Search found 645 matches

by c0b0p0
July 30th, 2015, 10:59 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

The sqrtgun is complete!! x = 85964, y = 86294, rule = Marked22da 72412.A$72412.A32$72421.2A21.A$72422.A23.A2$72422.3A$72423.2A$72424.A 24$72412.B2$72362.A51.B19.3A$72364.A47.2B21.2A$72412.2B2.B19.A.2A$ 72439.A5$72454.3A$72455.2A$72456.A.2A$72459.A$72376.A4.A$72382.2A2$ 72382.2A$72383.A$72381.2A$723...
by c0b0p0
July 30th, 2015, 10:45 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 9556

Re: Shapeloop progress; looking for simple machines, organelles

Here is a successful reaction using the second type of hybrid loop-producing mechanism with two different loops. x = 24, y = 37, rule = shapeloop-ltd 18.2DCBCD$18.A4HC$16.D2AH2.HD$16.AH2I2.HD$16.D6HD$16.ADADF2DA$15.HK$ 15.HA$15.HD$15.HA$15.HD$15.HA$15.HD$15.IAI7$6.IAI$7.AH$7.DH$7.AH$7.DH $7.AH$7.DH$...
by c0b0p0
July 28th, 2015, 10:43 pm
Forum: Scripts
Topic: Hexagonal Rule Search
Replies: 8
Views: 5308

Re: Hexagonal Rule Search

... (There is a gap between the numbers of the rules listed in this post and the numbers of the rules in the previous post. This gap is filled by the rules listed in my post on June 13.) '00100000001100101100111100', '00100000001100101101001101', '00100000001100101101100101', '0010000000110010110110...
by c0b0p0
July 28th, 2015, 10:40 pm
Forum: Scripts
Topic: Hexagonal Rule Search
Replies: 8
Views: 5308

Re: Hexagonal Rule Search

... '00100000000110100111100001', '00100000000110100111100010', '00100000000110100111100100', '00100000000110100111100101', '00100000000110100111100111', '00100000000110100111101000', '00100000000110100111101001', '00100000000110100111101010', '00100000000110100111101100', '0010000000011010011110111...
by c0b0p0
July 28th, 2015, 10:37 pm
Forum: Scripts
Topic: Hexagonal Rule Search
Replies: 8
Views: 5308

Re: Hexagonal Rule Search

... '00100000000011011000010101', '00100000000011011000100000', '00100000000011011000100001', '00100000000011011000100100', '00100000000011011000110000', '00100000000011011000110001', '00100000000011011000110011', '00100000000011011000110100', '00100000000011011000110101', '0010000000001101100011011...
by c0b0p0
July 28th, 2015, 10:36 pm
Forum: Scripts
Topic: Hexagonal Rule Search
Replies: 8
Views: 5308

Re: Hexagonal Rule Search

Here is the rest of the text written to dsdasd. ['00100000000000001010001100', '00100000000000001010001110', '00100000000000001010001111', '00100000000000001010100101', '00100000000000001010100110', '00100000000000001010101100', '00100000000000001010101110', '00100000000000001010101111', '0010000000...
by c0b0p0
July 28th, 2015, 10:33 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here is a compendium of sqrtgun technology. x = 85964, y = 79774, rule = Marked22da 79791.A$79790.A15$79776.A2.2A$79779.2A$79778.A2$79780.A$79701.3A$ 79701.A2.A$79702.A.A53.A.A$79702.A2.A52.A.2A$79702.A.A.A$79760.2A$ 79703.A.A.A$79705.2A15$79727.A.A$79727.A.2A2$79729.2A35$79703.A2.2A$ 79706.2A$79705...
by c0b0p0
July 26th, 2015, 7:36 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Unfortunately, the G -> OSC reaction cannot be used in the way I was trying to use it. Here is a working reaction. (The glider at the bottom right of the pattern is used to delete the oscillator produced.) x = 79, y = 79, rule = 22da 40bo$39b2o$38bob3o$39bobo$40bo19$o$2o$bo$o2bo49$75bobo$75b2obo2$77...
by c0b0p0
July 25th, 2015, 11:17 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 9556

