Search found 1992 matches
- October 2nd, 2023, 12:29 pm
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 390
- Views: 33039
Re: My number is larger [GAME]
cosh^-1(560/99) = 2.4180576 (+0.0000236)
- October 2nd, 2023, 11:08 am
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 390
- Views: 33039
Re: My number is larger [GAME]
74.97/π^3 ≈ 2.417897537 (+0.000004318)
10^10^11 will do the job quite nicely.haaaaaands wrote: ↑October 2nd, 2023, 10:24 am[less than e112] to the power of [less than 6e8]
beat that
- September 15th, 2023, 9:42 am
- Forum: Patterns
- Topic: (Engineered) diehards
- Replies: 317
- Views: 48849
Re: (Engineered) diehards
The number of loaves left by the second fuse should go from 1.1038 * 10^1046 to somewhere around 121^(24*1.1038 * 10^1046). What is that number in base 11? Probably not worth writing out. First fuse makes 10 more loaves (can you spot the optimization?): rle You turned a tub into a long barge.
- September 2nd, 2023, 12:30 pm
- Forum: Patterns
- Topic: POTY 2022 Voting Thread
- Replies: 46
- Views: 6704
- August 2nd, 2023, 6:46 pm
- Forum: The Sandbox
- Topic: Cell chains (game and conjecture)
- Replies: 4
- Views: 416
Re: Cell chains (game and conjecture)
I notice that the rules do not require the previous pattern to stabilize. Thus, I will add this cell to gen 13 of the previous pattern: x = 12, y = 9, rule = LifeHistory 5.3A$4.2A.A$2.ACA.A$.4A6.A$2A$.2A$2.A$7.2A$7.2A! This new pattern takes over a thousand ticks to stabilize - plenty of time over w...
- March 18th, 2023, 9:02 pm
- Forum: Patterns
- Topic: Spacefiller Recipe Working Thread
- Replies: 82
- Views: 9597
Re: Spacefiller Recipe Working Thread
A potential change in build order that saves some sliding (and hopefully gliders): x = 1581, y = 74, rule = B3/S23 8$1555bo$1454bobo97bo$1454b2o98b3o$1455bo92bo$1549bo$1463bo83b3o$1243b o10bo12bo193b2o93bo$1060bobo178bobo10bobo8b2o180bo14b2o91bo$1060b2o 180b2o6bo3b2o10b2o86bo93bo6bo99b3o$856bo193bo1...
- March 2nd, 2023, 10:01 am
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 1874
- Views: 1132471
Re: Synthesising Oscillators
P13 B-heptomino hassler in 40G (original 46G synthesis by me, reduced to 40G by Blinkerspawn using boat-bits): rle Further reduction to 36G, with a more direct method of deleting bits: x = 413, y = 34, rule = B3/S23 410bobo$402bo7b2o$400bobo8bo$401b2o$335bo$336bo66bo$334b3o66bobo$397bo 5b2o$395bobo...
- September 23rd, 2021, 9:35 am
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 1874
- Views: 1132471
Re: Synthesising Oscillators
Using iNoMed's component shaves 12 gliders off of the star-based MW volcano synthesis: #C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]] #CSYNTH xp5_oe1t28c88b52zql0q7ll96z0343056 costs 594 gliders (true). #CLL state-numbering golly x = 46, y = 38, rule = Life 7$38bo$36b2o$37b2o$8bo$8bo$6b2ob2o$21b2o8bo...
- August 9th, 2021, 10:18 pm
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 1874
- Views: 1132471
Re: Synthesising Oscillators
Let's go! rle Relatively straightforward reduction by 24 [EDIT: Another -5, now that the ship can be constructed first] [EDIT 2: Just make the beacon right away while you're at it, doofus]: x = 217, y = 34, rule = B3/S23 153bo$153bobo$153b2o$136bo$134bobo$135b2o$118bo$116bobo34bo$bobo113b2o 32b2o5b...
- August 6th, 2021, 1:17 am
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 1874
- Views: 1132471
Re: Synthesising Oscillators
Assorted reductions to the circle of fire: Obsoletion of the bipole step by Kazyan, concluding a line pursued by myself and MathandCode: x = 39, y = 41, rule = B3/S23 10bo$8bobo$9b2o2$28bo$26b2o$13bo13b2o$12bo$12b3o3$35bo$34bo$b2o31b3o$o bo$2bo2$9bo$5b2obobobobo$5bob2obob2obo$10bo4bo$6b4ob4o$5bo4bo$...
