Search found 88 matches

by glider_rider
April 3rd, 2019, 12:56 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1039
Views: 520988

Re: Oscillator Discussion Thread

Period 60 glider-supported oscillator, and the wick it's based on. Not sure if it's known, I didn't find it in jslife. x = 543, y = 212, rule = B3/S23 225b2o$225b2o2$211b2o$211b2o15bo$227bo$227bo3$223b2o3b2o$226bo$223bo5b o$224b2ob2o$211b3o11bobo$210bo3bo11bo$209bo5bo10bo$209bo5bo$212bo$210b o3bo$21...
by glider_rider
February 9th, 2019, 4:02 am
Forum: Other Cellular Automata
Topic: Mooselife (B34kz5e7c/S23-a4ityz5k)
Replies: 7
Views: 1927

Re: Mooselife (B34kz5e7c/S23-a4ityz5k)

c/2 and 5c/13:

Code: Select all

x = 23, y = 6, rule = B34kz5e7c/S23-a4ityz5k
3o4b3o10bo$o2bo2bo2bo10bo$o8bo10b2o$2bo4bo13bo$20bobo$20b2o!
by glider_rider
September 23rd, 2018, 2:04 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1466
Views: 292526

Re: Miscellaneous Discoveries in Other Cellular Automata

Nice! Here's a 2c/21 puffer (again, highly unoptimized.) x = 682, y = 383, rule = B3/S2-ik34aitz 14bo652bo$12b2ob2o648b2ob2o$12bo3bo648bo3bo$12bobobo648bobobo2$13b3o 650b3o2$14bo652bo2$13b3o$13bo$14bo3$3bo674bo$b2ob2o670b2ob2o$bo3bo670b o3bo$bobobo670bobobo2$2b3o672b3o2$3bo674bo7$80b3o516b3o$79b5o51...
by glider_rider
September 22nd, 2018, 4:43 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1466
Views: 292526

Re: Miscellaneous Discoveries in Other Cellular Automata

I like that rule. Here are some of the oscillators I've found. They're quite pretty. x = 108, y = 78, rule = B3/S2-ik34aitz 81bo11b2ob2o$46bobo27bobo2b2o11bobo$44b2o3b2o26b3o2bo$19b4o10bob2o7bo 5bo7b2obo$18b2o2b2o9b2obo21bob2o17b2o11bo5bo$19b4o$91bo7bo$77b2o12b2o 5b2o$77b2o12b2o5b2o$33b2obo21bob2o15...
by glider_rider
September 18th, 2018, 6:46 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 1466
Views: 292526

Re: Miscellaneous Discoveries in Other Cellular Automata

Very weird knightpuffer.

Code: Select all

x = 11, y = 11, rule = B2ikn3/S012a
6bo$4bo3bo$9bo$3bo$4bo5bo$10bo$bo6bo$o6bo$6bo$8bo$3bo5bo!
by glider_rider
August 31st, 2018, 10:50 pm
Forum: Other Cellular Automata
Topic: B2-a3-a4-a/S2
Replies: 7
Views: 1775

Re: B2-a3-a4-a/S2

Oscillators (p8, 2 p3's, p15, p37, p49): x = 85, y = 50, rule = B2-a3-a4-a/S2 55bobo2bobo$23b3o15bobo$41bo11bo3bo2bo3bo$21bo5bo11bobo3bo11bo2bo$21bo 5bo25bob2o4b2obo$37b3obob3o$23b3o$37bo3bobo9bob2o4b2obo$41bo15bo2bo$ 39bobo11bo3bo2bo3bo2$55bobo2bobo14$64bo11bo$64b2o9b2o$12b4o$10bo6bo$9b o8bo20bo4bo...
by glider_rider
August 3rd, 2017, 10:46 pm
Forum: Other Cellular Automata
Topic: B3-cq6ce7c/S2-ik3-eky
Replies: 2
Views: 955

Re: B3-cq6ce7c/S2-ik3-eky

Some oscillators and a spaceship: x = 88, y = 86, rule = B3-cq6ce7c/S2-ik3-eky 25b3o2bo$25bo3b2o$25bo5bo$29bo$26bobo$25b2o$27bo9$38b2o29b4o13bo$38b2o 28b2o2b2o11bobo$68bo4bo9bo2bo$34b3o8bo8b2o3b2o7bo4bo9bo$35bo8bobo7b2o 4bo7bo4bo10bo$45bo11bo10bo4bo6b2obo$48bo5b2o4bo7b2o2b2o8bo$36bo10b2o5b 2o3b2o8b4...
by glider_rider
August 3rd, 2017, 4:46 pm
Forum: Other Cellular Automata
Topic: B2-a4/S1
Replies: 13
Views: 2919

