Code: Select all

```
x = 10, y = 13, rule = Life
5b2o$5bo$7bo$3b4obo$2bo5bo$o2b2obob2o$2obo2bobo$3bo2bobo$3bobobo$4b2ob
obo$6bob2o$6bo$5b2o!
```

- August 30th, 2020, 12:05 pm
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies:
**597** - Views:
**163814**

Reduction of an oscillator posted by yujh in the Oscillator Discussion Thread:
Can you spot the incredibly rare technique I've only been able to use once before?

Code: Select all

```
x = 10, y = 13, rule = Life
5b2o$5bo$7bo$3b4obo$2bo5bo$o2b2obob2o$2obo2bobo$3bo2bobo$3bobobo$4b2ob
obo$6bob2o$6bo$5b2o!
```

- August 8th, 2020, 5:58 pm
- Forum: Patterns
- Topic: 20-bit still life syntheses
- Replies:
**30** - Views:
**2740**

Tail to at-claw, or something. Applies to some related still lifes. I forgot to drink a mug of Brain Juice this morning; there's probably a version at 1/3 the cost. rle As usual, some assembly required: x = 38, y = 26, rule = B3/S23 4bo$2bobo9bobo$3b2o9b2o$15bo2$9bo20bo$7bobo18b2o$8b2o19b2o$obo$b2o...

- August 3rd, 2020, 8:09 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

-1: x = 39, y = 50, rule = B3/S23 4bo$5bo$3b3o12bo$19bo$17b3o2$10bo15bo$11b2o13bobo$10b2o7bo6b2o$17b2o$ 18b2o$8bo$6bobo$7b2o$22bo$21bobo$18bo2b2o13bo$16b5o15bobo$15bo5b2o13b 2o$6bo2bobo4b5o2bo$bo2bobo3b2o6bo2bobo4bo$b2o2b2o3bo10b2o5bobo$obo15bo 9b2o$18bo13b3o$18bo13bo$33bo2$19b2o$18bobo$17bobo$18bo2...

- August 3rd, 2020, 5:22 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

After somebody managed to bring this synthesis back to the forefront of my memory, I managed to slap together this promising partial activation, which only requires the insertion of the red object at tick 22: x = 32, y = 47, rule = LifeHistory 13.A13.A$14.A12.A.A$12.3A12.2A3$9.A$7.A.A$8.2A2$19.2A.2A...

- July 10th, 2020, 9:29 pm
- Forum: Patterns
- Topic: Refactoring DRH's cyclotron with stable components?
- Replies:
**82** - Views:
**30206**

Single-engine cyclotron gun using the 3-block shifter+3 Snark reflector, no rectifiers needed: rle The key here was that, even though the clearance of the 3-block shift reaction gets compromised by the Snark loop, there's still plenty of space before those Snarks to fit an eater in. All we needed w...

- June 28th, 2020, 11:22 am
- Forum: Patterns
- Topic: Spaceship Eaters
- Replies:
**228** - Views:
**36605**

79 -> 50: x = 37, y = 37, rule = LifeHistory 9.A$3.A6.A$3.A5.2A$5.A3.A$2.3A.A.2A$2.A.A3.A2$3.3A$5.A.2A$2A.2A3.A$3A 8.A$9.A.A$10.2A$21.2A$21.2A$16.2A4.A$13.2A.A2.A.A$16.2A.A.A$15.A3.2A$ 16.A$20.A$16.2A2.2A$12.A.3A6.A$13.2A9.A$22.3A7$4.3D.3D$4.D3.D.D8.2C$ 4.3D.D.D8.2C12.2C$6.D.D.D22.C.C$4.3D.3D24.C$35...

