Search found 57 matches

by TWLife
December 9th, 2014, 11:34 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 384
Views: 192299

Re: 22da (Hexagonal Grid)

Hey, its a knightship! :D

Code: Select all

x = 5, y = 5, rule = 22da
o2$o$2b2o$o2b2o!
by TWLife
December 21st, 2013, 8:25 pm
Forum: Patterns
Topic: 4-long titanic toroidal traveler
Replies: 2
Views: 2928

Re: 4-long titanic toroidal traveler

oh yeah it is....I'd seen it before, I just didn't know where it was....
by TWLife
December 21st, 2013, 4:45 am
Forum: Patterns
Topic: 4-long titanic toroidal traveler
Replies: 2
Views: 2928

4-long titanic toroidal traveler

Can someone please tell me how long the puffer lasts?? It gets long and laggy on my computer, and I've manged to get to 4500. x = 23, y = 200, rule = B3/S23:T0,200 22bo$22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22bo $22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22bo$22bo$21b2o$21b2o$22b...
by TWLife
December 20th, 2013, 6:24 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2046
Views: 1412664

Re: Thread For Your Accidental Discoveries

May be a new p2.... x = 26, y = 26, rule = B3/S23 6b2ob2o4b2ob2o$6bo3bo4bo3bo$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$2o4bo3bo4b o3bo4b2o$obo2bob3obo2bob3obo2bobo$2bo2bo5bo2bo5bo2bo$obo2bob3obo2bob3o bo2bobo$2o4bo3bo4bo3bo4b2o$7b3o6b3o$8bo8bo$8bo8bo$7b3o6b3o$6bo3bo4bo3b o4b2o$5bob3obo2bob3obo2bobo$5bo5bo2bo...
by TWLife
December 7th, 2013, 8:15 pm
Forum: Patterns
Topic: Instant death
Replies: 7
Views: 6483

Instant death

This is an example of what I'm talking about x = 5, y = 5, rule = B3/S23 3bo$obo$b3o$2bobo$bo! using non-expandable methods, how many cells can can be in 1 instant death? (by expandable, I mean things like) x = 43, y = 28, rule = B3/S23 3bobobo6bobobobo$3bobobo6bobobobo$2b8o2b11o$8o6bobobobo$2b8o2b4...
by TWLife
November 27th, 2013, 2:19 am
Forum: Other Cellular Automata
Topic: Serizawa (And the Replicator Designs)
Replies: 15
Views: 10213

Re: Serizawa (And the Replicator Designs)

That's not very supportive...or right , for that matter... 1. You don't have any proof that it will not be used in the design, or as inspiration for the design (my proof: I can tell you right now - at least one design of a replicator using this rule will incorporate that idea (I can even proof that ...
by TWLife
November 25th, 2013, 2:10 am
Forum: Other Cellular Automata
Topic: Serizawa (And the Replicator Designs)
Replies: 15
Views: 10213

Re: Serizawa (And the Replicator Designs)

how to make one travel diagonally

Code: Select all

x = 15, y = 13, rule = Serizawa
5.A$6.A$A$.A6.A$9.A$3.A$4.A6.A$12.A$6.A$7.A$13.2A$9.A2.AB$10.A2.2A!
by TWLife
November 19th, 2013, 3:13 am
Forum: Patterns
Topic: Discoveries using bounded grids
Replies: 2
Views: 3901

Re: Discoveries using bounded grids

period 7 oscillator

x = 3, y = 6, rule = B3/S23:T0,8
3o$bo$bo$bo$bo$3o!
by TWLife
November 19th, 2013, 3:05 am
Forum: Patterns
Topic: Unlisted Methuselah, Hexomino?
Replies: 5
Views: 4688

Re: Unlisted Methuselah, Hexomino?

General rule of thumb: if you have a new methuselah and it's 1) under 8 cells, it's already known 2) under 1500 generations, we don't care That said though, listing some sort of Common Precedessors tables on the wiki might be a good idea. I've got decent-sized collections for a few of them (R ∏ LoM...
by TWLife
November 19th, 2013, 3:00 am
Forum: Patterns
Topic: Made a methuselah?
Replies: 2
Views: 3207

Re: Made a methuselah?

