## Search found 37 matches

- August 16th, 2013, 7:41 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**2151** - Views:
**702061**

### Re: Thread For Your Unrecognised CA

Sure. On second thought, I'm not sure why I didn't think it was good enough. Anyway, here you go: #CXRLE Pos=-26,-13 x = 61, y = 26, rule = silvertail3 34.A2$34.A4$37.A$18.A17.A$18.A17.A$19.A4$4.A3.A3.A3.A3.A3.A3.A3.A3.A 3.A3.A3.A3.A3.A2$4.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A2$A.A55.A. A4$A.A55....

- August 15th, 2013, 4:46 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies:
**2151** - Views:
**702061**

### Re: Thread For Your Unrecognised CA

Wow, I've got HEAPS of rules I want to post but don't think are worthy of their own thread. 1. This rule is the MilhinSA-meets-Generations treatment applied to B35/S1347. It, rather oddly, has both c/3 and 2c/7 diagonal spaceships: n_states:6 neighborhood:Moore symmetries:permute var a={1,3} var b={...

- August 4th, 2013, 9:13 pm
- Forum: Other Cellular Automata
- Topic: Doomedcell rulespace
- Replies:
**3** - Views:
**2282**

### Re: Doomedcell rulespace

Yeah, state 2 cells contribute to birth, sorry if that was unclear

- August 3rd, 2013, 11:33 pm
- Forum: Other Cellular Automata
- Topic: Doomedcell rulespace
- Replies:
**3** - Views:
**2282**

### Doomedcell rulespace

Basically, this is a family of 3-state rules in which: -- A state 1 cell is born if it has B neighbours -- A state 1 cell remains a state 1 cell if it has S neighbours -- A state 1 cell becomes a state 2 cell if it has D neighbours -- Otherwise, a state 1 cell dies -- A state 2 cell always dies For ...

- July 20th, 2013, 1:01 am
- Forum: Other Cellular Automata
- Topic: Serizawa (And the Replicator Designs)
- Replies:
**15** - Views:
**7852**

### Re: Serizawa

Do you think this rule is omniperiodic? All periods >= 27 can be made by reflecting streams of spaceships, but of the lower ones there's only really p3 and p18. On an unrelated note, I've made pseudo guns for p17 through p26, of which only p18 has a known true gun: x = 659, y = 96, rule = Serizawa 2...

- July 18th, 2013, 3:07 am
- Forum: Other Cellular Automata
- Topic: Serizawa (And the Replicator Designs)
- Replies:
**15** - Views:
**7852**

### Re: Serizawa

x = 103, y = 112, rule = Serizawa 41.A$27.A21.A$35.A2$40.A7.A.A$26.A7.A.A17.A$23.A16.A$26.A25$35.B$34.A .A7$46.A3.A$36.A10.B5.A$22.A17.A.A3.A3.A$26.A.A7.A24.A$97.A$41.A$27.A $60.A35.A.A$57.A44.A$60.A2$34.A.A$35.B$60.A.A$61.B$98.A$101.A$60.A.A 35.A3$35.B25.A$34.A.A60.A5$5.A21.A28.A3$4.A.A7.A11.A.A7....

- July 17th, 2013, 7:51 am
- Forum: Other Cellular Automata
- Topic: Serizawa (And the Replicator Designs)
- Replies:
**15** - Views:
**7852**

### Re: Serizawa

Nice rule!

I accidentally found this puffer:

EDIT:

and another one:

I accidentally found this puffer:

Code: Select all

```
x = 16, y = 8, rule = Serizawa
3$8.A3.A$7.ABA.ABA$6.A3.B3.A$7.A5.A!
```

and another one:

Code: Select all

```
x = 10, y = 6, rule = Serizawa
$.B2.B$A.2B.A$.A2.A!
```

- June 27th, 2013, 2:51 am
- Forum: Other Cellular Automata
- Topic: Generations meets MilhinSA
- Replies:
**4** - Views:
**4038**

### Re: Generations meets MilhinSA

This has to be one of the strangest things I've ever seen. If you put a block next to an ordinary 3c/116 diagonal puffer like this, it becomes a

O_o

**c/15 orthogonal**puffer:Code: Select all

```
x = 31, y = 5, rule = b3s23mmg
8.2A$2A6.2A17.2A$A26.A$CBAE23.CBAE$.2A25.2A!
```

- June 25th, 2013, 12:24 am
- Forum: Other Cellular Automata
- Topic: Spears
- Replies:
**1** - Views:
**2183**

### Re: Spears

Fun.

