Search found 921 matches

by chris_c
Today, 11:39 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

From my soon to be published spark searching script: x = 18, y = 24, rule = B3/S23 obo10bo$b2o10bobo$bo6bo4b2o$8bobo$8b2o2$15bobo$15b2o$16bo$7b2o$6bobo$ 4b3o$3bo4bo$4b2ob2o$5bobo$5bobo$6bo2$15b2o$15bobo$15bo$6b2o$5bobo$7bo! How bizarre. The exact same 3G collision just turned up in this synth I fou...
by chris_c
November 9th, 2019, 4:40 pm
Forum: Scripts
Topic: Spark search script
Replies: 1
Views: 80

Re: Spark search script

So starting from the previous reaction I used JLS to convince myself that the blinker could be perturbed in different ways to produce results that were as good if not better. With the following as input I searched for reactions that could replace the cells in white while travelling in the SE directi...
by chris_c
November 9th, 2019, 11:35 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

I wrote about my search script over in the scripts sub-forum. Here is the input for the recent search I made. Use direction = S, delay = 4, increase = 4 and defaults for everything else. x = 49, y = 12, rule = LifeHistory 3.3C$2.4C$4.3C36.5B$42.3BA3B$4.2A36.2BABA2B$3.A.A2.A.A31.BABA3B$.3A4. 2A31.3A4...
by chris_c
November 9th, 2019, 11:31 am
Forum: Scripts
Topic: Spark search script
Replies: 1
Views: 80

Spark search script

I just published a script for searching for glider synthesis components here . Maybe spark search is the wrong name... I am only interested in the component transforming the input into the output and do not care if this is done with some precise spark or not. Anyway.... :) The script itself is not v...
by chris_c
November 9th, 2019, 10:13 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

From my soon to be published spark searching script... Wow! Nice find -- and a new spark searching script is quite a bombshell to drop here. Am I guessing right that you're using a hash function other than population to recognize sparks? No. I dump some interesting glider collisons in a file using ...
by chris_c
November 9th, 2019, 9:44 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

I somehow got stuck on making this simple spark needed. Any ideas on forming it? x = 11, y = 12, rule = B3/S23 b2o4bo$o2bo2bobo$b2o3bobo$5b2ob2o$bo3bo4bo$b2o4b3o$obo2bobo$5b2o2$4b3o $5b4o$5b3o! From my soon to be published spark searching script: x = 18, y = 24, rule = B3/S23 obo10bo$b2o10bobo$bo6b...
by chris_c
November 5th, 2019, 8:28 am
Forum: Patterns
Topic: How about a crab synthesis?
Replies: 70
Views: 48578

Re: How about a crab synthesis?

I saved another glider by finding a different activation of the blinker. It's even messier though. x = 60, y = 68, rule = B3/S23 bo$2bo$3o6$25bo$26bo$24b3o2$28bobo$28b2o$17bo11bo$18b2o$17b2o$2bo49bo$ 3b2o46bo$2b2o47b3o6$6bo$7b2o$6b2o4$28bo$28bo$28bo3$23b3o3b2o$28bo2bo$ 27bo2bo$28b2o15$57b3o$57bo$58b...
by chris_c
November 3rd, 2019, 11:14 pm
Forum: Patterns
Topic: How about a crab synthesis?
Replies: 70
Views: 48578

Re: How about a crab synthesis?

No, but I found a 3G teardrop that just barely works: The full 18G: (couldn't find a more efficient way to make the mango+2 blinkers) Great. I saved a glider with the blinkers in 3G and then an edgy mango: x = 238, y = 61, rule = B3/S23 215bo$185bo28bo$183bobo28b3o$184b2o2$191bobo$192b2o$192bo2$197...
by chris_c
November 3rd, 2019, 10:12 pm
Forum: Patterns
Topic: How about a crab synthesis?
Replies: 70
Views: 48578

Re: How about a crab synthesis?

