Code: Select all

```
x = 5, y = 5, rule = 22da
o2$o$2b2o$o2b2o!
```

- December 9th, 2014, 11:34 pm
- Forum: Other Cellular Automata
- Topic: 22da (Hexagonal Grid)
- Replies:
**383** - Views:
**141543**

Hey, its a knightship!

Code: Select all

```
x = 5, y = 5, rule = 22da
o2$o$2b2o$o2b2o!
```

- December 21st, 2013, 8:25 pm
- Forum: Patterns
- Topic: 4-long titanic toroidal traveler
- Replies:
**2** - Views:
**2299**

oh yeah it is....I'd seen it before, I just didn't know where it was....

- December 21st, 2013, 4:45 am
- Forum: Patterns
- Topic: 4-long titanic toroidal traveler
- Replies:
**2** - Views:
**2299**

Can someone please tell me how long the puffer lasts?? It gets long and laggy on my computer, and I've manged to get to 4500. x = 23, y = 200, rule = B3/S23:T0,200 22bo$22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22bo $22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22b...

- December 20th, 2013, 6:24 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies:
**1600** - Views:
**1090030**

May be a new p2.... x = 26, y = 26, rule = B3/S23 6b2ob2o4b2ob2o$6bo3bo4bo3bo$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$2o4bo3bo4b o3bo4b2o$obo2bob3obo2bob3obo2bobo$2bo2bo5bo2bo5bo2bo$obo2bob3obo2bob3o bo2bobo$2o4bo3bo4bo3bo4b2o$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$6bo3bo4bo3b o4b2o$5bob3obo2bob3obo2bobo$5bo5bo2bo...

- December 7th, 2013, 8:15 pm
- Forum: Patterns
- Topic: Instant death
- Replies:
**7** - Views:
**4971**

This is an example of what I'm talking about x = 5, y = 5, rule = B3/S23 3bo$obo$b3o$2bobo$bo! using non-expandable methods, how many cells can can be in 1 instant death? (by expandable, I mean things like) x = 43, y = 28, rule = B3/S23 3bobobo6bobobobo$3bobobo6bobobobo$2b8o2b11o$8o6bobobobo$2b8o2b4...

- November 27th, 2013, 2:19 am
- Forum: Other Cellular Automata
- Topic: Serizawa (And the Replicator Designs)
- Replies:
**15** - Views:
**7632**

That's not very supportive...or right , for that matter... 1. You don't have any proof that it will not be used in the design, or as inspiration for the design (my proof: I can tell you right now - at least one design of a replicator using this rule will incorporate that idea (I can even proof that ...

- November 25th, 2013, 2:10 am
- Forum: Other Cellular Automata
- Topic: Serizawa (And the Replicator Designs)
- Replies:
**15** - Views:
**7632**

how to make one travel diagonally

Code: Select all

```
x = 15, y = 13, rule = Serizawa
5.A$6.A$A$.A6.A$9.A$3.A$4.A6.A$12.A$6.A$7.A$13.2A$9.A2.AB$10.A2.2A!
```

- November 19th, 2013, 3:13 am
- Forum: Patterns
- Topic: Discoveries using bounded grids
- Replies:
**2** - Views:
**3170**

period 7 oscillator

x = 3, y = 6, rule = B3/S23:T0,8

3o$bo$bo$bo$bo$3o!

x = 3, y = 6, rule = B3/S23:T0,8

3o$bo$bo$bo$bo$3o!

- November 19th, 2013, 3:05 am
- Forum: Patterns
- Topic: Unlisted Methuselah, Hexomino?
- Replies:
**5** - Views:
**3648**

General rule of thumb: if you have a new methuselah and it's 1) under 8 cells, it's already known 2) under 1500 generations, we don't care That said though, listing some sort of Common Precedessors tables on the wiki might be a good idea. I've got decent-sized collections for a few of them (R ∏ LoM...

- November 19th, 2013, 3:00 am
- Forum: Patterns
- Topic: Made a methuselah?
- Replies:
**2** - Views:
**2569**

When looking for Methuselah, always remember to delete any unnecessary blocks that do not affect the methuselah, and also look through the first few generations to see if there are any dips in the population count...like the second generation of your Meth. is actually smaller than the first (20) x =...

