Search found 26 matches

by Dets65
April 19th, 2021, 10:48 am
Forum: LifeWiki Discussion
Topic: LifeWiki Trusted Account Request Thread - Post requests here
Replies: 791
Views: 289764

Re: LifeWiki Trusted Account Request Thread - Post requests here

I would like to request my account (User:Dets65) be set to trusted. Thank you!
by Dets65
April 18th, 2021, 8:43 pm
Forum: General Discussion
Topic: Suggestion of READ.me (tricks for beginners)
Replies: 11
Views: 2798

Re: Suggestion of READ.me (tricks for beginners)

I was going to write a brief "rough draft" of an intro page, but I am admittedly not anywhere near an expert and multiple, hyperlinked posts/pages would probably work best. Generally, I think some very "basic" sounding questions can be surprisingly hard to find an answer to for newcomers. Sometimes ...
by Dets65
March 24th, 2021, 1:01 am
Forum: Other Cellular Automata
Topic: Star Wars Rule
Replies: 245
Views: 147669

Re: Star Wars Rule

A variant of Rocknlol's ship is infinitely extensible, as well: x = 29, y = 29, rule = 345/2/4 4.BA$3.C.A$2.B.B2A$.A.C2.2A$.A2BAB.2A.CB$2A.C.C2.2A.C$.2A.ABAB.2A.CB$ C.2A.C.C2.2A.C$.B.2A.ABA2B2A.CB$2.A.2A.C.C2.2A.C$5.2A.ABA2B2A.CB$6.2A .C.C2.2A.C$5.AB2A.ABA2B2A.CB$8.2A.C.C2.2A.C$7.AB2A.ABA2B2A.CB$10....
by Dets65
October 22nd, 2015, 5:41 pm
Forum: Other Cellular Automata
Topic: Wallplicators (345/25678/7)
Replies: 17
Views: 8723

Re: Wallplicators (345/25678/7)

New spaceship!

Code: Select all

x = 23, y = 10, rule = 345/25678/7
11.FEDCBA$12.FEDCBA$5.C5.E.CFADAB$.F.EDBDA.F.DEBC6A$DEFE.ABA.F2ACB2AF
ADAB2A$DEFE.ABA.F2ACB2AFADAB2A$.F.EDBDA.F.DEBC6A$5.C5.E.CFADAB$12.FED
CBA$11.FEDCBA!
by Dets65
October 14th, 2015, 9:15 am
Forum: Other Cellular Automata
Topic: Wallplicators (345/25678/7)
Replies: 17
Views: 8723

Re: Wallplicators (345/25678/7)

Just for fun: x = 5, y = 241, rule = 345/25678/7 2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF $.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$ 2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.B...
by Dets65
October 13th, 2015, 3:42 pm
Forum: General Discussion
Topic: How does one start creating stuff here?
Replies: 25
Views: 21186

Re: How does one start creating stuff here?

H climber = Herschel climber, the base oblique reaction of the Waterbear; sorry for any confusion :) By the time I joined the forums, the oblique climbing reaction that generated two gliders was long known, and the helix with the correct velocity had been engineered by codeholic's script. Those bui...
by Dets65
October 13th, 2015, 12:26 pm
Forum: General Discussion
Topic: How does one start creating stuff here?
Replies: 25
Views: 21186

Re: How does one start creating stuff here?

The Waterbear was mostly copy-pasted; in 79 generations the H climber would go through its full cycle so all I had to do was figure out where the next H had to go and copy and paste a glider track and an H in the right phase from somewhere else on the ship. And again it relied on building blocks. O...
by Dets65
October 13th, 2015, 8:58 am
Forum: Other Cellular Automata
Topic: Wallplicators (345/25678/7)
Replies: 17
Views: 8723

Re: Wallplicators (345/25678/7)