- August 5th, 2021, 10:37 pm
- Forum: Patterns
- Topic: Synthesis component database
- Replies: 14
- Views: 14611
Re: Synthesis component database
I think that a synthesis component search engine is needed. How would we build one? We've come pretty far in representing and storing components already - all that remains, really, is a suitable interface for allowing a user to easily input a set of restrictions for components to be checked against.
- April 5th, 2021, 10:32 am
- Forum: Other Cellular Automata
- Topic: MidLife
- Replies: 12
- Views: 2495
Re: MidLife
Another slinky-fish can turn the glider rake into a "racer" backrake: x = 59, y = 24, rule = MidLife 38.3A5.4A.BA$32.6A2.B4.5BA2.A$32.5BA2.A4.6A2.B$33.4A.BA11.3A$34.A$35. B8.A4.A$32.A3.A7.B11.B$35.BA6.A13.B$29.3A3.BA7.B12.2A$29.B10.ABA2.10A 3B$29.A.A8.A15.A$30.AB8.A.A$46.4A.BA$4.A40.5BA2.A$2.AB25.3A...
- April 5th, 2021, 9:58 am
- Forum: Other Cellular Automata
- Topic: MidLife
- Replies: 12
- Views: 2495
MidLife
Yesterday on Puzzling Stack Exchange, I encountered this CA question about a curious Life variant: Cells are born as standard CGOL, but each tick that they remain alive they alternate between S23 (young, yellow) and S3 (old, orange). A ruletable: @RULE MidLife @TABLE n_states:3 neighborhood:Moore sy...
- January 17th, 2021, 4:54 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4547
- Views: 1700612
Re: Oscillator Discussion Thread
Edit 6: Completed! x = 24, y = 203, rule = B3/S23 11b2o$9bo4bo2$9bo4bo$9bo4bo$9b2o2b2o$8bobo2bobo$5bo3b2o2b2o3bo$4bo2b2o 2b2o2b2o2bo$4b3o4b2o4b3o$7bo8bo$2b4ob2o6b2ob4o$2bo2bobob2o2b2obobo2bo$ 3bo16bo$3o5bo6bo5b3o$o2b3o2bo2b2o2bo2b3o2bo$2bo2bo2bo6bo2bo2bo$3bo4bob 4obo4bo$3o5bo6bo5b3o$o5bo2b6o2bo5bo$...
- December 20th, 2020, 9:23 pm
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 1874
- Views: 1132471
Re: Synthesising Oscillators
Potential predecessors for some unsynthesized symmetric oscillators: (This one is probably easy but I don't have time right now) x = 33, y = 39, rule = B3/S23 7bo17bo$6b3o15b3o$5b2ob2o13b2ob2o$6b3o15b3o$b2o4bo17bo4b2o$obo27bobo$o bo27bobo7$13b2o3b2o$12bo2bobo2bo$13bobobobo$8b2o4bo3bo4b2o$7bobo13bob...
- October 24th, 2020, 9:10 pm
- Forum: Patterns
- Topic: Soup search results
- Replies: 2591
- Views: 1917938
Re: Soup search results
The only new pattern I haven't posted yet is this p488 wick: #CXRLE Pos=-20,-61 Gen=545 x = 23, y = 115, rule = B3/S23:T50,132 9b2o$9bobo$9b3o6bo$7bobo7b2o$b2o5bo8bo$o4b2ob2o11b2o$bob3o10b3ob2o$b5o bob2o9bo$6bobo$8b2o$8b3ob4o$8b2o3bobo$9bo3b2o$9b2ob3o$9bo2b3o$8b3o18$ 9b2o$9bobo$9b3o6bo$7bobo7b2o$b2...
- October 19th, 2020, 8:46 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4547
- Views: 1700612
Re: Oscillator Discussion Thread
You know the drill:Bullet51 wrote: ↑October 18th, 2020, 9:59 pmDimerization of a known p9 oscillator:Code: Select all
rle
Code: Select all
x = 23, y = 12, rule = B3/S23
8bobobobo$7bob2ob2obo$5b3o7b3o$4bo4b2ob2o4bo$3bob4obobob4obo$3bobo4bob
o4bobo$b2obo2bo2b3o2bo2bob2o$o2bo5bo3bo5bo2bo$2o2b4obobobob4o2b2o$8bob
obobo$6bobobobobobo$6b2o3bo3b2o!