When looking for Methuselah, always remember to delete any unnecessary blocks that do not affect the methuselah, and also look through the first few generations to see if there are any dips in the population count...like the second generation of your Meth. is actually smaller than the first (20) x =...
by TWLife
October 24th, 2013, 5:35 am
Forum: Patterns
Topic: Discoveries using bounded grids
Replies: 2
Views: 3901

Discoveries using bounded grids

All discoveries using bounded grids (Methuselahs, spaceships, etc) should go in here. To start this topic off, here's a failed replicator and failed traffic light hassler that stablises after 3740 gens. x = 78, y = 20, rule = B3/S23:T78,0 3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o5$3b3o3b3...
by TWLife
October 24th, 2013, 4:42 am
Forum: Other Cellular Automata
Topic: Oscillators in B45678/S123567
Replies: 25
Views: 13704

Re: Oscillators in B45678/S123567

updated version x = 80, y = 260, rule = B45678/S123567 30b2o10$2o28bo$30bo$31b2o8$3o27b4o5b2o2b2o5bo$33bo5b2o3b2o2b5o$32bo4b 4o9bo$37b2o5b2o4bo$35b3o7b2o$35b3o5$4o27bo4bo6bo4bo2bo6b2o4b2o5b2o$30b obo2b3o4bobo3b5o3b3o3bob4o3b4o$30b3o2bobo3bob3o3b4o3b4o3b4obo3b3o$35bo bo3b2o12bobo7b2o5b3o$34b2ob2o2bo1...
by TWLife
October 24th, 2013, 2:12 am
Forum: Patterns
Topic: The Gosper Machine
Replies: 58
Views: 36669

Re: The Gosper Machine

just asking, but why do you always use the 'tub with tail + block' instead of just a normal hook to eat gliders?
by TWLife
October 24th, 2013, 2:06 am
Forum: Other Cellular Automata
Topic: Oscillators in B45678/S123567
Replies: 25
Views: 13704

Re: Oscillators in B45678/S123567

Rhombic wrote:P3 Oscillator. I call it the HIO oscillator. You'll see why hahaha.

Code: Select all

x = 3, y = 4, rule = B45678/S123567
obo$3o$3o$obo!

its already been found
by TWLife
October 22nd, 2013, 5:22 am
Forum: Other Cellular Automata
Topic: Oscillators in B45678/S123567
Replies: 25
Views: 13704

Re: Oscillators in B45678/S123567

an assortment of non 'linear' oscillators. The bar on the left shows the period. x = 49, y = 255, rule = B45678/S123567 o29b2o10$2o28bo$30bo$31b2o8$3o27bob2o4bo$31b2o4b3o$32bo4bobo$37bobo$ 36b2ob2o$38bo$38bo4$4o27bo$30bobo$30b3o8$5o25b5o2b4o$30b5o2b4o$30b5o2b 3o$30b5o2b2o7$6o25b2o$30bobo$32bo8$7o24b...
by TWLife
October 22nd, 2013, 2:31 am
Forum: Other Cellular Automata
Topic: Oscillators in B45678/S123567
Replies: 25
Views: 13704

Re: Oscillators in B45678/S123567

p12

Code: Select all

x = 4, y = 4, rule = B45678/S123567
b3o$4o$bo$o!
p14

Code: Select all

x = 7, y = 5, rule = B45678/S123567
2b3o$7o$b2ob2o$2b3o$3bo!
by TWLife
October 18th, 2013, 6:24 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4510
Views: 1749929

Re: Thread For Your Useless Discoveries

A pattern that evolves into block and 4 gliders. x = 16, y = 16, rule = B3/S23 4b2o$4bo$5b2o$6bo$4b2o4b2o2b2o$4bo4bobobobo$5b2o2bo2b2o$7b2o$7b2o$2b2o 2bo2b2o$obobobo4bo$2o2b2o4b2o$9bo$9b2o$11bo$10b2o! Btw, I have a question, if I'd like to make a new pattern family and share it with you, maybe get ...
by TWLife
October 18th, 2013, 3:00 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 15472