Kinda reminds me of Aurora19, I think it's the big sparkly ships.

I really like how things tend to show up at really weird periods.

Kinda reminds me of Aurora19, I think it's the big sparkly ships.

I really like how things tend to show up at really weird periods.

- June 24th, 2013, 1:37 am
- Forum: Other Cellular Automata
- Topic: Ice8
- Replies:
**6** - Views:
**3967**

### Re: Ice8

Code: Select all

```
x = 59, y = 36, rule = ice8
49.2A2$47.2A6$8.2A2$10.2A$46.A$45.2A$46.A$46.A2$56.A$56.A$58.A$12.A
45.A$12.2A$12.A$12.A2$2.A$2.A$A$A2$41.2A2$39.2A2$16.2A2$18.2A!
```

- June 9th, 2013, 10:32 pm
- Forum: Other Cellular Automata
- Topic: Ice8
- Replies:
**6** - Views:
**3967**

### Re: Ice8

x = 4, y = 4, rule = ice8 A$2.2A2$3.A! Here's a 4-cell predecessor of that tiny gun, making this the new smallest-by-population infinite growth pattern. I'm totally certain that a bounding box of 2x4 is unbeatable though, although I haven't looked at all possibilities for 3x3 yet. The smallest widt...

- June 9th, 2013, 9:32 pm
- Forum: General Discussion
- Topic: Spaceship speed limits
- Replies:
**33** - Views:
**104246**

### Re: Spaceship speed limits

• B2 ~ B3 rules: c/2 orthogonally , c/2 diagonally. The same bow-width argument as for B1 ~ B3 diagonal applies for the orthogonal case here. Diagonally the situation is the inverse: B2 is capable of widening the bow, hence we can plug in the general diagonal B3 growth rate. You sure about that? x ...

- June 6th, 2013, 8:07 am
- Forum: Other Cellular Automata
- Topic: Ice8
- Replies:
**6** - Views:
**3967**

### Ice8

I've come up with a shiny new 4-state CA for you guys ;D n_states:4 neighborhood:Moore symmetries:permute var a={1,2,3} var b={1,2,3} var c={1,2,3} var d={1,2,3} var e={1,2,3} var f={1,2,3} var g={1,2,3} var h={1,2,3} var s={0,1,2,3} var t={0,1,2,3} var u={0,1,2,3} var v={0,1,2,3} var w={0,1,2,3} va...

- May 29th, 2013, 4:55 am
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**127** - Views:
**78452**

### Re: Alternating rules

x = 80, y = 201, rule = jelly 30.2A2.2A3.2A3.2A2.2A2$32.2A5.2A5.2A$10.2A3.2A2.2A3.2A12.A2.A12.2A3. 2A2.2A3.2A$31.A2.A10.A2.A$10.2A5.2A5.2A6.2A4.A2.A4.2A6.2A5.2A5.2A$9.A 2.A10.A2.A26.A2.A10.A2.A$16.A2.A14.A10.A14.A2.A$9.A2.A3.A2.A3.A2.A5.A 3.A6.A3.A5.A2.A3.A2.A3.A2.A$16.A2.A8.A5.A10.A5.A8.A2.A$16.A2...

- May 22nd, 2013, 4:57 am
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**127** - Views:
**78452**

### Re: Alternating rules

Might want to try the nearby B3S0348+B2S356 too. A very similar puffer still works, there are two new spaceship velocities, and sometimes naturally occurring guns (!) n_states:3 neighborhood:Moore symmetries:permute var a={1,2} var b={1,2} var c={1,2} var d={1,2} var e={1,2} var f={1,2} var g={1,2} ...