Re: B2-a4/S1

Smaller c/2 rake: x = 50, y = 81, rule = B2-a4/S1 16bobo$15bo3bo$16bobo7$17bo$17bo$17bo4$17bo$17bo6bobo$17bo5bo3bo$24bob o6$16bobo$15bo3bo$16bobo2$24bobo$23bo3bo$24bobo6$17bo2b2o$19bobo$15bo 2bo2$18bo$20bo4$17bo$17bo$17bo4$17bo$17bo$17bo3$26bo$25b3o$24bo3bo2$ 24bo3bo$25b3o$17bo8bo$17bo$17bo29bo$17bo...
by glider_rider
July 26th, 2017, 5:40 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 873
Views: 496668

Re: Spaceship Discussion Thread

Here's a c/6 puffer: x = 759, y = 176, rule = B3/S23 20b5o7b5o685b5o7b5o$19bo2bo2bo5bo2bo2bo683bo2bo2bo5bo2bo2bo$19b2obobo 7bobob2o683b2obobo7bobob2o$23bo9bo691bo9bo$22bo11bo689bo11bo$21b2o11b 2o687b2o11b2o$21b2obo7bob2o687b2obo7bob2o$22bo11bo689bo11bo$23bobo5bob o691bobo5bobo$24bo7bo693bo7bo2$22b3o...
by glider_rider
July 22nd, 2017, 12:27 am
Forum: The Sandbox
Topic: The converter game
Replies: 61
Views: 17657

Re: The converter game

Can you not?
by glider_rider
July 21st, 2017, 7:10 pm
Forum: Other Cellular Automata
Topic: B2-a4/S1
Replies: 13
Views: 2919

Re: B2-a4/S1

Rule to emulate the near-replicator and potential blinker endcaps: @RULE B2-a4S1Emulator @TABLE n_states:8 neighborhood:Moore symmetries:none 0,0,1,0,0,0,0,0,0,1 0,0,0,0,0,0,0,0,1,1 0,0,1,0,0,0,0,0,4,1 0,0,4,0,0,0,0,0,1,1 0,0,1,0,0,0,0,0,1,4 0,0,4,0,0,0,0,0,0,2 0,0,0,0,0,0,0,0,4,2 0,0,4,0,0,0,0,0,4,...
by glider_rider
July 20th, 2017, 9:36 pm
Forum: Other Cellular Automata
Topic: B2-a4/S1
Replies: 13
Views: 2919

Re: B2-a4/S1

Near-replicator-based c/2 ship and rake: x = 214, y = 132, rule = B2-a4/S1 53bobo$52bo3bo$53bobo124bo$178b5o$180bo2$53bobo124bo$52bo3bo$53bobo 110bobo41bobo$165bo3bo39bo3bo$166bobo11bo29bobo$32bobo131b3o41b3o$31bo 3bo144bo$32bobo18b3o122b5o$180bo2$180bo$32bobo131b3o41b3o$31bo3bo130bo bo11bo7bo21bobo...
by glider_rider
July 20th, 2017, 6:45 pm
Forum: Other Cellular Automata
Topic: B2-a4/S1
Replies: 13
Views: 2919

Re: B2-a4/S1

Two c/2 ships, a c/4 with a replicator-based tagalong, and a p3 oscillator. x = 87, y = 56, rule = B2-a4/S1 75b2o3b2o$77bobo$76bo3bo$74bobo3bobo$70b2obo9bob2o3$72bo11bo$72bo11bo 2$71bo2bo7bo2bo$72b3o7b3o$72b2o2bobobo2b2o$74b2ob3ob2o$74b2o5b2o$78bo$ 75bobobobo$76bo3bo4$77bobo$75b3ob3o$77bobo$12bobo10...
by glider_rider
July 14th, 2017, 7:50 pm
Forum: Other Cellular Automata
Topic: B2-a4/S1
Replies: 13
Views: 2919