Re: Shapeloop progress; looking for simple machines, organelles

Unfortunately, reactions that are successful, use the second hybrid loop-producing mechanism I mentioned, and make simpler loops than the loops in those reactions are very common. One of them is shown below. In this case, the loop is so simple that it destroys its parents. x = 45, y = 33, rule = sha...
by c0b0p0
July 25th, 2015, 10:45 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here is a way to redirect the glider that is fired by the recipe. x = 7816, y = 8794, rule = Marked22da 5193.A$5193.A32$5225.A$5203.A23.A$5203.2A$5204.A$5203.A2.A26$5216.A2$ 5217.2A$5216.A.2A5$5236.A2$5237.2A$5236.A.2A2287$2880.A$2880.2A$2881. A$2880.A2.A14$2861.A$2860.A2$2892.A$2892.2A$2893.A$2892....
by c0b0p0
July 22nd, 2015, 6:14 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here is a p21120 pattern which deletes the sqrtgun recipe. x = 12023, y = 10704, rule = Marked22da 2403.A2$2404.A4$2379.A$2378.A13$2396.2A$2394.3A.A$2393.A5.A$2396.A.2A $2359.2A33.2A2.A$2359.A.3A31.A2.A$2359.A5.A31.A$2360.2A.A$2362.A2.2A$ 2363.A2.A$2365.A6$2379.2A$2379.A.3A$2379.A5.A$2380.2A.A$2382....
by c0b0p0
July 20th, 2015, 10:49 pm
Forum: Other Cellular Automata
Topic: Self-Replicator Competition?
Replies: 73
Views: 34691

Re: Self-Replicator Competition?

Here is a spiral loop.

Code: Select all

x = 8, y = 6, rule = 2armshapeloop-a
GADA2DFD$.D5HA$.DH.2IHA$.DH.HBCD$.A3HC$.3DCD!
Here is a 12x10 symmetric one-armed loop.

Code: Select all

x = 7, y = 6, rule = 2armshapeloop-a
GADBCDC$.D2H2JB$.DHI2HA$.D2HADE$.D2HD$.CADA!
by c0b0p0
July 20th, 2015, 10:36 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

The recipe gun is complete! (By the way, if you haven't figured out already, I am trying to make a sqrtgun.) x = 72741, y = 72718, rule = 22da 72736bo2b2o$72739b2o$72738bo2$72740bo3$72718bobo$72718bob2o2$72720b2o 17$72687bobo$72687bob2o2$72689b2o35$72663bo2b2o$72666b2o$72665bo2$ 72667bo20$72634bo2b2...
by c0b0p0
July 19th, 2015, 7:25 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here is a gun for the first ten gliders in the recipe. x = 57573, y = 57550, rule = 22da 57568bo2b2o$57571b2o$57570bo2$57572bo3$57550bobo$57550bob2o2$57552b2o 17$57519bobo$57519bob2o2$57521b2o35$57495bo2b2o$57498b2o$57497bo2$ 57499bo20$57466bo2b2o$57469b2o$57468bo2$57470bo45$57434bobo$57434bob2o 2$5...
by c0b0p0
July 15th, 2015, 9:55 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here is a gun for the first seven gliders in the recipe. x = 39987, y = 39964, rule = 22da 39984bo$39983bobo$39982b3obo$39984b2o$39984bo4$39962bo2b2o$39965b2o$ 39964bo2$39966bo16$39931bo2b2o$39934b2o$39933bo2$39935bo33$39911bo$ 39910bobo$39909b3obo$39911b2o$39911bo20$39882bo$39881bobo$39880b3obo$ 39...
by c0b0p0
July 14th, 2015, 10:43 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 9556

