Search found 120 matches

by SuperSupermario24
May 20th, 2019, 6:40 pm
Forum: General Discussion
Topic: Period 3 oscillator
Replies: 6
Views: 5186

Re: Period 3 oscillator

Moosey wrote:That IS cuphook, just with a different stator.
Stator variants aren’t new oscillators.
...does that mean the blinker and bipole are considered to be fundamentally the same oscillator? They both have the exact same rotor, just different stators.
by SuperSupermario24
September 5th, 2018, 10:41 pm
Forum: The Sandbox
Topic: Age Thread
Replies: 27
Views: 5819

Re: Youngest Person

It feels weird saying I'm 18 and having that be the oldest in this thread so far.
by SuperSupermario24
August 18th, 2018, 2:06 pm
Forum: Scripts
Topic: Script to display evolution of 2D patterns in 3 dimensions
Replies: 8
Views: 3931

Re: Script to display evolution of 2D patterns in 3 dimensions

That's actually a really good idea. I went ahead and updated the script to support that, as well as the first post to reflect it.

Here's an example, using a glider going across a torus with a step size of 16:
Glider going across a torus with step size 16
Glider going across a torus with step size 16
3D_4.png (72.43 KiB) Viewed 3887 times
Thanks for the idea :D
by SuperSupermario24
August 18th, 2018, 2:26 am
Forum: Scripts
Topic: Script to display evolution of 2D patterns in 3 dimensions
Replies: 8
Views: 3931

Script to display evolution of 2D patterns in 3 dimensions

As the title suggests, I have created a script that uses 3D.lua to display the entire evolution of a two-dimensional pattern, using the Y dimension as the time dimension. Here is the script: -- For 3D.lua (make sure to copy this line) -- This script will use 3D.lua to display the evolution of a -- t...
by SuperSupermario24
May 15th, 2018, 11:14 pm
Forum: The Sandbox
Topic: The meaning/story of your username
Replies: 17
Views: 4607

Re: The meaning/story of your username

Wanted to use "Supermario24" (which was to encompass my interest in both Mario and the number 24, for reasons) for my YouTube account when I was like 10, that was taken, YT suggested "SuperSupermario24", I went with it, and now here we are, where I'm still using that same username like everywhere fo...
by SuperSupermario24
April 21st, 2018, 11:09 pm
Forum: Scripts
Topic: Idea: Distributed computing simulation
Replies: 4
Views: 3312

Re: Idea: Distributed computing simulation

See, the thing about apgsearch is, from my understanding, it's a mostly independent thing. Anyone can decide to run the program with whatever parameters they want and then upload the results to Catagolue. Sure, it's "distributed computing" in the sense that Catagolue is the result of a number of dif...
by SuperSupermario24
March 27th, 2018, 4:56 pm
Forum: Other Cellular Automata
Topic: Photics I (B2ae4c678/S01e4aeqrtw5678)
Replies: 8
Views: 1189

Re: Photics I (B2ae4c678/S01e4aeqrtw5678)

Found another quadratic growth that is either pretty common or I was really lucky to get after only two random patterns (they were fairly large patterns, but still):

Code: Select all

x = 19, y = 7, rule = B2ae4c678/S01e4aeqrtw5678
5b2o2b2o3b2o$2b2ob2obo2bobo2bo$bo15bo$o4b2o9bobo$3bob2o3b2o5bo$9bo3b2o
$13b2obobo!
by SuperSupermario24
March 24th, 2018, 12:59 am
Forum: Bugs & Errors
Topic: Home page of ConwayLife.com loading slowly?
Replies: 8
Views: 4296

Re: Home page of ConwayLife.com loading slowly?

Yeah, looks like whatever was going on got fixed.
by SuperSupermario24
March 21st, 2018, 12:35 pm
Forum: Scripts
Topic: Golly scripts
Replies: 242
Views: 185604

Re: Golly scripts

Actually, it should be. Like g.new and g.open, g.save also tells Golly to stop remembering changes. This is the case for both Lua and Python. I'd completely forgotten doing that, so thanks for prodding me to check. I'll update the docs for the next release. That does make me wonder, though; why is ...
by SuperSupermario24
March 18th, 2018, 6:40 pm
Forum: Other Cellular Automata
Topic: RuleLoader's B0 handling quirks
Replies: 5
Views: 1435

Re: RuleLoader's B0 handling quirks

Seems exceeding a population of 2^1024 produces nan. I think that limitation might only apply to the iOS version. I seem to remember running into that at one point on iOS Golly, but on desktop it can easily go well beyond that: after a few thousand generations, the population count is displaying 8....
by SuperSupermario24
March 18th, 2018, 12:21 pm
Forum: Bugs & Errors
Topic: Home page of ConwayLife.com loading slowly?
Replies: 8
Views: 4296

Home page of ConwayLife.com loading slowly?

For some reason, I've noticed that lately, the home page specifically of this site has been loading particularly slowly. The LifeWiki and the forums both load fine, but the homepage takes a lot longer to load. I'm definitely not the only one who's having this problem: chatlog.png I think it only sta...
by SuperSupermario24
March 18th, 2018, 1:05 am
Forum: Scripts
Topic: Can hashlife draw a long line?
Replies: 9
Views: 4012

Re: Can hashlife draw a long line?

