Search found 1766 matches
- April 28th, 2020, 11:35 pm
- Forum: Other Cellular Automata
- Topic: B2ein3cijn4cnrw5cnq6e7c/S1c2-ai3acny4anqy5c
- Replies: 5
- Views: 1055
Re: B2ein3cijn4cnrw5cnq6e7c/S1c2-ai3acny4anqy5c
Some reactions (including 90 and 45 degree reflectors) probably can be used to make guns and duplicator: x = 213, y = 248, rule = B2ein3cijn4cnrw5cnq6e7c/S1c2-ai3acny4anqy5c 74bo$59b2o14bobo$58bo2bo14b2o$57bo4bo$57bo4bo$58bo2bo$59b2o5$139bo$ 140bobo$141b2o$129b2o$128bo2bo$127bo4bo$127bo4bo$128bo2bo$...
- April 26th, 2020, 12:57 pm
- Forum: Other Cellular Automata
- Topic: PCA self-assessability?
- Replies: 10
- Views: 1500
Re: PCA self-assessability?
could you work any "chaotic" CA as a TM? No. Think of white noise. 0/1 -> {0 (p = 0.5), 1 (p = 0.5)}. No information processing there. In my example I used the fact that it's almost deterministic. 'Does this road go to A.' ?" There is a bit difference. You can distinguish between consistent and inc...
- April 25th, 2020, 10:12 pm
- Forum: Other Cellular Automata
- Topic: PCA self-assessability?
- Replies: 10
- Views: 1500
Re: PCA self-assessability?
Simplest example but a beat cheating - take a rule where some states are deterministic and some probabilistic. Say you have probabilistic signal that can die out with small probability but a deterministic logical operations on that signal. Now you want to create an output of A and B in form of A&B. ...
- April 25th, 2020, 10:00 pm
- Forum: Other Cellular Automata
- Topic: Circle generating rules
- Replies: 4
- Views: 1123
- April 24th, 2020, 2:37 pm
- Forum: Other Cellular Automata
- Topic: OCA DOTY 2019 Voting
- Replies: 25
- Views: 3190
Re: OCA DOTY 2019 Voting
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- April 24th, 2020, 1:54 pm
- Forum: Other Cellular Automata
- Topic: Circle generating rules
- Replies: 4
- Views: 1123
Circle generating rules
During experimentation with isometric rules, I've discovered some of the rules are generating a perfect circle. An example (run for 5K generations): x = 7, y = 9, rule = B2cn3acekq4air5-acn7e/S12k3-jkn4airtw5acjnq6-ce78 3bo$bob4o$5obo$6o$4o2bo$7o$b5o$bobob2o$3bob2o! As the grid is square based I had...
- April 22nd, 2020, 1:58 pm
- Forum: Patterns
- Topic: Splitters with common SL
- Replies: 73
- Views: 77578
Re: Splitters with common SL
I wonder if it's worth doing an expensive test for stable reflectors, like cases where all the original cells remain but maybe there's some extra junk left over (that catalysts might be able to clean up)? It's idea similar to CatForce. I would say it worth a try, as it's very simple to write and mi...
- April 22nd, 2020, 1:15 am
- Forum: Patterns
- Topic: Splitters with common SL
- Replies: 73
- Views: 77578
Re: Splitters with common SL
The same set of constellations produced almost 10,000 turners and splitters in LeapLife There is a search of exoplanets today, and one of the ideas is to catch "super earth". A place where the atmosphere is perfect ans always good weather, where there are no earthquakes, the oceans are with drinkab...
- April 21st, 2020, 7:45 pm
- Forum: Scripts
- Topic: Parallel lifesrc search with genetic algorithm
- Replies: 0
- Views: 1179
Parallel lifesrc search with genetic algorithm
lifesrc is implementing A* tree search specified for different CA to find spaceships and oscillators (or parents etc.). This is basically a tree search which tests unknown cells by converting them to 1 and 0 in some order. Another operation the search does is converting 1 or 0 into unknown and backt...
- April 21st, 2020, 6:21 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies: 13
- Views: 3917
Re: Simplified Demonoid in CGOL
EDIT: @simsim314 sorry for taking your "Simplified Demonoid" thread and trying to make Demonoid more complicated again ;) Well after I realized Scorbie basically did it already - I think all this belongs to Demonoid thread anyway. ----- So how about having 0-hd silver based demonoid? It has a trans...
- April 20th, 2020, 8:38 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies: 13
- Views: 3917
Re: Simplified Demonoid in CGOL
"Scorbie's Demonoid" design It's basically the same design (I've somehow forgot about Scorbie's Demonoid), just with single conduit or with P30. You can say it's just a variation on the same theme, I probably will use *WSS for the destruction but it's a nuance. I guess the competition is with Scorb...
- April 20th, 2020, 7:40 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies: 13
- Views: 3917
Re: Simplified Demonoid in CGOL
I did some rough measurements. The p30 construction arm in Remini seems to realease a glider approximately every 6000 ticks. For single arm construction it appears to be around 3600 ticks. The construction arm in the 0hd-Demonoid releases a glider about every 800 ticks. Have you taken into account ...