Re: Shapeloop progress; looking for simple machines, organelles

Unfortunately, neither of the "junctures" that were claimed to mix feeds together actually do so! The juncture required to complete the "gear box" would emit a signal if there was a signal in either of the two feeds. Neither of the junctures do so, as shown below. x = 63, y = 27, rule = shapeloop-b ...
by c0b0p0
July 14th, 2015, 10:27 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here is a gun for the first five gliders in the recipe. x = 28175, y = 28165, rule = 22da 16884bo$16884bo32$16916bo$16894bo23bo$16894b2o$16894b3o2$16896bo$ 16896b2o24$16905bo$16905b2obo$16908b2o$16908b3o5$16925bo$16925b2obo$ 16928b2o$16928b3o2287$14571bo$14571b2o$14571b3o2$14573bo$14573b2o12$ 14552b...
by c0b0p0
July 12th, 2015, 11:26 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 9556

Re: Shapeloop progress; looking for simple machines, organelles

Here is another way to generate hybrid loops. The two ways I mentioned in this thread are the only ones I know of. Both are natural. (One can only see the hybrid loop if one deletes both of bprentice's loops after they make the rectangle.) x = 35, y = 24, rule = shapeloop-a DC3DA2D$C6HE$BH4.HD$DH4.H...
by c0b0p0
July 12th, 2015, 10:47 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here is the finished recipe that fires a glider backwards. x = 2141, y = 2110, rule = Marked22da 2125.B2$2125.B.B.2B$2128.B$2127.4B$2129.B21$2076.2A$2075.A.A.A2$2076. A.A.A11.B47.A$2077.A2.A10.2B46.A$2078.A.A9.B.3B$2078.A2.A9.B.B$2079. 3A10.B12$2125.A2.2A$2128.2A$2127.A2$2129.A3$2107.A.A$2107.A.2A2$...
by c0b0p0
July 10th, 2015, 10:10 pm
Forum: Other Cellular Automata
Topic: New Shapeloop Thread
Replies: 23
Views: 8360

Re: New Shapeloop Thread

pi_guy314 wrote:Smallest loop possible found by Scorbie
Tetzcatlipoca found a much smaller loop, shown below.

Code: Select all

x = 4, y = 7, rule = shapeloop-ltd
3.G$3DC$FHJA$D2HA$B2HD$D2HD$4D!
by c0b0p0
July 10th, 2015, 8:48 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

The three-glider recipe which pushes a duoplet by (4,4) is complete!

Code: Select all

x = 148, y = 143, rule = Marked22da
143.A2$145.A$143.2A$143.2A2.A48$112.A2$114.A$112.2A$112.2A2.A51$39.A
2$41.A$39.2A$39.2A2.A26$4.C$5.C3$.B$B!
by c0b0p0
July 8th, 2015, 5:45 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 9556

Re: Shapeloop progress; looking for simple machines, organelles

Here is another way for a loop of perimeter 22 to make a loop of perimeter 132 that is able to replicate forever. x = 8, y = 6, rule = shapeloop-a GDCBCDBF$.B2HJHJA$.CHI3HA$.D2HBC2D$.B2HD$.CDBC! Here is a pattern which can withstand any loop, shown below stopping the arm of another loop. x = 9, y = ...
by c0b0p0
July 8th, 2015, 4:34 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

Here are the collisions found by the script posted yesterday. x = 1637, y = 1940, rule = 22da 1632bo2$1634bo$1632b2o$1632b2o2bo33$1582bobo2$1582b4o$1585b2o$1583bo2b o$1585b2o58$1632bo2$1634bo$1632b2o$1632b2o2bo33$1583bobo2$1583b4o$ 1586b2o$1584bo2bo$1586b2o1258$132bo2$134bo$132b2o$132b2o2bo30$95b2o$...
by c0b0p0
July 7th, 2015, 9:40 pm
Forum: Other Cellular Automata
Topic: 22da (Hexagonal Grid)
Replies: 383
Views: 118374

Re: 22da (Hexagonal Grid)

I changed the script to search for two-glider duoplet-moving reactions in which the duoplet generated by the reaction could be moved by another glider four cells in front of the original position of the duoplet. It found three collisions. # Creates a set of collisions between a glider and another ob...
by c0b0p0
July 7th, 2015, 9:24 pm
Forum: Other Cellular Automata
Topic: WWEJ34
Replies: 1
Views: 911

Re: WWEJ34

The reason Golly cannot read line 769 is that you haven't defined the variables scdn and scbn.