Here's a script that creates a line starting from given x and y coordinates with a given length, state, and direction: local g = golly() local gp = require "gplus" local x local y local selection = g.getselrect() if(#selection ~= 0) then x = selection[1] y = selection[2] else x, y = gp.split(g.getst...
by SuperSupermario24
March 8th, 2018, 12:38 am
Forum: Other Cellular Automata
Topic: RuleLoader's B0 handling quirks
Replies: 5
Views: 1435

Re: RuleLoader's B0 handling quirks

That's interesting how there's no exponential growth when running at a step size that's a multiple of 2 (any multiple of 2, even something like 6^n, will work). I would expect it to happen regardless, but I guess multiple generations running within a single step are treated differently than generati...
by SuperSupermario24
March 7th, 2018, 2:16 pm
Forum: Patterns
Topic: Elementary knightship
Replies: 136
Views: 224984

Re: Elementary knightship

Oh dang, that's pretty amazing.
by SuperSupermario24
October 14th, 2017, 12:10 am
Forum: General Discussion
Topic: Discord 'Conwaylife Lounge'
Replies: 22
Views: 16037

Re: Discord 'Conwaylife Lounge'

muzik wrote:There is a quoting feature but I think it only comes with nitro.
There's no official quoting feature as far as I'm aware. I've seen some people post messages that seem to be preformatted quote messages in code blocks, but I think that's a thing with BetterDiscord (an unofficial plugin) or something.
by SuperSupermario24
October 8th, 2017, 4:57 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 480
Views: 133182

Re: Rules with interesting dynamics

Can't forget the anti-tub rule (TRYPOPHOBIACS BEWARE):

Code: Select all

x = 16, y = 17, rule = B36-c7c8/S134cijkrw5-aej6-a7
3b2o2bo$2bob2ob2o3bo$o3b2o3b5o$14o$7ob4obo$4b2obob3o$b2o2b2ob5obo$5b6o
2bo$4b2ob4obo$4bobob4ob2o$4b2ob2ob2o2b2o$3b5obobo$3b6ob3o$4bo2b4obo$7b
3obo$9b2o$9b2o!
by SuperSupermario24
October 1st, 2017, 2:11 am
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 15
Views: 4137

Re: Alternating rules

And, a version that supports non-totalistic rules (separate rules with two dashes instead of one): -- altRuleGen.lua -- Script to generate alternating non-totalistic rules. -- (Note: this makes no attempt to canonize the rulestrings.) -- -- Original Python script by Saka. -- -- Translated to Lua and...
by SuperSupermario24
September 23rd, 2017, 4:15 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 15
Views: 4137

Re: Alternating rules

Lua version of the script (with some other minor adjustments): -- altRuleGen.lua -- Script to generate alternating totalistic rules. -- -- Original script by Saka, translated from Python to Lua by SuperSupermario24. -- -- NOTE: NEVER ENTER B0 local g = golly() local gp = require "gplus" local r = g....
by SuperSupermario24
September 15th, 2017, 10:34 pm
Forum: General Discussion
Topic: Discord 'Conwaylife Lounge'
Replies: 22
Views: 16037

Re: Would there be interest in a sort of community 'IM' chat?

I'd probably join that if it were a thing.
by SuperSupermario24
August 31st, 2017, 11:52 am
Forum: Scripts
Topic: A script to simulate odd 1D Wolfram cellular automata
Replies: 7
Views: 2404

Re: A script to simulate odd 1D Wolfram cellular automata

Oh, I see the issue there. I put some trailing spaces at the end of the transition lines to force Lua to put a newline while still keeping all of them close together in the script, but it seems the forum is automatically removing those, causing Lua not to put newlines there and messing everything up...
by SuperSupermario24
August 31st, 2017, 2:33 am
Forum: Scripts
Topic: A script to simulate odd 1D Wolfram cellular automata
Replies: 7
Views: 2404

Re: A script to simulate odd 1D Wolfram cellular automata

Made an adjustment to the script, so that now instead of just exiting with an "invalid state" message upon entering an even rule, it'll instead switch the current rule to the corresponding rule in QuickLife (or HashLife, if that is the current algorithm) and then exit. It is worth noting that there ...
by SuperSupermario24
August 30th, 2017, 11:07 pm
Forum: Bugs & Errors
Topic: Golly not recognizing Wolfram rules with the digit 9 in them
Replies: 3
Views: 3354

Golly not recognizing Wolfram rules with the digit 9 in them

For some reason, Golly is completely failing to recognize Wolfram rules which have the digit 9 in them; if I try to set the rule to one of these, it just gives an error saying "The new rule is not valid in any algorithm." This means that it's impossible to run rules W90 through W98, as well as W190 ...
by SuperSupermario24
August 30th, 2017, 4:47 pm
Forum: Scripts
Topic: A script to simulate odd 1D Wolfram cellular automata
Replies: 7
Views: 2404

Re: A script to simulate odd 1D Wolfram cellular automata

...How can the issue be on line 19? It's nothing more than a comment in the first script, and literally blank (not to mention in the middle of a long string) in the second one. I just verified that my second script works completely fine on both the 32- and 64-bit versions of Golly 2.8 on Windows, as...
by SuperSupermario24
August 30th, 2017, 1:59 pm
Forum: Scripts
Topic: A script to simulate odd 1D Wolfram cellular automata
Replies: 7
Views: 2404

Re: A script to simulate odd 1D Wolfram cellular automata

So I've come up with a much better version of the script: local g = golly() local gp = require "gplus" -- Decimal to binary converter function from http://bit.ly/2wQ9yqr because I have -- absolutely no idea where to begin making my own local function tobits(num,bits) -- returns a table of bits, most...