Re: B2-a4/S1

c/6 rake: x = 167, y = 175, rule = B2-a4/S1 bobo$o3bo$bobo4b2o$7bo8$35b2o$bobo30bo$o3bo$bobo5$7bobo$62b2o$61bo8$ 89b2o$88bo7$7bobo$116b2o$115bo8$143b2o$142bo3$158bo$159bo$159bo2$7bobo 5$131bo31bobo$132bo29bo3bo$132bo30bobo$163b3o$163bobo$162bo3bo$163bobo 3$104b2o2$105bo$163bobo$7bobo152bo3bo$103bo59...
by glider_rider
July 13th, 2017, 10:10 pm
Forum: Other Cellular Automata
Topic: B2-a4/S1
Replies: 13
Views: 2919

B2-a4/S1

This rule is interesting. It has a near-replicator that travels at c/2, which turns into a puffer eventually. x = 5, y = 3, rule = B2-a4/S1 2bo$5o$2bo! And a tiny c/4 diagonal spaceship: x = 3, y = 2, rule = B2-a4/S1 obo$o! The near-replicator can be tamed into a bouncing oscillator in tons of ways ...
by glider_rider
July 11th, 2017, 2:05 am
Forum: Other Cellular Automata
Topic: Oscillators in Near-Life rules not supported by Life
Replies: 27
Views: 5248

Re: Oscillators in Near-Life rules not supported by Life

x = 98, y = 137, rule = B34w/S23 4bo$4b3o$7bo$6b2o$2o15b2o$bo15bo$bobo11bobo$2b2o11b2o$8b3o2$8bobo$9bo 14$9bo$8bobo2$8b3o6$10b3o2$10bobo$2b2o7bo$bobo$bo$2o11$11bo$10bobo2$ 10b3o$4b2o11b2o$3bobo11bobo$3bo15bo$2b2o15b2o$13b2o$13bo$14b3o$16bo11$ 15bo$13b3o$12bo32bo$12b2o31b3o$b2o15b2o28bo$2bo15bo28b2o...
by glider_rider
July 8th, 2017, 11:15 pm
Forum: Other Cellular Automata
Topic: B2cei3ai/S23-a4i
Replies: 7
Views: 1604

Re: B2cei3ai/S23-a4i

Even more oscillators (I don't think these ones are in catagolue) x = 220, y = 97, rule = B2cei3ai/S23-a4i 136b2o5b2o$44b2o90bo2b2o3bo$44bo93bobobo31b2o$46bo90bo4b2o28bo2bo$45b 2o85b2o4bo33b2o$132bo2bo2bo$134bob2o11b2o22b2o$133bo13bo2bo23bo$55bo4b o72b2o12b2o21b2obo$58b3o108bo2bo2bo$56b2o3bo72b2o12b...
by glider_rider
July 1st, 2017, 4:11 pm
Forum: Other Cellular Automata
Topic: B3/S23-ky
Replies: 7
Views: 1824

Re: B3/S23-ky

P7, P8, and P15. x = 121, y = 68, rule = B3/S23-ky 5$11b2o14b2o$12bo14bo24bo9bo$12bobo10bobo24b3o5b3o$13b2o10b2o28bo3bo$ 17b2o2b2o31b2o3b2o$17b2o2b2o$17b2o2b2o$13b2o10b2o29b3o$12bobo10bobo28b 3o$12bo14bo$11b2o14b2o$56b3o$56b3o2$39b2o42b2o$40bo13b2o3b2o22bo$40bob o10bo2bobo2bo19bobo$41b2o10bo2bobo2bo...
by glider_rider
June 30th, 2017, 1:01 am
Forum: Other Cellular Automata
Topic: B3/S23-ky
Replies: 7
Views: 1824

Re: B3/S23-ky

P22 interacting with a block in a nontrivial way, two P10s, a P20, a P30, P88 pi loop based on a simple pi turner(you can also put two pis in it to make it P44), two P5s, a P7, two P3s, and a p4. x = 144, y = 73, rule = B3/S23-ky 118bo$118b3o$121bo$120b2o$133b2o$133b2o7b2o$142bo$79bo60bobo$79b3o58b ...
by glider_rider
June 11th, 2017, 3:04 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1468
Views: 501243