Re: Affected: 35678/24/5

spaceship mover (2 parts) x = 157, y = 88, rule = 35678/24/4 3.CBA$3.CBA$2.CBA$.CA.A$ABAB$AB2C$.C3$8.2A$7.A2B$7.B2C$7.C3$14.2A$13. A2B$13.B2C$13.C3$20.2A$19.A2B$19.B2C$19.C3$26.2A$25.A2B$25.B2C$25.C3$ 32.2A$31.A2B$31.B2C$31.C3$38.2A$37.A2B$37.B2C$37.C3$44.2A$43.A2B$43.B 2C$43.C3$50.2A$49.A2B$49.B2C$...
by TWLife
October 18th, 2013, 2:53 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 15472

Re: Affected: 35678/24/5

oh, I think 'useful' is something along the lines of
1. a new spaceship puffer, a spaceship converter, or a different speed puffer.
2. a spaceship that has big spark, probably over the side of the spaceship
3. a new eater
4. a new spaceship direction or speed
by TWLife
October 17th, 2013, 11:11 pm
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 15472

Re: Affected: 35678/24/5

space?filler x = 175, y = 10, rule = 35678/24/4 12.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.AB C.ABC.ABCBCBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA.CBA .CBA.CBA.CBA.CBA$10.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.A BC.ABC.ABC.ABC.ABC.ABC.ABC.A.A.CBA.CBA.CBA...
by TWLife
October 17th, 2013, 11:02 pm
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 15472

Re: Affected: 35678/24/5

this spaceship might be useful, it has sparks that go to the side of the ship x = 20, y = 9, rule = 35678/24/4 ABC11.AB$ABC.ABC7.CBCB$2.ABC2.BA.C7.C$4.ABC2.B6.AB$6.ABC.A3.CBC$8.ABC 3.CBC.C$10.ABC.A.A.AB$12.ABC.ABC$14.ABC! and here's a spaceship that fires to 1 side x = 23, y = 8, rule = 35678/24/4 8...
by TWLife
October 17th, 2013, 4:47 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4510
Views: 1749929

Re: Thread For Your Useless Discoveries

5573 generations for a symmetrical methusaleh. 2 toads, a pair of bookeds, 2 eaters, 2 bakeries, 2 beactons and 2 MWSS which destroy a block before crashing in more scraps can be seen. x = 7, y = 10, rule = B3/S23 4bo$2b2obo$5bo$bo$bo$bo$5bo$2b2obo$4bo! Interestingly,at generation 1039, there isn't...
by TWLife
October 17th, 2013, 1:48 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 15472

Re: Affected: 35678/24/5

This is probably useless, but finally, a different way of moving forward! (sort of...) x = 12, y = 11, rule = 35678/24/4:T500,500 2A5.2A$2B2A.2A2B$2C.3A.2CA$2.C3AC2.B$2.2C.2CA.CA$.B.C.C.2B.B$.C.BAB.B CACA$4.A2.C3.B$3.CACB.C2.C$4.BA! can be used like this x = 17, y = 19, rule = 35678/24/4:T500,500 15...
by TWLife
October 16th, 2013, 3:39 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 3209
Views: 1483704

Re: Thread for your unsure discoveries

Stable glider reflectors use only stable objects to reflect a glider.... yours is not stable :(
by TWLife
October 16th, 2013, 3:03 am
Forum: Other Cellular Automata
Topic: Affected: 35678/24/5
Replies: 26
Views: 15472

Re: Affected: 35678/24/5

shoots things 3 different ways x = 9, y = 10, rule = 35678/24/4:T500,500 2.B.C$.C.C.3A$.B2CBCABA$.A.C.BCBA$C.B2ABA$BC.AB2A$AB2.2A$.A2C$2.2B$2. 2A! Puffer and something else(that I don't know the name of....) x = 123, y = 26, rule = 35678/24/4:T500,500 107.ABC$106.ABC$105.ABC$105.ABC$106.ABC$107.ABC$...