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by BlinkerSpawn
August 30th, 2020, 12:05 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 597
Views: 163814

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Reduction of an oscillator posted by yujh in the Oscillator Discussion Thread:

Code: Select all

x = 10, y = 13, rule = Life
5b2o$5bo$7bo$3b4obo$2bo5bo$o2b2obob2o$2obo2bobo$3bo2bobo$3bobobo$4b2ob
obo$6bob2o$6bo$5b2o!
Can you spot the incredibly rare technique I've only been able to use once before? 8)
by BlinkerSpawn
August 8th, 2020, 5:58 pm
Forum: Patterns
Topic: 20-bit still life syntheses
Replies: 30
Views: 2740

Re: 20-bit still life syntheses

Tail to at-claw, or something. Applies to some related still lifes. I forgot to drink a mug of Brain Juice this morning; there's probably a version at 1/3 the cost. rle As usual, some assembly required: x = 38, y = 26, rule = B3/S23 4bo$2bobo9bobo$3b2o9b2o$15bo2$9bo20bo$7bobo18b2o$8b2o19b2o$obo$b2o...
by BlinkerSpawn
August 3rd, 2020, 8:09 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

-1: x = 39, y = 50, rule = B3/S23 4bo$5bo$3b3o12bo$19bo$17b3o2$10bo15bo$11b2o13bobo$10b2o7bo6b2o$17b2o$ 18b2o$8bo$6bobo$7b2o$22bo$21bobo$18bo2b2o13bo$16b5o15bobo$15bo5b2o13b 2o$6bo2bobo4b5o2bo$bo2bobo3b2o6bo2bobo4bo$b2o2b2o3bo10b2o5bobo$obo15bo 9b2o$18bo13b3o$18bo13bo$33bo2$19b2o$18bobo$17bobo$18bo2...
by BlinkerSpawn
August 3rd, 2020, 5:22 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

After somebody managed to bring this synthesis back to the forefront of my memory, I managed to slap together this promising partial activation, which only requires the insertion of the red object at tick 22: x = 32, y = 47, rule = LifeHistory 13.A13.A$14.A12.A.A$12.3A12.2A3$9.A$7.A.A$8.2A2$19.2A.2A...
by BlinkerSpawn
July 10th, 2020, 9:29 pm
Forum: Patterns
Topic: Refactoring DRH's cyclotron with stable components?
Replies: 82
Views: 30206

Re: Refactoring DRH's cyclotron with stable components?

Single-engine cyclotron gun using the 3-block shifter+3 Snark reflector, no rectifiers needed: rle The key here was that, even though the clearance of the 3-block shift reaction gets compromised by the Snark loop, there's still plenty of space before those Snarks to fit an eater in. All we needed w...
by BlinkerSpawn
June 28th, 2020, 11:22 am
Forum: Patterns
Topic: Spaceship Eaters
Replies: 228
Views: 36605

Re: Spaceship Eaters

79 -> 50: x = 37, y = 37, rule = LifeHistory 9.A$3.A6.A$3.A5.2A$5.A3.A$2.3A.A.2A$2.A.A3.A2$3.3A$5.A.2A$2A.2A3.A$3A 8.A$9.A.A$10.2A$21.2A$21.2A$16.2A4.A$13.2A.A2.A.A$16.2A.A.A$15.A3.2A$ 16.A$20.A$16.2A2.2A$12.A.3A6.A$13.2A9.A$22.3A7$4.3D.3D$4.D3.D.D8.2C$ 4.3D.D.D8.2C12.2C$6.D.D.D22.C.C$4.3D.3D24.C$35...
by BlinkerSpawn
June 13th, 2020, 4:48 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

yujh wrote:
June 12th, 2020, 9:16 pm
Absolutely accidetal, known?

Code: Select all

moving the block modifies the back
c2-0020.lif, third ship in the second column:

Code: Select all

x = 7, y = 17, rule = B3/S23
6o$o5bo$o$bo4bo$3b2o$2b3o$b5o$2ob4o$b2o4$6o$o5bo$o$bo4bo$3b2o!
by BlinkerSpawn
May 19th, 2020, 7:24 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 1337
Views: 644243

Re: Oscillator Discussion Thread

A nice reduction to the second oscillator above:

