Difference between revisions of "Achim Flammenkamp's census"
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The results were obtained by randomly seeding 1,829,196 [[torus|tori]] of size 2048x2048 with an initial [[density]] of 0.375; a total of 50,158,095,316 objects were found, including 3,703 distinct [[still life]]s and 95 distinct [[oscillator]]s and [[spaceships]]. | The results were obtained by randomly seeding 1,829,196 [[torus|tori]] of size 2048x2048 with an initial [[density]] of 0.375; a total of 50,158,095,316 objects were found, including 3,703 distinct [[still life]]s and 95 distinct [[oscillator]]s and [[spaceships]]. | ||
On average, each resulting object occupied 152.96 cells; the asymptotic density of the ash was 0.0287115 bits/cell, and | On average, each resulting object occupied 152.96 cells; the asymptotic density of the ash was 0.0287115 bits/cell, and its [[temperature]] was 0.305597, almost entirely due to [[blinker]]s and [[toad]]s. | ||
==External links== | ==External links== |
Revision as of 21:19, 13 June 2016
Achim Flammenkamp's census was a census of naturally-occurring ash objects conducted by Achim Flammenkamp in 2004.
The results were obtained by randomly seeding 1,829,196 tori of size 2048x2048 with an initial density of 0.375; a total of 50,158,095,316 objects were found, including 3,703 distinct still lifes and 95 distinct oscillators and spaceships.
On average, each resulting object occupied 152.96 cells; the asymptotic density of the ash was 0.0287115 bits/cell, and its temperature was 0.305597, almost entirely due to blinkers and toads.
External links
- Achim Flammenkamp (September 7, 2004). "Most seen natural occurring ash objects in Game of Life".
- Complete list of objects