Re: Thread For Your Unrecognised CA

Spaceship based on the amusing puffer: x = 35, y = 41, rule = B2n3-ej6e/S234i 13b2o$10bobobo$9bobo$b3o4bobo9bo$o2bo4bobo8bo$o3bo4bo9b2o$o3bo4bo$bo3b o4bo5bob2o$4bo6bo4b2o$4bo5b2o$bo$obo$bo14b2o$bo14b2o$o26b2o$o23bobobo$ bo21bobo$2bo12b3o4bo11bo$b2o11bo2bobobob2o8bo$14bo3bo2b2obo8b2o$14b3o 3b2obo$17b...
by glider_rider
May 9th, 2017, 6:12 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 1468
Views: 501243

Re: Thread For Your Unrecognised CA

(10,4)c/191 puffer: x = 3, y = 5, rule = B34e5e/S2-in3-y5jk b2o$2o$2bo$2bo$2bo! Spaceship based on it: x = 65, y = 49, rule = B34e5e/S2-in3-y5jk 51b2o$50bo2bo$51b2o2$41b2o$40bo2bo$41b2o2$21bob2o$20bo3bo$24bo$21b3o$ 61b3o$60bo2bo$61bo$63b2o3$37bobo$36bo2b2o$36bo3b2o$39b2o5$16bo13b2o$ 17b2o10bo2bo$30...
by glider_rider
December 20th, 2016, 1:55 am
Forum: Other Cellular Automata
Topic: Scenery (B3-cnry4-acery5i/S23-a4-jknqr5y8)
Replies: 7
Views: 2701

Re: Scenery (B3-cnry4-acery5i/S23-a4-jknqr5y8)

Oscillators! (The p4 is probably already known, but I haven't seen it posted.) x = 124, y = 19, rule = B3-cnry4-acery5i/S23-a4-jknqr5y8 56bo$15b2o8b2o$14bo2bo6bo2bo26bo3bo18bo$13bo2bo8bo2bo25b2ob2o33b2o2b2o 13bo8bo$13bob2o8b2obo9b2o14bo3bo16bo3bo11bob4obo12bo8bo$14bo12bo10bo2b o32b2obob2o9bo8bo11bo8...
by glider_rider
December 9th, 2016, 2:05 am
Forum: Other Cellular Automata
Topic: BestFriends (B2ce3aiy/S12aei3r)
Replies: 40
Views: 11376

Re: BestFriends (B2ce3aiy/S12aei3r)

Have patterns! The gun is period 46+32n, and the oscillator below it is period 10+32n, since they're both based off of reflectors. x = 196, y = 60, rule = B2ce3aiy/S12aei3r 50bo$48bobo$50bo4$43bo2$42b3o2$14bo$14bo$16bo$16bo5$9bobo$5bo3bobo$5bo 4bo$7bo6bo70b2o2bo2b2o52bo3bo10bo3bo$7bo6bo73bobo54bo5bo...
by glider_rider
December 4th, 2016, 3:31 am
Forum: Other Cellular Automata
Topic: Movostill 2 (B3acijk/S23-a4)
Replies: 14
Views: 3179

Re: Movostill 2 (B3acijk/S23-a4)

More oscillators. (In particular, a nice period doubler for the p38 and p46.) x = 67, y = 36, rule = B3acijk/S23-a4 $16bo4bo$16b3obobo28b2o$18bob2o10b2ob2o8b2o5bo$6bo9b3o11bo2bobobo7bo6b 2o$5b2o9bo13b2obo2bo10bo7bo4bo$5bo23bo2bo9b2ob3o5b3o3bobo$6bo9bo13bo 11bo2bo7bo2bo2b2o$5bo22bob2o12b2o9bo$5bo22b2...
by glider_rider
December 4th, 2016, 3:04 am
Forum: Other Cellular Automata
Topic: Movostill 2 (B3acijk/S23-a4)
Replies: 14
Views: 3179

Re: Movostill 2 (B3acijk/S23-a4)

Patterns, including a p46 gun. (One of the oscillators is already known, but the stator is reduced.) x = 119, y = 37, rule = B3acijk/S23-a4 85bo12b2o$78b2obo3b4o9bo$76bob4o6bo3bo3bobo8bo$76b2o9b2ob3o2bobobo6bob ob2o5bo$79bo10bo5b2obo7b2obo5b2o$78b2o19b2o10bo6bo$107b3o6bo$107bobo7b 2o$117bo$90b2o10bo...