Have a smallest breeder! x = 10, y = 6, rule = 345/25678/7 5.B$4.C.C.A$5AD4A$3AF3AB2A$2.EBE.A.A$3.D! So that's where those breeders come from... They're also not technically replicators but Wallplicators sounds better than Wallbreeders to be honest. :lol: After all, the main body sure is replicated...
by Dets65
October 13th, 2015, 8:57 am
Forum: Other Cellular Automata
Topic: Wallplicators (345/25678/7)
Replies: 17
Views: 8723

Re: Wallplicators (345/25678/7)

Flotilla which can be modified into a rake (Thanks to Saka for the predecessor!) x = 60, y = 49, rule = 345/25678/7 2$26.BC$26.DCDC$7.B.D.F11.B2.3E.DF$5.18AC2DF.FDE$3.2ABADAF5AEA2.ADBA 2.E3.FC$3.2ABADAFDAD2.DCFCDF3A4.F.2D$5.3ACB2E.CB.AB3.D6.EFEC$5.3ACBED CB.2A2B.DE7.D$3.2A2BDAFC3.A2.2CEFD$3.2AB3AFA....
by Dets65
October 12th, 2015, 10:23 pm
Forum: General Discussion
Topic: How does one start creating stuff here?
Replies: 25
Views: 21186

Re: How does one start creating stuff here?

Finding syntheses might be a job best left to the computers While there are some programs that perform a random glider collision, they haven't been the source of most syntheses. The synthesis techniques were what I had in mind when I wrote "magic" in my earlier reply, because they still tend to fee...
by Dets65
October 12th, 2015, 5:50 pm
Forum: General Discussion
Topic: How does one start creating stuff here?
Replies: 25
Views: 21186

Re: How does one start creating stuff here?

I don't want to reply to both comments, but thank you for the info! That cleared that up. When you look at the Gemini, it seems so daunting, but then you realize... "Oh wait, that's a glider... And that's a Herschel! Oh, looky here! There's a block and an eater too!" I'm not currently on the level o...
by Dets65
October 12th, 2015, 4:26 pm
Forum: General Discussion
Topic: How does one start creating stuff here?
Replies: 25
Views: 21186

Re: How does one start creating stuff here?

I've been lurking here for a while and have NO idea how people make ANY of these things. I mean, I know that search programs exist, but how in the world was Gemini made? Or that massive p400-something gun that's included with Golly? Where people make stuff by hand, do they just brute force and make ...
by Dets65
October 12th, 2015, 4:10 pm
Forum: General Discussion
Topic: Conway life spaceships as real spaceships
Replies: 40
Views: 34841

Re: Conway life spaceships as real spaceships

I would imagine that the Glider would be a cheap, cobbled together hang-glider, but that's not exciting. A greyship would be exciting, though. When you began you would be boarding a medium-sized ship, but as you went on you'd notice the windows at the edge going further and further and further out. ...
by Dets65
October 12th, 2015, 12:26 pm
Forum: Other Cellular Automata
Topic: Wallplicators (345/25678/7)
Replies: 17
Views: 8723

Re: Wallplicators (345/25678/7)

Nice rule! Here's an interesting oscillator that can be modified to produce oscillators of a few other periods: x = 6, y = 4, rule = 345/25678/7 2.A$.4A$F.A.B$.EDC! I've seen that in other CAs, but the usual method of extending it isn't working. How did you? In other news, this produces a spaceship...
by Dets65
October 12th, 2015, 9:54 am
Forum: Other Cellular Automata
Topic: Wallplicators (345/25678/7)
Replies: 17
Views: 8723

Wallplicators (345/25678/7)

This is a rule I just created and I am fairly happy with the results, especially because there are natural (and complex) replicators. x = 42, y = 19, rule = 345/25678/7 35.ABCDEF$34.ABCDEF$33.ABCDEF$32.ABCDEF$16.A.C.E10.A.B.D.F$14.A.16ACA EC.E$5.C7.3ACAEA.ABADAF7ABCDEF$2.A.DAD2.E3.3ACBED.FA.CBED.F$5...
by Dets65
January 28th, 2015, 12:34 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 883
Views: 547856

