:**I-heptomino** Name given by Conway to the following heptomino. After
one generation this is the same as the H-heptomino.

OO.. .O.. .OO. ..OO

:**IMG** = intermitting glider gun

:**Immigration** A form of colourised Life in which there are two types
of ON cell, a newly-born cell taking the type of the majority of its
three parent cells and surviving cells remaining of the same type
as in the previous generation.

:**independent conduit** A Herschel conduit in which the input Herschel
produces its first natural glider. Compare dependent conduit.

:**induction coil** Any object used to stabilize an edge (or edges)
without touching. The tubs used in the Gray counter are examples,
as are the blocks and snakes used in the Hertz oscillator and the
heptomino at the bottom of the mathematician.

:**inductor** Any oscillator with a row of dead cells down the middle
and whose two halves are mirror images of one another, both halves
being required for the oscillator to work. The classic examples are
the pulsar and the tumbler. If still lifes are considered as p1
oscillators then there are numerous simple examples such as
table on table, dead spark coil and cis-mirrored R-bee. Some
spaceships, such as the brain, the snail and the spider use the
same principle.

:**infinite glider hotel** A pattern by David Bell, named after Hilbert's
"infinite hotel" scenario in which a hotel with an infinite number of
rooms has room for more guests even if it is already full, simply by
shuffling the old guests around.

In this pattern, two pairs of Corderships moving at *c*/12 are
pulling apart such that there is an ever-lengthening glider track
between them. Every 128 generations another glider is injected
into the glider track (see LWSS-glider bounce), joining the gliders
already circulating there. The number of gliders in the track
therefore increases without limit.

The tricky part of this construction is that even though all the previously injected gliders are repeatedly flying through the injection point, that point is guaranteed to be empty when it is time for the next glider to be injected.

:**infinite growth** Growth of a finite pattern such that the population
tends to infinity, or at least is unbounded. Sometimes the term is
used for growth of something other than population (for example,
length), but here we will only consider infinite population growth.
The first known pattern with infinite growth in this sense was the
Gosper glider gun, created in a response to a $50 prize challenge
by John Conway. Martin Gardner's October 1970 article described the
challenge as "Conway conjectures that no pattern can grow without
limit", but Conway later explained that he had always expected that
this would be disproved. The original purpose in investigating CA
rules including B3/S23 was to show that a very simple two-state rule
could support a universal computer and/or universal constructor.
If all finite patterns could be proven to be bounded, neither of
these would be possible.

An interesting question is: What is the minimum population of a pattern that exhibits infinite growth? In 1971 Charles Corderman found that a switch engine could be stabilized by a pre-block in a number of different ways, giving 11-cell patterns with infinite growth. This record stood for more than quarter of a century until Paul Callahan found, in November 1997, two 10-cell patterns with infinite growth. The following month he found the one shown below, which is much neater, being a single cluster. This produces a stabilized switch engine of the block-laying type.

......O. ....O.OO ....O.O. ....O... ..O..... O.O.....Nick Gotts and Paul Callahan have also shown that there is no infinite growth pattern with fewer than 10 cells, so that the question has now been answered.

In October 2014, Michael Simkin discovered a three-glider collision that produces a glider-producing stabilized switch engine and thus produces infinite growth from the smallest possible number of gliders (since all 71 2-glider collisions have a finite limit population).

Also of interest is the following pattern (again found by Callahan), which is the only 5×5 pattern with infinite growth. This too emits a block-laying switch engine.

OOO.O O.... ...OO .OO.O O.O.O

Following a conjecture of Nick Gotts, Stephen Silver produced, in May 1998, a pattern of width 1 which exhibits infinite growth. This pattern was very large (12470×1 in the first version, reduced to 5447×1 the following day). In October 1998 Paul Callahan did an exhaustive search, finding the smallest example, the 39×1 pattern shown below. This produces two block-laying switch engines, stability being achieved at generation 1483.

OOOOOOOO.OOOOO...OOO......OOOOOOO.OOOOOLarger patterns have since been constructed that display quadratic growth.