Code: Select all

x = 20, y = 9, rule = B3/S23
2b2o9bo$o3bo6bobobo$o5b2o3bo4bo$o3bo2b2o3b4obo$2b2o4b3o4bobo$10b3o3bob
2o$11bob2obobo$11b2o5bo$11b2o3b2o!
by BlinkerSpawn
May 15th, 2020, 4:48 pm
Forum: The Sandbox
Topic: ConwayLife Skyscraper
Replies: 109
Views: 9337

Re: ConwayLife Skyscraper

Floor 27 contains nothing. The rooms are completely empty. There aren't even any rooms, actually, because that would require walls, and there's nothing on this floor. No ceiling. (the rest of the building continues upward approximately 100 meters off to the side) No floor, somehow: We're still debat...
by BlinkerSpawn
May 11th, 2020, 10:20 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 2506
Views: 1055770

Re: Thread For Your Useless Discoveries

This could be a possible starting point for 6xn block arrays if not for the fact that these two gliders intersect paths: x = 15, y = 23, rule = LifeHistory 12.A$4.2A6.A.A$4.A.A5.2A$5.A.A$6.A.A$.2E4.A.A$E.E5.A.A$2.E6.A.A$10.A. A$11.2A4$11.2A$10.A.A$2.E6.A.A$E.E5.A.A$.2E4.A.A$6.A.A$5.A.A$4.A.A5. 2A$4...
by BlinkerSpawn
May 7th, 2020, 5:58 pm
Forum: The Sandbox
Topic: I need help with a Script for the Fast Growing Hierarchy.
Replies: 5
Views: 602

Re: I need help with a Script for the Fast Growing Hierarchy.

It would help if I knew which of those was the input and which was the subscript, but: You'd probably want to do something like, say, creating an iteration function thus: It(x,y,n+1) = It(f_y(x),y,n); It(x,y,0) = x And then construct the successor fgh as f_(y+1)(x) = It(x,y,x) Piggybacking: def FGH...
by BlinkerSpawn
May 7th, 2020, 5:44 pm
Forum: The Sandbox
Topic: Smallest still lifes with specific matches
Replies: 7
Views: 917

Re: Smallest still lifes with specific matches

Snake-with-feather improves xs4_126.
by BlinkerSpawn
May 7th, 2020, 5:36 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 1991
Views: 975586

Re: Thread for your unsure discoveries

Jormungant wrote:
May 7th, 2020, 8:47 am
and some unrelated block factory/glider gun & obstruction, which works in 2 directions!

Code: Select all

x = 148, y = 69, rule = LifeHistory
block-laying circuit that blocks transparent lanes in two directions
Sadly, passing a signal while the block is present causes an explosion.
by BlinkerSpawn
April 18th, 2020, 3:36 pm
Forum: The Sandbox
Topic: Smallest still lifes with specific islands
Replies: 28
Views: 4245

Re: Smallest still lifes with specific islands

If I made a DetLife variant that automatically detected forced supports, would anyone use it?
by BlinkerSpawn
April 15th, 2020, 6:11 pm
Forum: The Sandbox
Topic: Smallest still lifes with specific islands
Replies: 28
Views: 4245

Re: Smallest still lifes with specific islands

A for awesome wrote:
April 15th, 2020, 11:25 am
The first one can be made slightly smaller:

Code: Select all

x = 8, y = 7, rule = LifeHistory
6.2A$2A.2C2.A$A3.C.A$.A.C2.2A$2A.C.A$A2.C.A$2.2C.2A!
The other two are almost certainly minimal.
-4:

Code: Select all

x = 10, y = 6, rule = LifeHistory
3.2C.2A.A$2A2.C.A.2A$2A.C2.A$3.C.2A$3.C$2.2C!
by BlinkerSpawn
April 11th, 2020, 4:25 pm
Forum: Patterns
Topic: Soup-based syntheses
Replies: 158
Views: 56263

Re: Soup-based syntheses

And the next question is, how to elaborate the casings and yield the version in DRH-oscillators.rle ? I've checked the enormous components_v4.rle; it says that the bi-block can be converted into a boat on block, which can lead to a table on block, a long-bookend on block, or a cap on block (all the...
by BlinkerSpawn
April 10th, 2020, 10:58 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

Shows promise for a significant reduction: x = 10, y = 10, rule = B3/S23 5bo2b2o$5b5o$5b4o$3b2o$2bo2b3o$b2obo2bo$5o$b2o5bo$bo4b2o$8bo! EDIT: Proof-of-concept work: x = 24, y = 24, rule = Life 19bo$13bo4bo$13bobo2b3o$13b2o3$15bo$15bobo3bo$15b2o4bobo$9b2o10b2o$10b o$9bo$8bo9b2o$7bo10bobo$6bob3o7bo$5bo...
by BlinkerSpawn
April 8th, 2020, 9:21 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 1159
Views: 598877