- October 7th, 2020, 9:48 am
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 1874
- Views: 1132471
Re: Synthesising Oscillators
I found this final step for 128P10.2 but being a synthesis novice I could not synthesize the constellation (the problem is the eater-on-eaters, I couldn't find a way to synthesize them with the core blocks in place): rle Can be reduced to this, which isn't quite simple enough to build with the tech...
- September 25th, 2020, 8:40 pm
- Forum: Website Discussion
- Topic: I can't download Golly
- Replies: 13
- Views: 5067
Re: I can't download Golly
Most browsers support downloading webpages, try that.
- September 25th, 2020, 3:25 pm
- Forum: Patterns
- Topic: Spaceship Eaters
- Replies: 344
- Views: 128282
Re: Spaceship Eaters
Getting a glider out should be easy:
Code: Select all
x = 37, y = 19, rule = B3/S23
10b2o$10b2o2$14bo7bo$10b2obobo5bobob2o$10b2o4bo3bo4b2o$10b2o4bo3bo4b2o
$12b2o9b2o$b2ob3ob2o3bob3ob3obo3b2ob3ob2o$b2o4bo4bo11bo4bo4b2o$o2bob2o
23b2obo2bo$15b3ob3o$15b7o$13b2o7b2o2$13bo2bobobo2bo$17b3o$18bo$18bo!
- September 25th, 2020, 10:06 am
- Forum: Patterns
- Topic: Randomly enumerating glider syntheses
- Replies: 59
- Views: 29223
Re: Randomly enumerating glider syntheses
Two nice Seeds of Destruction results and a simple construction, all [if I count correctly] 1G reductions: x = 333, y = 58, rule = B3/S23 207b2o$207bobo$207bo$45bo$44bo$44b3o155b2o$60bo140bo2bo$42bo17bobo138b o2bo$43bo16b2o140b2o112bo$41b3o273bo$68bo246b3o$66b2o137b3o6b3o$67b2o 136bo8bo$206bo8bo2$31...
- August 30th, 2020, 12:05 pm
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 844
- Views: 291446
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Reduction of an oscillator posted by yujh in the Oscillator Discussion Thread:
Can you spot the incredibly rare technique I've only been able to use once before?
Code: Select all
x = 10, y = 13, rule = Life
5b2o$5bo$7bo$3b4obo$2bo5bo$o2b2obob2o$2obo2bobo$3bo2bobo$3bobobo$4b2ob
obo$6bob2o$6bo$5b2o!
- August 8th, 2020, 5:58 pm
- Forum: Patterns
- Topic: 20-bit still life syntheses
- Replies: 104
- Views: 26545
Re: 20-bit still life syntheses
Tail to at-claw, or something. Applies to some related still lifes. I forgot to drink a mug of Brain Juice this morning; there's probably a version at 1/3 the cost. rle As usual, some assembly required: x = 38, y = 26, rule = B3/S23 4bo$2bobo9bobo$3b2o9b2o$15bo2$9bo20bo$7bobo18b2o$8b2o19b2o$obo$b2o...
- August 3rd, 2020, 8:09 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies: 731
- Views: 566453
Re: Small Spaceship Syntheses
-1: x = 39, y = 50, rule = B3/S23 4bo$5bo$3b3o12bo$19bo$17b3o2$10bo15bo$11b2o13bobo$10b2o7bo6b2o$17b2o$ 18b2o$8bo$6bobo$7b2o$22bo$21bobo$18bo2b2o13bo$16b5o15bobo$15bo5b2o13b 2o$6bo2bobo4b5o2bo$bo2bobo3b2o6bo2bobo4bo$b2o2b2o3bo10b2o5bobo$obo15bo 9b2o$18bo13b3o$18bo13bo$33bo2$19b2o$18bobo$17bobo$18bo2...
- August 3rd, 2020, 5:22 pm
- Forum: Patterns
- Topic: Small Spaceship Syntheses
- Replies: 731
- Views: 566453
Re: Small Spaceship Syntheses
After somebody managed to bring this synthesis back to the forefront of my memory, I managed to slap together this promising partial activation, which only requires the insertion of the red object at tick 22: x = 32, y = 47, rule = LifeHistory 13.A13.A$14.A12.A.A$12.3A12.2A3$9.A$7.A.A$8.2A2$19.2A.2A...