The 2G teardrop collision does not fit here but I'm sure this can be made into a working synthesis: x = 29, y = 34, rule = B3/S23 2bo$obo$b2o2$7b2o$6bo2bo$6bo2bo$6b3o$14bo$15b2o$14b2o$11bo9bo$11bo8bo$ 11bo8b3o3$6b3o3b2o$11bo2bo$10bo2bo$3bo7b2o$4b2o20b3o$3b2o21bo$27bo3$6b 3o$8bo$7bo4$13b3o$13bo$14bo!...
by chris_c
October 24th, 2019, 6:09 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

This should take out most of the targets with a two-tails motif: x = 90, y = 92, rule = B3/S23 bo$2bo$3o79bo$82bobo2bo$82b2o3bobo$87b2o6$23bobo$24b2o$24bo6$70bobo$ 70b2o$71bo2$41bo$39bobo5b2o$40b2o4b2o$48bo$40bo$40b2o$39bobo10$45bo$ 46b2o$45b2o2$39bo$37b3o$36bo$36b2o$38bo$36b2obo19bo$23b3o9bo2bo18b...
by chris_c
October 23rd, 2019, 6:36 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

An 8G snake to hook-with-tail component that will solve quite a few 19 bit still lifes. x = 26, y = 18, rule = B3/S23 bo4bo$2bo4bo16bo$3o2b3o15bo$18bo4b3o$16b2o$17b2o$3bo5bo$4bo4bobo$2b3o 4b2o3$21bo$21bobo$12b2o7b2o$12bo$13bo4b3o$12b2o4bo$19bo! e.g.: x = 126, y = 22, rule = B3/S23 bo4bo94bo4bo$2bo4b...
by chris_c
October 22nd, 2019, 5:52 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

After some banging of heads, a way to slap an at-beehive onto something, which should be helpful: rle Higher clearance and lower-cost versions much welcome. 9G for tail to beehive: x = 37, y = 36, rule = B3/S23 8bo$9b2o$8b2o3$35bo$34bo$34b3o$3bobo21bo$4b2o19b2o$4bo21b2o$13bobo$14b 2o$14bo3$16bo$16b...
by chris_c
October 21st, 2019, 2:21 pm
Forum: Patterns
Topic: 18-bit SL Syntheses (100% Complete!)
Replies: 79
Views: 78018

Re: 18-bit SL Syntheses (100% Complete!)

It makes some 18 bit SLs significantly cheaper so I guess this is a new component: x = 52, y = 54, rule = B3/S23 42bo$41bo$41b3o2$37bo$37bobo$4bobo30b2o$5b2o$5bo3$2bo$obo$b2o9$30bo$ 26b2obobo$26bob2obo$31b2o$23bo7bo$21bobo9bo$22b2o8b2o3$20b2o$21b2o$20b o7$30b3o$30bo$31bo3$4b2o$3bobo$5bo$15b2o$16b2o3...
by chris_c
October 19th, 2019, 6:46 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

BlinkerSpawn wrote:
October 18th, 2019, 4:40 pm
Reduction of this component by 2 via removing the intermediate
Component reduced by 2 more (and uploaded to Catagolue):

Code: Select all

x = 14, y = 23, rule = B3/S23
8b2o2b2o$8bobo2bo$10bobo$9bobo$9bo$7b2obo$6bo2b2o$6b2o5$b2o8b2o$obo8bo
bo$2bo8bo2$6b2o$5bobo$7bo2$8b2o$8bobo$8bo!
by chris_c
October 15th, 2019, 4:55 am
Forum: Patterns
Topic: 19-bit still life syntheses
Replies: 46
Views: 1719

Re: 19-bit still life syntheses

Component to turn a tub into a fishhook without disturbing a five-cell induction coil it supports I couldn't resist optimising this one. Ended up with 7G for barge to eater: x = 51, y = 27, rule = B3/S23 o$b2o$2o25bo$28b2o$27b2o2$33bobo$34b2o13bo$34bo13bo$48b3o4$23bo$24bo$ 22b3o2$13b2o$12bobo6b3o11...
by chris_c
September 24th, 2019, 2:03 pm
Forum: Patterns
Topic: Synthesis components
Replies: 40
Views: 6991

Re: Synthesis components

A for awesome wrote:Might be reducible to 5G.

Code: Select all

x = 19, y = 13, rule = B3/S23
2bo8bo$3b2o6bobo3bo$2b2o7b2o3bo$16b3o$10bo$8bobo$9b2o$bo$b2o$obo4b2o$
7bo$8b3o$10bo!
by chris_c
September 16th, 2019, 1:13 pm
Forum: Patterns
Topic: Construction practice
Replies: 116
Views: 127968

Re: Construction practice

@chris_c or anyone else, do you know why the script is behaving in this way and/or how to fix it? Because there is not enough pre/post checking of the reaction. It sees that the following pattern is un-broken after 512 generations and then assumes that everything will work correctly. x = 155, y = 2...
by chris_c
September 6th, 2019, 10:33 pm
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 90576