- October 24th, 2013, 5:35 am
- Forum: Patterns
- Topic: Discoveries using bounded grids
- Replies:
**2** - Views:
**3170**

All discoveries using bounded grids (Methuselahs, spaceships, etc) should go in here. To start this topic off, here's a failed replicator and failed traffic light hassler that stablises after 3740 gens. x = 78, y = 20, rule = B3/S23:T78,0 3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o5$3b3o3b3...

- October 24th, 2013, 4:42 am
- Forum: Other Cellular Automata
- Topic: Oscillators in B45678/S123567
- Replies:
**25** - Views:
**9724**

updated version x = 80, y = 260, rule = B45678/S123567 30b2o10$2o28bo$30bo$31b2o8$3o27b4o5b2o2b2o5bo$33bo5b2o3b2o2b5o$32bo4b 4o9bo$37b2o5b2o4bo$35b3o7b2o$35b3o5$4o27bo4bo6bo4bo2bo6b2o4b2o5b2o$30b obo2b3o4bobo3b5o3b3o3bob4o3b4o$30b3o2bobo3bob3o3b4o3b4o3b4obo3b3o$35bo bo3b2o12bobo7b2o5b3o$34b2ob2o2bo1...

- October 24th, 2013, 2:12 am
- Forum: Patterns
- Topic: The Gosper Machine
- Replies:
**58** - Views:
**28888**

just asking, but why do you always use the 'tub with tail + block' instead of just a normal hook to eat gliders?

- October 24th, 2013, 2:06 am
- Forum: Other Cellular Automata
- Topic: Oscillators in B45678/S123567
- Replies:
**25** - Views:
**9724**

Rhombic wrote:P3 Oscillator. I call it the HIO oscillator. You'll see why hahaha.Code: Select all

`x = 3, y = 4, rule = B45678/S123567 obo$3o$3o$obo!`

its already been found

- October 22nd, 2013, 5:22 am
- Forum: Other Cellular Automata
- Topic: Oscillators in B45678/S123567
- Replies:
**25** - Views:
**9724**

an assortment of non 'linear' oscillators. The bar on the left shows the period. x = 49, y = 255, rule = B45678/S123567 o29b2o10$2o28bo$30bo$31b2o8$3o27bob2o4bo$31b2o4b3o$32bo4bobo$37bobo$ 36b2ob2o$38bo$38bo4$4o27bo$30bobo$30b3o8$5o25b5o2b4o$30b5o2b4o$30b5o2b 3o$30b5o2b2o7$6o25b2o$30bobo$32bo8$7o24b...

- October 22nd, 2013, 2:31 am
- Forum: Other Cellular Automata
- Topic: Oscillators in B45678/S123567
- Replies:
**25** - Views:
**9724**

p12
p14

Code: Select all

```
x = 4, y = 4, rule = B45678/S123567
b3o$4o$bo$o!
```

Code: Select all

```
x = 7, y = 5, rule = B45678/S123567
2b3o$7o$b2ob2o$2b3o$3bo!
```

- October 18th, 2013, 6:24 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2751** - Views:
**1127068**

A pattern that evolves into block and 4 gliders. x = 16, y = 16, rule = B3/S23 4b2o$4bo$5b2o$6bo$4b2o4b2o2b2o$4bo4bobobobo$5b2o2bo2b2o$7b2o$7b2o$2b2o 2bo2b2o$obobobo4bo$2o2b2o4b2o$9bo$9b2o$11bo$10b2o! Btw, I have a question, if I'd like to make a new pattern family and share it with you, maybe get ...

