Difference between revisions of "Talk:Glider-producing switch engine"

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x = 15, y = 6, rule = B3/S23
 
x = 15, y = 6, rule = B3/S23
 
bo11b2o$obo11bo2$2bo2bo$2b2o$3bo!
 
bo11b2o$obo11bo2$2bo2bo$2b2o$3bo!
 +
 +
A more compact SE+block predecessor than the one shown here:
 +
x = 14, y = 6, rule = B3/S23
 +
bobo$o$bo2bo$3b3o$12b2o$12b2o!
 +
[[User:77topaz|77topaz]] ([[User talk:77topaz|talk]]) 23:01, 7 March 2018 (UTC)

Latest revision as of 23:01, 7 March 2018

I believe that the synth of the glider-producing switch engine needs only 3 gliders, if Michael Simkin's discovery counts... But it's kind of a judgement call to me.— Preceding unsigned comment added by Scorbie (talkcontribs)

Normally glider synthesis implies pure synthesis. Michael's 3 glider infinite growth is quite dirty. Codeholic (talk) 09:33, 28 February 2015 (UTC)

Kiran (talk) 17:25, 1 June 2015 (UTC)Six cells in the time bomb are unnecessary since they make no difference at generation 3. x = 15, y = 6, rule = B3/S23 bo11b2o$obo11bo2$2bo2bo$2b2o$3bo!

A more compact SE+block predecessor than the one shown here:

x = 14, y = 6, rule = B3/S23
bobo$o$bo2bo$3b3o$12b2o$12b2o!

77topaz (talk) 23:01, 7 March 2018 (UTC)