- June 13th, 2020, 4:48 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

c2-0020.lif, third ship in the second column:yujh wrote: ↑June 12th, 2020, 9:16 pmAbsolutely accidetal, known?Code: Select all

`moving the block modifies the back`

Code: Select all

```
x = 7, y = 17, rule = B3/S23
6o$o5bo$o$bo4bo$3b2o$2b3o$b5o$2ob4o$b2o4$6o$o5bo$o$bo4bo$3b2o!
```

- May 19th, 2020, 7:24 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies:
**1337** - Views:
**644243**

A nice reduction to the second oscillator above:

Code: Select all

```
x = 20, y = 9, rule = B3/S23
2b2o9bo$o3bo6bobobo$o5b2o3bo4bo$o3bo2b2o3b4obo$2b2o4b3o4bobo$10b3o3bob
2o$11bob2obobo$11b2o5bo$11b2o3b2o!
```

- May 15th, 2020, 4:48 pm
- Forum: The Sandbox
- Topic: ConwayLife Skyscraper
- Replies:
**109** - Views:
**9337**

Floor 27 contains nothing. The rooms are completely empty. There aren't even any rooms, actually, because that would require walls, and there's nothing on this floor. No ceiling. (the rest of the building continues upward approximately 100 meters off to the side) No floor, somehow: We're still debat...

- May 11th, 2020, 10:20 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies:
**2506** - Views:
**1055770**

This could be a possible starting point for 6xn block arrays if not for the fact that these two gliders intersect paths: x = 15, y = 23, rule = LifeHistory 12.A$4.2A6.A.A$4.A.A5.2A$5.A.A$6.A.A$.2E4.A.A$E.E5.A.A$2.E6.A.A$10.A. A$11.2A4$11.2A$10.A.A$2.E6.A.A$E.E5.A.A$.2E4.A.A$6.A.A$5.A.A$4.A.A5. 2A$4...

- May 7th, 2020, 5:58 pm
- Forum: The Sandbox
- Topic: I need help with a Script for the Fast Growing Hierarchy.
- Replies:
**5** - Views:
**602**

It would help if I knew which of those was the input and which was the subscript, but: You'd probably want to do something like, say, creating an iteration function thus: It(x,y,n+1) = It(f_y(x),y,n); It(x,y,0) = x And then construct the successor fgh as f_(y+1)(x) = It(x,y,x) Piggybacking: def FGH...

- May 7th, 2020, 5:44 pm
- Forum: The Sandbox
- Topic: Smallest still lifes with specific matches
- Replies:
**7** - Views:
**917**

Snake-with-feather improves xs4_126.

- May 7th, 2020, 5:36 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies:
**1991** - Views:
**975586**

Sadly, passing a signal while the block is present causes an explosion.Jormungant wrote: ↑May 7th, 2020, 8:47 amand some unrelated block factory/glider gun & obstruction, which works in 2 directions!

Code: Select all

`x = 148, y = 69, rule = LifeHistory block-laying circuit that blocks transparent lanes in two directions`

- April 18th, 2020, 3:36 pm
- Forum: The Sandbox
- Topic: Smallest still lifes with specific islands
- Replies:
**28** - Views:
**4245**

If I made a DetLife variant that automatically detected forced supports, would anyone use it?

- April 15th, 2020, 6:11 pm
- Forum: The Sandbox
- Topic: Smallest still lifes with specific islands
- Replies:
**28** - Views:
**4245**

-4:A for awesome wrote: ↑April 15th, 2020, 11:25 amThe first one can be made slightly smaller:The other two are almost certainly minimal.Code: Select all

`x = 8, y = 7, rule = LifeHistory 6.2A$2A.2C2.A$A3.C.A$.A.C2.2A$2A.C.A$A2.C.A$2.2C.2A!`

Code: Select all

```
x = 10, y = 6, rule = LifeHistory
3.2C.2A.A$2A2.C.A.2A$2A.C2.A$3.C.2A$3.C$2.2C!
```

- April 11th, 2020, 4:25 pm
- Forum: Patterns
- Topic: Soup-based syntheses
- Replies:
**158** - Views:
**56263**

And the next question is, how to elaborate the casings and yield the version in DRH-oscillators.rle ? I've checked the enormous components_v4.rle; it says that the bi-block can be converted into a boat on block, which can lead to a table on block, a long-bookend on block, or a cap on block (all the...

- April 10th, 2020, 10:58 am
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

Shows promise for a significant reduction: x = 10, y = 10, rule = B3/S23 5bo2b2o$5b5o$5b4o$3b2o$2bo2b3o$b2obo2bo$5o$b2o5bo$bo4b2o$8bo! EDIT: Proof-of-concept work: x = 24, y = 24, rule = Life 19bo$13bo4bo$13bobo2b3o$13b2o3$15bo$15bobo3bo$15b2o4bobo$9b2o10b2o$10b o$9bo$8bo9b2o$7bo10bobo$6bob3o7bo$5bo...

