Search found 2043 matches

by A for awesome
May 31st, 2020, 9:46 am
Forum: General Discussion
Topic: Thread for basic questions
Replies: 1895
Views: 506087

Re: Thread for basic questions

I'm mainly searching with gfind, which uses diagonal width rather than orthogonal width that LeapLife Spaceship Search Status uses. Are there any programs using orthogonal width? Like, a nt modification of knight2? rlifesrc and some modifications of ntzfind are the only ones I know of. (I don't kno...
by A for awesome
May 30th, 2020, 11:12 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 104
Views: 19863

Re: Spaceship Eaters

Can anyone reduce the s[c]hick engine eater? Here: x = 59, y = 69, rule = B3/S23 17$20bo$19bobo$20bo11bo$31bobo$18b5o9bo$17bo4bo$16bo2bo$13bo2bob2o$12b obobo5bo$13bo2bo4bobo$16b2o2bo2bo$21b2o4$24b3o3b3o$23bo2bo3bo2bo$26bo 3bo$26bo3bo$23bobo5bobo2$27b3o$27b3o$26bobobo4$25b2o3b2o$26b2ob2o$26b 2ob2o$2...
by A for awesome
May 30th, 2020, 11:02 pm
Forum: Patterns
Topic: Spaceship Eaters
Replies: 104
Views: 19863

Re: Spaceship Eaters

yujh wrote:
May 30th, 2020, 8:02 pm
My first eater

Code: Select all

ecologist eater
Nice! A reduction:

Code: Select all

x = 25, y = 36, rule = B3/S23
24bo$5b2o15b3o$6bo14bo$o5bobo12b2o$3o4b2o2b2o$3bo7b2o$2b2o3$4b3o11b3o
$4bo2bo10bo2bo$4bo6b3o4bo$4bo5bo2bo4bo$5bobo2b2obo5bobo4$10bo8bo$10bo
bo5b3o$18bob2o$11bo2bo4b3o$12b3o4b2o$13bo10$7bo$7bo$7b3o$9bo!
by A for awesome
May 30th, 2020, 12:42 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 97
Views: 1186

Re: ConwayLife Skyscraper

LuxiusGOL wrote:
May 30th, 2020, 12:39 pm
that's just floor 3
The number 3 is cursed.
by A for awesome
May 30th, 2020, 11:46 am
Forum: The Sandbox
Topic: Famous Quotes
Replies: 253
Views: 73834

Re: Famous Quotes

Moderators, The children on the forum should be discouraged from posting such comments. Not only is this one not true but it serves no useful purpose. glitterinablender chose to post in a thread which adequately describes his pattern. All forum members should understand and respect the very wide ra...
by A for awesome
May 30th, 2020, 9:40 am
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 97
Views: 1186

Re: ConwayLife Skyscraper

Floor floor(pi) is filled with floor pie.
by A for awesome
May 27th, 2020, 11:28 pm
Forum: The Sandbox
Topic: The Last Thing You Copied
Replies: 38
Views: 9253

Re: The Last Thing You Copied

x = 22, y = 22, rule = B258/S014578 bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$ bbbbbbbbbbbbbbbbbbbbbb$...
by A for awesome
May 24th, 2020, 7:12 pm
Forum: Patterns
Topic: Highway robber challenge
Replies: 11
Views: 353

Re: Highway robber challenge

Slightly more accessible: x = 93, y = 84, rule = LifeHistory 45.B$44.2BA$44.3BA$45.3AB$24.2A20.4B$23.A.A21.4B$23.A5.A18.4B$14.2A6. 2A5.3A17.4B$13.B2AB2.2B.B9.A17.4B$14.2B3.3B2A7.2A18.4B$13.4B.4B2AB6.7B 14.4B$13.12B6.8B14.4B$4.2A6.14B.2B.10B3.B10.4B$5.A5.35B8.5B$5.A.AB3.39B .8B$6.2AB.51B$8.24B3D27B$8...
by A for awesome
May 23rd, 2020, 6:31 pm
Forum: Patterns
Topic: The Hunting of the New Herschel Conduits
Replies: 987
Views: 728259