Although the simplest infinite growth patterns grow at a rate that is (asymptotically) linear, many other types of growth rate are possible, quadratic growth (see also breeder) being the fastest. Dean Hickerson has found many patterns with unusual growth rates, such as sawtooths and a caber tosser. Another pattern with superlinear but non-quadratic growth is Gotts dots.

See also Fermat prime calculator.

:**inject** A reaction in which a hole in a regular spaceship stream is
filled partially or fully by adding a new spaceship of the same type
without affecting the existing spaceships in the stream. Depending
on the period of the stream, different mechanisms can be used. For
adding a spaceship to an existing multi-lane convoy, see
insertion.

For large period glider streams, simple reactions such as LWSS-LWSS bounce and LWSS-glider bounce suffice. If Herschel technology is used, a large number of edge shooters and transparent conduits are known. Simple examples include the NW31 Herschel-to-glider converter and the Fx119 inserter.

Shown below is an injector found by Dave Buckingham that can fill a hole in a p15 glider stream:

..O.O.................. ...OO.................. ...O.................O. ....................O.. ....................OOO ....................... ....................... ..........O............ ...........OO.......... ..........OO........... ....................... .OO.................... O.O..OO................ ..O.OO................. ......O................ ....................... ....................... ....................... .....OO................ ......OO............... .....O.................For very low-period glider streams, a GIG is a much more efficient insertion method, in the sense that fewer synchronized signals are needed. However, it has been shown that colliding gliders can complete an insertion even into a single-glider gap in a period-14 stream.

:**inline inverter** The following reaction in which a p30 gun can be
used to invert the presence or absence of gliders in a p30 stream,
with the output glider stream being in the same direction as the
input glider stream.

................O................... .................O.................. ...............OOO.................. .................................... .......................O.O.......... .....................O...O.......... .............O.......O.............. ............OOOO....O....O........OO ...........OO.O.O....O............OO OO........OOO.O..O...O...O.......... OO.........OO.O.O......O.O.......... ............OOOO.................... .............O......................

:**insertion** A mechanism that can add another spaceship into a stream or
convoy of other spaceships without affecting the existing spaceships.
For examples see tee, GIG, clock insertion and inject.

:**integral** = integral sign

:**integral sign** (p1)

...OO ..O.O ..O.. O.O.. OO...

:**interchange** (p2) A common formation of six blinkers.

..OOO....OOO.. .............. O............O O............O O............O .............. ..OOO....OOO..

:**intermediate target** A temporary product of a partial slow salvo,
elbow operation, or glider synthesis. An intermediate target is
a useful step toward a desired outcome, but will not appear in the
final construction.

:**intermitting glider gun** Despite the name, an intermitting glider gun
(IMG) is more often an oscillator than a gun. There are two
basic types. A type 1 IMG consists of two guns firing at one another
in such a way that each gun is temporarily disabled on being hit by a
glider from the other gun. A type 2 IMG consists of a single gun
firing at a 180-degree glider reflector in such a way that
returning gliders temporarily disable the gun.

Both types of IMG can be used to make glider guns of periods that are multiples of the base period. This is done by firing another gun across the two-way intermittent glider stream of the IMG in such a way that gliders only occasionally escape.

:**island** The individual polyplets of which a stable pattern
consists are sometimes called islands. So, for example, a boat has
only one island, while an aircraft carrier has two, a honey farm
has four and the standard form of the eater3 has five.

:**Iwona** (stabilizes at time 28786) The following methuselah found by
Andrzej Okrasinski in August 2004.

..............OOO... .................... .................... .................... .................... .................... ..O................. ...OO............... ...O..............O. ..................O. ..................O. ...................O ..................OO .......OO........... ........O........... .................... .................... .................... .................... OO.................. .O..................It has a final population of 3091 and covers an area of 413 by 364 cells, not counting the 47 gliders it produces. Its ash consists of typical stable objects and blinkers, along with the relatively rare paperclip.