- April 8th, 2020, 9:21 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies:
**1159** - Views:
**598877**

Is it possible to make a 2c/6o spaceship using the following frontend? x = 22, y = 9, rule = B3/S23 3bo14bo$2bobo12bobo$bo3bo10bo3bo$2b3o12b3o2$bo3b2o9bo3b2o$2o3bo9b2o3b 2o$2o4b3o5bo$o7bo! I would be inclined to answer "no". The rest of the ship would have to stay directly behind the HF predecessor...

- April 6th, 2020, 10:08 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

I suspect that further developments will unfold if a 4g equivalent to the upper activation of the loaf-bend-tail area is found, Such that it doesn't plume out so far towards the sufficiently-long boat fuses. If we can get more clearance there, my suggestion from the Discord that we insert two domin...

- April 4th, 2020, 3:51 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

Possible cheaper eater activation?

Code: Select all

```
x = 13, y = 16, rule = B3/S23
8bo$o3b2obobo$o4bobo2bo$b2o2bo2b2o$2o4b2o$o7b2o$3b2o3bo$4bo4b3o$bo2bob
o5bo$2bo2b2o4bo$b2o7bo$9bo$8bo$7bo$6bo$5bo!
```

- April 2nd, 2020, 9:57 am
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

Some trivial touch-ups: x = 76, y = 76, rule = B3/S23 60bo$60bobo$60b2o3$39bo$38bo$38b3o3$36bo$36bobo5bo$36b2o5bo$16bo26b3o 28bo$17b2o54bo$16b2o30bo24b3o$27bo19bo$25b2o20b3o$26b2o$6bo14bo$7bo11b obo$5b3o12b2o$38b2o$37bobo$2bobo31bobo3b2o$3b2o30bobo4b2o5bobo$3bo13b 2o15bobo12b2o7bo$10bo5bo2bo13bobo14...

- March 24th, 2020, 11:49 am
- Forum: The Sandbox
- Topic: Game Of Life Comics
- Replies:
**77** - Views:
**25748**

x = 48, y = 101, rule = B3/S23 4b2o$4bo2bo$4bo3bo$6b3o$2b2o6b4o$2bob2o4b4o$bo4bo6b3o$2b4o4b2o3bo$o9b 2o$bo3bo$6b3o2b2o2bo$2b2o7bo4bo$13bob2o$10b2o6bo$11b2ob3obo$10b2o3bo2b o$10bobo2b2o$10bo2bobobo$10b3o6bo$11bobobo3bo$14b2obobo$11bo6b3o2$11bo 9bo$11bo3bo6bo$12bo5b5o$12b3o$16b2o$13b3o2bo$11bob3obo$1...

- March 24th, 2020, 11:39 am
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

A workable replacement for the canoe-activation potentially buildable from a snake:

Code: Select all

```
x = 11, y = 17, rule = B3/S23
bobo$2bo2$b2o$2b3o$5b3o3$4b2ob2o$b2o2b2obo$obo$2bo2$8bobo$7bob2o$7bo$
6b2o!
```

- March 22nd, 2020, 10:17 am
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies:
**486** - Views:
**368116**

Final step for 56P6H1V0! Over on the Discord, Kazyan found the key step of "activating" the pythons and with a bit of help with the cleanup from others I was able to put together this final step: rle The base still-life is pretty huge but I suspect its synthesis should be fairly easy in comparison ...

- March 8th, 2020, 9:55 am
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies:
**1063** - Views:
**812271**

R2D2 in 86 gliders (If I counted correctly): ... Very nice! Cleanup in key step can be reduced by two: rle That long canoe looked unnecessary, and it is: x = 51, y = 51, rule = B3/S23 2bo$obo$b2o7$19bo$20b2o$19b2o3$15bobo$16b2o$16bo5bo$23b2o17bo$22b2o16b 2o$41b2o$15bobo$16b2o$16bo4$31b2o$31bobo$33b...