Re: The Hunting of the New Herschel Conduits

Better: x = 41, y = 31, rule = LifeHistory 27.A$25.3A$20.2A2.A$20.A.A2.A$6.4B.B9.B.2A2.A2.2A$6.7B.3B3.2B2.A.2A2. A.A$6.12B.2BAB.A6.AB6.2A$6.14BA.A.A5.2B7.A$2D4.14B.2A.2A4.3B3.BA.A$D. D7.9B9.7B.B2A$D9.9B8.10B$10.11B4.12B$10.11B.15B$6.19BD12B$6.19BDBD11B $6.19B3D12B$6.21BD11B$6.32B$6.3BC15B6.6B$6.2B2C...
by A for awesome
May 22nd, 2020, 5:56 pm
Forum: Other Cellular Automata
Topic: Geometries of Two Spaceship Collisions in OCA
Replies: 2
Views: 105

Re: Geometries of Two Spaceship Collisions in OCA

It's worth noting that the above isn't quite accurate for asymmetric orthogonal or diagonal ships — there will typically be around twice as many collisions (and types of collisions) as for symmetric orthogonal/diagonal ships.
by A for awesome
May 20th, 2020, 12:11 am
Forum: Patterns
Topic: Stable signal converters
Replies: 171
Views: 193381

Re: Stable signal converters

User Entity Valkyrie 2 posted a simple E-to-H converter in an OCA thread ( original post ). His rule was probably intended to be Pedestrian Life (B38/S23), but it works in standard Life as well. x = 12, y = 31, rule = B3/S23 10b2o$10bo$8bobo$8b2o7$o$obo$3o$bo4$3b2o$3b2o10$b3o$3bo$3b2o! This same pa...
by A for awesome
May 19th, 2020, 8:43 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1864
Views: 895981

Re: Thread for your unsure discoveries

How do I get rid of that darn boat?? rle I'm not sure, although here's an H-to-C: x = 52, y = 56, rule = B3/S23 18b2o27bo$18bobo14b2o9bobo$20bo14b2o9bobo$20b2o23b2ob3o$35b4o12bo$7b2o 26bo3bo5b2ob3o$8bo29b2o5b2obo$8bobo$9b2o$23b2o$12b2o9b2o$12bobo$14bo$ 10b4o$9bo$9b2ob2o$10bobo$10bobo$11bo9$17b2o$8b...
by A for awesome
May 19th, 2020, 11:20 am
Forum: The Sandbox
Topic: Random posts
Replies: 4797
Views: 496922

Post

Post
by A for awesome
May 17th, 2020, 10:04 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 97
Views: 1186

Re: ConwayLife Skyscraper

The ground floor is located at an elevation of approximately 323 meters above ground level. Its name is derived from its use as a warehouse for many different types of ground food products, including ground beef, coffee grounds, ground pepper, stone-ground flour, and ground cherries, among others.
by A for awesome
May 16th, 2020, 2:05 am
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 97
Views: 1186

Re: ConwayLife Skyscraper

Gravity in floor ᛟ is rotated 104.45° from vertical, oriented in a random direction for each individual that enters. It is at a constant temperature of 293.1K, and approximately sixty percent of the furnishings are composed of pure single-crystal gadolinium, which has its Curie point slightly above ...
by A for awesome
May 13th, 2020, 6:15 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 97
Views: 1186

Re: ConwayLife Skyscraper

Floor 9 (same number as the previous one) is infinite in interior extent, filled with featureless, empty square rooms and randomly-distributed stairwells. The lights will occasionally flicker off, corresponding to the evolution of an inverted total aperiodic with a single generation corresponding to...
by A for awesome
May 11th, 2020, 11:27 pm
Forum: Other Cellular Automata
Topic: Alternating rules
Replies: 126
Views: 67614

Re: Alternating rules

Two highly explosive rules combine into a highly stable one: x = 149, y = 201, rule = B1e/S1|B23/S12 obo5bo7bo4b2ob2o6bobo4bo2b4o4bob5o3bo4bo8bobo2bo11bo8b2obo23b2ob3o2bo$ 2ob3o6b3obo2b2o2bo2bobo2bobo3b2obo2b5o3b8o10b3o2bo5bob4ob2obo7b2o5bo2b 2o3bo4bo8bobo5b2ob2o7bo$o2b3o4bo4bo2b5o4bo3bo2bobo8b2obo2...
by A for awesome
May 9th, 2020, 10:26 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1059
Views: 546409