Re: 17 in 17: Efficient 17-bit synthesis project

I found some relevant 6G converters but can't seem to get down to 5G. There are only a few 2G reactions that act as required on the left hand side and I don't think any are clean. Therefore it requres finding a lucky 3G reaction on the top which will clean up everything. I might try again tomorrow. ...
by chris_c
September 6th, 2019, 11:29 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 90576

Re: 17 in 17: Efficient 17-bit synthesis project

I've been trying to use this idea to solve #113 but I've been running into problems. Inserting the diagonal spark in 4G or less at generation 43 would solve it: x = 25, y = 34, rule = LifeHistory 22.A.A$22.2A$.A21.A$2.A2.A$3A3.2A14.A$5.2A14.A$21.3A2$4.A$2.A.A$3.2A 2$17.D$18.D11$9.A$9.2A$8.A.A10.2A$...
by chris_c
September 5th, 2019, 5:34 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 90576

Re: 17 in 17: Efficient 17-bit synthesis project

Sure enough, #113 is probably doable, since a base can be made in 11G and there's a 4G budget for the spark in a relatively simple activation step: x = 72, y = 28, rule = B3/S23 23bo$22bo$22b3o4$29bo$28bo40b2o$28b3o39bo$12b2ob2o7bo44bo$12b2ob2o7bob o38b2obo$6bo17b2o40bob2o$bo5bo56bobobo2bo$2bo2b3o5...
by chris_c
September 2nd, 2019, 7:39 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 90576

Re: 17 in 17: Efficient 17-bit synthesis project

Improving the predecessor of #135 using some different but equivalent junk on the left:

Code: Select all

x = 42, y = 47, rule = B3/S23
39bobo$39b2o$40bo$28bobo$28b2o$29bo6$36bo$35bo$7bo27b3o$8b2o19b2o$7b2o
20bobo$29bo3$11bo$12bo$10b3o$29bo$28bobo$8b3o17bo2bo$10bo18b2o$9bo14bo
$24bo$24bo16$2o$b2o$o!
by chris_c
September 1st, 2019, 6:29 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 90576

Re: 17 in 17: Efficient 17-bit synthesis project

I made the base still life in 6G so if anyone can make Kazyan's blinker-predecessor in 6 gliders or less that will solve #72: Made the spark with 5G in total. There might be a way to do cleanup in one less glider. x = 44, y = 54, rule = B3/S23 bo$2bo$3o8$2bo$obo$b2o2$22bo$21bo$15bobo3b3o$16b2o$16bo...
by chris_c
August 31st, 2019, 5:14 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 90576

Re: 17 in 17: Efficient 17-bit synthesis project

Insufficient improvement to #34 by improving the intermediate. The pond inserter could probably be done in 4G, which would solve this. x = 84, y = 28, rule = B3/S23 80bo$6bo60bobo3bo5bo$bo5bo15bobo37bo3b2o3bo6b3o$2bo2b3o15b2o36bobo4bo 3b3o$3o21bo37b2o2$18bo$18bobo$18b2o2$2b2o10bo57b2o$2bobo9bobo56b...
by chris_c
August 30th, 2019, 7:14 am
Forum: Patterns
Topic: 17 in 17: Efficient 17-bit synthesis project
Replies: 315
Views: 90576

Re: 17 in 17: Efficient 17-bit synthesis project

Another insufficient improvement, this time to #164: x = 33, y = 33, rule = B3/S23 22bobo$23b2o$23bo3$26bo$17bo6b2o$18bo6b2o$16b3o$24bo$25bo$23b3o4$30bo$ 8bo21bobo$6bobo10b2obo7b2o$7b2o8b3ob2o$16bo$17bo$18bo$o16b2o$b2o8bo$2o 4bo2bobo15b3o$6b2o2b2o9bo5bo$5bobo13b2o5bo$20bobo3$15b3o$17bo$16bo! I foun...
by chris_c
August 29th, 2019, 9:10 am
Forum: Patterns
Topic: 74/75/78+ Single-Channel Toolkit Challenge
Replies: 5
Views: 2635

Re: 74/75/78+ Single-Channel Toolkit Challenge

Why stop at p78? ;) We can do glider pair -> H -> glider pair at p62. I think the only thing that slmake doesn't know how to construct here is the BTS-like still life. x = 393, y = 393, rule = B3/S23 178b2o$178bobo$180bo4b2o$176b4ob2o2bo2bo$176bo2bobobobob2o$179bobobobo $180b2obobo$184bo2$170b2o$171...