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

I found this strangely complex (and natural) puffer in a star wars variant I'm working on. x = 252, y = 60, rule = 34/24/4 9$10.AB$9.BC.C$8.AC9.A.A$8.B10.AB2A$9.C8.A2BAC2.BC.ABC.ABC.ABC.ABC.AB C.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC .ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC....
by Dets65
January 27th, 2015, 9:26 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 883
Views: 547856

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

@Dets65 That puffer is used in this spaceship. Oh, woops. Sorry! I don't know how you can instantly pool this information, but hey. It's the only thing I found on that rule (and honestly, since I have other projects, I couldn't be bothered to find more). It is amazingly common. Not very often you s...
by Dets65
January 27th, 2015, 2:19 pm
Forum: Other Cellular Automata
Topic: Which Life-like rules do and don't have oscillators?
Replies: 5
Views: 5106

Re: Which Life-like rules do and don't have oscillators?

gulabgang wrote:Unfortunately, much of Life's technology does not work in this rule, for example the Gosper glider gun and the twin bees shuttle.
Things as (comparatively) complex as the gosper glider gun don't work in rules other than life, usually, unless the differences are entirely trivial, like adding an S7.
by Dets65
January 27th, 2015, 1:26 pm
Forum: Other Cellular Automata
Topic: Free Star (0345/2/10)
Replies: 44
Views: 27763

Re: Free Star (0345/2/10)

This is a very cool rule. Here's a pretty frightening puffer/breeder of ever-increasing complexity. x = 9, y = 13, rule = 0345/2/10 I2A4.GF$H.2A3.FE$G2A.GHFED$F.2A2IHDC$E2A.EFDCB$D.2A2GFBA$C2A.CDBA$B. 2A2ED$3A.ABA$2.2A2CB$2.A.2A$3.4A$4.2A! Believe it or not, but when I tried it out, it spawned some...
by Dets65
January 27th, 2015, 1:23 pm
Forum: Other Cellular Automata
Topic: Free Star (0345/2/10)
Replies: 44
Views: 27763

Re: Free Star (0345/2/10)

I haven't checked to see if this is found yet (probably is) but this rake has an extremely interesting (and useful) reaction that could probably be used to make an analog to Sliding Block Memory. I found this in 0345/2/7 but it works in this rule too. x = 11, y = 7, rule = 0345/2/10 5.A.BA$3.2A2BDB$...
by Dets65
January 27th, 2015, 1:03 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 883
Views: 547856

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

A puffer that I found in a rule that is a derivative of a "nearly exploding" rule I saw here on the forums. It's extremely common, but since the rule is just barely exploding (the chaos looks a lot like life soup before it stabilizes) I can't find anything else of note immediately, because there is ...
by Dets65
July 31st, 2014, 9:41 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3037
Views: 1079005

Re: Thread For Your Unrecognised CA

Here's a rule I call "Rebirth", it can exhibit some interesting growth activity if the center of the pattern is random enough: 345/23/45

And also I have one I'm experimenting with that may or may not be worthy of its own thread, I will investigate further : :wink:
by Dets65
July 5th, 2014, 4:40 pm
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 189
Views: 105494

Re: Very nearly exploding rules

How about B3/S1256? I was looking for chaotic rules with S1 (I decided on its neighbor B3/S126) and I found this VERY slowly exploding rule. Though there are plenty of patterns that settle down. I was also searching for very nearly exploding rules with S1 (but without S2). I tried some rules with S...
by Dets65
May 7th, 2013, 7:48 pm
Forum: Bugs & Errors
Topic: Main file directory changed
Replies: 3
Views: 5400

Main file directory changed

The file browser on the left of the window's directory has switched to a different directory.
All I can find are scripts that I can't open because I got python 3.2!
by Dets65
May 7th, 2013, 7:46 pm
Forum: Bugs & Errors
Topic: Golly changing speed randomly
Replies: 2
Views: 3777

Re: Golly changing speed randomly

That's fine :p