Re: Spaceship Discussion Thread

My c/5d search finally found a ship fitting fully within the search area: x = 60, y = 15, rule = B3/S23 34bo$26b2o3b3obo5bo$13b3o7b2obo3bo9b2o$12bo9bo7bo5bo5b2o$11b2o3bo4bo5b o3b2o5bo2bob2o12bo$10bo4b2o3bo2bo7b2obo3b2obobobo10b2o$4b2o4bo4bo3bo7b 2ob3ob2o4bo2bobo5bo3bo$4b2ob2o2b3o3bo3bo5bo6bo7b2ob4ob...
by A for awesome
May 8th, 2020, 10:29 pm
Forum: The Sandbox
Topic: Random posts
Replies: 4797
Views: 496922

Isn't junk the point of this thread?

?Vzs??K,"p?}?!???7ޫ???踆~??ݓ?k%?J3h;??C?[fI?Ob??fY??r?֡?Q燐?U?ʲK3?[?r?1):y#?J???u?=?????????4?z????>V|e8Rs?3?ͤ2?ʀҵ?/???7?$G??z?? `.?\jk?]?ڔ???????#?h ??.w??W??8I??=[?}wד?zs$6?=#????UE?? ?T$!?}^a?YX?ښM#????Zv?F?_?WQ eft?,~?C"?????ū( Hd?? ????^??W?&? 9R~̦z>??? (z?5Q?DG% ["????U?;@^?H?(?A??P4?j??)?D?$:js...
by A for awesome
May 8th, 2020, 6:05 pm
Forum: Patterns
Topic: Soup search results
Replies: 2154
Views: 1275989

Re: Soup search results

Natural unix on clock in C1, found by Adam P. Goucher: x = 16, y = 16, rule = B3/S23 bbobobobooobbobb$ booboobboobooooo$ obbboobboobboobb$ oooboobobbbbobbo$ bbbbooboobooobbb$ ooobbboobboboobo$ bboobobbbooooobo$ obobbboooobooboo$ obboobbobboboooo$ ooooooobbobbobbo$ bboobbooboobbbbo$ obbbbbbobbbbobbb$...
by A for awesome
May 7th, 2020, 9:17 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1059
Views: 546409

Re: Spaceship Discussion Thread

Congratulations! Do we have some decent collection for c/5d to have it all at one place? Everything I know of at c/5d is either in jslife-moving or this thread — but I don't know of any fully up-to-date collection, since jslife-moving is only infrequently updated. If you look back historically in s...
by A for awesome
May 6th, 2020, 10:01 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1059
Views: 546409

Re: Spaceship Discussion Thread

Another pair of c/5ds: x = 78, y = 102, rule = B3/S23 67bo$66b2o$65bo$63b3ob2o$62b2obo3bo$61bob3o$60b2obobob2o$61bob2obo$61b o2$60bo5bo$60bo4bo$59bo2bo$58bo$17b4o35b2o$16bo31bo5bo$15bo3b2o16bo8b obo3b2o4bo$15bo3bo16b2o6b2o4b2o$13b3obo5bobo9bo4b2ob2obo3b2obo$12b2o5b o5bo2b2o6b3o3bobob4o2bo3bo$13bo5b4...
by A for awesome
May 1st, 2020, 6:17 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1059
Views: 546409

Re: Spaceship Discussion Thread

A c/5d pushalong to a tagalong: x = 72, y = 41, rule = B3/S23 69b3o$68bo$67bo2b2o$65b2obob2o$64bo2bo2b2o$64bo3bobo$64bob2obo$65bobo $65b4o$64b5o$63b2o3bo$62bo2bo$61bo2bo$60bo$54b3o2b2obo$53bo3b3obo$53b o2bob2o$52bobob4o$51bobobo2b3o$50bo5bo$50bob4o$50bob3o3$52bo$26bo10b2o 12bo$14bo9b5o4b2ob3o11bo2bo...
by A for awesome
May 1st, 2020, 10:07 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1864
Views: 895981

Re: Thread for your unsure discoveries

Hello everyone, I've been trying by getting into Life by messing around with some period two oscillators. Does anyone with more experience know if the following are known? It's nothing too impressive, but I'm just trying to warm up. :D I couldn't find oscillators similar to this one. rle The follow...