- May 22nd, 2013, 4:38 am
- Forum: Other Cellular Automata
- Topic: Virus (B36/S235)
- Replies:
**41** - Views:
**18107**

### Re: Virus (B36/S235)

Also, I believe this is the smallest possible exploding pattern:

Code: Select all

```
x = 3, y = 3, rule = B36/S235
bo$2o$2bo!
```

- May 22nd, 2013, 4:27 am
- Forum: Other Cellular Automata
- Topic: Virus (B36/S235)
- Replies:
**41** - Views:
**18107**

### Re: Virus (B36/S235)

Hm. Interesting. I did a few quick searches with WLS, here's what I came up with: x = 284, y = 91, rule = B36/S235 13bo59b2o$4bo8b2o6bo9b2o5b2ob2o16bo14bo2bo$4bo8b2o4bobo9b2o6bobo16bobo 10bo2bobobo9b2ob2o9bo$4bo9bo5bobo6b2o8bobo17bobo9bo3bobo10bo3bo7b2o7b 2o2b2o9b2o43b2o$20bo8b2o7b2ob2o10b3o3bobo9bo...

- May 21st, 2013, 9:30 am
- Forum: Other Cellular Automata
- Topic: Mildly interesting rule
- Replies:
**9** - Views:
**5398**

### Re: Mildly interesting rule

Code: Select all

```
x = 4, y = 13, rule = auroraext
4A2$4A8$4A2$4A!
```

EDIT: Actually no, that seems to have been a different rule o_o

- May 18th, 2013, 9:27 am
- Forum: Other Cellular Automata
- Topic: Mildly interesting rule
- Replies:
**9** - Views:
**5398**

### Re: Mildly interesting rule

I also found this p12:

Code: Select all

```
x = 11, y = 17, rule = aurora19
6.A$10.A$8.A.A2$8.A.A$10.A$6.A6$A5.A2$2.A.A2$.2A.2A!
```

- May 18th, 2013, 8:20 am
- Forum: Other Cellular Automata
- Topic: Mildly interesting rule
- Replies:
**9** - Views:
**5398**

### Re: Mildly interesting rule

Very nice (: I really like how that last one looks.

And then there's this thing, where the output weirdly interacts, it's kinda hard to explain:

And then there's this thing, where the output weirdly interacts, it's kinda hard to explain:

Code: Select all

```
x = 51, y = 41, rule = aurora19
15$22.A$22.A$20.2A8$12.A$12.A$10.2A!
```

- May 16th, 2013, 6:17 pm
- Forum: Other Cellular Automata
- Topic: Mildly interesting rule
- Replies:
**9** - Views:
**5398**

### Re: Mildly interesting rule

Hmm. I guess I just end up naming rules rather strange things sometimes.

- May 16th, 2013, 3:16 am
- Forum: Other Cellular Automata
- Topic: Mildly interesting rule
- Replies:
**9** - Views:
**5398**

### Mildly interesting rule

This is a 6-state rule I came up with while messing about. It's a little hard to express the ideas behind it in words, so here's a ruletable: n_states:6 neighborhood:Moore symmetries:permute var a={3,5} var b={3,5} var c={3,5} var d={3,5} var e={3,5} var f={3,5} var g={3,5} var h={3,5} var j={0,1,2,...

- May 7th, 2013, 3:40 am
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**127** - Views:
**78452**

### Re: Alternating rules

B3S348+B2S356 has even more fun stuff than I thought. There are at least four reactions in which a puffer can hit a blinker and reverse direction, but one sends the puffer the other way with just the right timing to perform the same reaction again with its own output. This leads to this awesome grow...

- May 7th, 2013, 3:19 am
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies:
**852** - Views:
**417803**

### Re: Thread for Your Accidental Discoveries that Aren't in CGOL

I found this really pretty agar in B2/S45678: x = 100, y = 100, rule = B2/S45678:T100,100 obobo3bobobobo3bobobobo3bobobobo3bobobobo3bobobobo3bobobobo3bobobobo3b obobobo3bobobobo3bo$bo3bobo3bo3bobo3bo3bobo3bo3bobo3bo3bobo3bo3bobo3bo 3bobo3bo3bobo3bo3bobo3bo3bobo$6bo9bo9bo9bo9bo9bo9bo9bo9bo9bo$bo9bo9b...

- May 7th, 2013, 3:16 am
- Forum: Other Cellular Automata
- Topic: Alternating rules
- Replies:
**127** - Views:
**78452**

### Re: Alternating rules

In my opinion the program's fairly decent, but really confusing.