7, rule = B2ikn3aijn/S23-ckqy3bo\$2bobo\$o4bo\$2obobo\$bob2o\$bo\$2o!`

`x = 6, y = 8, rule = B2ikn3aijn/S23-ckqy2o\$obo\$3bo\$2bo2\$3bo\$5bo\$4b2o!`

`x = 7, y = 7, rule = B2ikn3aijn/S23-ckqy5b2o\$6bo\$3b2o2\$2b2o\$o\$2o!`

The rule has a lot of "pseudo poles"

Then there is the 2aha2:
`#C aha v2x = 5, y = 5, rule = B2ikn3aijn/S23-ckqy2bo\$2ob2o2\$bobo\$2bo!`

and a p45 consisting of a boat hassling a large spark/butterfly/diehard (3 occurrences already!):
`x = 8, y = 8, rule = B2ikn3aijn/S23-ckqy2b2o\$3bo\$o2bo\$3o2\$6bo\$5bobo\$6b2o!`

A soup:
`x = 16, y = 16, rule = B2ikn3aijn/S23-ckqybbooobbbobbooboo\$bobobbbobboobbob\$bbbbobbooobobbob\$obbooboobbbboobb\$bobbbobooobobboo\$obbobbbboobobboo\$bboooobboooobbob\$booooobobboobooo\$bbbbbbbboooobbob\$booobbobboobbobb\$oobbobooboobboob\$boobooboboobbbob\$oobobbbobbobbboo\$oobooobbobbbbbbo\$boboobboobobooob\$ooboooboobbbbobo!`

EDIT:
failed wave:
`x = 219, y = 110, rule = B2ikn3aijn/S23-ckqy218bo\$216bo\$214bo\$212bo\$210bo\$208bo\$206bo\$204bo\$202bo\$200bo\$198bo\$196bo\$194bo\$192bo\$190bo\$188bo\$186bo\$184bo\$182bo\$180bo\$178bo\$176bo\$174bo\$172bo\$170bo\$168bo\$166bo\$164bo\$162bo\$160bo\$158bo\$156bo\$154bo\$152bo\$150bo\$148bo\$146bo\$144bo\$142bo\$140bo\$138bo\$136bo\$134bo\$132bo\$130bo\$128bo\$126bo\$124bo\$122bo\$120bo\$118bo\$116bo\$114bo\$112bo\$110bo\$108bo\$106bo\$104bo\$102bo\$100bo\$98bo\$96bo\$94bo\$92bo\$90bo\$88bo\$86bo\$84bo\$82bo\$80bo\$78bo\$76bo\$74bo\$72bo\$70bo\$68bo\$66bo\$64bo\$62bo\$60bo\$58bo\$56bo\$54bo\$52bo\$50bo\$48bo\$46bo\$44bo\$42bo\$40bo\$38bo\$36bo\$34bo\$32bo\$30bo\$28bo\$26bo\$24bo\$22bo\$20bo\$18bo\$16bo\$14bo\$12bo\$10bo\$8bo\$6bo\$4bo\$2bo\$o!`

any stabilizations for this wick?
`x = 11, y = 1, rule = B2ikn3aijn/S23-ckqyobobobobobo!`

EDIT:
mutant griddle:
`x = 16, y = 16, rule = B2ikn3aijn/S23-ckqyboobbooooobobbob\$oobbboobbbobooob\$bbobooooobbbbooo\$bbbboobobbbbobob\$obbobbbbbbobobbb\$bboooobbobbbbbbb\$bbboooobooobbboo\$oboobobobbbbbobb\$boobbboooobboboo\$oooboboobbobbooo\$ooobobboobbbbobo\$boobbooboobooboo\$bbbbboobbbbobobb\$bbboobbobbobobbo\$bbobobbooooooooo\$bobobobbobbbooob!`

griddles can wrap around like so:
`x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy2bobo\$o\$2b2obo\$ob2o\$5bo\$bobo!`

`x = 8, y = 8, rule = B2ikn3aijn/S23-ckqy2bobobo\$o\$2b4obo\$obo2bo\$2bo2bobo\$ob4o\$7bo\$bobobo!`

actually, let's call these creperie oscillators crepe pans to differentiate from true griddles.

EDIT:
Fake clock things can have weird stator additions:
`x = 7, y = 4, rule = B2ikn3aijn/S23-ckqy2bo\$2o3b2o\$4bobo\$bobo!`

Crepe pan with a hole in the bottom:
`x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy2bobo\$o4bo\$3ob2o2\$2b2o\$2b2o!`

Tiny crepe pan:
`x = 6, y = 4, rule = B2ikn3aijn/S23-ckqyb2ob2o\$obob2o\$2bo\$b2o!`

Crepe pans can be welded with great on-off style things:
`x = 6, y = 6, rule = B2ikn3aijn/S23-ckqy2bobo\$o4bo\$3o2bo\$3b2o\$2o\$2o!`

`x = 6, y = 7, rule = B2ikn3aijn/S23-ckqy2bo\$o3bo\$2obobo\$3bo\$2b2obo\$2bobo\$3b2o!`

@Hdjen vv:
Sorry. That has been fixed.
Last edited by Moosey on March 1st, 2019, 1:36 pm, edited 8 times in total.
My rules:
They can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1012
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: apgsearch - haul requests

Moosey, why the heck are you submitting hauls every 30 seconds? It's putting on unnecessary server load.
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1058
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: apgsearch - haul requests

Can someone else help with searching creperie?
Search with at least a million soups/haul.

I kinda want this rule to make the leaderboard, too-- I want 16P5H1V1 to appear as well.
My rules:
They can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1012
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: apgsearch - haul requests

well, given that you literally make NO commitment to any OCA rule, ....
SEARCH SNOWFLAKES
--------------------------------------------------
ln(2) = 0.4^0.4 + (e-pi/10)*10^-6

testitemqlstudop

Posts: 557
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

### Re: apgsearch - haul requests

testitemqlstudop wrote:well, given that you literally make NO commitment to any OCA rule, ....

I did in fact upload hauls to rule XVI or whatever and also as an anonymous contributor uploaded hauls to many rules.
My rules:
They can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 1012
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

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