- October 18th, 2013, 3:00 am
- Forum: Other Cellular Automata
- Topic: Affected: 35678/24/5
- Replies:
**26** - Views:
**11195**

spaceship mover (2 parts) x = 157, y = 88, rule = 35678/24/4 3.CBA$3.CBA$2.CBA$.CA.A$ABAB$AB2C$.C3$8.2A$7.A2B$7.B2C$7.C3$14.2A$13. A2B$13.B2C$13.C3$20.2A$19.A2B$19.B2C$19.C3$26.2A$25.A2B$25.B2C$25.C3$ 32.2A$31.A2B$31.B2C$31.C3$38.2A$37.A2B$37.B2C$37.C3$44.2A$43.A2B$43.B 2C$43.C3$50.2A$49.A2B$49.B2C$...

- October 18th, 2013, 2:53 am
- Forum: Other Cellular Automata
- Topic: Affected: 35678/24/5
- Replies:
**26** - Views:
**11195**

oh, I think 'useful' is something along the lines of

1. a new spaceship puffer, a spaceship converter, or a different speed puffer.

2. a spaceship that has big spark, probably over the side of the spaceship

3. a new eater

4. a new spaceship direction or speed

1. a new spaceship puffer, a spaceship converter, or a different speed puffer.

2. a spaceship that has big spark, probably over the side of the spaceship

3. a new eater

4. a new spaceship direction or speed

- October 17th, 2013, 11:11 pm
- Forum: Other Cellular Automata
- Topic: Affected: 35678/24/5
- Replies:
**26** - Views:
**11195**

space?filler x = 175, y = 10, rule = 35678/24/4 12.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.AB C.ABC.ABCBCBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA .CBA.CBA.CBA.CBA$10.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.A BC.ABC.ABC.ABC.ABC.ABC.ABC.A.A.CBA.CBA.CBA...

- October 17th, 2013, 11:02 pm
- Forum: Other Cellular Automata
- Topic: Affected: 35678/24/5
- Replies:
**26** - Views:
**11195**

this spaceship might be useful, it has sparks that go to the side of the ship x = 20, y = 9, rule = 35678/24/4 ABC11.AB$ABC.ABC7.CBCB$2.ABC2.BA.C7.C$4.ABC2.B6.AB$6.ABC.A3.CBC$8.ABC 3.CBC.C$10.ABC.A.A.AB$12.ABC.ABC$14.ABC! and here's a spaceship that fires to 1 side x = 23, y = 8, rule = 35678/24/4 8...

- October 17th, 2013, 4:47 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2751** - Views:
**1127068**

5573 generations for a symmetrical methusaleh. 2 toads, a pair of bookeds, 2 eaters, 2 bakeries, 2 beactons and 2 MWSS which destroy a block before crashing in more scraps can be seen. x = 7, y = 10, rule = B3/S23 4bo$2b2obo$5bo$bo$bo$bo$5bo$2b2obo$4bo! Interestingly,at generation 1039, there isn't...

- October 17th, 2013, 1:48 am
- Forum: Other Cellular Automata
- Topic: Affected: 35678/24/5
- Replies:
**26** - Views:
**11195**

This is probably useless, but finally, a different way of moving forward! (sort of...) x = 12, y = 11, rule = 35678/24/4:T500,500 2A5.2A$2B2A.2A2B$2C.3A.2CA$2.C3AC2.B$2.2C.2CA.CA$.B.C.C.2B.B$.C.BAB.B CACA$4.A2.C3.B$3.CACB.C2.C$4.BA! can be used like this x = 17, y = 19, rule = 35678/24/4:T500,500 15...

- October 16th, 2013, 3:39 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**2081** - Views:
**1030489**

Stable glider reflectors use only stable objects to reflect a glider.... yours is not stable

- October 16th, 2013, 3:03 am
- Forum: Other Cellular Automata
- Topic: Affected: 35678/24/5
- Replies:
**26** - Views:
**11195**

shoots things 3 different ways x = 9, y = 10, rule = 35678/24/4:T500,500 2.B.C$.C.C.3A$.B2CBCABA$.A.C.BCBA$C.B2ABA$BC.AB2A$AB2.2A$.A2C$2.2B$2. 2A! Puffer and something else(that I don't know the name of....) x = 123, y = 26, rule = 35678/24/4:T500,500 107.ABC$106.ABC$105.ABC$105.ABC$106.ABC$107.ABC$...