- April 20th, 2020, 5:57 pm
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies: 12
- Views: 2677
Re: 3D Geminoid challenge
.I'll focus on totalistic .Notation { I like the approach due to its simplicity - you're trying to formulate something you can understand as a rule. Notice my approach is way different. I'm choosing random rules, for me those are just bunch of flags stored in a file (there is about 2K such flags - ...
- April 20th, 2020, 1:00 pm
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies: 12
- Views: 2677
Re: 3D Geminoid challenge
Are there any suitable simulation tools available to realize the solutions to this challenge, or would they need to built as well? Pretty much all the tools that I can think of which accommodate 3D CA have limited universe sizes - generally of a size much less than what I expect will be required. I...
- April 18th, 2020, 10:09 pm
- Forum: Patterns
- Topic: Simplified Demonoid in CGOL
- Replies: 13
- Views: 3917
Simplified Demonoid in CGOL
Simplified Demonoid is a Geminoid with a single duplicator. This duplicator outputs allowing the twin to be just flipped 180 degrees. Example of this design are coming from other CAs. See here and here . In CGOL the simplest designs of the relevant duplicator are: x = 78, y = 62, rule = LifeHistory ...
- April 18th, 2020, 9:43 pm
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies: 10
- Views: 1883
Re: Modifying geminoid to reach any speed < c/2
How hard would it be to make the ship travel in arbitrary directions as well It's not much harder. One just need another horizontal blinker puffer + MWSS reflector to be encoded in the tape. When the first vertical blinker puffer is converted to SL, the next part of the tape will build the same mec...
- April 18th, 2020, 6:50 pm
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies: 10
- Views: 1883
Re: Modifying geminoid to reach any speed < c/2
Can't you just construct the blinker puffer, then wait a long time, and then ignite the trail? I don't see the reason for having the extra *WSSes which stop the fuse and reignite it later...? Helix is better in places where you want to send several helices in a row to move the same SL. I don't thin...
- April 18th, 2020, 12:11 pm
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies: 10
- Views: 1883
Re: Modifying geminoid to reach any speed < c/2
Can you expand on this? What's a universal helix? What do you mean by a quadratic time delay? Universal helix is a pattern that allows to place still life at any desired distance D with construction cost of O(sqrt(D)) and speed arbitrary close to c/2. x = 62, y = 548, rule = B3/S23 46bo$39b3o3b3o$3...
- April 18th, 2020, 7:52 am
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies: 12
- Views: 2677
Re: 3D Geminoid challenge
26 neighbours seems too much to handle. I don't think it's too much to the contrary I would have a totalistic rule even more fine tuned for different types of neighbors (common edge, vertex and face). Maybe we should come up with a 3D von-Neumann totalistic rule instead? von-Neumann totalistic rule...
- April 18th, 2020, 7:12 am
- Forum: The Sandbox
- Topic: COVID-19
- Replies: 73
- Views: 9193
Re: COVID-19
economy exists because we are DEPENDENT PEOPLE Yes we are dependent but the way economy makes priorities for us is close to arbitrary (probably with some rough correlation with human wealth but not really). If economy would be effective we would find economical reason to stay at home and will not n...
- April 17th, 2020, 11:32 am
- Forum: Other Cellular Automata
- Topic: 3D Geminoid challenge
- Replies: 12
- Views: 2677
Re: 3D Geminoid challenge
You seem to be plannyng way ahead of time considering your first step is to find a 3d rule with incredible capabilities. I don't think it's incredible but you're right we need a 3d rule with glider reflector. Could be a good start. Should the CA be isotropic I guess it's preferable. it wouldn't be ...
- April 17th, 2020, 11:24 am
- Forum: Patterns
- Topic: Modifying geminoid to reach any speed < c/2
- Replies: 10
- Views: 1883
Modifying geminoid to reach any speed < c/2
The design below is probably the simplest way to construct a universal speed orthogonal spaceship for all valid speeds i.e. <c/2. We start from regular Geminoid. In usual Geminoid the snake of a signal makes one loop and reaches a new copy. In our case the snake is done twice. First time for copy co...
- April 12th, 2020, 6:27 am
- Forum: The Sandbox
- Topic: COVID-19
- Replies: 73
- Views: 9193
Re: COVID-19
We won't be developing a significant amount of "herd immunity" without a vaccine. The production of medical equipment needed for treating mild cases is now at full capacity. If we assume the production is linear the herd immunity is quadratic. Not exponent but also not linear. available tool is ant...
- April 12th, 2020, 6:16 am
- Forum: Patterns
- Topic: Binary slow salvos
- Replies: 123
- Views: 14332
Re: Binary slow salvos
Really? I'm seriously struggling to find one. I'm not sure what is the limitations you have, but here is an example (looks like it explodes exponentially): x = 6431, y = 2937, rule = B3/S23 1197bo199bo299bo599bo199bo199bo199bo199bo99bo199bo$1198bo199bo299bo 599bo199bo199bo199bo199bo99bo199bo$1196b3...
- April 11th, 2020, 10:57 am
- Forum: Patterns
- Topic: Binary slow salvos
- Replies: 123
- Views: 14332