Re: Spaceship Discussion Thread

Is it possible to make a 2c/6o spaceship using the following frontend? x = 22, y = 9, rule = B3/S23 3bo14bo$2bobo12bobo$bo3bo10bo3bo$2b3o12b3o2$bo3b2o9bo3b2o$2o3bo9b2o3b 2o$2o4b3o5bo$o7bo! I would be inclined to answer "no". The rest of the ship would have to stay directly behind the HF predecessor...
by BlinkerSpawn
April 6th, 2020, 10:08 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

I suspect that further developments will unfold if a 4g equivalent to the upper activation of the loaf-bend-tail area is found, Such that it doesn't plume out so far towards the sufficiently-long boat fuses. If we can get more clearance there, my suggestion from the Discord that we insert two domin...
by BlinkerSpawn
April 4th, 2020, 3:51 pm
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

Possible cheaper eater activation?

Code: Select all

x = 13, y = 16, rule = B3/S23
8bo$o3b2obobo$o4bobo2bo$b2o2bo2b2o$2o4b2o$o7b2o$3b2o3bo$4bo4b3o$bo2bob
o5bo$2bo2b2o4bo$b2o7bo$9bo$8bo$7bo$6bo$5bo!
by BlinkerSpawn
April 2nd, 2020, 9:57 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

Some trivial touch-ups: x = 76, y = 76, rule = B3/S23 60bo$60bobo$60b2o3$39bo$38bo$38b3o3$36bo$36bobo5bo$36b2o5bo$16bo26b3o 28bo$17b2o54bo$16b2o30bo24b3o$27bo19bo$25b2o20b3o$26b2o$6bo14bo$7bo11b obo$5b3o12b2o$38b2o$37bobo$2bobo31bobo3b2o$3b2o30bobo4b2o5bobo$3bo13b 2o15bobo12b2o7bo$10bo5bo2bo13bobo14...
by BlinkerSpawn
March 24th, 2020, 11:49 am
Forum: The Sandbox
Topic: Game Of Life Comics
Replies: 77
Views: 25748

Re: Game Of Life Comics

x = 48, y = 101, rule = B3/S23 4b2o$4bo2bo$4bo3bo$6b3o$2b2o6b4o$2bob2o4b4o$bo4bo6b3o$2b4o4b2o3bo$o9b 2o$bo3bo$6b3o2b2o2bo$2b2o7bo4bo$13bob2o$10b2o6bo$11b2ob3obo$10b2o3bo2b o$10bobo2b2o$10bo2bobobo$10b3o6bo$11bobobo3bo$14b2obobo$11bo6b3o2$11bo 9bo$11bo3bo6bo$12bo5b5o$12b3o$16b2o$13b3o2bo$11bob3obo$1...
by BlinkerSpawn
March 24th, 2020, 11:39 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

A workable replacement for the canoe-activation potentially buildable from a snake:

Code: Select all

x = 11, y = 17, rule = B3/S23
bobo$2bo2$b2o$2b3o$5b3o3$4b2ob2o$b2o2b2obo$obo$2bo2$8bobo$7bob2o$7bo$
6b2o!
by BlinkerSpawn
March 22nd, 2020, 10:17 am
Forum: Patterns
Topic: Small Spaceship Syntheses
Replies: 486
Views: 368116

Re: Small Spaceship Syntheses

Final step for 56P6H1V0! Over on the Discord, Kazyan found the key step of "activating" the pythons and with a bit of help with the cleanup from others I was able to put together this final step: rle The base still-life is pretty huge but I suspect its synthesis should be fairly easy in comparison ...
by BlinkerSpawn
March 8th, 2020, 9:55 am
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 1063
Views: 812271

Re: Synthesising Oscillators

R2D2 in 86 gliders (If I counted correctly): ... Very nice! Cleanup in key step can be reduced by two: rle That long canoe looked unnecessary, and it is: x = 51, y = 51, rule = B3/S23 2bo$obo$b2o7$19bo$20b2o$19b2o3$15bobo$16b2o$16bo5bo$23b2o17bo$22b2o16b 2o$41b2o$15bobo$16b2o$16bo4$31b2o$31bobo$33b...